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This patch adds dawn_end2end_tests to verify any textures whose first use is being used as read-only or write-only storage texture have been cleared to 0. BUG=dawn:267 TEST=dawn_end2end_tests Change-Id: I26a1b6b46ba8fc87c6599870771192262ce07d83 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21740 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
627 lines
30 KiB
C++
627 lines
30 KiB
C++
// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/DawnTest.h"
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#include "common/Assert.h"
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#include "common/Constants.h"
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/WGPUHelpers.h"
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class StorageTextureTests : public DawnTest {
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public:
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// TODO(jiawei.shao@intel.com): support all formats that can be used in storage textures.
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static std::vector<uint32_t> GetExpectedData() {
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constexpr size_t kDataCount = kWidth * kHeight;
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std::vector<uint32_t> outputData(kDataCount);
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for (size_t i = 0; i < kDataCount; ++i) {
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outputData[i] = static_cast<uint32_t>(i + 1u);
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}
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return outputData;
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}
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wgpu::Texture CreateTexture(wgpu::TextureFormat format,
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wgpu::TextureUsage usage,
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uint32_t width = kWidth,
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uint32_t height = kHeight) {
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wgpu::TextureDescriptor descriptor;
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descriptor.size = {width, height, 1};
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descriptor.format = format;
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descriptor.usage = usage;
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return device.CreateTexture(&descriptor);
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}
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wgpu::Buffer CreateEmptyBufferForTextureCopy(uint32_t texelSize) {
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ASSERT(kWidth * texelSize <= kTextureBytesPerRowAlignment);
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const size_t uploadBufferSize =
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kTextureBytesPerRowAlignment * (kHeight - 1) + kWidth * texelSize;
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wgpu::BufferDescriptor descriptor;
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descriptor.size = uploadBufferSize;
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descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
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return device.CreateBuffer(&descriptor);
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}
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// TODO(jiawei.shao@intel.com): support all formats that can be used in storage textures.
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wgpu::Texture CreateTextureWithTestData(const std::vector<uint32_t>& initialTextureData,
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uint32_t texelSize) {
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ASSERT(kWidth * texelSize <= kTextureBytesPerRowAlignment);
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const size_t uploadBufferSize =
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kTextureBytesPerRowAlignment * (kHeight - 1) + kWidth * texelSize;
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std::vector<uint32_t> uploadBufferData(uploadBufferSize / texelSize);
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const size_t texelCountPerRow = kTextureBytesPerRowAlignment / texelSize;
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for (size_t y = 0; y < kHeight; ++y) {
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for (size_t x = 0; x < kWidth; ++x) {
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uint32_t data = initialTextureData[kWidth * y + x];
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size_t indexInUploadBuffer = y * texelCountPerRow + x;
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uploadBufferData[indexInUploadBuffer] = data;
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}
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}
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wgpu::Buffer uploadBuffer =
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utils::CreateBufferFromData(device, uploadBufferData.data(), uploadBufferSize,
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wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst);
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wgpu::Texture outputTexture =
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CreateTexture(wgpu::TextureFormat::R32Uint,
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wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopyDst);
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wgpu::BufferCopyView bufferCopyView =
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utils::CreateBufferCopyView(uploadBuffer, 0, kTextureBytesPerRowAlignment, 0);
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wgpu::TextureCopyView textureCopyView;
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textureCopyView.texture = outputTexture;
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wgpu::Extent3D copyExtent = {kWidth, kHeight, 1};
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, ©Extent);
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wgpu::CommandBuffer commandBuffer = encoder.Finish();
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queue.Submit(1, &commandBuffer);
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return outputTexture;
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}
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wgpu::ComputePipeline CreateComputePipeline(const char* computeShader) {
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wgpu::ShaderModule csModule =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, computeShader);
