Updated BlendFactor enum to match spec

Several of the enum names have changed recently. Update them to match
the spec and mark the older ones as deprecated.

BUG: chromium:1199057
Change-Id: I7a29588dd18b8fb738773c2478b173093f2aa834
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47860
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Brandon Jones
2021-04-15 18:34:29 +00:00
committed by Commit Bot service account
parent 5c9b6a8f81
commit 22b923cc91
8 changed files with 259 additions and 62 deletions

View File

@@ -211,7 +211,26 @@ namespace dawn_native {
return {};
}
MaybeError ValidateBlendState(const BlendState* descriptor) {
static constexpr wgpu::BlendFactor kFirstDeprecatedBlendFactor =
wgpu::BlendFactor::SrcColor;
static constexpr uint32_t kDeprecatedBlendFactorOffset = 100;
bool IsDeprecatedBlendFactor(wgpu::BlendFactor blendFactor) {
return blendFactor >= kFirstDeprecatedBlendFactor;
}
wgpu::BlendFactor NormalizeBlendFactor(wgpu::BlendFactor blendFactor) {
// If the specified format is from the deprecated range return the corresponding
// non-deprecated format.
if (blendFactor >= kFirstDeprecatedBlendFactor) {
uint32_t blendFactorValue = static_cast<uint32_t>(blendFactor);
return static_cast<wgpu::BlendFactor>(blendFactorValue -
kDeprecatedBlendFactorOffset);
}
return blendFactor;
}
MaybeError ValidateBlendState(DeviceBase* device, const BlendState* descriptor) {
DAWN_TRY(ValidateBlendOperation(descriptor->alpha.operation));
DAWN_TRY(ValidateBlendFactor(descriptor->alpha.srcFactor));
DAWN_TRY(ValidateBlendFactor(descriptor->alpha.dstFactor));
@@ -219,10 +238,18 @@ namespace dawn_native {
DAWN_TRY(ValidateBlendFactor(descriptor->color.srcFactor));
DAWN_TRY(ValidateBlendFactor(descriptor->color.dstFactor));
if (IsDeprecatedBlendFactor(descriptor->alpha.srcFactor) ||
IsDeprecatedBlendFactor(descriptor->alpha.dstFactor) ||
IsDeprecatedBlendFactor(descriptor->color.srcFactor) ||
IsDeprecatedBlendFactor(descriptor->color.dstFactor)) {
device->EmitDeprecationWarning(
"Blend factor enums have changed and the old enums will be removed soon.");
}
return {};
}
MaybeError ValidateColorTargetState(const DeviceBase* device,
MaybeError ValidateColorTargetState(DeviceBase* device,
const ColorTargetState* descriptor,
bool fragmentWritten,
wgpu::TextureComponentType fragmentOutputBaseType) {
@@ -231,7 +258,7 @@ namespace dawn_native {
}
if (descriptor->blend) {
DAWN_TRY(ValidateBlendState(descriptor->blend));
DAWN_TRY(ValidateBlendState(device, descriptor->blend));
}
DAWN_TRY(ValidateColorWriteMask(descriptor->writeMask));
@@ -440,6 +467,14 @@ namespace dawn_native {
if (target->blend != nullptr) {
mTargetBlend[i] = *target->blend;
mTargets[i].blend = &mTargetBlend[i];
mTargetBlend[i].alpha.srcFactor =
NormalizeBlendFactor(mTargetBlend[i].alpha.srcFactor);
mTargetBlend[i].alpha.dstFactor =
NormalizeBlendFactor(mTargetBlend[i].alpha.dstFactor);
mTargetBlend[i].color.srcFactor =
NormalizeBlendFactor(mTargetBlend[i].color.srcFactor);
mTargetBlend[i].color.dstFactor =
NormalizeBlendFactor(mTargetBlend[i].color.dstFactor);
}
}

