2021-06-04 14:40:28 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct VertexInputs {
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uint vertex_index;
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uint instance_index;
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};
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2021-08-04 22:15:28 +00:00
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struct tint_symbol_1 {
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2021-06-04 14:40:28 +00:00
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float4 value [[position]];
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};
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2021-08-04 22:15:28 +00:00
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float4 tint_symbol_inner(VertexInputs inputs) {
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2021-06-04 14:40:28 +00:00
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uint const foo = (inputs.vertex_index + inputs.instance_index);
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2021-08-04 22:15:28 +00:00
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return float4();
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}
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vertex tint_symbol_1 tint_symbol(uint vertex_index [[vertex_id]], uint instance_index [[instance_id]]) {
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VertexInputs const tint_symbol_2 = {.vertex_index=vertex_index, .instance_index=instance_index};
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float4 const inner_result = tint_symbol_inner(tint_symbol_2);
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tint_symbol_1 wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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2021-06-04 14:40:28 +00:00
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}
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