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wgpu::ComputePipelineDescriptor computeDescriptor;
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computeDescriptor.layout = nullptr;
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computeDescriptor.computeStage.module = csModule;
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computeDescriptor.computeStage.entryPoint = "main";
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return device.CreateComputePipeline(&computeDescriptor);
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}
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wgpu::RenderPipeline CreateRenderPipeline(const char* vertexShader,
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const char* fragmentShader) {
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wgpu::ShaderModule vsModule =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, vertexShader);
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wgpu::ShaderModule fsModule =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, fragmentShader);
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utils::ComboRenderPipelineDescriptor desc(device);
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desc.vertexStage.module = vsModule;
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desc.cFragmentStage.module = fsModule;
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desc.cColorStates[0].format = kOutputAttachmentFormat;
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desc.primitiveTopology = wgpu::PrimitiveTopology::PointList;
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return device.CreateRenderPipeline(&desc);
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}
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void CheckDrawsGreen(const char* vertexShader,
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const char* fragmentShader,
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wgpu::Texture readonlyStorageTexture) {
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wgpu::RenderPipeline pipeline = CreateRenderPipeline(vertexShader, fragmentShader);
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wgpu::BindGroup bindGroup = utils::MakeBindGroup(
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device, pipeline.GetBindGroupLayout(0), {{0, readonlyStorageTexture.CreateView()}});
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// Clear the output attachment to red at the beginning of the render pass.
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wgpu::Texture outputTexture =
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CreateTexture(kOutputAttachmentFormat,
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wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc, 1, 1);
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utils::ComboRenderPassDescriptor renderPassDescriptor({outputTexture.CreateView()});
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renderPassDescriptor.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear;
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renderPassDescriptor.cColorAttachments[0].clearColor = {1.f, 0.f, 0.f, 1.f};
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPassDescriptor);
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renderPassEncoder.SetBindGroup(0, bindGroup);
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renderPassEncoder.SetPipeline(pipeline);
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renderPassEncoder.Draw(1);
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renderPassEncoder.EndPass();
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wgpu::CommandBuffer commandBuffer = encoder.Finish();
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queue.Submit(1, &commandBuffer);
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// Check if the contents in the output texture are all as expected (green).
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EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, outputTexture, 0, 0);
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}
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void CheckResultInStorageBuffer(wgpu::Texture readonlyStorageTexture,
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const std::string& computeShader) {
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wgpu::ComputePipeline pipeline = CreateComputePipeline(computeShader.c_str());
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// Clear the content of the result buffer into 0.
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constexpr uint32_t kInitialValue = 0;
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wgpu::Buffer resultBuffer =
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utils::CreateBufferFromData(device, &kInitialValue, sizeof(kInitialValue),
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wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc);
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wgpu::BindGroup bindGroup =
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utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
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{{0, readonlyStorageTexture.CreateView()}, {1, resultBuffer}});
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::ComputePassEncoder computeEncoder = encoder.BeginComputePass();
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computeEncoder.SetBindGroup(0, bindGroup);
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computeEncoder.SetPipeline(pipeline);
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computeEncoder.Dispatch(1);
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computeEncoder.EndPass();
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wgpu::CommandBuffer commandBuffer = encoder.Finish();
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queue.Submit(1, &commandBuffer);
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// Check if the contents in the result buffer are what we expect.
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constexpr uint32_t kExpectedValue = 1u;
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EXPECT_BUFFER_U32_RANGE_EQ(&kExpectedValue, resultBuffer, 0, 1u);
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}
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void WriteIntoStorageTextureInRenderPass(wgpu::Texture writeonlyStorageTexture,
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const char* kVertexShader,
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const char* kFragmentShader) {
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// Create a render pipeline that writes the expected pixel values into the storage texture
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// without fragment shader outputs.
