Make examples and utils use webgpu.h

BUG=dawn:22

Change-Id: I602d6a3422b493d199f3fded61ff1666bc2d9d7d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12702
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Corentin Wallez 2019-10-25 11:36:47 +00:00 committed by Commit Bot service account
parent 9f90c8d3ca
commit 04863c42be
80 changed files with 451 additions and 454 deletions

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@ -658,13 +658,13 @@ static_library("dawn_utils") {
"src/utils/ComboRenderBundleEncoderDescriptor.h",
"src/utils/ComboRenderPipelineDescriptor.cpp",
"src/utils/ComboRenderPipelineDescriptor.h",
"src/utils/DawnHelpers.cpp",
"src/utils/DawnHelpers.h",
"src/utils/SystemUtils.cpp",
"src/utils/SystemUtils.h",
"src/utils/TerribleCommandBuffer.cpp",
"src/utils/TerribleCommandBuffer.h",
"src/utils/Timer.h",
"src/utils/WGPUHelpers.cpp",
"src/utils/WGPUHelpers.h",
]
if (is_win) {

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@ -15,19 +15,19 @@
#include "SampleUtils.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/SystemUtils.h"
#include "utils/WGPUHelpers.h"
#include <cstdlib>
#include <cstdio>
#include <vector>
dawn::Device device;
dawn::Queue queue;
dawn::SwapChain swapchain;
dawn::RenderPipeline pipeline;
dawn::BindGroup bindGroup;
dawn::Buffer ubo;
wgpu::Device device;
wgpu::Queue queue;
wgpu::SwapChain swapchain;
wgpu::RenderPipeline pipeline;
wgpu::BindGroup bindGroup;
wgpu::Buffer ubo;
float RandomFloat(float min, float max) {
float zeroOne = rand() / float(RAND_MAX);
@ -52,10 +52,10 @@ void init() {
queue = device.CreateQueue();
swapchain = GetSwapChain(device);
swapchain.Configure(GetPreferredSwapChainTextureFormat(), dawn::TextureUsage::OutputAttachment,
swapchain.Configure(GetPreferredSwapChainTextureFormat(), wgpu::TextureUsage::OutputAttachment,
640, 480);
dawn::ShaderModule vsModule =
wgpu::ShaderModule vsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
#version 450
@ -103,7 +103,7 @@ void init() {
gl_Position = vec4(xpos, ypos, 0.0, 1.0);
})");
dawn::ShaderModule fsModule =
wgpu::ShaderModule fsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
#version 450
layout(location = 0) out vec4 fragColor;
@ -112,8 +112,8 @@ void init() {
fragColor = v_color;
})");
dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{0, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer, true}});
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer, true}});
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
@ -133,9 +133,9 @@ void init() {
data.scalarOffset = RandomFloat(0.0f, 10.0f);
}
dawn::BufferDescriptor bufferDesc;
wgpu::BufferDescriptor bufferDesc;
bufferDesc.size = kNumTriangles * sizeof(ShaderData);
bufferDesc.usage = dawn::BufferUsage::CopyDst | dawn::BufferUsage::Uniform;
bufferDesc.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Uniform;
ubo = device.CreateBuffer(&bufferDesc);
bindGroup =
@ -143,7 +143,7 @@ void init() {
}
void frame() {
dawn::Texture backbuffer = swapchain.GetNextTexture();
wgpu::Texture backbuffer = swapchain.GetNextTexture();
static int f = 0;
f++;
@ -153,9 +153,9 @@ void frame() {
ubo.SetSubData(0, kNumTriangles * sizeof(ShaderData), shaderData.data());
utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateView()});
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetPipeline(pipeline);
for (size_t i = 0; i < kNumTriangles; i++) {
@ -167,7 +167,7 @@ void frame() {
pass.EndPass();
}
dawn::CommandBuffer commands = encoder.Finish();
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
swapchain.Present(backbuffer);
DoFlush();

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@ -14,30 +14,29 @@
#include "SampleUtils.h"
#include "utils/DawnHelpers.h"
#include "utils/SystemUtils.h"
#include "utils/WGPUHelpers.h"
DawnDevice device;
DawnQueue queue;
DawnSwapChain swapchain;
DawnRenderPipeline pipeline;
WGPUDevice device;
WGPUQueue queue;
WGPUSwapChain swapchain;
WGPURenderPipeline pipeline;
DawnTextureFormat swapChainFormat;
WGPUTextureFormat swapChainFormat;
void init() {
device = CreateCppDawnDevice().Release();
queue = dawnDeviceCreateQueue(device);
queue = wgpuDeviceCreateQueue(device);
{
DawnSwapChainDescriptor descriptor;
WGPUSwapChainDescriptor descriptor;
descriptor.nextInChain = nullptr;
descriptor.label = nullptr;
descriptor.implementation = GetSwapChainImplementation();
swapchain = dawnDeviceCreateSwapChain(device, &descriptor);
swapchain = wgpuDeviceCreateSwapChain(device, &descriptor);
}
swapChainFormat = static_cast<DawnTextureFormat>(GetPreferredSwapChainTextureFormat());
dawnSwapChainConfigure(swapchain, swapChainFormat, DAWN_TEXTURE_USAGE_OUTPUT_ATTACHMENT, 640,
480);
swapChainFormat = static_cast<WGPUTextureFormat>(GetPreferredSwapChainTextureFormat());
wgpuSwapChainConfigure(swapchain, swapChainFormat, WGPUTextureUsage_OutputAttachment, 640, 480);
const char* vs =
"#version 450\n"
@ -45,8 +44,8 @@ void init() {
"void main() {\n"
" gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);\n"
"}\n";
DawnShaderModule vsModule =
utils::CreateShaderModule(dawn::Device(device), utils::SingleShaderStage::Vertex, vs)
WGPUShaderModule vsModule =
utils::CreateShaderModule(wgpu::Device(device), utils::SingleShaderStage::Vertex, vs)
.Release();
const char* fs =
@ -55,11 +54,11 @@ void init() {
"void main() {\n"
" fragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
"}\n";
DawnShaderModule fsModule =
WGPUShaderModule fsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fs).Release();
{
DawnRenderPipelineDescriptor descriptor;
WGPURenderPipelineDescriptor descriptor;
descriptor.label = nullptr;
descriptor.nextInChain = nullptr;
@ -67,7 +66,7 @@ void init() {
descriptor.vertexStage.module = vsModule;
descriptor.vertexStage.entryPoint = "main";
DawnProgrammableStageDescriptor fragmentStage;
WGPUProgrammableStageDescriptor fragmentStage;
fragmentStage.nextInChain = nullptr;
fragmentStage.module = fsModule;
fragmentStage.entryPoint = "main";
@ -75,91 +74,91 @@ void init() {
descriptor.sampleCount = 1;
DawnBlendDescriptor blendDescriptor;
blendDescriptor.operation = DAWN_BLEND_OPERATION_ADD;
blendDescriptor.srcFactor = DAWN_BLEND_FACTOR_ONE;
blendDescriptor.dstFactor = DAWN_BLEND_FACTOR_ONE;
DawnColorStateDescriptor colorStateDescriptor;
WGPUBlendDescriptor blendDescriptor;
blendDescriptor.operation = WGPUBlendOperation_Add;
blendDescriptor.srcFactor = WGPUBlendFactor_One;
blendDescriptor.dstFactor = WGPUBlendFactor_One;
WGPUColorStateDescriptor colorStateDescriptor;
colorStateDescriptor.nextInChain = nullptr;
colorStateDescriptor.format = swapChainFormat;
colorStateDescriptor.alphaBlend = blendDescriptor;
colorStateDescriptor.colorBlend = blendDescriptor;
colorStateDescriptor.writeMask = DAWN_COLOR_WRITE_MASK_ALL;
colorStateDescriptor.writeMask = WGPUColorWriteMask_All;
descriptor.colorStateCount = 1;
descriptor.colorStates = &colorStateDescriptor;
DawnPipelineLayoutDescriptor pl;
WGPUPipelineLayoutDescriptor pl;
pl.nextInChain = nullptr;
pl.label = nullptr;
pl.bindGroupLayoutCount = 0;
pl.bindGroupLayouts = nullptr;
descriptor.layout = dawnDeviceCreatePipelineLayout(device, &pl);
descriptor.layout = wgpuDeviceCreatePipelineLayout(device, &pl);
DawnVertexInputDescriptor vertexInput;
WGPUVertexInputDescriptor vertexInput;
vertexInput.nextInChain = nullptr;
vertexInput.indexFormat = DAWN_INDEX_FORMAT_UINT32;
vertexInput.indexFormat = WGPUIndexFormat_Uint32;
vertexInput.bufferCount = 0;
vertexInput.buffers = nullptr;
descriptor.vertexInput = &vertexInput;
DawnRasterizationStateDescriptor rasterizationState;
WGPURasterizationStateDescriptor rasterizationState;
rasterizationState.nextInChain = nullptr;
rasterizationState.frontFace = DAWN_FRONT_FACE_CCW;
rasterizationState.cullMode = DAWN_CULL_MODE_NONE;
rasterizationState.frontFace = WGPUFrontFace_CCW;
rasterizationState.cullMode = WGPUCullMode_None;
rasterizationState.depthBias = 0;
rasterizationState.depthBiasSlopeScale = 0.0;
rasterizationState.depthBiasClamp = 0.0;
descriptor.rasterizationState = &rasterizationState;
descriptor.primitiveTopology = DAWN_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
descriptor.primitiveTopology = WGPUPrimitiveTopology_TriangleList;
descriptor.sampleMask = 0xFFFFFFFF;
descriptor.alphaToCoverageEnabled = false;
descriptor.depthStencilState = nullptr;
pipeline = dawnDeviceCreateRenderPipeline(device, &descriptor);
pipeline = wgpuDeviceCreateRenderPipeline(device, &descriptor);
}
dawnShaderModuleRelease(vsModule);
dawnShaderModuleRelease(fsModule);
wgpuShaderModuleRelease(vsModule);
wgpuShaderModuleRelease(fsModule);
}
void frame() {
DawnTexture backbuffer = dawnSwapChainGetNextTexture(swapchain);
DawnTextureView backbufferView = dawnTextureCreateView(backbuffer, nullptr);
DawnRenderPassDescriptor renderpassInfo;
WGPUTexture backbuffer = wgpuSwapChainGetNextTexture(swapchain);
WGPUTextureView backbufferView = wgpuTextureCreateView(backbuffer, nullptr);
WGPURenderPassDescriptor renderpassInfo;
renderpassInfo.nextInChain = nullptr;
renderpassInfo.label = nullptr;
DawnRenderPassColorAttachmentDescriptor colorAttachment;
WGPURenderPassColorAttachmentDescriptor colorAttachment;
{
colorAttachment.attachment = backbufferView;
colorAttachment.resolveTarget = nullptr;
colorAttachment.clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
colorAttachment.loadOp = DAWN_LOAD_OP_CLEAR;
colorAttachment.storeOp = DAWN_STORE_OP_STORE;
colorAttachment.loadOp = WGPULoadOp_Clear;
colorAttachment.storeOp = WGPUStoreOp_Store;
renderpassInfo.colorAttachmentCount = 1;
renderpassInfo.colorAttachments = &colorAttachment;
renderpassInfo.depthStencilAttachment = nullptr;
}
DawnCommandBuffer commands;
WGPUCommandBuffer commands;
{
DawnCommandEncoder encoder = dawnDeviceCreateCommandEncoder(device, nullptr);
WGPUCommandEncoder encoder = wgpuDeviceCreateCommandEncoder(device, nullptr);
DawnRenderPassEncoder pass = dawnCommandEncoderBeginRenderPass(encoder, &renderpassInfo);
dawnRenderPassEncoderSetPipeline(pass, pipeline);
dawnRenderPassEncoderDraw(pass, 3, 1, 0, 0);
dawnRenderPassEncoderEndPass(pass);
dawnRenderPassEncoderRelease(pass);
WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(encoder, &renderpassInfo);
wgpuRenderPassEncoderSetPipeline(pass, pipeline);
wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0);
wgpuRenderPassEncoderEndPass(pass);
wgpuRenderPassEncoderRelease(pass);
commands = dawnCommandEncoderFinish(encoder, nullptr);
dawnCommandEncoderRelease(encoder);
commands = wgpuCommandEncoderFinish(encoder, nullptr);
wgpuCommandEncoderRelease(encoder);
}
dawnQueueSubmit(queue, 1, &commands);
dawnCommandBufferRelease(commands);
dawnSwapChainPresent(swapchain, backbuffer);
dawnTextureViewRelease(backbufferView);
wgpuQueueSubmit(queue, 1, &commands);
wgpuCommandBufferRelease(commands);
wgpuSwapChainPresent(swapchain, backbuffer);
wgpuTextureViewRelease(backbufferView);
DoFlush();
}

