Disable MultisampledRenderingTests on NV/D3D12.
E2E tests fail to pass with backend validation. Disable these tests until there is resolution from the investigation. BUG=dawn:462 Change-Id: I0325bafb31cc706be122a601ecfe154bf8880b5b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25680 Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
parent
d5a4775cfc
commit
1f16229c9b
|
@ -357,6 +357,9 @@ TEST_P(MultisampledRenderingTest, ResolveInAnotherRenderPass) {
|
|||
|
||||
// Test doing MSAA resolve into multiple resolve targets works correctly.
|
||||
TEST_P(MultisampledRenderingTest, ResolveIntoMultipleResolveTargets) {
|
||||
// TODO(dawn:462): Investigate backend validation failure.
|
||||
DAWN_SKIP_TEST_IF(IsD3D12() && IsNvidia() && IsBackendValidationEnabled());
|
||||
|
||||
wgpu::TextureView multisampledColorView2 =
|
||||
CreateTextureForOutputAttachment(kColorFormat, kSampleCount).CreateView();
|
||||
wgpu::Texture resolveTexture2 = CreateTextureForOutputAttachment(kColorFormat, 1);
|
||||
|
@ -428,6 +431,9 @@ TEST_P(MultisampledRenderingTest, ResolveOneMultisampledTextureTwice) {
|
|||
|
||||
// Test using a layer of a 2D texture as resolve target works correctly.
|
||||
TEST_P(MultisampledRenderingTest, ResolveIntoOneMipmapLevelOf2DTexture) {
|
||||
// TODO(dawn:462): Investigate backend validation failure.
|
||||
DAWN_SKIP_TEST_IF(IsD3D12() && IsNvidia() && IsBackendValidationEnabled());
|
||||
|
||||
constexpr uint32_t kBaseMipLevel = 2;
|
||||
|
||||
wgpu::TextureViewDescriptor textureViewDescriptor;
|
||||
|
@ -465,6 +471,9 @@ TEST_P(MultisampledRenderingTest, ResolveIntoOneMipmapLevelOf2DTexture) {
|
|||
|
||||
// Test using a level or a layer of a 2D array texture as resolve target works correctly.
|
||||
TEST_P(MultisampledRenderingTest, ResolveInto2DArrayTexture) {
|
||||
// TODO(dawn:462): Investigate backend validation failure.
|
||||
DAWN_SKIP_TEST_IF(IsD3D12() && IsNvidia() && IsBackendValidationEnabled());
|
||||
|
||||
wgpu::TextureView multisampledColorView2 =
|
||||
CreateTextureForOutputAttachment(kColorFormat, kSampleCount).CreateView();
|
||||
|
||||
|
|
Loading…
Reference in New Issue