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wgpu::RenderPipeline pipeline = CreateRenderPipeline(kVertexShader, kFragmentShader);
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wgpu::BindGroup bindGroup = utils::MakeBindGroup(
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device, pipeline.GetBindGroupLayout(0), {{0, writeonlyStorageTexture.CreateView()}});
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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// TODO(jiawei.shao@intel.com): remove the output attachment when Dawn supports beginning a
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// render pass with no attachments.
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wgpu::Texture dummyOutputTexture =
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CreateTexture(kOutputAttachmentFormat,
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wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::CopySrc, 1, 1);
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utils::ComboRenderPassDescriptor renderPassDescriptor({dummyOutputTexture.CreateView()});
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wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPassDescriptor);
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renderPassEncoder.SetBindGroup(0, bindGroup);
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renderPassEncoder.SetPipeline(pipeline);
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renderPassEncoder.Draw(1);
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renderPassEncoder.EndPass();
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wgpu::CommandBuffer commandBuffer = encoder.Finish();
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queue.Submit(1, &commandBuffer);
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}
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void WriteIntoStorageTextureInComputePass(wgpu::Texture writeonlyStorageTexture,
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const char* computeShader) {
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// Create a compute pipeline that writes the expected pixel values into the storage texture.
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wgpu::ComputePipeline pipeline = CreateComputePipeline(computeShader);
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wgpu::BindGroup bindGroup = utils::MakeBindGroup(
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device, pipeline.GetBindGroupLayout(0), {{0, writeonlyStorageTexture.CreateView()}});
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::ComputePassEncoder computePassEncoder = encoder.BeginComputePass();
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computePassEncoder.SetBindGroup(0, bindGroup);
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computePassEncoder.SetPipeline(pipeline);
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computePassEncoder.Dispatch(1);
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computePassEncoder.EndPass();
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wgpu::CommandBuffer commandBuffer = encoder.Finish();
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queue.Submit(1, &commandBuffer);
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}
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void CheckOutputStorageTexture(wgpu::Texture writeonlyStorageTexture,
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uint32_t texelSize,
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const std::vector<uint32_t>& expectedData) {
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// Copy the content from the write-only storage texture to the result buffer.
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wgpu::Buffer resultBuffer = CreateEmptyBufferForTextureCopy(texelSize);
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wgpu::BufferCopyView bufferCopyView =
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utils::CreateBufferCopyView(resultBuffer, 0, kTextureBytesPerRowAlignment, 0);
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wgpu::TextureCopyView textureCopyView;
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textureCopyView.texture = writeonlyStorageTexture;
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wgpu::Extent3D copyExtent = {kWidth, kHeight, 1};
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.CopyTextureToBuffer(&textureCopyView, &bufferCopyView, ©Extent);
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wgpu::CommandBuffer commandBuffer = encoder.Finish();
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queue.Submit(1, &commandBuffer);
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// Check if the contents in the result buffer are what we expect.
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for (size_t y = 0; y < kHeight; ++y) {
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const size_t resultBufferOffset = kTextureBytesPerRowAlignment * y;
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EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data() + kWidth * y, resultBuffer,
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resultBufferOffset, kWidth);
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}
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}
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static constexpr size_t kWidth = 4u;
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static constexpr size_t kHeight = 4u;
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static constexpr wgpu::TextureFormat kOutputAttachmentFormat = wgpu::TextureFormat::RGBA8Unorm;
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const char* kSimpleVertexShader = R"(
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#version 450
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void main() {
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gl_Position = vec4(0.f, 0.f, 0.f, 1.f);
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gl_PointSize = 1.0f;
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})";
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const char* kCommonReadOnlyTestCode_uimage2D = R"(
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bool doTest() {
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for (uint y = 0; y < 4; ++y) {
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for (uint x = 0; x < 4; ++x) {
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uvec4 expected = uvec4(1u + x + y * 4u, 0, 0, 1u);
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uvec4 pixel = imageLoad(srcImage, ivec2(x, y));
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if (pixel != expected) {
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return false;
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}
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}
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}
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return true;
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})";
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const char* kCommonWriteOnlyTestCode_uimage2D = R"(
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#version 450
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layout(set = 0, binding = 0, r32ui) uniform writeonly uimage2D dstImage;
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void main() {
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for (uint y = 0; y < 4; ++y) {
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for (uint x = 0; x < 4; ++x) {
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uvec4 pixel = uvec4(1u + x + y * 4u, 0, 0, 1u);
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imageStore(dstImage, ivec2(x, y), pixel);
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}
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}
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})";
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};
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// Test that using read-only storage texture and write-only storage texture in BindGroupLayout is
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// valid on all backends. This test is a regression test for chromium:1061156 and passes by not
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// asserting or crashing.