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@ -15,8 +15,8 @@
#include "SampleUtils.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/SystemUtils.h"
#include "utils/WGPUHelpers.h"
#include <array>
#include <cstring>
@ -24,19 +24,19 @@
#include <glm/glm.hpp>
dawn::Device device;
dawn::Queue queue;
dawn::SwapChain swapchain;
dawn::TextureView depthStencilView;
wgpu::Device device;
wgpu::Queue queue;
wgpu::SwapChain swapchain;
wgpu::TextureView depthStencilView;
dawn::Buffer modelBuffer;
std::array<dawn::Buffer, 2> particleBuffers;
wgpu::Buffer modelBuffer;
std::array<wgpu::Buffer, 2> particleBuffers;
dawn::RenderPipeline renderPipeline;
wgpu::RenderPipeline renderPipeline;
dawn::Buffer updateParams;
dawn::ComputePipeline updatePipeline;
std::array<dawn::BindGroup, 2> updateBGs;
wgpu::Buffer updateParams;
wgpu::ComputePipeline updatePipeline;
std::array<wgpu::BindGroup, 2> updateBGs;
size_t pingpong = 0;
@ -65,11 +65,11 @@ void initBuffers() {
{0.00, 0.02},
};
modelBuffer =
utils::CreateBufferFromData(device, model, sizeof(model), dawn::BufferUsage::Vertex);
utils::CreateBufferFromData(device, model, sizeof(model), wgpu::BufferUsage::Vertex);
SimParams params = { 0.04f, 0.1f, 0.025f, 0.025f, 0.02f, 0.05f, 0.005f, kNumParticles };
updateParams =
utils::CreateBufferFromData(device, &params, sizeof(params), dawn::BufferUsage::Uniform);
utils::CreateBufferFromData(device, &params, sizeof(params), wgpu::BufferUsage::Uniform);
std::vector<Particle> initialParticles(kNumParticles);
{
@ -83,10 +83,10 @@ void initBuffers() {
}
for (size_t i = 0; i < 2; i++) {
dawn::BufferDescriptor descriptor;
wgpu::BufferDescriptor descriptor;
descriptor.size = sizeof(Particle) * kNumParticles;
descriptor.usage =
dawn::BufferUsage::CopyDst | dawn::BufferUsage::Vertex | dawn::BufferUsage::Storage;
wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Vertex | wgpu::BufferUsage::Storage;
particleBuffers[i] = device.CreateBuffer(&descriptor);
particleBuffers[i].SetSubData(0,
@ -96,7 +96,7 @@ void initBuffers() {
}
void initRender() {
dawn::ShaderModule vsModule =
wgpu::ShaderModule vsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
#version 450
layout(location = 0) in vec2 a_particlePos;
@ -110,7 +110,7 @@ void initRender() {
}
)");
dawn::ShaderModule fsModule =
wgpu::ShaderModule fsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
#version 450
layout(location = 0) out vec4 fragColor;
@ -127,27 +127,27 @@ void initRender() {
descriptor.cVertexInput.bufferCount = 2;
descriptor.cVertexInput.cBuffers[0].stride = sizeof(Particle);
descriptor.cVertexInput.cBuffers[0].stepMode = dawn::InputStepMode::Instance;
descriptor.cVertexInput.cBuffers[0].stepMode = wgpu::InputStepMode::Instance;
descriptor.cVertexInput.cBuffers[0].attributeCount = 2;
descriptor.cVertexInput.cAttributes[0].offset = offsetof(Particle, pos);
descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float2;
descriptor.cVertexInput.cAttributes[0].format = wgpu::VertexFormat::Float2;
descriptor.cVertexInput.cAttributes[1].shaderLocation = 1;
descriptor.cVertexInput.cAttributes[1].offset = offsetof(Particle, vel);
descriptor.cVertexInput.cAttributes[1].format = dawn::VertexFormat::Float2;
descriptor.cVertexInput.cAttributes[1].format = wgpu::VertexFormat::Float2;
descriptor.cVertexInput.cBuffers[1].stride = sizeof(glm::vec2);
descriptor.cVertexInput.cBuffers[1].attributeCount = 1;
descriptor.cVertexInput.cBuffers[1].attributes = &descriptor.cVertexInput.cAttributes[2];
descriptor.cVertexInput.cAttributes[2].shaderLocation = 2;
descriptor.cVertexInput.cAttributes[2].format = dawn::VertexFormat::Float2;
descriptor.cVertexInput.cAttributes[2].format = wgpu::VertexFormat::Float2;
descriptor.depthStencilState = &descriptor.cDepthStencilState;
descriptor.cDepthStencilState.format = dawn::TextureFormat::Depth24PlusStencil8;
descriptor.cDepthStencilState.format = wgpu::TextureFormat::Depth24PlusStencil8;
descriptor.cColorStates[0].format = GetPreferredSwapChainTextureFormat();
renderPipeline = device.CreateRenderPipeline(&descriptor);
}
void initSim() {
dawn::ShaderModule module =
wgpu::ShaderModule module =
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
#version 450
@ -239,14 +239,14 @@ void initSim() {
auto bgl = utils::MakeBindGroupLayout(
device, {
{0, dawn::ShaderStage::Compute, dawn::BindingType::UniformBuffer},
{1, dawn::ShaderStage::Compute, dawn::BindingType::StorageBuffer},
{2, dawn::ShaderStage::Compute, dawn::BindingType::StorageBuffer},
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer},
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer},
{2, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer},
});
dawn::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
dawn::ComputePipelineDescriptor csDesc;
wgpu::ComputePipelineDescriptor csDesc;
csDesc.layout = pl;
csDesc.computeStage.module = module;
csDesc.computeStage.entryPoint = "main";
@ -261,12 +261,12 @@ void initSim() {
}
}
dawn::CommandBuffer createCommandBuffer(const dawn::Texture backbuffer, size_t i) {
wgpu::CommandBuffer createCommandBuffer(const wgpu::Texture backbuffer, size_t i) {
auto& bufferDst = particleBuffers[(i + 1) % 2];
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
dawn::ComputePassEncoder pass = encoder.BeginComputePass();
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
pass.SetPipeline(updatePipeline);
pass.SetBindGroup(0, updateBGs[i]);
pass.Dispatch(kNumParticles, 1, 1);
@ -275,7 +275,7 @@ dawn::CommandBuffer createCommandBuffer(const dawn::Texture backbuffer, size_t i
{
utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateView()}, depthStencilView);
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetPipeline(renderPipeline);
pass.SetVertexBuffer(0, bufferDst);
pass.SetVertexBuffer(1, modelBuffer);
@ -291,7 +291,7 @@ void init() {
queue = device.CreateQueue();
swapchain = GetSwapChain(device);
swapchain.Configure(GetPreferredSwapChainTextureFormat(), dawn::TextureUsage::OutputAttachment,
swapchain.Configure(GetPreferredSwapChainTextureFormat(), wgpu::TextureUsage::OutputAttachment,
640, 480);
initBuffers();
@ -300,9 +300,9 @@ void init() {
}
void frame() {
dawn::Texture backbuffer = swapchain.GetNextTexture();
wgpu::Texture backbuffer = swapchain.GetNextTexture();
dawn::CommandBuffer commandBuffer = createCommandBuffer(backbuffer, pingpong);
wgpu::CommandBuffer commandBuffer = createCommandBuffer(backbuffer, pingpong);
queue.Submit(1, &commandBuffer);
swapchain.Present(backbuffer);
DoFlush();

