dawn-cmake/src/dawn_native/RenderEncoderBase.cpp

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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/RenderEncoderBase.h"
#include "common/Constants.h"
#include "dawn_native/Buffer.h"
#include "dawn_native/CommandEncoder.h"
#include "dawn_native/Commands.h"
#include "dawn_native/Device.h"
#include "dawn_native/RenderPipeline.h"
#include <math.h>
#include <cstring>
namespace dawn_native {
RenderEncoderBase::RenderEncoderBase(DeviceBase* device,
CommandEncoderBase* topLevelEncoder,
CommandAllocator* allocator)
: ProgrammablePassEncoder(device, topLevelEncoder, allocator) {
}
RenderEncoderBase::RenderEncoderBase(DeviceBase* device,
CommandEncoderBase* topLevelEncoder,
ErrorTag errorTag)
: ProgrammablePassEncoder(device, topLevelEncoder, errorTag) {
}
void RenderEncoderBase::Draw(uint32_t vertexCount,
uint32_t instanceCount,
uint32_t firstVertex,
uint32_t firstInstance) {
if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands())) {
return;
}
DrawCmd* draw = mAllocator->Allocate<DrawCmd>(Command::Draw);
draw->vertexCount = vertexCount;
draw->instanceCount = instanceCount;
draw->firstVertex = firstVertex;
draw->firstInstance = firstInstance;
}
void RenderEncoderBase::DrawIndexed(uint32_t indexCount,
uint32_t instanceCount,
uint32_t firstIndex,
int32_t baseVertex,
uint32_t firstInstance) {
if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands())) {
return;
}
DrawIndexedCmd* draw = mAllocator->Allocate<DrawIndexedCmd>(Command::DrawIndexed);
draw->indexCount = indexCount;
draw->instanceCount = instanceCount;
draw->firstIndex = firstIndex;
draw->baseVertex = baseVertex;
draw->firstInstance = firstInstance;
}
void RenderEncoderBase::DrawIndirect(BufferBase* indirectBuffer, uint64_t indirectOffset) {
if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands()) ||
mTopLevelEncoder->ConsumedError(GetDevice()->ValidateObject(indirectBuffer))) {
return;
}
if (indirectOffset >= indirectBuffer->GetSize() ||
indirectOffset + kDrawIndirectSize > indirectBuffer->GetSize()) {
mTopLevelEncoder->HandleError("Indirect offset out of bounds");
return;
}
DrawIndirectCmd* cmd = mAllocator->Allocate<DrawIndirectCmd>(Command::DrawIndirect);
cmd->indirectBuffer = indirectBuffer;
cmd->indirectOffset = indirectOffset;
}
void RenderEncoderBase::DrawIndexedIndirect(BufferBase* indirectBuffer,
uint64_t indirectOffset) {
if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands()) ||
mTopLevelEncoder->ConsumedError(GetDevice()->ValidateObject(indirectBuffer))) {
return;
}
if (indirectOffset >= indirectBuffer->GetSize() ||
indirectOffset + kDrawIndexedIndirectSize > indirectBuffer->GetSize()) {
mTopLevelEncoder->HandleError("Indirect offset out of bounds");
return;
}
DrawIndexedIndirectCmd* cmd =
mAllocator->Allocate<DrawIndexedIndirectCmd>(Command::DrawIndexedIndirect);
cmd->indirectBuffer = indirectBuffer;
cmd->indirectOffset = indirectOffset;
}
void RenderEncoderBase::SetPipeline(RenderPipelineBase* pipeline) {
if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands()) ||
mTopLevelEncoder->ConsumedError(GetDevice()->ValidateObject(pipeline))) {
return;
}
SetRenderPipelineCmd* cmd =
mAllocator->Allocate<SetRenderPipelineCmd>(Command::SetRenderPipeline);
cmd->pipeline = pipeline;
}
void RenderEncoderBase::SetIndexBuffer(BufferBase* buffer, uint64_t offset) {
if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands()) ||
mTopLevelEncoder->ConsumedError(GetDevice()->ValidateObject(buffer))) {
return;
}
SetIndexBufferCmd* cmd = mAllocator->Allocate<SetIndexBufferCmd>(Command::SetIndexBuffer);
cmd->buffer = buffer;
cmd->offset = offset;
}
void RenderEncoderBase::SetVertexBuffers(uint32_t startSlot,
uint32_t count,
BufferBase* const* buffers,
uint64_t const* offsets) {
if (mTopLevelEncoder->ConsumedError(ValidateCanRecordCommands())) {
return;
}
for (size_t i = 0; i < count; ++i) {
if (mTopLevelEncoder->ConsumedError(GetDevice()->ValidateObject(buffers[i]))) {
return;
}
}
SetVertexBuffersCmd* cmd =
mAllocator->Allocate<SetVertexBuffersCmd>(Command::SetVertexBuffers);
cmd->startSlot = startSlot;
cmd->count = count;
Ref<BufferBase>* cmdBuffers = mAllocator->AllocateData<Ref<BufferBase>>(count);
for (size_t i = 0; i < count; ++i) {
cmdBuffers[i] = buffers[i];
}
uint64_t* cmdOffsets = mAllocator->AllocateData<uint64_t>(count);
memcpy(cmdOffsets, offsets, count * sizeof(uint64_t));
}
} // namespace dawn_native