View File

@@ -151,17 +151,17 @@ namespace dawn_native { namespace d3d12 {
return D3D12_BLEND_ZERO;
case wgpu::BlendFactor::One:
return D3D12_BLEND_ONE;
case wgpu::BlendFactor::SrcColor:
case wgpu::BlendFactor::Src:
return D3D12_BLEND_SRC_COLOR;
case wgpu::BlendFactor::OneMinusSrcColor:
case wgpu::BlendFactor::OneMinusSrc:
return D3D12_BLEND_INV_SRC_COLOR;
case wgpu::BlendFactor::SrcAlpha:
return D3D12_BLEND_SRC_ALPHA;
case wgpu::BlendFactor::OneMinusSrcAlpha:
return D3D12_BLEND_INV_SRC_ALPHA;
case wgpu::BlendFactor::DstColor:
case wgpu::BlendFactor::Dst:
return D3D12_BLEND_DEST_COLOR;
case wgpu::BlendFactor::OneMinusDstColor:
case wgpu::BlendFactor::OneMinusDst:
return D3D12_BLEND_INV_DEST_COLOR;
case wgpu::BlendFactor::DstAlpha:
return D3D12_BLEND_DEST_ALPHA;
@@ -169,10 +169,39 @@ namespace dawn_native { namespace d3d12 {
return D3D12_BLEND_INV_DEST_ALPHA;
case wgpu::BlendFactor::SrcAlphaSaturated:
return D3D12_BLEND_SRC_ALPHA_SAT;
case wgpu::BlendFactor::BlendColor:
case wgpu::BlendFactor::Constant:
return D3D12_BLEND_BLEND_FACTOR;
case wgpu::BlendFactor::OneMinusBlendColor:
case wgpu::BlendFactor::OneMinusConstant:
return D3D12_BLEND_INV_BLEND_FACTOR;
// Deprecated blend factors should be normalized prior to this call.
case wgpu::BlendFactor::SrcColor:
case wgpu::BlendFactor::OneMinusSrcColor:
case wgpu::BlendFactor::DstColor:
case wgpu::BlendFactor::OneMinusDstColor:
case wgpu::BlendFactor::BlendColor:
case wgpu::BlendFactor::OneMinusBlendColor:
UNREACHABLE();
}
}
// When a blend factor is defined for the alpha channel, any of the factors that don't
// explicitly state that they apply to alpha should be treated as their explicitly-alpha
// equivalents. See: https://github.com/gpuweb/gpuweb/issues/65
D3D12_BLEND D3D12AlphaBlend(wgpu::BlendFactor factor) {
switch (factor) {
case wgpu::BlendFactor::Src:
return D3D12_BLEND_SRC_ALPHA;
case wgpu::BlendFactor::OneMinusSrc:
return D3D12_BLEND_INV_SRC_ALPHA;
case wgpu::BlendFactor::Dst:
return D3D12_BLEND_DEST_ALPHA;
case wgpu::BlendFactor::OneMinusDst:
return D3D12_BLEND_INV_DEST_ALPHA;
// Other blend factors translate to the same D3D12 enum as the color blend factors.
default:
return D3D12Blend(factor);
}
}
@@ -214,8 +243,8 @@ namespace dawn_native { namespace d3d12 {
blendDesc.SrcBlend = D3D12Blend(state->blend->color.srcFactor);
blendDesc.DestBlend = D3D12Blend(state->blend->color.dstFactor);
blendDesc.BlendOp = D3D12BlendOperation(state->blend->color.operation);
blendDesc.SrcBlendAlpha = D3D12Blend(state->blend->alpha.srcFactor);
blendDesc.DestBlendAlpha = D3D12Blend(state->blend->alpha.dstFactor);
blendDesc.SrcBlendAlpha = D3D12AlphaBlend(state->blend->alpha.srcFactor);
blendDesc.DestBlendAlpha = D3D12AlphaBlend(state->blend->alpha.dstFactor);
blendDesc.BlendOpAlpha = D3D12BlendOperation(state->blend->alpha.operation);
}
blendDesc.RenderTargetWriteMask = D3D12RenderTargetWriteMask(state->writeMask);

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@@ -135,17 +135,17 @@ namespace dawn_native { namespace metal {
return MTLBlendFactorZero;
case wgpu::BlendFactor::One:
return MTLBlendFactorOne;
case wgpu::BlendFactor::SrcColor:
case wgpu::BlendFactor::Src:
return MTLBlendFactorSourceColor;
case wgpu::BlendFactor::OneMinusSrcColor:
case wgpu::BlendFactor::OneMinusSrc:
return MTLBlendFactorOneMinusSourceColor;
case wgpu::BlendFactor::SrcAlpha:
return MTLBlendFactorSourceAlpha;
case wgpu::BlendFactor::OneMinusSrcAlpha:
return MTLBlendFactorOneMinusSourceAlpha;
case wgpu::BlendFactor::DstColor:
case wgpu::BlendFactor::Dst:
return MTLBlendFactorDestinationColor;
case wgpu::BlendFactor::OneMinusDstColor:
case wgpu::BlendFactor::OneMinusDst:
return MTLBlendFactorOneMinusDestinationColor;
case wgpu::BlendFactor::DstAlpha:
return MTLBlendFactorDestinationAlpha;
@@ -153,11 +153,20 @@ namespace dawn_native { namespace metal {
return MTLBlendFactorOneMinusDestinationAlpha;
case wgpu::BlendFactor::SrcAlphaSaturated:
return MTLBlendFactorSourceAlphaSaturated;
case wgpu::BlendFactor::BlendColor:
case wgpu::BlendFactor::Constant:
return alpha ? MTLBlendFactorBlendAlpha : MTLBlendFactorBlendColor;
case wgpu::BlendFactor::OneMinusBlendColor:
case wgpu::BlendFactor::OneMinusConstant:
return alpha ? MTLBlendFactorOneMinusBlendAlpha
: MTLBlendFactorOneMinusBlendColor;
// Deprecated blend factors should be normalized prior to this call.
case wgpu::BlendFactor::SrcColor:
case wgpu::BlendFactor::OneMinusSrcColor:
case wgpu::BlendFactor::DstColor:
case wgpu::BlendFactor::OneMinusDstColor:
case wgpu::BlendFactor::BlendColor:
case wgpu::BlendFactor::OneMinusBlendColor:
UNREACHABLE();
}
}

