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#include <metal_stdlib>
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2021-07-08 21:21:27 +00:00
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using namespace metal;
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struct tint_symbol {
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float4 value [[position]];
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};
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2021-07-08 21:21:27 +00:00
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void frexp_b9e4de() {
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int3 arg_1 = 0;
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float3 res = frexp(float3(), *(&(arg_1)));
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}
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vertex tint_symbol vertex_main() {
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frexp_b9e4de();
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tint_symbol const tint_symbol_1 = {.value=float4()};
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return tint_symbol_1;
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}
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fragment void fragment_main() {
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frexp_b9e4de();
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return;
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}
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2021-07-08 21:21:27 +00:00
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kernel void compute_main() {
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frexp_b9e4de();
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return;
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}
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