24 lines
317 B
GLSL
24 lines
317 B
GLSL
#version 310 es
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precision mediump float;
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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void main() {
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unused_entry_point();
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}
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struct S {
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mat2 m;
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};
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layout(binding = 0) buffer S_1 {
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mat2 m;
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} SSBO;
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layout(binding = 0) uniform S_2 {
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mat2 m;
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} UBO;
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