dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-apfloat-mod-zero/0-opt.spvasm.expected.hlsl

57 lines
1.7 KiB
HLSL

cbuffer cbuffer_x_6 : register(b1, space0) {
uint4 x_6[3];
};
cbuffer cbuffer_x_8 : register(b0, space0) {
uint4 x_8[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float undefined = 0.0f;
bool x_51 = false;
bool x_52_phi = false;
undefined = (5.0f - (0.0f * floor((5.0f / 0.0f))));
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_10 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_11 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const int x_12 = asint(x_6[1].x);
const bool x_44 = (x_10 == (x_11 + x_12));
x_52_phi = x_44;
if (!(x_44)) {
const float x_48 = undefined;
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const float x_50 = asfloat(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]);
x_51 = (x_48 > x_50);
x_52_phi = x_51;
}
if (x_52_phi) {
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_15 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const int x_16 = asint(x_6[1].x);
const int x_17 = asint(x_6[1].x);
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
const int x_18 = asint(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
x_GLF_color = float4(float(x_15), float(x_16), float(x_17), float(x_18));
} else {
const int x_19 = asint(x_6[1].x);
const float x_66 = float(x_19);
x_GLF_color = float4(x_66, x_66, x_66, x_66);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}