View File

@ -15,31 +15,31 @@
#include "SampleUtils.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/SystemUtils.h"
#include "utils/WGPUHelpers.h"
#include <vector>
dawn::Device device;
wgpu::Device device;
dawn::Buffer indexBuffer;
dawn::Buffer vertexBuffer;
wgpu::Buffer indexBuffer;
wgpu::Buffer vertexBuffer;
dawn::Texture texture;
dawn::Sampler sampler;
wgpu::Texture texture;
wgpu::Sampler sampler;
dawn::Queue queue;
dawn::SwapChain swapchain;
dawn::TextureView depthStencilView;
dawn::RenderPipeline pipeline;
dawn::BindGroup bindGroup;
wgpu::Queue queue;
wgpu::SwapChain swapchain;
wgpu::TextureView depthStencilView;
wgpu::RenderPipeline pipeline;
wgpu::BindGroup bindGroup;
void initBuffers() {
static const uint32_t indexData[3] = {
0, 1, 2,
};
indexBuffer =
utils::CreateBufferFromData(device, indexData, sizeof(indexData), dawn::BufferUsage::Index);
utils::CreateBufferFromData(device, indexData, sizeof(indexData), wgpu::BufferUsage::Index);
static const float vertexData[12] = {
0.0f, 0.5f, 0.0f, 1.0f,
@ -47,23 +47,23 @@ void initBuffers() {
0.5f, -0.5f, 0.0f, 1.0f,
};
vertexBuffer = utils::CreateBufferFromData(device, vertexData, sizeof(vertexData),
dawn::BufferUsage::Vertex);
wgpu::BufferUsage::Vertex);
}
void initTextures() {
dawn::TextureDescriptor descriptor;
descriptor.dimension = dawn::TextureDimension::e2D;
wgpu::TextureDescriptor descriptor;
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = 1024;
descriptor.size.height = 1024;
descriptor.size.depth = 1;
descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = dawn::TextureFormat::RGBA8Unorm;
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsage::CopyDst | dawn::TextureUsage::Sampled;
descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
texture = device.CreateTexture(&descriptor);
dawn::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor();
wgpu::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor();
sampler = device.CreateSampler(&samplerDesc);
// Initialize the texture with arbitrary data until we can load images
@ -72,16 +72,16 @@ void initTextures() {
data[i] = static_cast<uint8_t>(i % 253);
}
dawn::Buffer stagingBuffer = utils::CreateBufferFromData(
device, data.data(), static_cast<uint32_t>(data.size()), dawn::BufferUsage::CopySrc);
dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(stagingBuffer, 0, 0, 0);
dawn::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
dawn::Extent3D copySize = {1024, 1024, 1};
wgpu::Buffer stagingBuffer = utils::CreateBufferFromData(
device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc);
wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(stagingBuffer, 0, 0, 0);
wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
wgpu::Extent3D copySize = {1024, 1024, 1};
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &copySize);
dawn::CommandBuffer copy = encoder.Finish();
wgpu::CommandBuffer copy = encoder.Finish();
queue.Submit(1, &copy);
}
@ -90,13 +90,13 @@ void init() {
queue = device.CreateQueue();
swapchain = GetSwapChain(device);
swapchain.Configure(GetPreferredSwapChainTextureFormat(), dawn::TextureUsage::OutputAttachment,
swapchain.Configure(GetPreferredSwapChainTextureFormat(), wgpu::TextureUsage::OutputAttachment,
640, 480);
initBuffers();
initTextures();
dawn::ShaderModule vsModule =
wgpu::ShaderModule vsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
#version 450
layout(location = 0) in vec4 pos;
@ -104,7 +104,7 @@ void init() {
gl_Position = pos;
})");
dawn::ShaderModule fsModule =
wgpu::ShaderModule fsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
#version 450
layout(set = 0, binding = 0) uniform sampler mySampler;
@ -117,11 +117,11 @@ void init() {
auto bgl = utils::MakeBindGroupLayout(
device, {
{0, dawn::ShaderStage::Fragment, dawn::BindingType::Sampler},
{1, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture},
{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler},
{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture},
});
dawn::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
depthStencilView = CreateDefaultDepthStencilView(device);
@ -132,14 +132,14 @@ void init() {
descriptor.cVertexInput.bufferCount = 1;
descriptor.cVertexInput.cBuffers[0].stride = 4 * sizeof(float);
descriptor.cVertexInput.cBuffers[0].attributeCount = 1;
descriptor.cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float4;
descriptor.cVertexInput.cAttributes[0].format = wgpu::VertexFormat::Float4;
descriptor.depthStencilState = &descriptor.cDepthStencilState;
descriptor.cDepthStencilState.format = dawn::TextureFormat::Depth24PlusStencil8;
descriptor.cDepthStencilState.format = wgpu::TextureFormat::Depth24PlusStencil8;
descriptor.cColorStates[0].format = GetPreferredSwapChainTextureFormat();
pipeline = device.CreateRenderPipeline(&descriptor);
dawn::TextureView view = texture.CreateView();
wgpu::TextureView view = texture.CreateView();
bindGroup = utils::MakeBindGroup(device, bgl, {
{0, sampler},
@ -153,12 +153,12 @@ void frame() {
s.b += 0.02f;
if (s.b >= 1.0f) {s.b = 0.0f;}
dawn::Texture backbuffer = swapchain.GetNextTexture();
wgpu::Texture backbuffer = swapchain.GetNextTexture();
utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateView()}, depthStencilView);
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetPipeline(pipeline);
pass.SetBindGroup(0, bindGroup);
pass.SetVertexBuffer(0, vertexBuffer);
@ -167,7 +167,7 @@ void frame() {
pass.EndPass();
}
dawn::CommandBuffer commands = encoder.Finish();
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
swapchain.Present(backbuffer);
DoFlush();

View File

@ -15,32 +15,32 @@
#include "SampleUtils.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/SystemUtils.h"
#include "utils/WGPUHelpers.h"
#include <vector>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
dawn::Device device;
wgpu::Device device;
dawn::Buffer indexBuffer;
dawn::Buffer vertexBuffer;
dawn::Buffer planeBuffer;
dawn::Buffer cameraBuffer;
dawn::Buffer transformBuffer[2];
wgpu::Buffer indexBuffer;
wgpu::Buffer vertexBuffer;
wgpu::Buffer planeBuffer;
wgpu::Buffer cameraBuffer;
wgpu::Buffer transformBuffer[2];
dawn::BindGroup cameraBindGroup;
dawn::BindGroup bindGroup[2];
dawn::BindGroup cubeTransformBindGroup[2];
wgpu::BindGroup cameraBindGroup;
wgpu::BindGroup bindGroup[2];
wgpu::BindGroup cubeTransformBindGroup[2];
dawn::Queue queue;
dawn::SwapChain swapchain;
dawn::TextureView depthStencilView;
dawn::RenderPipeline pipeline;
dawn::RenderPipeline planePipeline;
dawn::RenderPipeline reflectionPipeline;
wgpu::Queue queue;
wgpu::SwapChain swapchain;
wgpu::TextureView depthStencilView;
wgpu::RenderPipeline pipeline;
wgpu::RenderPipeline planePipeline;
wgpu::RenderPipeline reflectionPipeline;
void initBuffers() {
static const uint32_t indexData[6*6] = {
@ -63,7 +63,7 @@ void initBuffers() {
20, 22, 23
};
indexBuffer =
utils::CreateBufferFromData(device, indexData, sizeof(indexData), dawn::BufferUsage::Index);
utils::CreateBufferFromData(device, indexData, sizeof(indexData), wgpu::BufferUsage::Index);
static const float vertexData[6 * 4 * 6] = {
-1.0, -1.0, 1.0, 1.0, 0.0, 0.0,
@ -97,7 +97,7 @@ void initBuffers() {
-1.0, 1.0, -1.0, 1.0, 1.0, 1.0
};
vertexBuffer = utils::CreateBufferFromData(device, vertexData, sizeof(vertexData),
dawn::BufferUsage::Vertex);
wgpu::BufferUsage::Vertex);
static const float planeData[6 * 4] = {
-2.0, -1.0, -2.0, 0.5, 0.5, 0.5,
@ -106,7 +106,7 @@ void initBuffers() {
-2.0, -1.0, 2.0, 0.5, 0.5, 0.5,
};
planeBuffer = utils::CreateBufferFromData(device, planeData, sizeof(planeData),
dawn::BufferUsage::Vertex);
wgpu::BufferUsage::Vertex);
}
struct CameraData {
@ -119,12 +119,12 @@ void init() {
queue = device.CreateQueue();
swapchain = GetSwapChain(device);
swapchain.Configure(GetPreferredSwapChainTextureFormat(), dawn::TextureUsage::OutputAttachment,
swapchain.Configure(GetPreferredSwapChainTextureFormat(), wgpu::TextureUsage::OutputAttachment,
640, 480);
initBuffers();
dawn::ShaderModule vsModule =
wgpu::ShaderModule vsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
#version 450
layout(set = 0, binding = 0) uniform cameraData {
@ -142,7 +142,7 @@ void init() {
gl_Position = camera.proj * camera.view * modelMatrix * vec4(pos, 1.0);
})");
dawn::ShaderModule fsModule =
wgpu::ShaderModule fsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
#version 450
layout(location = 2) in vec3 f_col;
@ -151,7 +151,7 @@ void init() {
fragColor = vec4(f_col, 1.0);
})");
dawn::ShaderModule fsReflectionModule =
wgpu::ShaderModule fsReflectionModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
#version 450
layout(location = 2) in vec3 f_col;
@ -162,34 +162,34 @@ void init() {
utils::ComboVertexInputDescriptor vertexInput;
vertexInput.cBuffers[0].attributeCount = 2;
vertexInput.cAttributes[0].format = dawn::VertexFormat::Float3;
vertexInput.cAttributes[0].format = wgpu::VertexFormat::Float3;
vertexInput.cAttributes[1].shaderLocation = 1;
vertexInput.cAttributes[1].offset = 3 * sizeof(float);
vertexInput.cAttributes[1].format = dawn::VertexFormat::Float3;
vertexInput.cAttributes[1].format = wgpu::VertexFormat::Float3;
vertexInput.bufferCount = 1;
vertexInput.cBuffers[0].stride = 6 * sizeof(float);
auto bgl = utils::MakeBindGroupLayout(
device, {
{0, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer},
{1, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer},
{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer},
{1, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer},
});
dawn::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
dawn::BufferDescriptor cameraBufDesc;
wgpu::BufferDescriptor cameraBufDesc;
cameraBufDesc.size = sizeof(CameraData);
cameraBufDesc.usage = dawn::BufferUsage::CopyDst | dawn::BufferUsage::Uniform;
cameraBufDesc.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Uniform;
cameraBuffer = device.CreateBuffer(&cameraBufDesc);
glm::mat4 transform(1.0);
transformBuffer[0] = utils::CreateBufferFromData(device, &transform, sizeof(glm::mat4),
dawn::BufferUsage::Uniform);
wgpu::BufferUsage::Uniform);
transform = glm::translate(transform, glm::vec3(0.f, -2.f, 0.f));
transformBuffer[1] = utils::CreateBufferFromData(device, &transform, sizeof(glm::mat4),
dawn::BufferUsage::Uniform);
wgpu::BufferUsage::Uniform);
bindGroup[0] = utils::MakeBindGroup(device, bgl, {
{0, cameraBuffer, 0, sizeof(CameraData)},
@ -209,10 +209,10 @@ void init() {
descriptor.cFragmentStage.module = fsModule;
descriptor.vertexInput = &vertexInput;
descriptor.depthStencilState = &descriptor.cDepthStencilState;
descriptor.cDepthStencilState.format = dawn::TextureFormat::Depth24PlusStencil8;
descriptor.cDepthStencilState.format = wgpu::TextureFormat::Depth24PlusStencil8;
descriptor.cColorStates[0].format = GetPreferredSwapChainTextureFormat();
descriptor.cDepthStencilState.depthWriteEnabled = true;
descriptor.cDepthStencilState.depthCompare = dawn::CompareFunction::Less;
descriptor.cDepthStencilState.depthCompare = wgpu::CompareFunction::Less;
pipeline = device.CreateRenderPipeline(&descriptor);
@ -222,11 +222,11 @@ void init() {
pDescriptor.cFragmentStage.module = fsModule;
pDescriptor.vertexInput = &vertexInput;
pDescriptor.depthStencilState = &pDescriptor.cDepthStencilState;
pDescriptor.cDepthStencilState.format = dawn::TextureFormat::Depth24PlusStencil8;
pDescriptor.cDepthStencilState.format = wgpu::TextureFormat::Depth24PlusStencil8;
pDescriptor.cColorStates[0].format = GetPreferredSwapChainTextureFormat();
pDescriptor.cDepthStencilState.stencilFront.passOp = dawn::StencilOperation::Replace;
pDescriptor.cDepthStencilState.stencilBack.passOp = dawn::StencilOperation::Replace;
pDescriptor.cDepthStencilState.depthCompare = dawn::CompareFunction::Less;
pDescriptor.cDepthStencilState.stencilFront.passOp = wgpu::StencilOperation::Replace;
pDescriptor.cDepthStencilState.stencilBack.passOp = wgpu::StencilOperation::Replace;
pDescriptor.cDepthStencilState.depthCompare = wgpu::CompareFunction::Less;
planePipeline = device.CreateRenderPipeline(&pDescriptor);
@ -236,14 +236,14 @@ void init() {
rfDescriptor.cFragmentStage.module = fsReflectionModule;
rfDescriptor.vertexInput = &vertexInput;
rfDescriptor.depthStencilState = &rfDescriptor.cDepthStencilState;
rfDescriptor.cDepthStencilState.format = dawn::TextureFormat::Depth24PlusStencil8;
rfDescriptor.cDepthStencilState.format = wgpu::TextureFormat::Depth24PlusStencil8;
rfDescriptor.cColorStates[0].format = GetPreferredSwapChainTextureFormat();
rfDescriptor.cDepthStencilState.stencilFront.compare = dawn::CompareFunction::Equal;
rfDescriptor.cDepthStencilState.stencilBack.compare = dawn::CompareFunction::Equal;
rfDescriptor.cDepthStencilState.stencilFront.passOp = dawn::StencilOperation::Replace;
rfDescriptor.cDepthStencilState.stencilBack.passOp = dawn::StencilOperation::Replace;
rfDescriptor.cDepthStencilState.stencilFront.compare = wgpu::CompareFunction::Equal;
rfDescriptor.cDepthStencilState.stencilBack.compare = wgpu::CompareFunction::Equal;
rfDescriptor.cDepthStencilState.stencilFront.passOp = wgpu::StencilOperation::Replace;
rfDescriptor.cDepthStencilState.stencilBack.passOp = wgpu::StencilOperation::Replace;
rfDescriptor.cDepthStencilState.depthWriteEnabled = true;
rfDescriptor.cDepthStencilState.depthCompare = dawn::CompareFunction::Less;
rfDescriptor.cDepthStencilState.depthCompare = wgpu::CompareFunction::Less;
reflectionPipeline = device.CreateRenderPipeline(&rfDescriptor);
@ -264,12 +264,12 @@ void frame() {
cameraBuffer.SetSubData(0, sizeof(CameraData), &cameraData);
dawn::Texture backbuffer = swapchain.GetNextTexture();
wgpu::Texture backbuffer = swapchain.GetNextTexture();
utils::ComboRenderPassDescriptor renderPass({backbuffer.CreateView()}, depthStencilView);
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetPipeline(pipeline);
pass.SetBindGroup(0, bindGroup[0]);
pass.SetVertexBuffer(0, vertexBuffer);
@ -290,7 +290,7 @@ void frame() {
pass.EndPass();
}
dawn::CommandBuffer commands = encoder.Finish();
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
swapchain.Present(backbuffer);
DoFlush();

