dawn-cmake/test/tint/builtins/insertBits/vec3/u32.spvasm.expected.fxc.hlsl

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uint3 tint_insert_bits(uint3 v, uint3 n, uint offset, uint count) {
const uint e = (offset + count);
const uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u));
return ((((offset < 32u) ? (n << uint3((offset).xxx)) : (0u).xxx) & uint3((mask).xxx)) | (v & uint3((~(mask)).xxx)));
}
void f_1() {
uint3 v = (0u).xxx;
uint3 n = (0u).xxx;
uint offset_1 = 0u;
uint count = 0u;
const uint3 x_17 = v;
const uint3 x_18 = n;
const uint x_19 = offset_1;
const uint x_20 = count;
const uint3 x_15 = tint_insert_bits(x_17, x_18, x_19, x_20);
return;
}
[numthreads(1, 1, 1)]
void f() {
f_1();
return;
}