41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef BACKEND_D3D12_INPUTSTATED3D12_H_
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#define BACKEND_D3D12_INPUTSTATED3D12_H_
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#include "dawn_native/InputState.h"
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#include "dawn_native/d3d12/d3d12_platform.h"
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namespace backend { namespace d3d12 {
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class Device;
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class InputState : public InputStateBase {
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public:
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InputState(Device* device, InputStateBuilder* builder);
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const D3D12_INPUT_LAYOUT_DESC& GetD3D12InputLayoutDescriptor() const;
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private:
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Device* mDevice;
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D3D12_INPUT_LAYOUT_DESC mInputLayoutDescriptor;
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D3D12_INPUT_ELEMENT_DESC mInputElementDescriptors[kMaxVertexAttributes];
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};
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}} // namespace backend::d3d12
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#endif // BACKEND_D3D12_INPUTSTATED3D12_H_
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