dawn-cmake/BUILD.gn

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# Copyright 2018 The Dawn Authors
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import("scripts/dawn_overrides_with_defaults.gni")
import("scripts/dawn_features.gni")
import("//build_overrides/build.gni")
import("generator/dawn_generator.gni")
# Use Chromium's dcheck_always_on when available so that we respect it when
# running tests on the GPU builders
if (build_with_chromium) {
import("//build/config/dcheck_always_on.gni")
} else {
dcheck_always_on = false
}
###############################################################################
# Common dawn libraries and configs
###############################################################################
config("libdawn_public") {
include_dirs = [
target_gen_dir,
"src/include",
]
}
# Executable needs an rpath to find our shared libraries on OSX and Linux
config("dawn_shared_library_public") {
if (is_mac) {
ldflags = [
"-rpath",
"@executable_path/",
]
}
if (is_linux) {
configs = [ "//build/config/gcc:rpath_for_built_shared_libraries" ]
}
}
config("dawn_internal") {
include_dirs = [ "src" ]
defines = []
if (dawn_always_assert || dcheck_always_on || is_debug) {
defines += [ "DAWN_ENABLE_ASSERTS" ]
}
if (dawn_enable_d3d12) {
defines += [ "DAWN_ENABLE_BACKEND_D3D12" ]
}
if (dawn_enable_metal) {
defines += [ "DAWN_ENABLE_BACKEND_METAL" ]
}
if (dawn_enable_null) {
defines += [ "DAWN_ENABLE_BACKEND_NULL" ]
}
if (dawn_enable_opengl) {
defines += [ "DAWN_ENABLE_BACKEND_OPENGL" ]
}
if (dawn_enable_vulkan) {
defines += [ "DAWN_ENABLE_BACKEND_VULKAN" ]
}
configs = [
":libdawn_public",
":dawn_shared_library_public",
]
# Only internal Dawn targets can use this config, this means only targets in
# this BUILD.gn file.
visibility = [ ":*" ]
}
static_library("dawn_common") {
sources = [
"src/common/Assert.cpp",
"src/common/Assert.h",
"src/common/BitSetIterator.h",
"src/common/Compiler.h",
"src/common/DynamicLib.cpp",
"src/common/DynamicLib.h",
"src/common/HashUtils.h",
"src/common/Math.cpp",
"src/common/Math.h",
"src/common/Platform.h",
"src/common/Result.h",
"src/common/Serial.h",
"src/common/SerialMap.h",
"src/common/SerialQueue.h",
"src/common/SerialStorage.h",
"src/common/SwapChainUtils.h",
"src/common/vulkan_platform.h",
"src/common/windows_with_undefs.h",
]
configs += [ ":dawn_internal" ]
deps = [
":dawn_headers",
]
}
###############################################################################
# Dawn headers and libdawn.so
###############################################################################
dawn_generator("dawn_headers_gen") {
target = "dawn_headers"
outputs = [
"dawn/dawncpp.h",
"dawn/dawn.h",
"dawn/dawncpp_traits.h",
]
}
source_set("dawn_headers") {
public_configs = [ ":libdawn_public" ]
deps = [
":dawn_headers_gen",
]
sources = get_target_outputs(":dawn_headers_gen")
sources += [
"src/include/dawn/EnumClassBitmasks.h",
"src/include/dawn/dawn_export.h",
"src/include/dawn/dawn_wsi.h",
]
}
dawn_generator("libdawn_gen") {
target = "libdawn"
outputs = [
"dawn/dawncpp.cpp",
"dawn/dawn.c",
]
}
config("libdawn_export") {
defines = [ "DAWN_IMPLEMENTATION" ]
}
source_set("libdawn_sources") {
public_deps = [
":dawn_headers",
]
deps = [
":libdawn_gen",
]
sources = get_target_outputs(":libdawn_gen")
