2022-01-21 22:38:16 +00:00
|
|
|
SKIP: FAILED
|
|
|
|
|
|
|
|
#version 310 es
|
|
|
|
precision mediump float;
|
|
|
|
|
|
|
|
struct Input {
|
|
|
|
vec4 color;
|
|
|
|
};
|
|
|
|
struct Output {
|
|
|
|
vec4 color;
|
|
|
|
};
|
|
|
|
struct tint_symbol_3 {
|
|
|
|
vec4 color;
|
|
|
|
};
|
|
|
|
struct tint_symbol_4 {
|
|
|
|
vec4 color;
|
|
|
|
};
|
|
|
|
|
|
|
|
Output tint_symbol_inner(Input tint_symbol_1) {
|
|
|
|
Output tint_symbol_5 = Output(tint_symbol_1.color);
|
|
|
|
return tint_symbol_5;
|
|
|
|
}
|
|
|
|
|
|
|
|
tint_symbol_4 tint_symbol(tint_symbol_3 tint_symbol_2) {
|
|
|
|
Input tint_symbol_6 = Input(tint_symbol_2.color);
|
|
|
|
Output inner_result = tint_symbol_inner(tint_symbol_6);
|
|
|
|
tint_symbol_4 wrapper_result = tint_symbol_4(vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
|
|
|
wrapper_result.color = inner_result.color;
|
|
|
|
return wrapper_result;
|
|
|
|
}
|
2022-01-25 19:44:14 +00:00
|
|
|
layout(location = 0) in vec4 color;
|
|
|
|
layout(location = 0) out vec4 color;
|
2022-01-21 22:38:16 +00:00
|
|
|
void main() {
|
|
|
|
tint_symbol_3 inputs;
|
|
|
|
inputs.color = color;
|
|
|
|
tint_symbol_4 outputs;
|
|
|
|
outputs = tint_symbol(inputs);
|
|
|
|
color = outputs.color;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Error parsing GLSL shader:
|
|
|
|
ERROR: 0:30: 'color' : redefinition
|
|
|
|
ERROR: 1 compilation errors. No code generated.
|
|
|
|
|
|
|
|
|
|
|
|
|