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TEST_P(StorageTextureTests, BindGroupLayoutWithStorageTextureBindingType) {
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// wgpu::BindingType::ReadonlyStorageTexture is a valid binding type to create a bind group
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// layout.
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{
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wgpu::BindGroupLayoutEntry entry = {0, wgpu::ShaderStage::Compute,
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wgpu::BindingType::ReadonlyStorageTexture};
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entry.storageTextureFormat = wgpu::TextureFormat::R32Float;
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wgpu::BindGroupLayoutDescriptor descriptor;
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descriptor.entryCount = 1;
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descriptor.entries = &entry;
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device.CreateBindGroupLayout(&descriptor);
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}
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// wgpu::BindingType::WriteonlyStorageTexture is a valid binding type to create a bind group
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// layout.
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{
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wgpu::BindGroupLayoutEntry entry = {0, wgpu::ShaderStage::Compute,
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wgpu::BindingType::WriteonlyStorageTexture};
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entry.storageTextureFormat = wgpu::TextureFormat::R32Float;
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wgpu::BindGroupLayoutDescriptor descriptor;
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descriptor.entryCount = 1;
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descriptor.entries = &entry;
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device.CreateBindGroupLayout(&descriptor);
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}
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}
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// Test that read-only storage textures are supported in compute shader.
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TEST_P(StorageTextureTests, ReadonlyStorageTextureInComputeShader) {
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// TODO(jiawei.shao@intel.com): support read-only storage texture on OpenGL.
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DAWN_SKIP_TEST_IF(IsOpenGL());
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// When we run dawn_end2end_tests with "--use-spvc-parser", extracting the binding type of a
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// read-only image will always return shaderc_spvc_binding_type_writeonly_storage_texture.
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// TODO(jiawei.shao@intel.com): enable this test when we specify "--use-spvc-parser" after the
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// bug in spvc parser is fixed.
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DAWN_SKIP_TEST_IF(IsD3D12() && IsSpvcParserBeingUsed());
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// Prepare the read-only storage texture and fill it with the expected data.
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// TODO(jiawei.shao@intel.com): test more texture formats.
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constexpr uint32_t kTexelSizeR32Uint = 4u;
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const std::vector<uint32_t> kInitialTextureData = GetExpectedData();
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wgpu::Texture readonlyStorageTexture =
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CreateTextureWithTestData(kInitialTextureData, kTexelSizeR32Uint);
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// Create a compute shader that reads the pixels from the read-only storage texture and writes 1
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// to DstBuffer if they all have to expected value.
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const std::string kComputeShader = std::string(R"(
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#version 450
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layout (set = 0, binding = 0, r32ui) uniform readonly uimage2D srcImage;
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layout (set = 0, binding = 1, std430) buffer DstBuffer {
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uint result;
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} dstBuffer;)") + kCommonReadOnlyTestCode_uimage2D +
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R"(
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void main() {
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if (doTest()) {
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dstBuffer.result = 1;
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} else {
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dstBuffer.result = 0;
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}
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})";
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CheckResultInStorageBuffer(readonlyStorageTexture, kComputeShader);
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}
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// Test that read-only storage textures are supported in vertex shader.