# Put the export config public so that dependents use the same declspec.
public_configs = [ ":libdawn_export" ]
}
shared_library("libdawn") {
public_deps = [
":dawn_headers",
]
deps = [
":libdawn_sources",
]
# Tell dependents where to find this shared library
if (is_mac) {
ldflags = [
"-install_name",
"@rpath/${target_name}.dylib",
]
}
}
###############################################################################
# libdawn_native.so
###############################################################################
config("libdawn_native_internal") {
configs = [ ":dawn_internal" ]
# Suppress warnings that Metal isn't in the deployment target of Chrome
if (is_mac) {
cflags_objcc = [ "-Wno-unguarded-availability" ]
}
}
config("libdawn_native_export") {
defines = [ "DAWN_NATIVE_IMPLEMENTATION" ]
}
dawn_generator("libdawn_native_utils_gen") {
target = "dawn_native_utils"
outputs = [
"dawn_native/ProcTable.cpp",
"dawn_native/dawn_structs_autogen.h",
"dawn_native/dawn_structs_autogen.cpp",
"dawn_native/ValidationUtils_autogen.h",
"dawn_native/ValidationUtils_autogen.cpp",
]
}
# Public libdawn_native headers so they can be publically visible for
# dependencies of libdawn_native
source_set("libdawn_native_headers") {
public_deps = [
":dawn_headers",
]
sources = [
"src/include/dawn_native/DawnNative.h",
"src/include/dawn_native/dawn_native_export.h",
# Include all backend's public headers so that dependencies can include
# them even when the backends are disabled.
"src/include/dawn_native/D3D12Backend.h",
"src/include/dawn_native/MetalBackend.h",
"src/include/dawn_native/NullBackend.h",
"src/include/dawn_native/OpenGLBackend.h",
"src/include/dawn_native/VulkanBackend.h",
]
}
# The meat of the compilation for libdawn_native so that we can cheaply have
# shared_library / static_library / component versions of it.
source_set("libdawn_native_sources") {
deps = [
":dawn_common",
":libdawn_native_utils_gen",
"${dawn_spirv_tools_dir}:spvtools_val",
"third_party:spirv_cross",
]
public_deps = [
":libdawn_native_headers",
]
# Put the export config public so that dependents use the same declspec.
public_configs = [ ":libdawn_native_export" ]
configs += [ ":libdawn_native_internal" ]
libs = []
sources = get_target_outputs(":libdawn_native_utils_gen")
sources += [
"src/dawn_native/BindGroup.cpp",
"src/dawn_native/BindGroup.h",
"src/dawn_native/BindGroupLayout.cpp",
"src/dawn_native/BindGroupLayout.h",
"src/dawn_native/BlendState.cpp",
"src/dawn_native/BlendState.h",
"src/dawn_native/Buffer.cpp",
"src/dawn_native/Buffer.h",
"src/dawn_native/Builder.cpp",
"src/dawn_native/Builder.h",
"src/dawn_native/CommandAllocator.cpp",
"src/dawn_native/CommandAllocator.h",
"src/dawn_native/CommandBuffer.cpp",
"src/dawn_native/CommandBuffer.h",
