2022-01-06 15:31:21 +00:00
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SKIP: FAILED
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#version 310 es
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precision mediump float;
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struct S {
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uint first;
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uint rtarr[];
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};
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2022-02-04 23:09:23 +00:00
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layout(binding = 0, std430) buffer S_1 {
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2022-01-06 15:31:21 +00:00
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uint first;
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uint rtarr[];
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} myvar;
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void main_1() {
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uint tint_symbol_2 = 0u;
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myvar.GetDimensions(tint_symbol_2);
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uint tint_symbol_3 = ((tint_symbol_2 - 4u) / 4u);
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uint x_1 = tint_symbol_3;
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return;
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}
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void tint_symbol() {
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main_1();
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}
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2022-01-26 16:48:55 +00:00
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2022-01-06 15:31:21 +00:00
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void main() {
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tint_symbol();
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2022-01-28 22:36:58 +00:00
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return;
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2022-01-06 15:31:21 +00:00
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}
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Error parsing GLSL shader:
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ERROR: 0:6: '' : array size required
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ERROR: 0:7: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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