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TEST_P(StorageTextureTests, ReadonlyStorageTextureInVertexShader) {
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// TODO(jiawei.shao@intel.com): support read-only storage texture on OpenGL.
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DAWN_SKIP_TEST_IF(IsOpenGL());
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// When we run dawn_end2end_tests with "--use-spvc-parser", extracting the binding type of a
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// read-only image will always return shaderc_spvc_binding_type_writeonly_storage_texture.
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// TODO(jiawei.shao@intel.com): enable this test when we specify "--use-spvc-parser" after the
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// bug in spvc parser is fixed.
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DAWN_SKIP_TEST_IF(IsSpvcParserBeingUsed());
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// Prepare the read-only storage texture and fill it with the expected data.
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// TODO(jiawei.shao@intel.com): test more texture formats
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constexpr uint32_t kTexelSizeR32Uint = 4u;
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const std::vector<uint32_t> kInitialTextureData = GetExpectedData();
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wgpu::Texture readonlyStorageTexture =
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CreateTextureWithTestData(kInitialTextureData, kTexelSizeR32Uint);
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// Create a rendering pipeline that reads the pixels from the read-only storage texture and uses
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// green as the output color, otherwise uses red instead.
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const std::string kVertexShader = std::string(R"(
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#version 450
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layout(set = 0, binding = 0, r32ui) uniform readonly uimage2D srcImage;
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layout(location = 0) out vec4 o_color;)") +
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kCommonReadOnlyTestCode_uimage2D + R"(
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void main() {
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gl_Position = vec4(0.f, 0.f, 0.f, 1.f);
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if (doTest()) {
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o_color = vec4(0.f, 1.f, 0.f, 1.f);
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} else {
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o_color = vec4(1.f, 0.f, 0.f, 1.f);
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}
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gl_PointSize = 1.0f;
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})";
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const char* kFragmentShader = R"(
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#version 450
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layout(location = 0) in vec4 o_color;
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layout(location = 0) out vec4 fragColor;
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void main() {
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fragColor = o_color;
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})";
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CheckDrawsGreen(kVertexShader.c_str(), kFragmentShader, readonlyStorageTexture);
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}
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// Test that read-only storage textures are supported in fragment shader.
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TEST_P(StorageTextureTests, ReadonlyStorageTextureInFragmentShader) {
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// TODO(jiawei.shao@intel.com): support read-only storage texture on OpenGL.
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DAWN_SKIP_TEST_IF(IsOpenGL());
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// When we run dawn_end2end_tests with "--use-spvc-parser", extracting the binding type of a
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// read-only image will always return shaderc_spvc_binding_type_writeonly_storage_texture.
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// TODO(jiawei.shao@intel.com): enable this test when we specify "--use-spvc-parser" after the
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// bug in spvc parser is fixed.
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DAWN_SKIP_TEST_IF(IsSpvcParserBeingUsed());
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// Prepare the read-only storage texture and fill it with the expected data.
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// TODO(jiawei.shao@intel.com): test more texture formats
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constexpr uint32_t kTexelSizeR32Uint = 4u;
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const std::vector<uint32_t> kInitialTextureData = GetExpectedData();
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wgpu::Texture readonlyStorageTexture =
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CreateTextureWithTestData(kInitialTextureData, kTexelSizeR32Uint);
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// Create a rendering pipeline that reads the pixels from the read-only storage texture and uses
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// green as the output color if the pixel value is expected, otherwise uses red instead.
