Updated the syntax for WGSL structs in all tests.
Change-Id: Ia80b1bed84aa7d16421d432d5da861e55175b335 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85841 Commit-Queue: Brandon Jones <bajones@chromium.org> Auto-Submit: Brandon Jones <bajones@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: James Price <jrprice@google.com>
This commit is contained in:
parent
40b4ece211
commit
29b72c87e9
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@ -1166,8 +1166,8 @@ std::ostringstream& DawnTestBase::ExpectSampledFloatDataImpl(wgpu::TextureView t
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shaderSource << "@group(0) @binding(0) var tex : " << wgslTextureType << ";\n";
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shaderSource << R"(
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struct Result {
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values : array<f32>;
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};
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values : array<f32>
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}
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@group(0) @binding(1) var<storage, read_write> result : Result;
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)";
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shaderSource << "let componentCount : u32 = " << componentCount << "u;\n";
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@ -1352,9 +1352,9 @@ std::ostringstream& DawnTestBase::ExpectAttachmentDepthStencilTestData(
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@group(0) @binding(0) var texture0 : texture_2d<f32>;
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struct FragmentOut {
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@location(0) result : u32;
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@builtin(frag_depth) fragDepth : f32;
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};
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@location(0) result : u32,
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@builtin(frag_depth) fragDepth : f32,
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}
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@stage(fragment)
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fn main(@builtin(position) FragCoord : vec4<f32>) -> FragmentOut {
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@ -68,8 +68,8 @@ class BindGroupTests : public DawnTest {
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std::ostringstream fs;
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for (size_t i = 0; i < bindingTypes.size(); ++i) {
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fs << "struct Buffer" << i << R"( {
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color : vec4<f32>;
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};)";
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color : vec4<f32>
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})";
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switch (bindingTypes[i]) {
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case wgpu::BufferBindingType::Uniform:
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@ -130,8 +130,8 @@ class BindGroupTests : public DawnTest {
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TEST_P(BindGroupTests, ReusedBindGroupSingleSubmit) {
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wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
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struct Contents {
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f : f32;
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};
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f : f32
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}
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@group(0) @binding(0) var <uniform> contents: Contents;
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@stage(compute) @workgroup_size(1) fn main() {
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@ -165,8 +165,8 @@ TEST_P(BindGroupTests, ReusedUBO) {
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wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
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// TODO(crbug.com/tint/369): Use a mat2x2 when Tint translates it correctly.
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struct VertexUniformBuffer {
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transform : vec4<f32>;
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};
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transform : vec4<f32>
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}
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@group(0) @binding(0) var <uniform> vertexUbo : VertexUniformBuffer;
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@ -183,8 +183,8 @@ TEST_P(BindGroupTests, ReusedUBO) {
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wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
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struct FragmentUniformBuffer {
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color : vec4<f32>;
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};
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color : vec4<f32>
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}
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@group(0) @binding(1) var <uniform> fragmentUbo : FragmentUniformBuffer;
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@stage(fragment) fn main() -> @location(0) vec4<f32> {
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@ -243,8 +243,8 @@ TEST_P(BindGroupTests, UBOSamplerAndTexture) {
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wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
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// TODO(crbug.com/tint/369): Use a mat2x2 when Tint translates it correctly.
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struct VertexUniformBuffer {
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transform : vec4<f32>;
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};
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transform : vec4<f32>
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}
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@group(0) @binding(0) var <uniform> vertexUbo : VertexUniformBuffer;
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@stage(vertex)
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@ -346,8 +346,8 @@ TEST_P(BindGroupTests, MultipleBindLayouts) {
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wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
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// TODO(crbug.com/tint/369): Use a mat2x2 when Tint translates it correctly.
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struct VertexUniformBuffer {
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transform : vec4<f32>;
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};
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transform : vec4<f32>
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}
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@group(0) @binding(0) var <uniform> vertexUbo1 : VertexUniformBuffer;
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@group(1) @binding(0) var <uniform> vertexUbo2 : VertexUniformBuffer;
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@ -367,8 +367,8 @@ TEST_P(BindGroupTests, MultipleBindLayouts) {
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wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
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struct FragmentUniformBuffer {
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color : vec4<f32>;
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};
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color : vec4<f32>
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}
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@group(0) @binding(1) var <uniform> fragmentUbo1 : FragmentUniformBuffer;
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@group(1) @binding(1) var <uniform> fragmentUbo2 : FragmentUniformBuffer;
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@ -436,8 +436,8 @@ TEST_P(BindGroupTests, MultipleBindLayouts) {
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TEST_P(BindGroupTests, MultipleEntryPointsWithMultipleNonZeroGroups) {
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wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
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struct Contents {
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f : f32;
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};
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f : f32
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}
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@group(0) @binding(0) var <uniform> contents0: Contents;
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@group(1) @binding(0) var <uniform> contents1: Contents;
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@group(2) @binding(0) var <uniform> contents2: Contents;
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@ -1036,12 +1036,12 @@ TEST_P(BindGroupTests, DynamicOffsetOrder) {
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wgpu::ComputePipelineDescriptor pipelineDescriptor;
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pipelineDescriptor.compute.module = utils::CreateShaderModule(device, R"(
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struct Buffer {
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value : u32;
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};
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value : u32
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}
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struct OutputBuffer {
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value : vec3<u32>;
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};
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value : vec3<u32>
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}