"src/dawn_native/CommandBufferStateTracker.cpp",
"src/dawn_native/CommandBufferStateTracker.h",
"src/dawn_native/Commands.cpp",
"src/dawn_native/Commands.h",
"src/dawn_native/ComputePassEncoder.cpp",
"src/dawn_native/ComputePassEncoder.h",
"src/dawn_native/ComputePipeline.cpp",
"src/dawn_native/ComputePipeline.h",
"src/dawn_native/DawnNative.cpp",
"src/dawn_native/DepthStencilState.cpp",
"src/dawn_native/DepthStencilState.h",
"src/dawn_native/Device.cpp",
"src/dawn_native/Device.h",
"src/dawn_native/Error.cpp",
"src/dawn_native/Error.h",
"src/dawn_native/ErrorData.cpp",
"src/dawn_native/ErrorData.h",
"src/dawn_native/Fence.cpp",
"src/dawn_native/Fence.h",
"src/dawn_native/FenceSignalTracker.cpp",
"src/dawn_native/FenceSignalTracker.h",
"src/dawn_native/Forward.h",
"src/dawn_native/InputState.cpp",
"src/dawn_native/InputState.h",
"src/dawn_native/ObjectBase.cpp",
"src/dawn_native/ObjectBase.h",
"src/dawn_native/PassResourceUsage.h",
"src/dawn_native/PerStage.cpp",
"src/dawn_native/PerStage.h",
"src/dawn_native/Pipeline.cpp",
"src/dawn_native/Pipeline.h",
"src/dawn_native/PipelineLayout.cpp",
"src/dawn_native/PipelineLayout.h",
"src/dawn_native/ProgrammablePassEncoder.cpp",
"src/dawn_native/ProgrammablePassEncoder.h",
"src/dawn_native/Queue.cpp",
"src/dawn_native/Queue.h",
"src/dawn_native/RefCounted.cpp",
"src/dawn_native/RefCounted.h",
"src/dawn_native/RenderPassDescriptor.cpp",
"src/dawn_native/RenderPassDescriptor.h",
"src/dawn_native/RenderPassEncoder.cpp",
"src/dawn_native/RenderPassEncoder.h",
"src/dawn_native/RenderPipeline.cpp",
"src/dawn_native/RenderPipeline.h",
"src/dawn_native/Sampler.cpp",
"src/dawn_native/Sampler.h",
"src/dawn_native/ShaderModule.cpp",
"src/dawn_native/ShaderModule.h",
"src/dawn_native/SwapChain.cpp",
"src/dawn_native/SwapChain.h",
"src/dawn_native/Texture.cpp",
"src/dawn_native/Texture.h",
"src/dawn_native/ToBackend.h",
"src/dawn_native/dawn_platform.h",
]
if (dawn_enable_d3d12) {
libs += [ "dxguid.lib" ]
sources += [
"src/dawn_native/d3d12/BindGroupD3D12.cpp",
"src/dawn_native/d3d12/BindGroupD3D12.h",
"src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp",
"src/dawn_native/d3d12/BindGroupLayoutD3D12.h",
"src/dawn_native/d3d12/BlendStateD3D12.cpp",
"src/dawn_native/d3d12/BlendStateD3D12.h",
"src/dawn_native/d3d12/BufferD3D12.cpp",
"src/dawn_native/d3d12/BufferD3D12.h",
"src/dawn_native/d3d12/CommandAllocatorManager.cpp",
"src/dawn_native/d3d12/CommandAllocatorManager.h",
"src/dawn_native/d3d12/CommandBufferD3D12.cpp",
"src/dawn_native/d3d12/CommandBufferD3D12.h",
"src/dawn_native/d3d12/ComputePipelineD3D12.cpp",
"src/dawn_native/d3d12/ComputePipelineD3D12.h",
"src/dawn_native/d3d12/DepthStencilStateD3D12.cpp",
"src/dawn_native/d3d12/DepthStencilStateD3D12.h",