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const char* kVertexShader = kSimpleVertexShader;
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const std::string kFragmentShader = std::string(R"(
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#version 450
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layout(set = 0, binding = 0, r32ui) uniform readonly uimage2D srcImage;
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layout(location = 0) out vec4 o_color;)") +
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kCommonReadOnlyTestCode_uimage2D + R"(
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void main() {
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if (doTest()) {
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o_color = vec4(0.f, 1.f, 0.f, 1.f);
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} else {
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o_color = vec4(1.f, 0.f, 0.f, 1.f);
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}
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})";
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CheckDrawsGreen(kVertexShader, kFragmentShader.c_str(), readonlyStorageTexture);
|
|
}
|
|
|
|
// Test that write-only storage textures are supported in compute shader.
|
|
TEST_P(StorageTextureTests, WriteonlyStorageTextureInComputeShader) {
|
|
// TODO(jiawei.shao@intel.com): support read-only storage texture on D3D12 and OpenGL.
|
|
DAWN_SKIP_TEST_IF(IsOpenGL());
|
|
|
|
// When we run dawn_end2end_tests with "--use-spvc-parser", extracting the binding type of a
|
|
// read-only image will always return shaderc_spvc_binding_type_writeonly_storage_texture.
|
|
// TODO(jiawei.shao@intel.com): enable this test when we specify "--use-spvc-parser" after the
|
|
// bug in spvc parser is fixed.
|
|
DAWN_SKIP_TEST_IF(IsD3D12() && IsSpvcParserBeingUsed());
|
|
|
|
// Prepare the write-only storage texture.
|
|
// TODO(jiawei.shao@intel.com): test more texture formats.
|
|
constexpr uint32_t kTexelSizeR32Uint = 4u;
|
|
wgpu::Texture writeonlyStorageTexture = CreateTexture(
|
|
wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc);
|
|
|
|
WriteIntoStorageTextureInComputePass(writeonlyStorageTexture,
|
|
kCommonWriteOnlyTestCode_uimage2D);
|
|
CheckOutputStorageTexture(writeonlyStorageTexture, kTexelSizeR32Uint, GetExpectedData());
|
|
}
|
|
|
|
// Test that write-only storage textures are supported in fragment shader.
|
|
TEST_P(StorageTextureTests, WriteonlyStorageTextureInFragmentShader) {
|
|
// TODO(jiawei.shao@intel.com): support read-only storage texture on D3D12 and OpenGL.
|
|
DAWN_SKIP_TEST_IF(IsOpenGL());
|
|
|
|
// When we run dawn_end2end_tests with "--use-spvc-parser", extracting the binding type of a
|
|
// read-only image will always return shaderc_spvc_binding_type_writeonly_storage_texture.
|
|
// TODO(jiawei.shao@intel.com): enable this test when we specify "--use-spvc-parser" after the
|
|
// bug in spvc parser is fixed.
|
|
DAWN_SKIP_TEST_IF(IsD3D12() && IsSpvcParserBeingUsed());
|
|
|
|
// Prepare the write-only storage texture.
|
|
// TODO(jiawei.shao@intel.com): test more texture formats.
|
|
constexpr uint32_t kTexelSizeR32Uint = 4u;
|
|
wgpu::Texture writeonlyStorageTexture = CreateTexture(
|
|
wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc);
|
|
|
|
WriteIntoStorageTextureInRenderPass(writeonlyStorageTexture, kSimpleVertexShader,
|
|
kCommonWriteOnlyTestCode_uimage2D);
|
|
CheckOutputStorageTexture(writeonlyStorageTexture, kTexelSizeR32Uint, GetExpectedData());
|
|
}
|
|
|
|
DAWN_INSTANTIATE_TEST(StorageTextureTests,
|
|
D3D12Backend(),
|
|
MetalBackend(),
|
|
OpenGLBackend(),
|
|
VulkanBackend());
|
|
|
|
class StorageTextureZeroInitTests : public StorageTextureTests {
|
|
public:
|
|
static std::vector<uint32_t> GetExpectedData() {
|
|
constexpr size_t kDataCount = kWidth * kHeight;
|
|
std::vector<uint32_t> outputData(kDataCount, 0);
|
|
outputData[0] = 1u;
|
|
return outputData;
|
|
}
|
|
|
|
const char* kCommonReadOnlyZeroInitTestCode = R"(
|
|
bool doTest() {
|
|
for (uint y = 0; y < 4; ++y) {
|
|
for (uint x = 0; x < 4; ++x) {
|
|
uvec4 pixel = imageLoad(srcImage, ivec2(x, y));
|
|
if (pixel != uvec4(0, 0, 0, 1u)) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
})";
|
|
|
|
const char* kCommonWriteOnlyZeroInitTestCode = R"(
|
|
#version 450
|
|
layout(set = 0, binding = 0, r32ui) uniform writeonly uimage2D dstImage;
|
|
void main() {
|
|
imageStore(dstImage, ivec2(0, 0), uvec4(1u, 0, 0, 1u));
|
|
})";
|
|
};
|
|
|
|
// Verify that the texture is correctly cleared to 0 before its first usage as a read-only storage
|
|
// texture in a render pass.
