Move USleep to utils/

This commit is contained in:
Corentin Wallez
2017-07-17 17:13:57 -04:00
committed by Corentin Wallez
parent 2fbda87caf
commit 134e08005a
19 changed files with 94 additions and 37 deletions

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@@ -18,6 +18,7 @@
#include "common/Constants.h"
#include "common/Math.h"
#include "utils/BackendBinding.h"
#include "utils/SystemUtils.h"
#include "GLFW/glfw3.h"
@@ -195,6 +196,11 @@ void NXTTest::AddTextureExpectation(const char* file, int line, const nxt::Textu
deferredExpectations.push_back(deferred);
}
void NXTTest::WaitABit() {
device.Tick();
utils::USleep(100);
}
void NXTTest::SwapBuffers() {
binding->SwapBuffers();
}
@@ -233,9 +239,8 @@ void NXTTest::MapSlotsSynchronously() {
}
// Busy wait until all map operations are done.
// TODO(cwallez@chromium.org): usleep a bit?
while (numPendingMapOperations != 0) {
device.Tick();
WaitABit();
}
}

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@@ -63,6 +63,7 @@ class NXTTest : public ::testing::TestWithParam<BackendType> {
void SetUp() override;
void TearDown() override;
bool IsD3D12() const;
protected:
@@ -73,6 +74,7 @@ class NXTTest : public ::testing::TestWithParam<BackendType> {
void AddBufferExpectation(const char* file, int line, const nxt::Buffer& buffer, uint32_t offset, uint32_t size, detail::Expectation* expectation);
void AddTextureExpectation(const char* file, int line, const nxt::Texture& texture, uint32_t x, uint32_t y, uint32_t width, uint32_t height, uint32_t pixelSize, detail::Expectation* expectation);
void WaitABit();
void SwapBuffers();
private:

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@@ -19,6 +19,8 @@ list(APPEND UTILS_SOURCES
${UTILS_DIR}/BackendBinding.h
${UTILS_DIR}/NXTHelpers.cpp
${UTILS_DIR}/NXTHelpers.h
${UTILS_DIR}/SystemUtils.cpp
${UTILS_DIR}/SystemUtils.h
)
if (NXT_ENABLE_D3D12)

39
src/utils/SystemUtils.cpp Normal file
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@@ -0,0 +1,39 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "common/Platform.h"
#if defined(NXT_PLATFORM_WINDOWS)
#include <Windows.h>
#elif defined(NXT_PLATFORM_POSIX)
#include <unistd.h>
#else
#error "Unsupported platform."
#endif
namespace utils {
#if defined(NXT_PLATFORM_WINDOWS)
void USleep(int usecs) {
Sleep(static_cast<DWORD>(usecs / 1000));
}
#elif defined(NXT_PLATFORM_POSIX)
void USleep(int usecs) {
usleep(usecs);
}
#else
#error "Implement USleep for your platform."
#endif
}

19
src/utils/SystemUtils.h Normal file
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@@ -0,0 +1,19 @@
// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
namespace utils {
void USleep(int usecs);
}