dawn-cmake/test/intrinsics/gen/textureStore/c863be.wgsl.expected.hlsl

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SKIP: FAILED
Validation Failure:
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_c863be() {
arg_0[int3(1)] = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
void vertex_main() {
textureStore_c863be();
return;
}
void fragment_main() {
textureStore_c863be();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_c863be();
return;
}
tint_pF4PtE:4:14: error: too few elements in vector initialization (expected 3 elements, have 1)
arg_0[int3(1)] = float4(0.0f, 0.0f, 0.0f, 0.0f);
^
tint_pF4PtE:4:14: error: too few elements in vector initialization (expected 3 elements, have 1)
arg_0[int3(1)] = float4(0.0f, 0.0f, 0.0f, 0.0f);
^
tint_pF4PtE:4:14: error: too few elements in vector initialization (expected 3 elements, have 1)
arg_0[int3(1)] = float4(0.0f, 0.0f, 0.0f, 0.0f);
^