43 lines
872 B
HLSL
43 lines
872 B
HLSL
SKIP: FAILED
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Validation Failure:
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RWTexture2DArray<float4> arg_0 : register(u0, space1);
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void textureStore_c863be() {
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arg_0[int3(1)] = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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void vertex_main() {
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textureStore_c863be();
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return;
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}
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void fragment_main() {
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textureStore_c863be();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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textureStore_c863be();
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return;
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}
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tint_pF4PtE:4:14: error: too few elements in vector initialization (expected 3 elements, have 1)
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arg_0[int3(1)] = float4(0.0f, 0.0f, 0.0f, 0.0f);
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^
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tint_pF4PtE:4:14: error: too few elements in vector initialization (expected 3 elements, have 1)
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arg_0[int3(1)] = float4(0.0f, 0.0f, 0.0f, 0.0f);
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^
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tint_pF4PtE:4:14: error: too few elements in vector initialization (expected 3 elements, have 1)
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arg_0[int3(1)] = float4(0.0f, 0.0f, 0.0f, 0.0f);
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^
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