2022-02-28 17:43:37 +00:00
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SKIP: FAILED
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2022-01-06 15:31:21 +00:00
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#version 310 es
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void main_1() {
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uint u1 = 10u;
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int i1 = 30;
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uvec2 v2u1 = uvec2(10u, 20u);
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ivec2 v2i1 = ivec2(30, 40);
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2022-02-28 17:43:37 +00:00
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uint x_1 = countbits(u1);
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2022-01-06 15:31:21 +00:00
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return;
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}
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void tint_symbol() {
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main_1();
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}
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2022-01-26 16:48:55 +00:00
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2022-01-28 22:36:58 +00:00
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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2022-01-06 15:31:21 +00:00
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void main() {
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tint_symbol();
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2022-01-28 22:36:58 +00:00
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return;
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2022-01-06 15:31:21 +00:00
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}
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2022-02-28 17:43:37 +00:00
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Error parsing GLSL shader:
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ERROR: 0:8: 'countbits' : no matching overloaded function found
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ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp highp uint'
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ERROR: 0:8: '' : compilation terminated
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ERROR: 3 compilation errors. No code generated.
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