SKIP: FAILED
#version 310 es
precision mediump float;
void main_1() {
bvec2 x_1 = (bvec2(true, false) & bvec2(false, true));
return;
}
void tint_symbol() {
main_1();
void main() {
tint_symbol();
Error parsing GLSL shader:
ERROR: 0:5: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' const 2-component vector of bool' and a right operand of type ' const 2-component vector of bool' (or there is no acceptable conversion)
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.