dawn-cmake/src/dawn_native/d3d12/DeviceD3D12.h

128 lines
5.1 KiB
C
Raw Normal View History

// Copyright 2017 The Dawn Authors
2017-06-05 21:08:55 +00:00
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_D3D12_DEVICED3D12_H_
#define DAWNNATIVE_D3D12_DEVICED3D12_H_
2017-06-05 21:08:55 +00:00
#include "dawn_native/dawn_platform.h"
2017-06-05 21:08:55 +00:00
#include "common/SerialQueue.h"
2018-07-24 11:53:51 +00:00
#include "dawn_native/Device.h"
#include "dawn_native/d3d12/Forward.h"
#include "dawn_native/d3d12/d3d12_platform.h"
2017-06-05 21:13:58 +00:00
#include <memory>
namespace dawn_native { namespace d3d12 {
2017-06-05 21:08:55 +00:00
2017-06-16 19:23:10 +00:00
class CommandAllocatorManager;
class DescriptorHeapAllocator;
class MapRequestTracker;
class PlatformFunctions;
2017-06-16 19:23:10 +00:00
class ResourceAllocator;
class ResourceUploader;
2017-06-05 21:13:58 +00:00
void ASSERT_SUCCESS(HRESULT hr);
2017-06-05 21:08:55 +00:00
// Definition of backend types
class Device : public DeviceBase {
2017-11-24 19:04:22 +00:00
public:
Device();
2017-11-24 19:04:22 +00:00
~Device();
BindGroupBase* CreateBindGroup(BindGroupBuilder* builder) override;
BlendStateBase* CreateBlendState(BlendStateBuilder* builder) override;
BufferViewBase* CreateBufferView(BufferViewBuilder* builder) override;
CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;
DepthStencilStateBase* CreateDepthStencilState(DepthStencilStateBuilder* builder) override;
InputStateBase* CreateInputState(InputStateBuilder* builder) override;
RenderPassDescriptorBase* CreateRenderPassDescriptor(
RenderPassDescriptorBuilder* builder) override;
2017-11-24 19:04:22 +00:00
RenderPipelineBase* CreateRenderPipeline(RenderPipelineBuilder* builder) override;
SwapChainBase* CreateSwapChain(SwapChainBuilder* builder) override;
TextureViewBase* CreateDefaultTextureView(TextureBase* texture) override;
2017-11-24 19:04:22 +00:00
void TickImpl() override;
const dawn_native::PCIInfo& GetPCIInfo() const override;
ComPtr<IDXGIFactory4> GetFactory();
2017-11-24 19:04:22 +00:00
ComPtr<ID3D12Device> GetD3D12Device();
ComPtr<ID3D12CommandQueue> GetCommandQueue();
DescriptorHeapAllocator* GetDescriptorHeapAllocator();
MapRequestTracker* GetMapRequestTracker() const;
const PlatformFunctions* GetFunctions();
2017-11-24 19:04:22 +00:00
ResourceAllocator* GetResourceAllocator();
ResourceUploader* GetResourceUploader();
void OpenCommandList(ComPtr<ID3D12GraphicsCommandList>* commandList);
ComPtr<ID3D12GraphicsCommandList> GetPendingCommandList();
uint64_t GetSerial() const;
void NextSerial();
void WaitForSerial(uint64_t serial);
void ReferenceUntilUnused(ComPtr<IUnknown> object);
2017-11-24 19:04:22 +00:00
void ExecuteCommandLists(std::initializer_list<ID3D12CommandList*> commandLists);
private:
ResultOrError<BindGroupLayoutBase*> CreateBindGroupLayoutImpl(
const BindGroupLayoutDescriptor* descriptor) override;
ResultOrError<BufferBase*> CreateBufferImpl(const BufferDescriptor* descriptor) override;
ResultOrError<ComputePipelineBase*> CreateComputePipelineImpl(
const ComputePipelineDescriptor* descriptor) override;
ResultOrError<PipelineLayoutBase*> CreatePipelineLayoutImpl(
const PipelineLayoutDescriptor* descriptor) override;
ResultOrError<QueueBase*> CreateQueueImpl() override;
ResultOrError<SamplerBase*> CreateSamplerImpl(const SamplerDescriptor* descriptor) override;
ResultOrError<ShaderModuleBase*> CreateShaderModuleImpl(
const ShaderModuleDescriptor* descriptor) override;
ResultOrError<TextureBase*> CreateTextureImpl(const TextureDescriptor* descriptor) override;
void CollectPCIInfo();
// Keep mFunctions as the first member so that in the destructor it is freed. Otherwise the
// D3D12 DLLs are unloaded before we are done using it.
std::unique_ptr<PlatformFunctions> mFunctions;
2017-11-24 19:04:22 +00:00
uint64_t mSerial = 0;
ComPtr<ID3D12Fence> mFence;
HANDLE mFenceEvent;
ComPtr<IDXGIFactory4> mFactory;
ComPtr<IDXGIAdapter1> mHardwareAdapter;
2017-11-24 19:04:22 +00:00
ComPtr<ID3D12Device> mD3d12Device;
ComPtr<ID3D12CommandQueue> mCommandQueue;
struct PendingCommandList {
ComPtr<ID3D12GraphicsCommandList> commandList;
bool open = false;
} mPendingCommands;
SerialQueue<ComPtr<IUnknown>> mUsedComObjectRefs;
std::unique_ptr<CommandAllocatorManager> mCommandAllocatorManager;
std::unique_ptr<DescriptorHeapAllocator> mDescriptorHeapAllocator;
std::unique_ptr<MapRequestTracker> mMapRequestTracker;
std::unique_ptr<ResourceAllocator> mResourceAllocator;
std::unique_ptr<ResourceUploader> mResourceUploader;
dawn_native::PCIInfo mPCIInfo;
2017-06-05 21:08:55 +00:00
};
}} // namespace dawn_native::d3d12
2017-06-05 21:08:55 +00:00
#endif // DAWNNATIVE_D3D12_DEVICED3D12_H_