View File

@ -19,10 +19,8 @@
#include "utils/BackendBinding.h"
#include "utils/TerribleCommandBuffer.h"
#include <dawn/dawn.h>
#include <dawn/dawn_proc.h>
#include <dawn/dawn_wsi.h>
#include <dawn/dawncpp.h>
#include <dawn_native/DawnNative.h>
#include <dawn_wire/WireClient.h>
#include <dawn_wire/WireServer.h>
@ -32,18 +30,18 @@
#include <cstring>
#include <iostream>
void PrintDeviceError(DawnErrorType errorType, const char* message, void*) {
void PrintDeviceError(WGPUErrorType errorType, const char* message, void*) {
switch (errorType) {
case DAWN_ERROR_TYPE_VALIDATION:
case WGPUErrorType_Validation:
std::cout << "Validation ";
break;
case DAWN_ERROR_TYPE_OUT_OF_MEMORY:
case WGPUErrorType_OutOfMemory:
std::cout << "Out of memory ";
break;
case DAWN_ERROR_TYPE_UNKNOWN:
case WGPUErrorType_Unknown:
std::cout << "Unknown ";
break;
case DAWN_ERROR_TYPE_DEVICE_LOST:
case WGPUErrorType_DeviceLost:
std::cout << "Device lost ";
break;
default:
@ -88,17 +86,17 @@ static dawn_wire::WireClient* wireClient = nullptr;
static utils::TerribleCommandBuffer* c2sBuf = nullptr;
static utils::TerribleCommandBuffer* s2cBuf = nullptr;
dawn::Device CreateCppDawnDevice() {
wgpu::Device CreateCppDawnDevice() {
glfwSetErrorCallback(PrintGLFWError);
if (!glfwInit()) {
return dawn::Device();
return wgpu::Device();
}
// Create the test window and discover adapters using it (esp. for OpenGL)
utils::SetupGLFWWindowHintsForBackend(backendType);
window = glfwCreateWindow(640, 480, "Dawn window", nullptr, nullptr);
if (!window) {
return dawn::Device();
return wgpu::Device();
}
instance = std::make_unique<dawn_native::Instance>();
@ -116,16 +114,16 @@ dawn::Device CreateCppDawnDevice() {
backendAdapter = *adapterIt;
}
DawnDevice backendDevice = backendAdapter.CreateDevice();
WGPUDevice backendDevice = backendAdapter.CreateDevice();
DawnProcTable backendProcs = dawn_native::GetProcs();
binding = utils::CreateBinding(backendType, window, backendDevice);
if (binding == nullptr) {
return dawn::Device();
return wgpu::Device();
}
// Choose whether to use the backend procs and devices directly, or set up the wire.
DawnDevice cDevice = nullptr;
WGPUDevice cDevice = nullptr;
DawnProcTable procs;
switch (cmdBufType) {
@ -151,7 +149,7 @@ dawn::Device CreateCppDawnDevice() {
clientDesc.serializer = c2sBuf;
wireClient = new dawn_wire::WireClient(clientDesc);
DawnDevice clientDevice = wireClient->GetDevice();
WGPUDevice clientDevice = wireClient->GetDevice();
DawnProcTable clientProcs = wireClient->GetProcs();
s2cBuf->SetHandler(wireClient);
@ -163,35 +161,35 @@ dawn::Device CreateCppDawnDevice() {
dawnProcSetProcs(&procs);
procs.deviceSetUncapturedErrorCallback(cDevice, PrintDeviceError, nullptr);
return dawn::Device::Acquire(cDevice);
return wgpu::Device::Acquire(cDevice);
}
uint64_t GetSwapChainImplementation() {
return binding->GetSwapChainImplementation();
}
dawn::TextureFormat GetPreferredSwapChainTextureFormat() {
wgpu::TextureFormat GetPreferredSwapChainTextureFormat() {
DoFlush();
return static_cast<dawn::TextureFormat>(binding->GetPreferredSwapChainTextureFormat());
return static_cast<wgpu::TextureFormat>(binding->GetPreferredSwapChainTextureFormat());
}
dawn::SwapChain GetSwapChain(const dawn::Device &device) {
dawn::SwapChainDescriptor swapChainDesc;
wgpu::SwapChain GetSwapChain(const wgpu::Device& device) {
wgpu::SwapChainDescriptor swapChainDesc;
swapChainDesc.implementation = GetSwapChainImplementation();
return device.CreateSwapChain(&swapChainDesc);
}
dawn::TextureView CreateDefaultDepthStencilView(const dawn::Device& device) {
dawn::TextureDescriptor descriptor;
descriptor.dimension = dawn::TextureDimension::e2D;
wgpu::TextureView CreateDefaultDepthStencilView(const wgpu::Device& device) {
wgpu::TextureDescriptor descriptor;
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = 640;
descriptor.size.height = 480;
descriptor.size.depth = 1;
descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = dawn::TextureFormat::Depth24PlusStencil8;
descriptor.format = wgpu::TextureFormat::Depth24PlusStencil8;
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsage::OutputAttachment;
descriptor.usage = wgpu::TextureUsage::OutputAttachment;
auto depthStencilTexture = device.CreateTexture(&descriptor);
return depthStencilTexture.CreateView();
}

View File

@ -12,8 +12,8 @@
// See the License for the specific language governing permissions and
// limitations under the License.
#include <dawn/dawncpp.h>
#include <dawn/dawn_wsi.h>
#include <dawn/webgpu_cpp.h>
bool InitSample(int argc, const char** argv);
void DoFlush();
@ -22,8 +22,8 @@ bool ShouldQuit();
struct GLFWwindow;
struct GLFWwindow* GetGLFWWindow();
dawn::Device CreateCppDawnDevice();
wgpu::Device CreateCppDawnDevice();
uint64_t GetSwapChainImplementation();
dawn::TextureFormat GetPreferredSwapChainTextureFormat();
dawn::SwapChain GetSwapChain(const dawn::Device& device);
dawn::TextureView CreateDefaultDepthStencilView(const dawn::Device& device);
wgpu::TextureFormat GetPreferredSwapChainTextureFormat();
wgpu::SwapChain GetSwapChain(const wgpu::Device& device);
wgpu::TextureView CreateDefaultDepthStencilView(const wgpu::Device& device);

View File

@ -22,9 +22,9 @@
#include "dawn_native/DawnNative.h"
#include "dawn_wire/WireClient.h"
#include "dawn_wire/WireServer.h"
#include "utils/DawnHelpers.h"
#include "utils/SystemUtils.h"
#include "utils/TerribleCommandBuffer.h"
#include "utils/WGPUHelpers.h"
#include <algorithm>
#include <iomanip>

View File

@ -14,7 +14,7 @@
#include "tests/DawnTest.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
class BasicTests : public DawnTest {
};

View File

@ -17,7 +17,7 @@
#include "common/Math.h"
#include "tests/DawnTest.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
constexpr static unsigned int kRTSize = 8;

View File

@ -15,7 +15,7 @@
#include "tests/DawnTest.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
class ClipSpaceTest : public DawnTest {
protected:

View File

@ -20,7 +20,7 @@
#include "common/Assert.h"
#include "common/Constants.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
constexpr static unsigned int kRTSize = 64;

View File

@ -18,7 +18,7 @@
#include "common/Constants.h"
#include "common/Math.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
// The helper struct to configure the copies between buffers and textures.
struct CopyConfig {

View File

@ -14,7 +14,7 @@
#include "tests/DawnTest.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
#include <array>

View File

@ -15,7 +15,7 @@
#include "dawn/dawncpp.h"
#include "tests/DawnTest.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
#include <array>
#include <initializer_list>

View File

@ -14,7 +14,7 @@
#include "tests/DawnTest.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
#include <array>

View File

@ -14,7 +14,7 @@
#include "tests/DawnTest.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
class ComputeStorageBufferBarrierTests : public DawnTest {
protected:

View File

@ -17,7 +17,7 @@
#include <array>
#include "common/Constants.h"
#include "common/Math.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
class CopyTests : public DawnTest {
protected:

