dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-packhalf-unpackunorm/0-opt.spvasm.expected.glsl

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SKIP: FAILED
#version 310 es
precision mediump float;
uint tint_pack2x16float(vec2 param_0) {
uint2 i = f32tof16(param_0);
return i.x | (i.y << 16);
}
vec4 tint_unpack4x8unorm(uint param_0) {
uint j = param_0;
uint4 i = uint4(j & 0xff, (j >> 8) & 0xff, (j >> 16) & 0xff, j >> 24);
return float4(i) / 255.0;
}
layout(location = 0) out vec4 x_GLF_color_1_1;
struct strided_arr {
float el;
};
struct buf0 {
strided_arr x_GLF_uniform_float_values[4];
};
struct strided_arr_1 {
int el;
};
struct buf1 {
strided_arr_1 x_GLF_uniform_int_values[4];
};
layout(binding = 0) uniform buf0_1 {
strided_arr x_GLF_uniform_float_values[4];
} x_8;
layout(binding = 1) uniform buf1_1 {
strided_arr_1 x_GLF_uniform_int_values[4];
} x_10;
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
uint a = 0u;
vec4 values = vec4(0.0f, 0.0f, 0.0f, 0.0f);
vec4 ref = vec4(0.0f, 0.0f, 0.0f, 0.0f);
bool x_85 = false;
bool x_101 = false;
bool x_117 = false;
bool x_86_phi = false;
bool x_102_phi = false;
bool x_118_phi = false;
a = tint_pack2x16float(vec2(1.0f, 1.0f));
values = tint_unpack4x8unorm(a);
float x_41 = x_8.x_GLF_uniform_float_values[3].el;
float x_43 = x_8.x_GLF_uniform_float_values[1].el;
float x_45 = x_8.x_GLF_uniform_float_values[0].el;
float x_48 = x_8.x_GLF_uniform_float_values[3].el;
float x_50 = x_8.x_GLF_uniform_float_values[0].el;
float x_53 = x_8.x_GLF_uniform_float_values[1].el;
float x_55 = x_8.x_GLF_uniform_float_values[0].el;
ref = vec4(x_41, (x_43 / x_45), (x_48 / x_50), (x_53 / x_55));
int x_59 = x_10.x_GLF_uniform_int_values[0].el;
float x_61 = values[x_59];
int x_63 = x_10.x_GLF_uniform_int_values[0].el;
float x_65 = ref[x_63];
float x_69 = x_8.x_GLF_uniform_float_values[2].el;
bool x_70 = (abs((x_61 - x_65)) < x_69);
x_86_phi = x_70;
if (x_70) {
int x_74 = x_10.x_GLF_uniform_int_values[1].el;
float x_76 = values[x_74];
int x_78 = x_10.x_GLF_uniform_int_values[1].el;
float x_80 = ref[x_78];
float x_84 = x_8.x_GLF_uniform_float_values[2].el;
x_85 = (abs((x_76 - x_80)) < x_84);
x_86_phi = x_85;
}
bool x_86 = x_86_phi;
x_102_phi = x_86;
if (x_86) {
int x_90 = x_10.x_GLF_uniform_int_values[3].el;
float x_92 = values[x_90];
int x_94 = x_10.x_GLF_uniform_int_values[3].el;
float x_96 = ref[x_94];
float x_100 = x_8.x_GLF_uniform_float_values[2].el;
x_101 = (abs((x_92 - x_96)) < x_100);
x_102_phi = x_101;
}
bool x_102 = x_102_phi;
x_118_phi = x_102;
if (x_102) {
int x_106 = x_10.x_GLF_uniform_int_values[2].el;
float x_108 = values[x_106];
int x_110 = x_10.x_GLF_uniform_int_values[2].el;
float x_112 = ref[x_110];
float x_116 = x_8.x_GLF_uniform_float_values[2].el;
x_117 = (abs((x_108 - x_112)) < x_116);
x_118_phi = x_117;
}
if (x_118_phi) {
int x_123 = x_10.x_GLF_uniform_int_values[1].el;
int x_126 = x_10.x_GLF_uniform_int_values[0].el;
int x_129 = x_10.x_GLF_uniform_int_values[0].el;
int x_132 = x_10.x_GLF_uniform_int_values[1].el;
x_GLF_color = vec4(float(x_123), float(x_126), float(x_129), float(x_132));
} else {
int x_136 = x_10.x_GLF_uniform_int_values[0].el;
float x_137 = float(x_136);
x_GLF_color = vec4(x_137, x_137, x_137, x_137);
}
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
main_out tint_symbol() {
main_1();
main_out tint_symbol_1 = main_out(x_GLF_color);
return tint_symbol_1;
}
void main() {
main_out inner_result = tint_symbol();
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
return;
}
Error parsing GLSL shader:
ERROR: 0:5: 'uint2' : undeclared identifier
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.