dawn-cmake/test/intrinsics/gen/frexp/b9e4de.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void frexp_b9e4de() {
int3 arg_1 = 0;
float3 res = frexp(float3(), *(&(arg_1)));
}
vertex tint_symbol vertex_main() {
frexp_b9e4de();
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main() {
frexp_b9e4de();
return;
}
kernel void compute_main() {
frexp_b9e4de();
return;
}