2021-07-23 13:10:12 +00:00
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cbuffer cbuffer_x_6 : register(b1, space0) {
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uint4 x_6[3];
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};
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cbuffer cbuffer_x_8 : register(b0, space0) {
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uint4 x_8[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float undefined = 0.0f;
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bool x_51 = false;
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bool x_52_phi = false;
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2021-07-23 17:52:26 +00:00
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undefined = (5.0f - (0.0f * floor((5.0f / 0.0f))));
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2021-07-23 13:10:12 +00:00
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_10 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_11 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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const int x_12 = asint(x_6[1].x);
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const bool x_44 = (x_10 == (x_11 + x_12));
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x_52_phi = x_44;
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if (!(x_44)) {
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const float x_48 = undefined;
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const float x_50 = asfloat(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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x_51 = (x_48 > x_50);
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x_52_phi = x_51;
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}
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if (x_52_phi) {
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_15 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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const int x_16 = asint(x_6[1].x);
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const int x_17 = asint(x_6[1].x);
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const uint scalar_offset_4 = ((16u * uint(0))) / 4;
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const int x_18 = asint(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
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x_GLF_color = float4(float(x_15), float(x_16), float(x_17), float(x_18));
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} else {
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const int x_19 = asint(x_6[1].x);
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const float x_66 = float(x_19);
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x_GLF_color = float4(x_66, x_66, x_66, x_66);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_4;
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}
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