37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
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// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "BackendBinding.h"
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namespace backend {
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namespace d3d12 {
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void Init(nxtProcTable* procs, nxtDevice* device);
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}
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}
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class D3D12Binding : public BackendBinding {
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public:
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void SetupGLFWWindowHints() override {
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}
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void GetProcAndDevice(nxtProcTable* procs, nxtDevice* device) override {
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backend::d3d12::Init(procs, device);
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}
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void SwapBuffers() override {
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}
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};
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BackendBinding* CreateD3D12Binding() {
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return new D3D12Binding;
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}
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