dawn-cmake/test/intrinsics/gen/fma/c10ba3.wgsl.expected.hlsl

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void fma_c10ba3() {
float res = mad(1.0f, 1.0f, 1.0f);
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
fma_c10ba3();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
fma_c10ba3();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
fma_c10ba3();
return;
}