mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-10 05:57:51 +00:00
Move USleep to utils/
This commit is contained in:
committed by
Corentin Wallez
parent
2fbda87caf
commit
134e08005a
@@ -18,6 +18,7 @@
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#include "common/Constants.h"
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#include "common/Math.h"
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#include "utils/BackendBinding.h"
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#include "utils/SystemUtils.h"
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#include "GLFW/glfw3.h"
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@@ -195,6 +196,11 @@ void NXTTest::AddTextureExpectation(const char* file, int line, const nxt::Textu
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deferredExpectations.push_back(deferred);
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}
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void NXTTest::WaitABit() {
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device.Tick();
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utils::USleep(100);
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}
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void NXTTest::SwapBuffers() {
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binding->SwapBuffers();
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}
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@@ -233,9 +239,8 @@ void NXTTest::MapSlotsSynchronously() {
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}
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// Busy wait until all map operations are done.
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// TODO(cwallez@chromium.org): usleep a bit?
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while (numPendingMapOperations != 0) {
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device.Tick();
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WaitABit();
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}
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}
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@@ -63,6 +63,7 @@ class NXTTest : public ::testing::TestWithParam<BackendType> {
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void SetUp() override;
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void TearDown() override;
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bool IsD3D12() const;
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protected:
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@@ -73,6 +74,7 @@ class NXTTest : public ::testing::TestWithParam<BackendType> {
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void AddBufferExpectation(const char* file, int line, const nxt::Buffer& buffer, uint32_t offset, uint32_t size, detail::Expectation* expectation);
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void AddTextureExpectation(const char* file, int line, const nxt::Texture& texture, uint32_t x, uint32_t y, uint32_t width, uint32_t height, uint32_t pixelSize, detail::Expectation* expectation);
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void WaitABit();
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void SwapBuffers();
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private:
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@@ -19,6 +19,8 @@ list(APPEND UTILS_SOURCES
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${UTILS_DIR}/BackendBinding.h
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${UTILS_DIR}/NXTHelpers.cpp
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${UTILS_DIR}/NXTHelpers.h
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${UTILS_DIR}/SystemUtils.cpp
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${UTILS_DIR}/SystemUtils.h
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)
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if (NXT_ENABLE_D3D12)
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39
src/utils/SystemUtils.cpp
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39
src/utils/SystemUtils.cpp
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@@ -0,0 +1,39 @@
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// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "common/Platform.h"
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#if defined(NXT_PLATFORM_WINDOWS)
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#include <Windows.h>
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#elif defined(NXT_PLATFORM_POSIX)
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#include <unistd.h>
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#else
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#error "Unsupported platform."
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#endif
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namespace utils {
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#if defined(NXT_PLATFORM_WINDOWS)
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void USleep(int usecs) {
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Sleep(static_cast<DWORD>(usecs / 1000));
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}
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#elif defined(NXT_PLATFORM_POSIX)
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void USleep(int usecs) {
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usleep(usecs);
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}
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#else
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#error "Implement USleep for your platform."
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#endif
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}
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19
src/utils/SystemUtils.h
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19
src/utils/SystemUtils.h
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@@ -0,0 +1,19 @@
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// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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namespace utils {
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void USleep(int usecs);
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}
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