"src/dawn_native/d3d12/DescriptorHeapAllocator.cpp",
"src/dawn_native/d3d12/DescriptorHeapAllocator.h",
"src/dawn_native/d3d12/DeviceD3D12.cpp",
"src/dawn_native/d3d12/DeviceD3D12.h",
"src/dawn_native/d3d12/Forward.h",
"src/dawn_native/d3d12/InputStateD3D12.cpp",
"src/dawn_native/d3d12/InputStateD3D12.h",
"src/dawn_native/d3d12/NativeSwapChainImplD3D12.cpp",
"src/dawn_native/d3d12/NativeSwapChainImplD3D12.h",
"src/dawn_native/d3d12/PipelineLayoutD3D12.cpp",
"src/dawn_native/d3d12/PipelineLayoutD3D12.h",
"src/dawn_native/d3d12/PlatformFunctions.cpp",
"src/dawn_native/d3d12/PlatformFunctions.h",
"src/dawn_native/d3d12/QueueD3D12.cpp",
"src/dawn_native/d3d12/QueueD3D12.h",
"src/dawn_native/d3d12/RenderPassDescriptorD3D12.cpp",
"src/dawn_native/d3d12/RenderPassDescriptorD3D12.h",
"src/dawn_native/d3d12/RenderPipelineD3D12.cpp",
"src/dawn_native/d3d12/RenderPipelineD3D12.h",
"src/dawn_native/d3d12/ResourceAllocator.cpp",
"src/dawn_native/d3d12/ResourceAllocator.h",
"src/dawn_native/d3d12/ResourceUploader.cpp",
"src/dawn_native/d3d12/ResourceUploader.h",
"src/dawn_native/d3d12/SamplerD3D12.cpp",
"src/dawn_native/d3d12/SamplerD3D12.h",
"src/dawn_native/d3d12/ShaderModuleD3D12.cpp",
"src/dawn_native/d3d12/ShaderModuleD3D12.h",
"src/dawn_native/d3d12/SwapChainD3D12.cpp",
"src/dawn_native/d3d12/SwapChainD3D12.h",
"src/dawn_native/d3d12/TextureCopySplitter.cpp",
"src/dawn_native/d3d12/TextureCopySplitter.h",
"src/dawn_native/d3d12/TextureD3D12.cpp",
"src/dawn_native/d3d12/TextureD3D12.h",
"src/dawn_native/d3d12/d3d12_platform.h",
]
}
if (dawn_enable_metal) {
libs += [
"Metal.framework",
"Cocoa.framework",
"IOKit.framework",
]
sources += [
"src/dawn_native/metal/BlendStateMTL.h",
"src/dawn_native/metal/BlendStateMTL.mm",
"src/dawn_native/metal/BufferMTL.h",
"src/dawn_native/metal/BufferMTL.mm",
"src/dawn_native/metal/CommandBufferMTL.h",
"src/dawn_native/metal/CommandBufferMTL.mm",
"src/dawn_native/metal/ComputePipelineMTL.h",
"src/dawn_native/metal/ComputePipelineMTL.mm",
"src/dawn_native/metal/DepthStencilStateMTL.h",
"src/dawn_native/metal/DepthStencilStateMTL.mm",
"src/dawn_native/metal/DeviceMTL.h",
"src/dawn_native/metal/DeviceMTL.mm",
"src/dawn_native/metal/Forward.h",
"src/dawn_native/metal/InputStateMTL.h",
"src/dawn_native/metal/InputStateMTL.mm",
"src/dawn_native/metal/PipelineLayoutMTL.h",
"src/dawn_native/metal/PipelineLayoutMTL.mm",
"src/dawn_native/metal/QueueMTL.h",
"src/dawn_native/metal/QueueMTL.mm",
"src/dawn_native/metal/RenderPipelineMTL.h",
"src/dawn_native/metal/RenderPipelineMTL.mm",
"src/dawn_native/metal/ResourceUploader.h",
"src/dawn_native/metal/ResourceUploader.mm",
"src/dawn_native/metal/SamplerMTL.h",
"src/dawn_native/metal/SamplerMTL.mm",
"src/dawn_native/metal/ShaderModuleMTL.h",