View File

@@ -62,17 +62,17 @@ namespace dawn_native { namespace opengl {
return GL_ZERO;
case wgpu::BlendFactor::One:
return GL_ONE;
case wgpu::BlendFactor::SrcColor:
case wgpu::BlendFactor::Src:
return GL_SRC_COLOR;
case wgpu::BlendFactor::OneMinusSrcColor:
case wgpu::BlendFactor::OneMinusSrc:
return GL_ONE_MINUS_SRC_COLOR;
case wgpu::BlendFactor::SrcAlpha:
return GL_SRC_ALPHA;
case wgpu::BlendFactor::OneMinusSrcAlpha:
return GL_ONE_MINUS_SRC_ALPHA;
case wgpu::BlendFactor::DstColor:
case wgpu::BlendFactor::Dst:
return GL_DST_COLOR;
case wgpu::BlendFactor::OneMinusDstColor:
case wgpu::BlendFactor::OneMinusDst:
return GL_ONE_MINUS_DST_COLOR;
case wgpu::BlendFactor::DstAlpha:
return GL_DST_ALPHA;
@@ -80,10 +80,19 @@ namespace dawn_native { namespace opengl {
return GL_ONE_MINUS_DST_ALPHA;
case wgpu::BlendFactor::SrcAlphaSaturated:
return GL_SRC_ALPHA_SATURATE;
case wgpu::BlendFactor::BlendColor:
case wgpu::BlendFactor::Constant:
return alpha ? GL_CONSTANT_ALPHA : GL_CONSTANT_COLOR;
case wgpu::BlendFactor::OneMinusBlendColor:
case wgpu::BlendFactor::OneMinusConstant:
return alpha ? GL_ONE_MINUS_CONSTANT_ALPHA : GL_ONE_MINUS_CONSTANT_COLOR;
// Deprecated blend factors should be normalized prior to this call.
case wgpu::BlendFactor::SrcColor:
case wgpu::BlendFactor::OneMinusSrcColor:
case wgpu::BlendFactor::DstColor:
case wgpu::BlendFactor::OneMinusDstColor:
case wgpu::BlendFactor::BlendColor:
case wgpu::BlendFactor::OneMinusBlendColor:
UNREACHABLE();
}
}

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@@ -158,17 +158,17 @@ namespace dawn_native { namespace vulkan {
return VK_BLEND_FACTOR_ZERO;
case wgpu::BlendFactor::One:
return VK_BLEND_FACTOR_ONE;
case wgpu::BlendFactor::SrcColor:
case wgpu::BlendFactor::Src:
return VK_BLEND_FACTOR_SRC_COLOR;
case wgpu::BlendFactor::OneMinusSrcColor:
case wgpu::BlendFactor::OneMinusSrc:
return VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
case wgpu::BlendFactor::SrcAlpha:
return VK_BLEND_FACTOR_SRC_ALPHA;
case wgpu::BlendFactor::OneMinusSrcAlpha:
return VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
case wgpu::BlendFactor::DstColor:
case wgpu::BlendFactor::Dst:
return VK_BLEND_FACTOR_DST_COLOR;
case wgpu::BlendFactor::OneMinusDstColor:
case wgpu::BlendFactor::OneMinusDst:
return VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
case wgpu::BlendFactor::DstAlpha:
return VK_BLEND_FACTOR_DST_ALPHA;
@@ -176,10 +176,19 @@ namespace dawn_native { namespace vulkan {
return VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA;
case wgpu::BlendFactor::SrcAlphaSaturated:
return VK_BLEND_FACTOR_SRC_ALPHA_SATURATE;
case wgpu::BlendFactor::BlendColor:
case wgpu::BlendFactor::Constant:
return VK_BLEND_FACTOR_CONSTANT_COLOR;
case wgpu::BlendFactor::OneMinusBlendColor:
case wgpu::BlendFactor::OneMinusConstant:
return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR;
// Deprecated blend factors should be normalized prior to this call.
case wgpu::BlendFactor::SrcColor:
case wgpu::BlendFactor::OneMinusSrcColor:
case wgpu::BlendFactor::DstColor:
case wgpu::BlendFactor::OneMinusDstColor:
case wgpu::BlendFactor::BlendColor:
case wgpu::BlendFactor::OneMinusBlendColor:
UNREACHABLE();
}
}