View File

@ -15,7 +15,7 @@
#include "tests/DawnTest.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
class CullingTest : public DawnTest {
protected:

View File

@ -21,7 +21,7 @@
#include "dawn_native/D3D12Backend.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
using Microsoft::WRL::ComPtr;

View File

@ -14,7 +14,7 @@
#include "tests/DawnTest.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
class DebugMarkerTests : public DawnTest {};

View File

@ -16,7 +16,7 @@
#include "common/Assert.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
constexpr static unsigned int kRTSize = 64;

View File

@ -15,7 +15,7 @@
#include "tests/DawnTest.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
constexpr uint32_t kRTSize = 4;

View File

@ -15,7 +15,7 @@
#include "tests/DawnTest.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
constexpr uint32_t kRTSize = 4;

View File

@ -15,7 +15,7 @@
#include "tests/DawnTest.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
constexpr uint32_t kRTSize = 4;

View File

@ -15,7 +15,7 @@
#include "tests/DawnTest.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
constexpr uint32_t kRTSize = 4;

View File

@ -15,7 +15,7 @@
#include "tests/DawnTest.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
constexpr uint32_t kRTSize = 4;

View File

@ -15,7 +15,7 @@
#include "tests/DawnTest.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
constexpr uint32_t kRTSize = 400;
constexpr uint32_t kBufferElementsCount = kMinDynamicBufferOffsetAlignment / sizeof(uint32_t) + 2;

View File

@ -16,7 +16,7 @@
#include "dawn_native/MetalBackend.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
#include <CoreFoundation/CoreFoundation.h>
#include <IOSurface/IOSurface.h>

View File

@ -16,7 +16,7 @@
#include "common/Assert.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
constexpr uint32_t kRTSize = 400;

View File

@ -16,7 +16,7 @@
#include "common/Assert.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
class MultisampledRenderingTest : public DawnTest {
protected:

View File

@ -15,7 +15,7 @@
#include "tests/DawnTest.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
class NonzeroTextureCreationTests : public DawnTest {
protected:

View File

@ -15,7 +15,7 @@
#include "tests/DawnTest.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
class ObjectCachingTest : public DawnTest {};

View File

@ -16,7 +16,7 @@
#include "common/Assert.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
class OpArrayLengthTest : public DawnTest {
protected:

View File

@ -16,7 +16,7 @@
#include "common/Assert.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
// Primitive topology tests work by drawing the following vertices with all the different primitive topology states:
// -------------------------------------

View File

@ -16,7 +16,7 @@
#include "utils/ComboRenderBundleEncoderDescriptor.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
constexpr uint32_t kRTSize = 4;
constexpr RGBA8 kColors[2] = {RGBA8(0, 255, 0, 255), RGBA8(0, 0, 255, 255)};

View File

@ -15,7 +15,7 @@
#include "tests/DawnTest.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
#include <array>

View File

@ -15,7 +15,7 @@
#include "tests/DawnTest.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
constexpr uint32_t kRTSize = 16;
constexpr dawn::TextureFormat kFormat = dawn::TextureFormat::RGBA8Unorm;

View File

@ -19,7 +19,7 @@
#include "common/Assert.h"
#include "common/Constants.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
constexpr static unsigned int kRTSize = 64;

View File

@ -15,7 +15,7 @@
#include "tests/DawnTest.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
class ScissorTest: public DawnTest {
protected:

View File

@ -17,7 +17,7 @@
#include "common/Assert.h"
#include "common/Math.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
#include <type_traits>

View File

@ -18,7 +18,7 @@
#include "common/Constants.h"
#include "common/Math.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
#include <array>

View File

@ -16,7 +16,7 @@
#include "common/Math.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
class TextureZeroInitTest : public DawnTest {
protected:

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@ -17,7 +17,7 @@
#include "common/Assert.h"
#include "common/Math.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
// Vertex format tests all work the same way: the test will render a triangle.
// Each test will set up a vertex buffer, and the vertex shader will check that

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@ -16,7 +16,7 @@
#include "common/Assert.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
using dawn::InputStepMode;
using dawn::VertexFormat;

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@ -15,7 +15,7 @@
#include "tests/DawnTest.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
class ViewportOrientationTests : public DawnTest {};

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@ -15,7 +15,7 @@
#include "tests/DawnTest.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
class ViewportTest : public DawnTest {
protected:

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@ -15,7 +15,7 @@
#include "tests/perf_tests/DawnPerfTest.h"
#include "tests/ParamGenerator.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
namespace {

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@ -17,7 +17,7 @@
#include "common/Assert.h"
#include "common/Constants.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
class BindGroupValidationTest : public ValidationTest {
public:

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@ -14,7 +14,7 @@
#include "tests/unittests/validation/ValidationTest.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
class CommandBufferValidationTest : public ValidationTest {
};

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@ -15,7 +15,7 @@
#include <initializer_list>
#include <limits>
#include "tests/unittests/validation/ValidationTest.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
class ComputeIndirectValidationTest : public ValidationTest {
protected:

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@ -14,7 +14,7 @@
#include "tests/unittests/validation/ValidationTest.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
class ComputePassValidationTest : public ValidationTest {};

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@ -16,7 +16,7 @@
#include "common/Constants.h"
#include "common/Math.h"
#include "tests/unittests/validation/ValidationTest.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
class CopyCommandTest : public ValidationTest {
protected:

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@ -14,7 +14,7 @@
#include "tests/unittests/validation/ValidationTest.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
class DebugMarkerValidationTest : public ValidationTest {};

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@ -16,7 +16,7 @@
#include <limits>
#include "tests/unittests/validation/ValidationTest.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
class DrawIndirectValidationTest : public ValidationTest {
protected:

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@ -14,7 +14,7 @@
#include "tests/unittests/validation/ValidationTest.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
namespace {

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@ -18,7 +18,7 @@
#include "utils/ComboRenderBundleEncoderDescriptor.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
namespace {

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@ -16,7 +16,7 @@
#include "common/Constants.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
namespace {

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@ -17,7 +17,7 @@
#include "common/Constants.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
namespace {

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@ -16,7 +16,7 @@
#include "common/Constants.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
#include <sstream>

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@ -14,7 +14,7 @@
#include "tests/unittests/validation/ValidationTest.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
#include <cmath>

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@ -16,7 +16,7 @@
#include "tests/unittests/validation/ValidationTest.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
#include <sstream>

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@ -16,7 +16,7 @@
#include "common/Constants.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
namespace {

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@ -17,7 +17,7 @@
#include "tests/unittests/validation/ValidationTest.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
class VertexBufferValidationTest : public ValidationTest {
protected:

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@ -15,7 +15,7 @@
#include "tests/unittests/validation/ValidationTest.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
class VertexInputTest : public ValidationTest {
protected:

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@ -22,8 +22,8 @@
#include "dawn_native/vulkan/FencedDeleter.h"
#include "dawn_native/vulkan/ResourceMemoryAllocatorVk.h"
#include "dawn_native/vulkan/TextureVk.h"
#include "utils/DawnHelpers.h"
#include "utils/SystemUtils.h"
#include "utils/WGPUHelpers.h"
// TODO(crbug.com/966500): Intel is disabled until upgrade is finished

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@ -25,22 +25,22 @@
namespace utils {
#if defined(DAWN_ENABLE_BACKEND_D3D12)
BackendBinding* CreateD3D12Binding(GLFWwindow* window, DawnDevice device);
BackendBinding* CreateD3D12Binding(GLFWwindow* window, WGPUDevice device);
#endif
#if defined(DAWN_ENABLE_BACKEND_METAL)
BackendBinding* CreateMetalBinding(GLFWwindow* window, DawnDevice device);
BackendBinding* CreateMetalBinding(GLFWwindow* window, WGPUDevice device);
#endif
#if defined(DAWN_ENABLE_BACKEND_NULL)
BackendBinding* CreateNullBinding(GLFWwindow* window, DawnDevice device);
BackendBinding* CreateNullBinding(GLFWwindow* window, WGPUDevice device);
#endif
#if defined(DAWN_ENABLE_BACKEND_OPENGL)
BackendBinding* CreateOpenGLBinding(GLFWwindow* window, DawnDevice device);
BackendBinding* CreateOpenGLBinding(GLFWwindow* window, WGPUDevice device);
#endif
#if defined(DAWN_ENABLE_BACKEND_VULKAN)
BackendBinding* CreateVulkanBinding(GLFWwindow* window, DawnDevice device);
BackendBinding* CreateVulkanBinding(GLFWwindow* window, WGPUDevice device);
#endif
BackendBinding::BackendBinding(GLFWwindow* window, DawnDevice device)
BackendBinding::BackendBinding(GLFWwindow* window, WGPUDevice device)
: mWindow(window), mDevice(device) {
}
@ -75,7 +75,7 @@ namespace utils {
BackendBinding* CreateBinding(dawn_native::BackendType type,
GLFWwindow* window,
DawnDevice device) {
WGPUDevice device) {
switch (type) {
#if defined(DAWN_ENABLE_BACKEND_D3D12)
case dawn_native::BackendType::D3D12:

View File

@ -15,7 +15,7 @@
#ifndef UTILS_BACKENDBINDING_H_
#define UTILS_BACKENDBINDING_H_
#include "dawn/dawn.h"
#include "dawn/webgpu.h"
#include "dawn_native/DawnNative.h"
struct GLFWwindow;
@ -27,13 +27,13 @@ namespace utils {
virtual ~BackendBinding() = default;
virtual uint64_t GetSwapChainImplementation() = 0;
virtual DawnTextureFormat GetPreferredSwapChainTextureFormat() = 0;
virtual WGPUTextureFormat GetPreferredSwapChainTextureFormat() = 0;
protected:
BackendBinding(GLFWwindow* window, DawnDevice device);
BackendBinding(GLFWwindow* window, WGPUDevice device);
GLFWwindow* mWindow = nullptr;
DawnDevice mDevice = nullptr;
WGPUDevice mDevice = nullptr;
};
void SetupGLFWWindowHintsForBackend(dawn_native::BackendType type);
@ -42,7 +42,7 @@ namespace utils {
dawn_native::BackendType type);
BackendBinding* CreateBinding(dawn_native::BackendType type,
GLFWwindow* window,
DawnDevice device);
WGPUDevice device);
} // namespace utils

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@ -14,12 +14,12 @@
#include "utils/ComboRenderBundleEncoderDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
namespace utils {
ComboRenderBundleEncoderDescriptor::ComboRenderBundleEncoderDescriptor() {
dawn::RenderBundleEncoderDescriptor* descriptor = this;
wgpu::RenderBundleEncoderDescriptor* descriptor = this;
descriptor->colorFormatsCount = 0;
descriptor->colorFormats = &cColorFormats[0];

