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https://github.com/encounter/dawn-cmake.git
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Add tests to verify storage textures are initialized before being used
This patch adds dawn_end2end_tests to verify any textures whose first use is being used as read-only or write-only storage texture have been cleared to 0. BUG=dawn:267 TEST=dawn_end2end_tests Change-Id: I26a1b6b46ba8fc87c6599870771192262ce07d83 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21740 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
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1888ae7857
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@ -144,7 +144,80 @@ class StorageTextureTests : public DawnTest {
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EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, outputTexture, 0, 0);
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}
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void CheckOutputStorageTexture(wgpu::Texture writeonlyStorageTexture, uint32_t texelSize) {
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void CheckResultInStorageBuffer(wgpu::Texture readonlyStorageTexture,
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const std::string& computeShader) {
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wgpu::ComputePipeline pipeline = CreateComputePipeline(computeShader.c_str());
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// Clear the content of the result buffer into 0.
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constexpr uint32_t kInitialValue = 0;
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wgpu::Buffer resultBuffer =
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utils::CreateBufferFromData(device, &kInitialValue, sizeof(kInitialValue),
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wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc);
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wgpu::BindGroup bindGroup =
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utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
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{{0, readonlyStorageTexture.CreateView()}, {1, resultBuffer}});
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::ComputePassEncoder computeEncoder = encoder.BeginComputePass();
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computeEncoder.SetBindGroup(0, bindGroup);
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computeEncoder.SetPipeline(pipeline);
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computeEncoder.Dispatch(1);
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computeEncoder.EndPass();
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wgpu::CommandBuffer commandBuffer = encoder.Finish();
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queue.Submit(1, &commandBuffer);
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// Check if the contents in the result buffer are what we expect.
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constexpr uint32_t kExpectedValue = 1u;
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EXPECT_BUFFER_U32_RANGE_EQ(&kExpectedValue, resultBuffer, 0, 1u);
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}
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void WriteIntoStorageTextureInRenderPass(wgpu::Texture writeonlyStorageTexture,
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const char* kVertexShader,
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const char* kFragmentShader) {
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// Create a render pipeline that writes the expected pixel values into the storage texture
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// without fragment shader outputs.
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wgpu::RenderPipeline pipeline = CreateRenderPipeline(kVertexShader, kFragmentShader);
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wgpu::BindGroup bindGroup = utils::MakeBindGroup(
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device, pipeline.GetBindGroupLayout(0), {{0, writeonlyStorageTexture.CreateView()}});
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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// TODO(jiawei.shao@intel.com): remove the output attachment when Dawn supports beginning a
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// render pass with no attachments.
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wgpu::Texture dummyOutputTexture =
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CreateTexture(kOutputAttachmentFormat,
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wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc, 1, 1);
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utils::ComboRenderPassDescriptor renderPassDescriptor({dummyOutputTexture.CreateView()});
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wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPassDescriptor);
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renderPassEncoder.SetBindGroup(0, bindGroup);
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renderPassEncoder.SetPipeline(pipeline);
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renderPassEncoder.Draw(1);
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renderPassEncoder.EndPass();
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wgpu::CommandBuffer commandBuffer = encoder.Finish();
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queue.Submit(1, &commandBuffer);
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}
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void WriteIntoStorageTextureInComputePass(wgpu::Texture writeonlyStorageTexture,
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const char* computeShader) {
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// Create a compute pipeline that writes the expected pixel values into the storage texture.
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wgpu::ComputePipeline pipeline = CreateComputePipeline(computeShader);
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wgpu::BindGroup bindGroup = utils::MakeBindGroup(
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device, pipeline.GetBindGroupLayout(0), {{0, writeonlyStorageTexture.CreateView()}});
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::ComputePassEncoder computePassEncoder = encoder.BeginComputePass();
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computePassEncoder.SetBindGroup(0, bindGroup);
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computePassEncoder.SetPipeline(pipeline);
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computePassEncoder.Dispatch(1);
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computePassEncoder.EndPass();
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wgpu::CommandBuffer commandBuffer = encoder.Finish();
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queue.Submit(1, &commandBuffer);
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}
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void CheckOutputStorageTexture(wgpu::Texture writeonlyStorageTexture,
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uint32_t texelSize,
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const std::vector<uint32_t>& expectedData) {
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// Copy the content from the write-only storage texture to the result buffer.