|
|
TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInRenderPass) {
|
|
// TODO(jiawei.shao@intel.com): support read-only storage texture on OpenGL.
|
|
DAWN_SKIP_TEST_IF(IsOpenGL());
|
|
|
|
// When we run dawn_end2end_tests with "--use-spvc-parser", extracting the binding type of a
|
|
// read-only image will always return shaderc_spvc_binding_type_writeonly_storage_texture.
|
|
// TODO(jiawei.shao@intel.com): enable this test when we specify "--use-spvc-parser" after the
|
|
// bug in spvc parser is fixed.
|
|
DAWN_SKIP_TEST_IF(IsSpvcParserBeingUsed());
|
|
|
|
wgpu::Texture readonlyStorageTexture =
|
|
CreateTexture(wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage);
|
|
|
|
// Create a rendering pipeline that reads the pixels from the read-only storage texture and uses
|
|
// green as the output color, otherwise uses red instead.
|
|
const char* kVertexShader = kSimpleVertexShader;
|
|
const std::string kFragmentShader = std::string(R"(
|
|
#version 450
|
|
layout(set = 0, binding = 0, r32ui) uniform readonly uimage2D srcImage;
|
|
layout(location = 0) out vec4 o_color;)") +
|
|
kCommonReadOnlyZeroInitTestCode +
|
|
R"(
|
|
|
|
void main() {
|
|
if (doTest()) {
|
|
o_color = vec4(0.f, 1.f, 0.f, 1.f);
|
|
} else {
|
|
o_color = vec4(1.f, 0.f, 0.f, 1.f);
|
|
}
|
|
})";
|
|
CheckDrawsGreen(kVertexShader, kFragmentShader.c_str(), readonlyStorageTexture);
|
|
}
|
|
|
|
// Verify that the texture is correctly cleared to 0 before its first usage as a read-only storage
|
|
// texture in a compute pass.
|
|
TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInComputePass) {
|
|
// TODO(jiawei.shao@intel.com): support read-only storage texture on OpenGL.
|
|
DAWN_SKIP_TEST_IF(IsOpenGL());
|
|
|
|
// When we run dawn_end2end_tests with "--use-spvc-parser", extracting the binding type of a
|
|
// read-only image will always return shaderc_spvc_binding_type_writeonly_storage_texture.
|
|
// TODO(jiawei.shao@intel.com): enable this test when we specify "--use-spvc-parser" after the
|
|
// bug in spvc parser is fixed.
|
|
DAWN_SKIP_TEST_IF(IsSpvcParserBeingUsed());
|
|
|
|
wgpu::Texture readonlyStorageTexture =
|
|
CreateTexture(wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage);
|
|
|
|
// Create a compute shader that reads the pixels from the read-only storage texture and writes 1
|
|
// to DstBuffer if they all have to expected value.