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@ -15,7 +15,7 @@
#ifndef UTILS_COMBORENDERBUNDLEENCODERDESCRIPTOR_H_
#define UTILS_COMBORENDERBUNDLEENCODERDESCRIPTOR_H_
#include <dawn/dawncpp.h>
#include <dawn/webgpu_cpp.h>
#include "common/Constants.h"
@ -23,11 +23,11 @@
namespace utils {
class ComboRenderBundleEncoderDescriptor : public dawn::RenderBundleEncoderDescriptor {
class ComboRenderBundleEncoderDescriptor : public wgpu::RenderBundleEncoderDescriptor {
public:
ComboRenderBundleEncoderDescriptor();
std::array<dawn::TextureFormat, kMaxColorAttachments> cColorFormats;
std::array<wgpu::TextureFormat, kMaxColorAttachments> cColorFormats;
};
} // namespace utils

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@ -14,27 +14,27 @@
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
namespace utils {
ComboVertexInputDescriptor::ComboVertexInputDescriptor() {
dawn::VertexInputDescriptor* descriptor = this;
wgpu::VertexInputDescriptor* descriptor = this;
descriptor->indexFormat = dawn::IndexFormat::Uint32;
descriptor->indexFormat = wgpu::IndexFormat::Uint32;
descriptor->bufferCount = 0;
// Fill the default values for vertexBuffers and vertexAttributes in buffers.
dawn::VertexAttributeDescriptor vertexAttribute;
wgpu::VertexAttributeDescriptor vertexAttribute;
vertexAttribute.shaderLocation = 0;
vertexAttribute.offset = 0;
vertexAttribute.format = dawn::VertexFormat::Float;
vertexAttribute.format = wgpu::VertexFormat::Float;
for (uint32_t i = 0; i < kMaxVertexAttributes; ++i) {
cAttributes[i] = vertexAttribute;
}
for (uint32_t i = 0; i < kMaxVertexBuffers; ++i) {
cBuffers[i].stride = 0;
cBuffers[i].stepMode = dawn::InputStepMode::Vertex;
cBuffers[i].stepMode = wgpu::InputStepMode::Vertex;
cBuffers[i].attributeCount = 0;
cBuffers[i].attributes = nullptr;
}
@ -46,10 +46,10 @@ namespace utils {
descriptor->buffers = &cBuffers[0];
}
ComboRenderPipelineDescriptor::ComboRenderPipelineDescriptor(const dawn::Device& device) {
dawn::RenderPipelineDescriptor* descriptor = this;
ComboRenderPipelineDescriptor::ComboRenderPipelineDescriptor(const wgpu::Device& device) {
wgpu::RenderPipelineDescriptor* descriptor = this;
descriptor->primitiveTopology = dawn::PrimitiveTopology::TriangleList;
descriptor->primitiveTopology = wgpu::PrimitiveTopology::TriangleList;
descriptor->sampleCount = 1;
// Set defaults for the vertex stage descriptor.
@ -66,8 +66,8 @@ namespace utils {
// Set defaults for the rasterization state descriptor.
{
cRasterizationState.frontFace = dawn::FrontFace::CCW;
cRasterizationState.cullMode = dawn::CullMode::None;
cRasterizationState.frontFace = wgpu::FrontFace::CCW;
cRasterizationState.cullMode = wgpu::CullMode::None;
cRasterizationState.depthBias = 0;
cRasterizationState.depthBiasSlopeScale = 0.0;
@ -80,15 +80,15 @@ namespace utils {
descriptor->colorStateCount = 1;
descriptor->colorStates = cColorStates.data();
dawn::BlendDescriptor blend;
blend.operation = dawn::BlendOperation::Add;
blend.srcFactor = dawn::BlendFactor::One;
blend.dstFactor = dawn::BlendFactor::Zero;
dawn::ColorStateDescriptor colorStateDescriptor;
colorStateDescriptor.format = dawn::TextureFormat::RGBA8Unorm;
wgpu::BlendDescriptor blend;
blend.operation = wgpu::BlendOperation::Add;
blend.srcFactor = wgpu::BlendFactor::One;
blend.dstFactor = wgpu::BlendFactor::Zero;
wgpu::ColorStateDescriptor colorStateDescriptor;
colorStateDescriptor.format = wgpu::TextureFormat::RGBA8Unorm;
colorStateDescriptor.alphaBlend = blend;
colorStateDescriptor.colorBlend = blend;
colorStateDescriptor.writeMask = dawn::ColorWriteMask::All;
colorStateDescriptor.writeMask = wgpu::ColorWriteMask::All;
for (uint32_t i = 0; i < kMaxColorAttachments; ++i) {
cColorStates[i] = colorStateDescriptor;
}
@ -96,15 +96,15 @@ namespace utils {
// Set defaults for the depth stencil state descriptors.
{
dawn::StencilStateFaceDescriptor stencilFace;
stencilFace.compare = dawn::CompareFunction::Always;
stencilFace.failOp = dawn::StencilOperation::Keep;
stencilFace.depthFailOp = dawn::StencilOperation::Keep;
stencilFace.passOp = dawn::StencilOperation::Keep;
wgpu::StencilStateFaceDescriptor stencilFace;
stencilFace.compare = wgpu::CompareFunction::Always;
stencilFace.failOp = wgpu::StencilOperation::Keep;
stencilFace.depthFailOp = wgpu::StencilOperation::Keep;
stencilFace.passOp = wgpu::StencilOperation::Keep;
cDepthStencilState.format = dawn::TextureFormat::Depth24PlusStencil8;
cDepthStencilState.format = wgpu::TextureFormat::Depth24PlusStencil8;
cDepthStencilState.depthWriteEnabled = false;
cDepthStencilState.depthCompare = dawn::CompareFunction::Always;
cDepthStencilState.depthCompare = wgpu::CompareFunction::Always;
cDepthStencilState.stencilBack = stencilFace;
cDepthStencilState.stencilFront = stencilFace;
cDepthStencilState.stencilReadMask = 0xff;

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@ -15,7 +15,7 @@
#ifndef UTILS_COMBORENDERPIPELINEDESCRIPTOR_H_
#define UTILS_COMBORENDERPIPELINEDESCRIPTOR_H_
#include <dawn/dawncpp.h>
#include <dawn/webgpu_cpp.h>
#include "common/Constants.h"
@ -23,29 +23,29 @@
namespace utils {
class ComboVertexInputDescriptor : public dawn::VertexInputDescriptor {
class ComboVertexInputDescriptor : public wgpu::VertexInputDescriptor {
public:
ComboVertexInputDescriptor();
std::array<dawn::VertexBufferDescriptor, kMaxVertexBuffers> cBuffers;
std::array<dawn::VertexAttributeDescriptor, kMaxVertexAttributes> cAttributes;
std::array<wgpu::VertexBufferDescriptor, kMaxVertexBuffers> cBuffers;
std::array<wgpu::VertexAttributeDescriptor, kMaxVertexAttributes> cAttributes;
};
class ComboRenderPipelineDescriptor : public dawn::RenderPipelineDescriptor {
class ComboRenderPipelineDescriptor : public wgpu::RenderPipelineDescriptor {
public:
ComboRenderPipelineDescriptor(const dawn::Device& device);
ComboRenderPipelineDescriptor(const wgpu::Device& device);
ComboRenderPipelineDescriptor(const ComboRenderPipelineDescriptor&) = delete;
ComboRenderPipelineDescriptor& operator=(const ComboRenderPipelineDescriptor&) = delete;
ComboRenderPipelineDescriptor(ComboRenderPipelineDescriptor&&) = delete;
ComboRenderPipelineDescriptor& operator=(ComboRenderPipelineDescriptor&&) = delete;
dawn::ProgrammableStageDescriptor cFragmentStage;
wgpu::ProgrammableStageDescriptor cFragmentStage;
ComboVertexInputDescriptor cVertexInput;
dawn::RasterizationStateDescriptor cRasterizationState;
std::array<dawn::ColorStateDescriptor, kMaxColorAttachments> cColorStates;
dawn::DepthStencilStateDescriptor cDepthStencilState;
wgpu::RasterizationStateDescriptor cRasterizationState;
std::array<wgpu::ColorStateDescriptor, kMaxColorAttachments> cColorStates;
wgpu::DepthStencilStateDescriptor cDepthStencilState;
};
} // namespace utils

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@ -27,7 +27,7 @@ namespace utils {
class D3D12Binding : public BackendBinding {
public:
D3D12Binding(GLFWwindow* window, DawnDevice device) : BackendBinding(window, device) {
D3D12Binding(GLFWwindow* window, WGPUDevice device) : BackendBinding(window, device) {
}
uint64_t GetSwapChainImplementation() override {
@ -39,7 +39,7 @@ namespace utils {
return reinterpret_cast<uint64_t>(&mSwapchainImpl);
}
DawnTextureFormat GetPreferredSwapChainTextureFormat() override {
WGPUTextureFormat GetPreferredSwapChainTextureFormat() override {
ASSERT(mSwapchainImpl.userData != nullptr);
return dawn_native::d3d12::GetNativeSwapChainPreferredFormat(&mSwapchainImpl);
}
@ -48,7 +48,7 @@ namespace utils {
DawnSwapChainImplementation mSwapchainImpl = {};
};
BackendBinding* CreateD3D12Binding(GLFWwindow* window, DawnDevice device) {
BackendBinding* CreateD3D12Binding(GLFWwindow* window, WGPUDevice device) {
return new D3D12Binding(window, device);
}

View File

@ -42,11 +42,11 @@ namespace utils {
mCommandQueue = ctx->queue;
}
DawnSwapChainError Configure(DawnTextureFormat format,
DawnTextureUsage usage,
DawnSwapChainError Configure(WGPUTextureFormat format,
WGPUTextureUsage usage,
uint32_t width,
uint32_t height) {
if (format != DAWN_TEXTURE_FORMAT_BGRA8_UNORM) {
if (format != WGPUTextureFormat_BGRA8Unorm) {
return "unsupported format";
}
ASSERT(width > 0);
@ -65,7 +65,7 @@ namespace utils {
[mLayer setDrawableSize:size];
constexpr uint32_t kFramebufferOnlyTextureUsages =
DAWN_TEXTURE_USAGE_OUTPUT_ATTACHMENT | DAWN_TEXTURE_USAGE_PRESENT;
WGPUTextureUsage_OutputAttachment | WGPUTextureUsage_Present;
bool hasOnlyFramebufferUsages = !(usage & (~kFramebufferOnlyTextureUsages));
if (hasOnlyFramebufferUsages) {
[mLayer setFramebufferOnly:YES];
@ -110,7 +110,7 @@ namespace utils {
class MetalBinding : public BackendBinding {
public:
MetalBinding(GLFWwindow* window, DawnDevice device) : BackendBinding(window, device) {
MetalBinding(GLFWwindow* window, WGPUDevice device) : BackendBinding(window, device) {
}
uint64_t GetSwapChainImplementation() override {
@ -121,15 +121,15 @@ namespace utils {
return reinterpret_cast<uint64_t>(&mSwapchainImpl);
}
DawnTextureFormat GetPreferredSwapChainTextureFormat() override {
return DAWN_TEXTURE_FORMAT_BGRA8_UNORM;
WGPUTextureFormat GetPreferredSwapChainTextureFormat() override {
return WGPUTextureFormat_BGRA8Unorm;
}
private:
DawnSwapChainImplementation mSwapchainImpl = {};
};
BackendBinding* CreateMetalBinding(GLFWwindow* window, DawnDevice device) {
BackendBinding* CreateMetalBinding(GLFWwindow* window, WGPUDevice device) {
return new MetalBinding(window, device);
}
}