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wgpu::Buffer resultBuffer = CreateEmptyBufferForTextureCopy(texelSize);
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wgpu::BufferCopyView bufferCopyView =
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@ -160,10 +233,9 @@ class StorageTextureTests : public DawnTest {
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queue.Submit(1, &commandBuffer);
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// Check if the contents in the result buffer are what we expect.
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const std::vector<uint32_t> kInitialTextureData = GetExpectedData();
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for (size_t y = 0; y < kHeight; ++y) {
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const size_t resultBufferOffset = kTextureBytesPerRowAlignment * y;
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EXPECT_BUFFER_U32_RANGE_EQ(kInitialTextureData.data() + kWidth * y, resultBuffer,
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EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data() + kWidth * y, resultBuffer,
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resultBufferOffset, kWidth);
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}
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}
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@ -270,30 +342,7 @@ TEST_P(StorageTextureTests, ReadonlyStorageTextureInComputeShader) {
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}
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})";
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wgpu::ComputePipeline pipeline = CreateComputePipeline(kComputeShader.c_str());
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// Clear the content of the result buffer into 0.
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constexpr uint32_t kInitialValue = 0;
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wgpu::Buffer resultBuffer =
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utils::CreateBufferFromData(device, &kInitialValue, sizeof(kInitialValue),
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wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc);
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wgpu::BindGroup bindGroup =
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utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
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{{0, readonlyStorageTexture.CreateView()}, {1, resultBuffer}});
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::ComputePassEncoder computeEncoder = encoder.BeginComputePass();
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computeEncoder.SetBindGroup(0, bindGroup);
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computeEncoder.SetPipeline(pipeline);
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computeEncoder.Dispatch(1);
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computeEncoder.EndPass();
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wgpu::CommandBuffer commandBuffer = encoder.Finish();
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queue.Submit(1, &commandBuffer);
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// Check if the contents in the result buffer are what we expect.
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constexpr uint32_t kExpectedValue = 1u;
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EXPECT_BUFFER_U32_RANGE_EQ(&kExpectedValue, resultBuffer, 0, 1u);
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CheckResultInStorageBuffer(readonlyStorageTexture, kComputeShader);
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}
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// Test that read-only storage textures are supported in vertex shader.
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@ -359,7 +408,7 @@ TEST_P(StorageTextureTests, ReadonlyStorageTextureInFragmentShader) {
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CreateTextureWithTestData(kInitialTextureData, kTexelSizeR32Uint);
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// Create a rendering pipeline that reads the pixels from the read-only storage texture and uses
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// green as the output color, otherwise uses red instead.
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// green as the output color if the pixel value is expected, otherwise uses red instead.
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const char* kVertexShader = kSimpleVertexShader;
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const std::string kFragmentShader = std::string(R"(
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#version 450
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@ -393,23 +442,9 @@ TEST_P(StorageTextureTests, WriteonlyStorageTextureInComputeShader) {
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wgpu::Texture writeonlyStorageTexture = CreateTexture(
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wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc);
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// Create a compute shader that writes the expected pixel values into the storage texture.
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const char* kComputeShader = kCommonWriteOnlyTestCode_uimage2D;
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wgpu::ComputePipeline pipeline = CreateComputePipeline(kComputeShader);
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wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
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{{0, writeonlyStorageTexture.CreateView()}});
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::ComputePassEncoder computePassEncoder = encoder.BeginComputePass();
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computePassEncoder.SetBindGroup(0, bindGroup);
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computePassEncoder.SetPipeline(pipeline);
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computePassEncoder.Dispatch(1);
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computePassEncoder.EndPass();
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wgpu::CommandBuffer commandBuffer = encoder.Finish();
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queue.Submit(1, &commandBuffer);
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CheckOutputStorageTexture(writeonlyStorageTexture, kTexelSizeR32Uint);
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WriteIntoStorageTextureInComputePass(writeonlyStorageTexture,
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kCommonWriteOnlyTestCode_uimage2D);
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CheckOutputStorageTexture(writeonlyStorageTexture, kTexelSizeR32Uint, GetExpectedData());
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}
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// Test that write-only storage textures are supported in fragment shader.
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@ -429,32 +464,9 @@ TEST_P(StorageTextureTests, WriteonlyStorageTextureInFragmentShader) {
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wgpu::Texture writeonlyStorageTexture = CreateTexture(
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wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc);
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// Create a render pipeline that writes the expected pixel values into the storage texture
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// without fragment shader outputs.
