dawn-cmake/src/dawn_native/Texture.h

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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_TEXTURE_H_
#define DAWNNATIVE_TEXTURE_H_
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#include "dawn_native/Builder.h"
#include "dawn_native/Error.h"
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#include "dawn_native/Forward.h"
#include "dawn_native/RefCounted.h"
#include "dawn_native/dawn_platform.h"
namespace dawn_native {
MaybeError ValidateTextureDescriptor(DeviceBase* device, const TextureDescriptor* descriptor);
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uint32_t TextureFormatPixelSize(dawn::TextureFormat format);
bool TextureFormatHasDepth(dawn::TextureFormat format);
bool TextureFormatHasStencil(dawn::TextureFormat format);
bool TextureFormatHasDepthOrStencil(dawn::TextureFormat format);
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static constexpr dawn::TextureUsageBit kReadOnlyTextureUsages =
dawn::TextureUsageBit::TransferSrc | dawn::TextureUsageBit::Sampled |
dawn::TextureUsageBit::Present;
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static constexpr dawn::TextureUsageBit kWritableTextureUsages =
dawn::TextureUsageBit::TransferDst | dawn::TextureUsageBit::Storage |
dawn::TextureUsageBit::OutputAttachment;
class TextureBase : public RefCounted {
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public:
TextureBase(DeviceBase* device, const TextureDescriptor* descriptor);
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dawn::TextureDimension GetDimension() const;
dawn::TextureFormat GetFormat() const;
const Extent3D& GetSize() const;
uint32_t GetArrayLayers() const;
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uint32_t GetNumMipLevels() const;
dawn::TextureUsageBit GetUsage() const;
DeviceBase* GetDevice() const;
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// Dawn API
TextureViewBase* CreateDefaultTextureView();
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private:
DeviceBase* mDevice;
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dawn::TextureDimension mDimension;
dawn::TextureFormat mFormat;
Extent3D mSize;
uint32_t mArrayLayers;
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uint32_t mNumMipLevels;
dawn::TextureUsageBit mUsage = dawn::TextureUsageBit::None;
};
class TextureViewBase : public RefCounted {
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public:
TextureViewBase(TextureBase* texture);
const TextureBase* GetTexture() const;
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TextureBase* GetTexture();
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private:
Ref<TextureBase> mTexture;
};
} // namespace dawn_native
#endif // DAWNNATIVE_TEXTURE_H_