dawn-cmake/src/dawn_native/d3d12/InputStateD3D12.h

41 lines
1.3 KiB
C
Raw Normal View History

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_D3D12_INPUTSTATED3D12_H_
#define BACKEND_D3D12_INPUTSTATED3D12_H_
2018-07-24 11:53:51 +00:00
#include "dawn_native/InputState.h"
2018-07-24 11:53:51 +00:00
#include "dawn_native/d3d12/d3d12_platform.h"
2017-11-24 19:04:22 +00:00
namespace backend { namespace d3d12 {
class Device;
class InputState : public InputStateBase {
2017-11-24 19:04:22 +00:00
public:
InputState(Device* device, InputStateBuilder* builder);
2017-11-24 19:04:22 +00:00
const D3D12_INPUT_LAYOUT_DESC& GetD3D12InputLayoutDescriptor() const;
2017-11-24 19:04:22 +00:00
private:
Device* mDevice;
D3D12_INPUT_LAYOUT_DESC mInputLayoutDescriptor;
D3D12_INPUT_ELEMENT_DESC mInputElementDescriptors[kMaxVertexAttributes];
};
2017-11-24 19:04:22 +00:00
}} // namespace backend::d3d12
2017-11-24 19:04:22 +00:00
#endif // BACKEND_D3D12_INPUTSTATED3D12_H_