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const char* kVertexShader = kSimpleVertexShader;
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const char* kFragmentShader = kCommonWriteOnlyTestCode_uimage2D;
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wgpu::RenderPipeline pipeline = CreateRenderPipeline(kVertexShader, kFragmentShader);
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wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
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{{0, writeonlyStorageTexture.CreateView()}});
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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// TODO(jiawei.shao@intel.com): remove the output attachment when Dawn supports beginning a
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// render pass with no attachments.
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wgpu::Texture dummyOutputTexture =
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CreateTexture(kOutputAttachmentFormat,
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wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc, 1, 1);
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utils::ComboRenderPassDescriptor renderPassDescriptor({dummyOutputTexture.CreateView()});
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wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPassDescriptor);
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renderPassEncoder.SetBindGroup(0, bindGroup);
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renderPassEncoder.SetPipeline(pipeline);
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renderPassEncoder.Draw(1);
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renderPassEncoder.EndPass();
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wgpu::CommandBuffer commandBuffer = encoder.Finish();
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queue.Submit(1, &commandBuffer);
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CheckOutputStorageTexture(writeonlyStorageTexture, kTexelSizeR32Uint);
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WriteIntoStorageTextureInRenderPass(writeonlyStorageTexture, kSimpleVertexShader,
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kCommonWriteOnlyTestCode_uimage2D);
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CheckOutputStorageTexture(writeonlyStorageTexture, kTexelSizeR32Uint, GetExpectedData());
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}
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DAWN_INSTANTIATE_TEST(StorageTextureTests,
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@ -462,3 +474,153 @@ DAWN_INSTANTIATE_TEST(StorageTextureTests,
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MetalBackend(),
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OpenGLBackend(),
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VulkanBackend());
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class StorageTextureZeroInitTests : public StorageTextureTests {
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public:
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static std::vector<uint32_t> GetExpectedData() {
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constexpr size_t kDataCount = kWidth * kHeight;
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std::vector<uint32_t> outputData(kDataCount, 0);
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outputData[0] = 1u;
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return outputData;
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}
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const char* kCommonReadOnlyZeroInitTestCode = R"(
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bool doTest() {
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for (uint y = 0; y < 4; ++y) {
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for (uint x = 0; x < 4; ++x) {
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uvec4 pixel = imageLoad(srcImage, ivec2(x, y));
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if (pixel != uvec4(0, 0, 0, 1u)) {
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return false;
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}
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}
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}
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return true;
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})";
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const char* kCommonWriteOnlyZeroInitTestCode = R"(
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#version 450
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layout(set = 0, binding = 0, r32ui) uniform writeonly uimage2D dstImage;
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void main() {
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imageStore(dstImage, ivec2(0, 0), uvec4(1u, 0, 0, 1u));
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})";
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};
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// Verify that the texture is correctly cleared to 0 before its first usage as a read-only storage
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// texture in a render pass.
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TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInRenderPass) {
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// TODO(jiawei.shao@intel.com): support read-only storage texture on OpenGL.
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DAWN_SKIP_TEST_IF(IsOpenGL());
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// When we run dawn_end2end_tests with "--use-spvc-parser", extracting the binding type of a
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// read-only image will always return shaderc_spvc_binding_type_writeonly_storage_texture.
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// TODO(jiawei.shao@intel.com): enable this test when we specify "--use-spvc-parser" after the
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// bug in spvc parser is fixed.
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DAWN_SKIP_TEST_IF(IsSpvcParserBeingUsed());
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wgpu::Texture readonlyStorageTexture =
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CreateTexture(wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage);
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// Create a rendering pipeline that reads the pixels from the read-only storage texture and uses
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// green as the output color, otherwise uses red instead.
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const char* kVertexShader = kSimpleVertexShader;
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const std::string kFragmentShader = std::string(R"(
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#version 450
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layout(set = 0, binding = 0, r32ui) uniform readonly uimage2D srcImage;
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layout(location = 0) out vec4 o_color;)") +
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kCommonReadOnlyZeroInitTestCode +
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R"(
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void main() {
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if (doTest()) {
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o_color = vec4(0.f, 1.f, 0.f, 1.f);
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} else {
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o_color = vec4(1.f, 0.f, 0.f, 1.f);
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}
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})";
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CheckDrawsGreen(kVertexShader, kFragmentShader.c_str(), readonlyStorageTexture);
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}
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// Verify that the texture is correctly cleared to 0 before its first usage as a read-only storage
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// texture in a compute pass.