"src/dawn_native/metal/ShaderModuleMTL.mm",
"src/dawn_native/metal/SwapChainMTL.h",
"src/dawn_native/metal/SwapChainMTL.mm",
"src/dawn_native/metal/TextureMTL.h",
"src/dawn_native/metal/TextureMTL.mm",
]
}
if (dawn_enable_null) {
sources += [
"src/dawn_native/null/NullBackend.cpp",
"src/dawn_native/null/NullBackend.h",
]
}
if (dawn_enable_opengl) {
deps += [ "third_party:glad" ]
sources += [
"src/dawn_native/opengl/BlendStateGL.cpp",
"src/dawn_native/opengl/BlendStateGL.h",
"src/dawn_native/opengl/BufferGL.cpp",
"src/dawn_native/opengl/BufferGL.h",
"src/dawn_native/opengl/CommandBufferGL.cpp",
"src/dawn_native/opengl/CommandBufferGL.h",
"src/dawn_native/opengl/ComputePipelineGL.cpp",
"src/dawn_native/opengl/ComputePipelineGL.h",
"src/dawn_native/opengl/DepthStencilStateGL.cpp",
"src/dawn_native/opengl/DepthStencilStateGL.h",
"src/dawn_native/opengl/DeviceGL.cpp",
"src/dawn_native/opengl/DeviceGL.h",
"src/dawn_native/opengl/Forward.h",
"src/dawn_native/opengl/InputStateGL.cpp",
"src/dawn_native/opengl/InputStateGL.h",
"src/dawn_native/opengl/PersistentPipelineStateGL.cpp",
"src/dawn_native/opengl/PersistentPipelineStateGL.h",
"src/dawn_native/opengl/PipelineGL.cpp",
"src/dawn_native/opengl/PipelineGL.h",
"src/dawn_native/opengl/PipelineLayoutGL.cpp",
"src/dawn_native/opengl/PipelineLayoutGL.h",
"src/dawn_native/opengl/QueueGL.cpp",
"src/dawn_native/opengl/QueueGL.h",
"src/dawn_native/opengl/RenderPipelineGL.cpp",
"src/dawn_native/opengl/RenderPipelineGL.h",
"src/dawn_native/opengl/SamplerGL.cpp",
"src/dawn_native/opengl/SamplerGL.h",
"src/dawn_native/opengl/ShaderModuleGL.cpp",
"src/dawn_native/opengl/ShaderModuleGL.h",
"src/dawn_native/opengl/SwapChainGL.cpp",
"src/dawn_native/opengl/SwapChainGL.h",
"src/dawn_native/opengl/TextureGL.cpp",
"src/dawn_native/opengl/TextureGL.h",
]
}
if (dawn_enable_vulkan) {
deps += [ "third_party:vulkan_headers" ]
sources += [
"src/dawn_native/vulkan/BindGroupLayoutVk.cpp",
"src/dawn_native/vulkan/BindGroupLayoutVk.h",
"src/dawn_native/vulkan/BindGroupVk.cpp",
"src/dawn_native/vulkan/BindGroupVk.h",
"src/dawn_native/vulkan/BlendStateVk.cpp",
"src/dawn_native/vulkan/BlendStateVk.h",
"src/dawn_native/vulkan/BufferUploader.cpp",
"src/dawn_native/vulkan/BufferUploader.h",
"src/dawn_native/vulkan/BufferVk.cpp",
"src/dawn_native/vulkan/BufferVk.h",
"src/dawn_native/vulkan/CommandBufferVk.cpp",
"src/dawn_native/vulkan/CommandBufferVk.h",
"src/dawn_native/vulkan/ComputePipelineVk.cpp",
"src/dawn_native/vulkan/ComputePipelineVk.h",
"src/dawn_native/vulkan/DepthStencilStateVk.cpp",
"src/dawn_native/vulkan/DepthStencilStateVk.h",
"src/dawn_native/vulkan/DeviceVk.cpp",
"src/dawn_native/vulkan/DeviceVk.h",
"src/dawn_native/vulkan/FencedDeleter.cpp",
