dawn-cmake/examples/D3D12Binding.cpp

37 lines
1.1 KiB
C++

// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "BackendBinding.h"
namespace backend {
namespace d3d12 {
void Init(nxtProcTable* procs, nxtDevice* device);
}
}
class D3D12Binding : public BackendBinding {
public:
void SetupGLFWWindowHints() override {
}
void GetProcAndDevice(nxtProcTable* procs, nxtDevice* device) override {
backend::d3d12::Init(procs, device);
}
void SwapBuffers() override {
}
};
BackendBinding* CreateD3D12Binding() {
return new D3D12Binding;
}