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@ -23,7 +23,7 @@ namespace utils {
class NullBinding : public BackendBinding {
public:
NullBinding(GLFWwindow* window, DawnDevice device) : BackendBinding(window, device) {
NullBinding(GLFWwindow* window, WGPUDevice device) : BackendBinding(window, device) {
}
uint64_t GetSwapChainImplementation() override {
@ -32,15 +32,15 @@ namespace utils {
}
return reinterpret_cast<uint64_t>(&mSwapchainImpl);
}
DawnTextureFormat GetPreferredSwapChainTextureFormat() override {
return DAWN_TEXTURE_FORMAT_RGBA8_UNORM;
WGPUTextureFormat GetPreferredSwapChainTextureFormat() override {
return WGPUTextureFormat_RGBA8Unorm;
}
private:
DawnSwapChainImplementation mSwapchainImpl = {};
};
BackendBinding* CreateNullBinding(GLFWwindow* window, DawnDevice device) {
BackendBinding* CreateNullBinding(GLFWwindow* window, WGPUDevice device) {
return new NullBinding(window, device);
}

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@ -27,7 +27,7 @@ namespace utils {
class OpenGLBinding : public BackendBinding {
public:
OpenGLBinding(GLFWwindow* window, DawnDevice device) : BackendBinding(window, device) {
OpenGLBinding(GLFWwindow* window, WGPUDevice device) : BackendBinding(window, device) {
}
uint64_t GetSwapChainImplementation() override {
@ -40,7 +40,7 @@ namespace utils {
return reinterpret_cast<uint64_t>(&mSwapchainImpl);
}
DawnTextureFormat GetPreferredSwapChainTextureFormat() override {
WGPUTextureFormat GetPreferredSwapChainTextureFormat() override {
return dawn_native::opengl::GetNativeSwapChainPreferredFormat(&mSwapchainImpl);
}
@ -48,7 +48,7 @@ namespace utils {
DawnSwapChainImplementation mSwapchainImpl = {};
};
BackendBinding* CreateOpenGLBinding(GLFWwindow* window, DawnDevice device) {
BackendBinding* CreateOpenGLBinding(GLFWwindow* window, WGPUDevice device) {
return new OpenGLBinding(window, device);
}

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@ -26,7 +26,7 @@ namespace utils {
class VulkanBinding : public BackendBinding {
public:
VulkanBinding(GLFWwindow* window, DawnDevice device) : BackendBinding(window, device) {
VulkanBinding(GLFWwindow* window, WGPUDevice device) : BackendBinding(window, device) {
}
uint64_t GetSwapChainImplementation() override {
@ -41,7 +41,7 @@ namespace utils {
}
return reinterpret_cast<uint64_t>(&mSwapchainImpl);
}
DawnTextureFormat GetPreferredSwapChainTextureFormat() override {
WGPUTextureFormat GetPreferredSwapChainTextureFormat() override {
ASSERT(mSwapchainImpl.userData != nullptr);
return dawn_native::vulkan::GetNativeSwapChainPreferredFormat(&mSwapchainImpl);
}
@ -50,7 +50,7 @@ namespace utils {
DawnSwapChainImplementation mSwapchainImpl = {};
};
BackendBinding* CreateVulkanBinding(GLFWwindow* window, DawnDevice device) {
BackendBinding* CreateVulkanBinding(GLFWwindow* window, WGPUDevice device) {
return new VulkanBinding(window, device);
}

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@ -12,7 +12,7 @@
// See the License for the specific language governing permissions and
// limitations under the License.
#include "utils/DawnHelpers.h"
#include "utils/WGPUHelpers.h"
#include "common/Assert.h"
#include "common/Constants.h"
@ -41,8 +41,8 @@ namespace utils {
}
}
dawn::ShaderModule CreateShaderModuleFromResult(
const dawn::Device& device,
wgpu::ShaderModule CreateShaderModuleFromResult(
const wgpu::Device& device,
const shaderc::SpvCompilationResult& result) {
// result.cend and result.cbegin return pointers to uint32_t.
const uint32_t* resultBegin = result.cbegin();
@ -51,7 +51,7 @@ namespace utils {
ptrdiff_t resultSize = resultEnd - resultBegin;
// SetSource takes data as uint32_t*.
dawn::ShaderModuleDescriptor descriptor;
wgpu::ShaderModuleDescriptor descriptor;
descriptor.codeSize = static_cast<uint32_t>(resultSize);
descriptor.code = result.cbegin();
return device.CreateShaderModule(&descriptor);
@ -59,7 +59,7 @@ namespace utils {
} // anonymous namespace
dawn::ShaderModule CreateShaderModule(const dawn::Device& device,
wgpu::ShaderModule CreateShaderModule(const wgpu::Device& device,
SingleShaderStage stage,
const char* source) {
shaderc_shader_kind kind = ShadercShaderKind(stage);
@ -102,7 +102,7 @@ namespace utils {
return CreateShaderModuleFromResult(device, result);
}
dawn::ShaderModule CreateShaderModuleFromASM(const dawn::Device& device, const char* source) {
wgpu::ShaderModule CreateShaderModuleFromASM(const wgpu::Device& device, const char* source) {
shaderc::Compiler compiler;
shaderc::SpvCompilationResult result = compiler.AssembleToSpv(source, strlen(source));
if (result.GetCompilationStatus() != shaderc_compilation_status_success) {
@ -113,38 +113,38 @@ namespace utils {
return CreateShaderModuleFromResult(device, result);
}
dawn::Buffer CreateBufferFromData(const dawn::Device& device,
wgpu::Buffer CreateBufferFromData(const wgpu::Device& device,
const void* data,
uint64_t size,
dawn::BufferUsage usage) {
dawn::BufferDescriptor descriptor;
wgpu::BufferUsage usage) {
wgpu::BufferDescriptor descriptor;
descriptor.size = size;
descriptor.usage = usage | dawn::BufferUsage::CopyDst;
descriptor.usage = usage | wgpu::BufferUsage::CopyDst;
dawn::Buffer buffer = device.CreateBuffer(&descriptor);
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
buffer.SetSubData(0, size, data);
return buffer;
}
ComboRenderPassDescriptor::ComboRenderPassDescriptor(
std::initializer_list<dawn::TextureView> colorAttachmentInfo,
dawn::TextureView depthStencil) {
std::initializer_list<wgpu::TextureView> colorAttachmentInfo,
wgpu::TextureView depthStencil) {
for (uint32_t i = 0; i < kMaxColorAttachments; ++i) {
cColorAttachments[i].loadOp = dawn::LoadOp::Clear;
cColorAttachments[i].storeOp = dawn::StoreOp::Store;
cColorAttachments[i].loadOp = wgpu::LoadOp::Clear;
cColorAttachments[i].storeOp = wgpu::StoreOp::Store;
cColorAttachments[i].clearColor = {0.0f, 0.0f, 0.0f, 0.0f};
}
cDepthStencilAttachmentInfo.clearDepth = 1.0f;
cDepthStencilAttachmentInfo.clearStencil = 0;
cDepthStencilAttachmentInfo.depthLoadOp = dawn::LoadOp::Clear;
cDepthStencilAttachmentInfo.depthStoreOp = dawn::StoreOp::Store;
cDepthStencilAttachmentInfo.stencilLoadOp = dawn::LoadOp::Clear;
cDepthStencilAttachmentInfo.stencilStoreOp = dawn::StoreOp::Store;
cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Clear;
cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Store;
cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Clear;
cDepthStencilAttachmentInfo.stencilStoreOp = wgpu::StoreOp::Store;
colorAttachmentCount = static_cast<uint32_t>(colorAttachmentInfo.size());
uint32_t colorAttachmentIndex = 0;
for (const dawn::TextureView& colorAttachment : colorAttachmentInfo) {
for (const wgpu::TextureView& colorAttachment : colorAttachmentInfo) {
if (colorAttachment.Get() != nullptr) {
cColorAttachments[colorAttachmentIndex].attachment = colorAttachment;
}
@ -182,14 +182,14 @@ namespace utils {
: width(0),
height(0),
color(nullptr),
colorFormat(dawn::TextureFormat::RGBA8Unorm),
colorFormat(wgpu::TextureFormat::RGBA8Unorm),
renderPassInfo({}) {
}
BasicRenderPass::BasicRenderPass(uint32_t texWidth,
uint32_t texHeight,
dawn::Texture colorAttachment,
dawn::TextureFormat textureFormat)
wgpu::Texture colorAttachment,
wgpu::TextureFormat textureFormat)
: width(texWidth),
height(texHeight),
color(colorAttachment),
@ -197,13 +197,13 @@ namespace utils {
renderPassInfo({colorAttachment.CreateView()}) {
}
BasicRenderPass CreateBasicRenderPass(const dawn::Device& device,
BasicRenderPass CreateBasicRenderPass(const wgpu::Device& device,
uint32_t width,
uint32_t height) {
DAWN_ASSERT(width > 0 && height > 0);
dawn::TextureDescriptor descriptor;
descriptor.dimension = dawn::TextureDimension::e2D;
wgpu::TextureDescriptor descriptor;
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = width;
descriptor.size.height = height;
descriptor.size.depth = 1;
@ -211,17 +211,17 @@ namespace utils {
descriptor.sampleCount = 1;
descriptor.format = BasicRenderPass::kDefaultColorFormat;
descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::CopySrc;
dawn::Texture color = device.CreateTexture(&descriptor);
descriptor.usage = wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc;
wgpu::Texture color = device.CreateTexture(&descriptor);
return BasicRenderPass(width, height, color);
}
dawn::BufferCopyView CreateBufferCopyView(dawn::Buffer buffer,
wgpu::BufferCopyView CreateBufferCopyView(wgpu::Buffer buffer,
uint64_t offset,
uint32_t rowPitch,
uint32_t imageHeight) {
dawn::BufferCopyView bufferCopyView;
wgpu::BufferCopyView bufferCopyView;
bufferCopyView.buffer = buffer;
bufferCopyView.offset = offset;
bufferCopyView.rowPitch = rowPitch;
@ -230,11 +230,11 @@ namespace utils {
return bufferCopyView;
}
dawn::TextureCopyView CreateTextureCopyView(dawn::Texture texture,
wgpu::TextureCopyView CreateTextureCopyView(wgpu::Texture texture,
uint32_t mipLevel,
uint32_t arrayLayer,
dawn::Origin3D origin) {
dawn::TextureCopyView textureCopyView;
wgpu::Origin3D origin) {
wgpu::TextureCopyView textureCopyView;
textureCopyView.texture = texture;
textureCopyView.mipLevel = mipLevel;
textureCopyView.arrayLayer = arrayLayer;
@ -243,25 +243,25 @@ namespace utils {
return textureCopyView;
}
dawn::SamplerDescriptor GetDefaultSamplerDescriptor() {
dawn::SamplerDescriptor desc;
wgpu::SamplerDescriptor GetDefaultSamplerDescriptor() {
wgpu::SamplerDescriptor desc;
desc.minFilter = dawn::FilterMode::Linear;
desc.magFilter = dawn::FilterMode::Linear;
desc.mipmapFilter = dawn::FilterMode::Linear;
desc.addressModeU = dawn::AddressMode::Repeat;
desc.addressModeV = dawn::AddressMode::Repeat;
desc.addressModeW = dawn::AddressMode::Repeat;
desc.minFilter = wgpu::FilterMode::Linear;
desc.magFilter = wgpu::FilterMode::Linear;
desc.mipmapFilter = wgpu::FilterMode::Linear;
desc.addressModeU = wgpu::AddressMode::Repeat;
desc.addressModeV = wgpu::AddressMode::Repeat;
desc.addressModeW = wgpu::AddressMode::Repeat;
desc.lodMinClamp = kLodMin;
desc.lodMaxClamp = kLodMax;
desc.compare = dawn::CompareFunction::Never;
desc.compare = wgpu::CompareFunction::Never;
return desc;
}
dawn::PipelineLayout MakeBasicPipelineLayout(const dawn::Device& device,
const dawn::BindGroupLayout* bindGroupLayout) {
dawn::PipelineLayoutDescriptor descriptor;
wgpu::PipelineLayout MakeBasicPipelineLayout(const wgpu::Device& device,
const wgpu::BindGroupLayout* bindGroupLayout) {
wgpu::PipelineLayoutDescriptor descriptor;
if (bindGroupLayout != nullptr) {
descriptor.bindGroupLayoutCount = 1;
descriptor.bindGroupLayouts = bindGroupLayout;
@ -272,43 +272,43 @@ namespace utils {
return device.CreatePipelineLayout(&descriptor);
}
dawn::BindGroupLayout MakeBindGroupLayout(
const dawn::Device& device,
std::initializer_list<dawn::BindGroupLayoutBinding> bindingsInitializer) {
constexpr dawn::ShaderStage kNoStages{};
wgpu::BindGroupLayout MakeBindGroupLayout(
const wgpu::Device& device,
std::initializer_list<wgpu::BindGroupLayoutBinding> bindingsInitializer) {
constexpr wgpu::ShaderStage kNoStages{};
std::vector<dawn::BindGroupLayoutBinding> bindings;
for (const dawn::BindGroupLayoutBinding& binding : bindingsInitializer) {
std::vector<wgpu::BindGroupLayoutBinding> bindings;
for (const wgpu::BindGroupLayoutBinding& binding : bindingsInitializer) {
if (binding.visibility != kNoStages) {
bindings.push_back(binding);
}
}
dawn::BindGroupLayoutDescriptor descriptor;
wgpu::BindGroupLayoutDescriptor descriptor;
descriptor.bindingCount = static_cast<uint32_t>(bindings.size());
descriptor.bindings = bindings.data();
return device.CreateBindGroupLayout(&descriptor);
}
BindingInitializationHelper::BindingInitializationHelper(uint32_t binding,
const dawn::Sampler& sampler)
const wgpu::Sampler& sampler)
: binding(binding), sampler(sampler) {
}
BindingInitializationHelper::BindingInitializationHelper(uint32_t binding,
const dawn::TextureView& textureView)
const wgpu::TextureView& textureView)
: binding(binding), textureView(textureView) {
}
BindingInitializationHelper::BindingInitializationHelper(uint32_t binding,
const dawn::Buffer& buffer,
const wgpu::Buffer& buffer,
uint64_t offset,
uint64_t size)
: binding(binding), buffer(buffer), offset(offset), size(size) {
}
dawn::BindGroupBinding BindingInitializationHelper::GetAsBinding() const {
dawn::BindGroupBinding result;
wgpu::BindGroupBinding BindingInitializationHelper::GetAsBinding() const {
wgpu::BindGroupBinding result;
result.binding = binding;
result.sampler = sampler;
@ -320,16 +320,16 @@ namespace utils {
return result;
}
dawn::BindGroup MakeBindGroup(
const dawn::Device& device,
const dawn::BindGroupLayout& layout,
wgpu::BindGroup MakeBindGroup(
const wgpu::Device& device,
const wgpu::BindGroupLayout& layout,
std::initializer_list<BindingInitializationHelper> bindingsInitializer) {
std::vector<dawn::BindGroupBinding> bindings;
std::vector<wgpu::BindGroupBinding> bindings;
for (const BindingInitializationHelper& helper : bindingsInitializer) {
bindings.push_back(helper.GetAsBinding());
}
dawn::BindGroupDescriptor descriptor;
wgpu::BindGroupDescriptor descriptor;
descriptor.layout = layout;
descriptor.bindingCount = bindings.size();
descriptor.bindings = bindings.data();