"src/dawn_native/vulkan/FencedDeleter.h",
"src/dawn_native/vulkan/Forward.h",
"src/dawn_native/vulkan/InputStateVk.cpp",
"src/dawn_native/vulkan/InputStateVk.h",
"src/dawn_native/vulkan/MemoryAllocator.cpp",
"src/dawn_native/vulkan/MemoryAllocator.h",
"src/dawn_native/vulkan/NativeSwapChainImplVk.cpp",
"src/dawn_native/vulkan/NativeSwapChainImplVk.h",
"src/dawn_native/vulkan/PipelineLayoutVk.cpp",
"src/dawn_native/vulkan/PipelineLayoutVk.h",
"src/dawn_native/vulkan/QueueVk.cpp",
"src/dawn_native/vulkan/QueueVk.h",
"src/dawn_native/vulkan/RenderPassCache.cpp",
"src/dawn_native/vulkan/RenderPassCache.h",
"src/dawn_native/vulkan/RenderPassDescriptorVk.cpp",
"src/dawn_native/vulkan/RenderPassDescriptorVk.h",
"src/dawn_native/vulkan/RenderPipelineVk.cpp",
"src/dawn_native/vulkan/RenderPipelineVk.h",
"src/dawn_native/vulkan/SamplerVk.cpp",
"src/dawn_native/vulkan/SamplerVk.h",
"src/dawn_native/vulkan/ShaderModuleVk.cpp",
"src/dawn_native/vulkan/ShaderModuleVk.h",
"src/dawn_native/vulkan/SwapChainVk.cpp",
"src/dawn_native/vulkan/SwapChainVk.h",
"src/dawn_native/vulkan/TextureVk.cpp",
"src/dawn_native/vulkan/TextureVk.h",
"src/dawn_native/vulkan/VulkanFunctions.cpp",
"src/dawn_native/vulkan/VulkanFunctions.h",
"src/dawn_native/vulkan/VulkanInfo.cpp",
"src/dawn_native/vulkan/VulkanInfo.h",
]
}
}
# The shared library for libdawn_native for use by samples, tests, etc.
shared_library("libdawn_native") {
deps = [
":libdawn_native_sources",
]
#Make headers publically visible
public_deps = [
":libdawn_native_headers",
]
public_configs = [ ":libdawn_public" ]
# Tell dependents where to find this shared library
if (is_mac) {
ldflags = [
"-install_name",
"@rpath/${target_name}.dylib",
]
}
}
###############################################################################
# libdawn_wire.so
###############################################################################
# Public libdawn_wire headers so they can be publically visible for
# dependencies of libdawn_wire
source_set("libdawn_wire_headers") {
public_deps = [
":dawn_headers",
]
sources = [
"src/include/dawn_wire/Wire.h",
"src/include/dawn_wire/dawn_wire_export.h",
]
}
config("libdawn_wire_export") {
defines = [ "DAWN_WIRE_IMPLEMENTATION" ]
}
dawn_generator("libdawn_wire_gen") {
target = "dawn_wire"
outputs = [
"dawn_wire/WireServer.cpp",
"dawn_wire/WireCmd_autogen.h",
"dawn_wire/WireClient.cpp",
"dawn_wire/WireCmd_autogen.cpp",
]
}
source_set("libdawn_wire_sources") {
deps = [
":dawn_common",
":libdawn_wire_gen",
":libdawn_wire_headers",
]
configs += [ ":dawn_internal" ]
sources = get_target_outputs(":libdawn_wire_gen")
sources += [ "src/dawn_wire/WireCmd.h" ]
# Make headers publically visible
public_deps = [
":libdawn_wire_headers",
]
public_configs = [ ":libdawn_public" ]
