dawn-cmake/test/tint/builtins/gen/literal/textureSampleBias/d3fa1b.wgsl.expected.wgsl

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@group(1) @binding(0) var arg_0 : texture_3d<f32>;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleBias_d3fa1b() {
var res : vec4<f32> = textureSampleBias(arg_0, arg_1, vec3<f32>(), 1.0f);
}
@fragment
fn fragment_main() {
textureSampleBias_d3fa1b();
}