View File

@ -15,7 +15,7 @@
#ifndef UTILS_DAWNHELPERS_H_
#define UTILS_DAWNHELPERS_H_
#include <dawn/dawncpp.h>
#include <dawn/webgpu_cpp.h>
#include <array>
#include <initializer_list>
@ -28,42 +28,42 @@ namespace utils {
enum class SingleShaderStage { Vertex, Fragment, Compute };
dawn::ShaderModule CreateShaderModule(const dawn::Device& device,
wgpu::ShaderModule CreateShaderModule(const wgpu::Device& device,
SingleShaderStage stage,
const char* source);
dawn::ShaderModule CreateShaderModuleFromASM(const dawn::Device& device, const char* source);
wgpu::ShaderModule CreateShaderModuleFromASM(const wgpu::Device& device, const char* source);
dawn::Buffer CreateBufferFromData(const dawn::Device& device,
wgpu::Buffer CreateBufferFromData(const wgpu::Device& device,
const void* data,
uint64_t size,
dawn::BufferUsage usage);
wgpu::BufferUsage usage);
template <typename T>
dawn::Buffer CreateBufferFromData(const dawn::Device& device,
dawn::BufferUsage usage,
wgpu::Buffer CreateBufferFromData(const wgpu::Device& device,
wgpu::BufferUsage usage,
std::initializer_list<T> data) {
return CreateBufferFromData(device, data.begin(), uint32_t(sizeof(T) * data.size()), usage);
}
dawn::BufferCopyView CreateBufferCopyView(dawn::Buffer buffer,
wgpu::BufferCopyView CreateBufferCopyView(wgpu::Buffer buffer,
uint64_t offset,
uint32_t rowPitch,
uint32_t imageHeight);
dawn::TextureCopyView CreateTextureCopyView(dawn::Texture texture,
wgpu::TextureCopyView CreateTextureCopyView(wgpu::Texture texture,
uint32_t level,
uint32_t slice,
dawn::Origin3D origin);
wgpu::Origin3D origin);
struct ComboRenderPassDescriptor : public dawn::RenderPassDescriptor {
struct ComboRenderPassDescriptor : public wgpu::RenderPassDescriptor {
public:
ComboRenderPassDescriptor(std::initializer_list<dawn::TextureView> colorAttachmentInfo,
dawn::TextureView depthStencil = dawn::TextureView());
ComboRenderPassDescriptor(std::initializer_list<wgpu::TextureView> colorAttachmentInfo,
wgpu::TextureView depthStencil = wgpu::TextureView());
const ComboRenderPassDescriptor& operator=(
const ComboRenderPassDescriptor& otherRenderPass);
std::array<dawn::RenderPassColorAttachmentDescriptor, kMaxColorAttachments>
std::array<wgpu::RenderPassColorAttachmentDescriptor, kMaxColorAttachments>
cColorAttachments;
dawn::RenderPassDepthStencilAttachmentDescriptor cDepthStencilAttachmentInfo;
wgpu::RenderPassDepthStencilAttachmentDescriptor cDepthStencilAttachmentInfo;
};
struct BasicRenderPass {
@ -71,27 +71,27 @@ namespace utils {
BasicRenderPass();
BasicRenderPass(uint32_t width,
uint32_t height,
dawn::Texture color,
dawn::TextureFormat texture = kDefaultColorFormat);
wgpu::Texture color,
wgpu::TextureFormat texture = kDefaultColorFormat);
static constexpr dawn::TextureFormat kDefaultColorFormat = dawn::TextureFormat::RGBA8Unorm;
static constexpr wgpu::TextureFormat kDefaultColorFormat = wgpu::TextureFormat::RGBA8Unorm;
uint32_t width;
uint32_t height;
dawn::Texture color;
dawn::TextureFormat colorFormat;
wgpu::Texture color;
wgpu::TextureFormat colorFormat;
utils::ComboRenderPassDescriptor renderPassInfo;
};
BasicRenderPass CreateBasicRenderPass(const dawn::Device& device,
BasicRenderPass CreateBasicRenderPass(const wgpu::Device& device,
uint32_t width,
uint32_t height);
dawn::SamplerDescriptor GetDefaultSamplerDescriptor();
dawn::PipelineLayout MakeBasicPipelineLayout(const dawn::Device& device,
const dawn::BindGroupLayout* bindGroupLayout);
dawn::BindGroupLayout MakeBindGroupLayout(
const dawn::Device& device,
std::initializer_list<dawn::BindGroupLayoutBinding> bindingsInitializer);
wgpu::SamplerDescriptor GetDefaultSamplerDescriptor();
wgpu::PipelineLayout MakeBasicPipelineLayout(const wgpu::Device& device,
const wgpu::BindGroupLayout* bindGroupLayout);
wgpu::BindGroupLayout MakeBindGroupLayout(
const wgpu::Device& device,
std::initializer_list<wgpu::BindGroupLayoutBinding> bindingsInitializer);
// Helpers to make creating bind groups look nicer:
//
@ -104,26 +104,26 @@ namespace utils {
// Structure with one constructor per-type of bindings, so that the initializer_list accepts
// bindings with the right type and no extra information.
struct BindingInitializationHelper {
BindingInitializationHelper(uint32_t binding, const dawn::Sampler& sampler);
BindingInitializationHelper(uint32_t binding, const dawn::TextureView& textureView);
BindingInitializationHelper(uint32_t binding, const wgpu::Sampler& sampler);
BindingInitializationHelper(uint32_t binding, const wgpu::TextureView& textureView);
BindingInitializationHelper(uint32_t binding,
const dawn::Buffer& buffer,
const wgpu::Buffer& buffer,
uint64_t offset,
uint64_t size);
dawn::BindGroupBinding GetAsBinding() const;
wgpu::BindGroupBinding GetAsBinding() const;
uint32_t binding;
dawn::Sampler sampler;
dawn::TextureView textureView;
dawn::Buffer buffer;
wgpu::Sampler sampler;
wgpu::TextureView textureView;
wgpu::Buffer buffer;
uint64_t offset = 0;
uint64_t size = 0;
};
dawn::BindGroup MakeBindGroup(
const dawn::Device& device,
const dawn::BindGroupLayout& layout,
wgpu::BindGroup MakeBindGroup(
const wgpu::Device& device,
const wgpu::BindGroupLayout& layout,
std::initializer_list<BindingInitializationHelper> bindingsInitializer);
} // namespace utils