# Put the export config public so that dependents use the same declspec.
public_configs += [ ":libdawn_wire_export" ]
}
shared_library("libdawn_wire") {
deps = [
":libdawn_wire_sources",
]
# Make headers publically visible
public_deps = [
":libdawn_wire_headers",
]
public_configs = [ ":libdawn_public" ]
# Tell dependents where to find this shared library
if (is_mac) {
ldflags = [
"-install_name",
"@rpath/${target_name}.dylib",
]
}
}
###############################################################################
# Utils for tests and samples
###############################################################################
static_library("dawn_utils") {
configs += [ ":dawn_internal" ]
sources = [
"src/utils/BackendBinding.cpp",
"src/utils/BackendBinding.h",
"src/utils/DawnHelpers.cpp",
"src/utils/DawnHelpers.h",
"src/utils/SystemUtils.cpp",
"src/utils/SystemUtils.h",
"src/utils/TerribleCommandBuffer.cpp",
"src/utils/TerribleCommandBuffer.h",
]
deps = [
":dawn_common",
":libdawn_native",
":libdawn_wire",
"${dawn_shaderc_dir}:libshaderc",
"third_party:glfw",
]
libs = []
if (dawn_enable_d3d12) {
sources += [ "src/utils/D3D12Binding.cpp" ]
}
if (dawn_enable_metal) {
sources += [ "src/utils/MetalBinding.mm" ]
libs += [
"Metal.framework",
"QuartzCore.framework",
]
# Suppress warnings that Metal isn't in the deployment target of Chrome
if (is_mac) {
cflags_objcc = [ "-Wno-unguarded-availability" ]
}
}
if (dawn_enable_null) {
sources += [ "src/utils/NullBinding.cpp" ]
}
if (dawn_enable_opengl) {
sources += [ "src/utils/OpenGLBinding.cpp" ]
deps += [ "third_party:glad" ]
}
if (dawn_enable_vulkan) {
sources += [ "src/utils/VulkanBinding.cpp" ]
deps += [ "third_party:vulkan_headers" ]
}
}
###############################################################################
# Dawn test targets
###############################################################################
# FIXME: Temporary proxies until Chrome references src/tests directly.
group("dawn_unittests") {
testonly = true
deps = [
"src/tests:dawn_unittests",
]
}
group("dawn_end2end_tests") {
testonly = true
deps = [
"src/tests:dawn_end2end_tests",
]
}
###############################################################################
# Dawn samples, only in standalone builds
###############################################################################
if (dawn_standalone) {
# Static library to contain code and dependencies common to all samples
static_library("dawn_sample_utils") {
sources = [
"examples/SampleUtils.cpp",
"examples/SampleUtils.h",
]
# Export all of these as public deps so that `gn check` allows includes
public_deps = [
":dawn_common",
":dawn_utils",
":libdawn",
":libdawn_native",
":libdawn_wire",
"third_party:glfw",
]
public_configs = [ ":dawn_internal" ]
}
# Template for samples to avoid listing dawn_sample_utils as a dep every time
template("dawn_sample") {
executable(target_name) {
deps = [
":dawn_sample_utils",
]
forward_variables_from(invoker, "*", [ "deps" ])
if (defined(invoker.deps)) {
deps += invoker.deps
}
}
}
dawn_sample("CppHelloTriangle") {
sources = [
"examples/CppHelloTriangle.cpp",
]
}
dawn_sample("CHelloTriangle") {
sources = [
"examples/CHelloTriangle.cpp",
]
}
dawn_sample("ComputeBoids") {
sources = [
"examples/ComputeBoids.cpp",
]
deps = [
"third_party:glm",
]
}
dawn_sample("Animometer") {
sources = [
"examples/Animometer.cpp",
]
}
dawn_sample("CubeReflection") {
sources = [
"examples/CubeReflection.cpp",
]
deps = [
"third_party:glm",
]
}
dawn_sample("glTFViewer") {
sources = [
"examples/glTFViewer/Camera.inl",
"examples/glTFViewer/glTFViewer.cpp",
]
deps = [
"third_party:glm",
"third_party:tiny_gltf_loader",
]
}
group("dawn_samples") {
deps = [
":Animometer",
":CHelloTriangle",
":ComputeBoids",
":CppHelloTriangle",
":CubeReflection",
":glTFViewer",
]
}
}
Add fuzzers for SPIRV-Cross This CL adds in fuzzers for SPIRV-Cross for HLSL, GLSL, and MSL outputs. These fuzzers live in Dawn because there is not appropriate location in the Chromium source repo for them and it is unlikely they would be land-able in the SPIRV-Cross repo, because it is not coupled with Chromium's build system and thus Clusterfuzz so would be effectively dead code. Dawn depends on this code, but it is also integrated into the Chromium build system, so this was the best place I could find for them The code under fuzz unfortunately uses exceptions/aborting as its error reporting mechanism. This is an acknowledge short coming and there are efforts to remove this behaviour. To work around this and reduce