dawn-cmake/test/bug/tint/369.wgsl.expected.glsl

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#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
struct S {
mat2 m;
};
layout(binding = 0, std430) buffer S_1 {
mat2 m;
} SSBO;
layout(binding = 0) uniform S_2 {
mat2 m;
} UBO;