@group(1) @binding(0) var arg_0 : texture_depth_2d;
@group(1) @binding(1) var arg_1 : sampler_comparison;
fn textureSampleCompare_3a5923() {
var res : f32 = textureSampleCompare(arg_0, arg_1, vec2<f32>(), 1.0);
}
@stage(fragment)
fn fragment_main() {
textureSampleCompare_3a5923();