Texture3D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_2149ec() {
float3 arg_2 = (1.0f).xxx;
float4 res = arg_0.Sample(arg_1, arg_2, (1).xxx);
}
void fragment_main() {
textureSample_2149ec();
return;