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TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInComputePass) {
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// TODO(jiawei.shao@intel.com): support read-only storage texture on OpenGL.
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DAWN_SKIP_TEST_IF(IsOpenGL());
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// When we run dawn_end2end_tests with "--use-spvc-parser", extracting the binding type of a
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// read-only image will always return shaderc_spvc_binding_type_writeonly_storage_texture.
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// TODO(jiawei.shao@intel.com): enable this test when we specify "--use-spvc-parser" after the
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// bug in spvc parser is fixed.
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DAWN_SKIP_TEST_IF(IsSpvcParserBeingUsed());
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wgpu::Texture readonlyStorageTexture =
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CreateTexture(wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage);
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// Create a compute shader that reads the pixels from the read-only storage texture and writes 1
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// to DstBuffer if they all have to expected value.
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const std::string kComputeShader = std::string(R"(
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#version 450
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layout (set = 0, binding = 0, r32ui) uniform readonly uimage2D srcImage;
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layout (set = 0, binding = 1, std430) buffer DstBuffer {
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uint result;
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} dstBuffer;)") + kCommonReadOnlyZeroInitTestCode +
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R"(
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void main() {
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if (doTest()) {
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dstBuffer.result = 1;
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} else {
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dstBuffer.result = 0;
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}
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})";
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CheckResultInStorageBuffer(readonlyStorageTexture, kComputeShader);
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}
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// Verify that the texture is correctly cleared to 0 before its first usage as a write-only storage
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// storage texture in a render pass.
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TEST_P(StorageTextureZeroInitTests, WriteonlyStorageTextureClearsToZeroInRenderPass) {
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// TODO(jiawei.shao@intel.com): support read-only storage texture on D3D12 and OpenGL.
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DAWN_SKIP_TEST_IF(IsOpenGL());
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// When we run dawn_end2end_tests with "--use-spvc-parser", extracting the binding type of a
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// read-only image will always return shaderc_spvc_binding_type_writeonly_storage_texture.
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// TODO(jiawei.shao@intel.com): enable this test when we specify "--use-spvc-parser" after the
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// bug in spvc parser is fixed.
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DAWN_SKIP_TEST_IF(IsD3D12() && IsSpvcParserBeingUsed());
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// Prepare the write-only storage texture.
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constexpr uint32_t kTexelSizeR32Uint = 4u;
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wgpu::Texture writeonlyStorageTexture = CreateTexture(
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wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc);
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WriteIntoStorageTextureInRenderPass(writeonlyStorageTexture, kSimpleVertexShader,
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kCommonWriteOnlyZeroInitTestCode);
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CheckOutputStorageTexture(writeonlyStorageTexture, kTexelSizeR32Uint, GetExpectedData());
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}
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// Verify that the texture is correctly cleared to 0 before its first usage as a write-only storage
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// texture in a compute pass.
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TEST_P(StorageTextureZeroInitTests, WriteonlyStorageTextureClearsToZeroInComputePass) {
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// TODO(jiawei.shao@intel.com): support read-only storage texture on D3D12 and OpenGL.
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DAWN_SKIP_TEST_IF(IsOpenGL());
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// When we run dawn_end2end_tests with "--use-spvc-parser", extracting the binding type of a
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// read-only image will always return shaderc_spvc_binding_type_writeonly_storage_texture.
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// TODO(jiawei.shao@intel.com): enable this test when we specify "--use-spvc-parser" after the
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// bug in spvc parser is fixed.
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DAWN_SKIP_TEST_IF(IsD3D12() && IsSpvcParserBeingUsed());
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// Prepare the write-only storage texture.
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constexpr uint32_t kTexelSizeR32Uint = 4u;
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wgpu::Texture writeonlyStorageTexture = CreateTexture(
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wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc);
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WriteIntoStorageTextureInComputePass(writeonlyStorageTexture, kCommonWriteOnlyZeroInitTestCode);
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CheckOutputStorageTexture(writeonlyStorageTexture, kTexelSizeR32Uint, GetExpectedData());
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}
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DAWN_INSTANTIATE_TEST(StorageTextureZeroInitTests,
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D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"}),
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OpenGLBackend({"nonzero_clear_resources_on_creation_for_testing"}),
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MetalBackend({"nonzero_clear_resources_on_creation_for_testing"}),
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VulkanBackend({"nonzero_clear_resources_on_creation_for_testing"}));
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