#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void main() {
unused_entry_point();
struct S {
mat2 m;
};
layout(binding = 0) buffer S_1 {
} SSBO;
layout(binding = 0) uniform S_2 {
} UBO;