the number of false positives found by the fuzzers, a signal trap has been implemented which will be removed once the code under fuzz has been updated. The trap replaces the existing signal handler and silencing signals while running the code under test. This allows the code under test to call abort() and not crash the fuzzing process. Theoretically, only SIGABRT should need to be trapped, but something is causing the signal from abort() to be converted to SIGSEGV when running under ASAN. This signal trap has been tested with the fuzzing/sanitizers by intentionally inserting bad calls that will occur after a few thousand test cases. It was confirmed that the fuzzer detected the issue and stops fuzzing. The alternate to implementing this signal trap would be to turn on exceptions for the fuzzer. This was attempted, but proved to be fruitless due to what was reported as an ODR issue, but couldn't couldn't be silenced. The likely underlying issue was a pre-built library or other object being built without exceptions was causing different versions of symbols or the exception version of the standard library not being instrumented by ASAN. Given the majority of Chromium eco-system turns off exceptions, fixing this issue would not be helpful to the larger community and was looking like it would require significant effort. BUG=chromium:903380 Change-Id: I63a5595383f99b7a0e150d72bb04c89b8d722631 Reviewed-on: https://dawn-review.googlesource.com/c/2260 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Max Moroz <mmoroz@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-11-12 04:20:21 -08:00
###############################################################################
# Fuzzers
###############################################################################
group("dawn_fuzzers") {
testonly = true
deps = [
"src/fuzzers:dawn_spirv_cross_glsl_fast_fuzzer",
"src/fuzzers:dawn_spirv_cross_glsl_full_fuzzer",
"src/fuzzers:dawn_spirv_cross_hlsl_fast_fuzzer",
"src/fuzzers:dawn_spirv_cross_hlsl_full_fuzzer",
"src/fuzzers:dawn_spirv_cross_msl_fast_fuzzer",
"src/fuzzers:dawn_spirv_cross_msl_full_fuzzer",
"src/fuzzers:dawn_wire_server_and_frontend_fuzzer",
]
Add fuzzers for SPIRV-Cross This CL adds in fuzzers for SPIRV-Cross for HLSL, GLSL, and MSL outputs. These fuzzers live in Dawn because there is not appropriate location in the Chromium source repo for them and it is unlikely they would be land-able in the SPIRV-Cross repo, because it is not coupled with Chromium's build system and thus Clusterfuzz so would be effectively dead code. Dawn depends on this code, but it is also integrated into the Chromium build system, so this was the best place I could find for them The code under fuzz unfortunately uses exceptions/aborting as its error reporting mechanism. This is an acknowledge short coming and there are efforts to remove this behaviour. To work around this and reduce the number of false positives found by the fuzzers, a signal trap has been implemented which will be removed once the code under fuzz has been updated. The trap replaces the existing signal handler and silencing signals while running the code under test. This allows the code under test to call abort() and not crash the fuzzing process. Theoretically, only SIGABRT should need to be trapped, but something is causing the signal from abort() to be converted to SIGSEGV when running under ASAN. This signal trap has been tested with the fuzzing/sanitizers by intentionally inserting bad calls that will occur after a few thousand test cases. It was confirmed that the fuzzer detected the issue and stops fuzzing. The alternate to implementing this signal trap would be to turn on exceptions for the fuzzer. This was attempted, but proved to be fruitless due to what was reported as an ODR issue, but couldn't couldn't be silenced. The likely underlying issue was a pre-built library or other object being built without exceptions was causing different versions of symbols or the exception version of the standard library not being instrumented by ASAN. Given the majority of Chromium eco-system turns off exceptions, fixing this issue would not be helpful to the larger community and was looking like it would require significant effort. BUG=chromium:903380 Change-Id: I63a5595383f99b7a0e150d72bb04c89b8d722631 Reviewed-on: https://dawn-review.googlesource.com/c/2260 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Max Moroz <mmoroz@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-11-12 04:20:21 -08:00
}