dawn-cmake/test/tint/expressions/binary/div/vec3-scalar/u32.wgsl.expected.glsl

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#version 310 es
uvec3 tint_div(uvec3 lhs, uint rhs) {
uvec3 r = uvec3(rhs);
return (lhs / mix(r, uvec3(1u), equal(r, uvec3(0u))));
}
void f() {
uvec3 a = uvec3(1u, 2u, 3u);
uint b = 4u;
uvec3 r = tint_div(a, b);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}