|
|
const std::string kComputeShader = std::string(R"(
|
|
#version 450
|
|
layout (set = 0, binding = 0, r32ui) uniform readonly uimage2D srcImage;
|
|
layout (set = 0, binding = 1, std430) buffer DstBuffer {
|
|
uint result;
|
|
} dstBuffer;)") + kCommonReadOnlyZeroInitTestCode +
|
|
R"(
|
|
|
|
void main() {
|
|
if (doTest()) {
|
|
dstBuffer.result = 1;
|
|
} else {
|
|
dstBuffer.result = 0;
|
|
}
|
|
})";
|
|
|
|
CheckResultInStorageBuffer(readonlyStorageTexture, kComputeShader);
|
|
}
|
|
|
|
// Verify that the texture is correctly cleared to 0 before its first usage as a write-only storage
|
|
// storage texture in a render pass.
|
|
TEST_P(StorageTextureZeroInitTests, WriteonlyStorageTextureClearsToZeroInRenderPass) {
|
|
// TODO(jiawei.shao@intel.com): support read-only storage texture on D3D12 and OpenGL.
|
|
DAWN_SKIP_TEST_IF(IsOpenGL());
|
|
|
|
// When we run dawn_end2end_tests with "--use-spvc-parser", extracting the binding type of a
|
|
// read-only image will always return shaderc_spvc_binding_type_writeonly_storage_texture.
|
|
// TODO(jiawei.shao@intel.com): enable this test when we specify "--use-spvc-parser" after the
|
|
// bug in spvc parser is fixed.
|
|
DAWN_SKIP_TEST_IF(IsD3D12() && IsSpvcParserBeingUsed());
|
|
|
|
// Prepare the write-only storage texture.
|
|
constexpr uint32_t kTexelSizeR32Uint = 4u;
|
|
wgpu::Texture writeonlyStorageTexture = CreateTexture(
|
|
wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc);
|
|
|
|
WriteIntoStorageTextureInRenderPass(writeonlyStorageTexture, kSimpleVertexShader,
|
|
kCommonWriteOnlyZeroInitTestCode);
|
|
CheckOutputStorageTexture(writeonlyStorageTexture, kTexelSizeR32Uint, GetExpectedData());
|
|
}
|
|
|
|
// Verify that the texture is correctly cleared to 0 before its first usage as a write-only storage
|
|
// texture in a compute pass.
|
|
TEST_P(StorageTextureZeroInitTests, WriteonlyStorageTextureClearsToZeroInComputePass) {
|
|
// TODO(jiawei.shao@intel.com): support read-only storage texture on D3D12 and OpenGL.
|
|
DAWN_SKIP_TEST_IF(IsOpenGL());
|
|
|
|
// When we run dawn_end2end_tests with "--use-spvc-parser", extracting the binding type of a
|
|
// read-only image will always return shaderc_spvc_binding_type_writeonly_storage_texture.
|
|
// TODO(jiawei.shao@intel.com): enable this test when we specify "--use-spvc-parser" after the
|
|
// bug in spvc parser is fixed.
|
|
DAWN_SKIP_TEST_IF(IsD3D12() && IsSpvcParserBeingUsed());
|
|
|
|
// Prepare the write-only storage texture.
|
|
constexpr uint32_t kTexelSizeR32Uint = 4u;
|
|
wgpu::Texture writeonlyStorageTexture = CreateTexture(
|
|
wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc);
|
|
|
|
WriteIntoStorageTextureInComputePass(writeonlyStorageTexture, kCommonWriteOnlyZeroInitTestCode);
|
|
CheckOutputStorageTexture(writeonlyStorageTexture, kTexelSizeR32Uint, GetExpectedData());
|
|
}
|
|
|
|
DAWN_INSTANTIATE_TEST(StorageTextureZeroInitTests,
|
|
D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"}),
|
|
OpenGLBackend({"nonzero_clear_resources_on_creation_for_testing"}),
|
|
MetalBackend({"nonzero_clear_resources_on_creation_for_testing"}),
|
|
VulkanBackend({"nonzero_clear_resources_on_creation_for_testing"}));
|