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@group(0) @binding(2) var<uniform> buffer2 : Buffer;
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@group(0) @binding(3) var<storage, read> buffer3 : Buffer;
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@ -1119,12 +1119,12 @@ TEST_P(BindGroupTests, DynamicAndNonDynamicBindingsDoNotConflictAfterRemapping)
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wgpu::ComputePipelineDescriptor pipelineDescriptor;
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pipelineDescriptor.compute.module = utils::CreateShaderModule(device, R"(
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struct Buffer {
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value : u32;
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};
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value : u32
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}
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struct OutputBuffer {
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value : vec2<u32>;
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};
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value : vec2<u32>
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}
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@group(0) @binding(0) var<uniform> buffer0 : Buffer;
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@group(0) @binding(1) var<uniform> buffer1 : Buffer;
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@ -1245,8 +1245,8 @@ TEST_P(BindGroupTests, ArbitraryBindingNumbers) {
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wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
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struct Ubo {
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color : vec4<f32>;
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};
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color : vec4<f32>
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}
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@group(0) @binding(953) var <uniform> ubo1 : Ubo;
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@group(0) @binding(47) var <uniform> ubo2 : Ubo;
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@ -1387,8 +1387,8 @@ TEST_P(BindGroupTests, ReadonlyStorage) {
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pipelineDescriptor.cFragment.module = utils::CreateShaderModule(device, R"(
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struct Buffer0 {
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color : vec4<f32>;
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};
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color : vec4<f32>
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}
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@group(0) @binding(0) var<storage, read> buffer0 : Buffer0;
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@stage(fragment) fn main() -> @location(0) vec4<f32> {
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@ -1502,8 +1502,8 @@ TEST_P(BindGroupTests, ReallyLargeBindGroup) {
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bgEntries.push_back({nullptr, binding, buffer, 0, 4 * sizeof(uint32_t), nullptr, nullptr});
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interface << "struct UniformBuffer" << i << R"({
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value : u32;
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};
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value : u32
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}
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)";
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interface << "@group(0) @binding(" << binding++ << ") "
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<< "var<uniform> ubuf" << i << " : UniformBuffer" << i << ";\n";
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@ -1519,8 +1519,8 @@ TEST_P(BindGroupTests, ReallyLargeBindGroup) {
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bgEntries.push_back({nullptr, binding, buffer, 0, sizeof(uint32_t), nullptr, nullptr});
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interface << "struct ReadOnlyStorageBuffer" << i << R"({
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value : u32;
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};
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value : u32
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}
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)";
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interface << "@group(0) @binding(" << binding++ << ") "
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<< "var<storage, read> sbuf" << i << " : ReadOnlyStorageBuffer" << i << ";\n";
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@ -1535,8 +1535,8 @@ TEST_P(BindGroupTests, ReallyLargeBindGroup) {
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bgEntries.push_back({nullptr, binding, result, 0, sizeof(uint32_t), nullptr, nullptr});
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interface << R"(struct ReadWriteStorageBuffer{
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value : u32;
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};
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value : u32
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}
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)";
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interface << "@group(0) @binding(" << binding++ << ") "
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<< "var<storage, read_write> result : ReadWriteStorageBuffer;\n";
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@ -251,9 +251,9 @@ class BufferZeroInitTest : public DawnTest {
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wgpu::RenderPipeline renderPipeline = CreateRenderPipelineForTest(R"(
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struct VertexOut {
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@location(0) color : vec4<f32>;
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@builtin(position) position : vec4<f32>;
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};
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@location(0) color : vec4<f32>,
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@builtin(position) position : vec4<f32>,
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}
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@stage(vertex) fn main(@location(0) pos : vec4<f32>) -> VertexOut {
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var output : VertexOut;
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@ -295,9 +295,9 @@ class BufferZeroInitTest : public DawnTest {
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wgpu::RenderPipeline renderPipeline =
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CreateRenderPipelineForTest(R"(
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struct VertexOut {
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@location(0) color : vec4<f32>;
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@builtin(position) position : vec4<f32>;
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};
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@location(0) color : vec4<f32>,
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@builtin(position) position : vec4<f32>,
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}
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@stage(vertex)
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fn main(@builtin(vertex_index) VertexIndex : u32) -> VertexOut {
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wgpu::RenderPipeline renderPipeline =
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CreateRenderPipelineForTest(R"(
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struct VertexOut {
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@location(0) color : vec4<f32>;
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@builtin(position) position : vec4<f32>;
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};
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@location(0) color : vec4<f32>,
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@builtin(position) position : vec4<f32>,
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}
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@stage(vertex) fn main() -> VertexOut {
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var output : VertexOut;
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wgpu::RenderPipeline renderPipeline =
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CreateRenderPipelineForTest(R"(
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struct VertexOut {
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@location(0) color : vec4<f32>;
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@builtin(position) position : vec4<f32>;
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};
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@location(0) color : vec4<f32>,
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@builtin(position) position : vec4<f32>,
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}
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@stage(vertex) fn main() -> VertexOut {
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var output : VertexOut;
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@ -998,8 +998,8 @@ TEST_P(BufferZeroInitTest, BoundAsUniformBuffer) {
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constexpr uint32_t kBoundBufferSize = 16u;
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wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
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struct UBO {
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value : vec4<u32>;
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};
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value : vec4<u32>
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}
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@group(0) @binding(0) var<uniform> ubo : UBO;
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@group(0) @binding(1) var outImage : texture_storage_2d<rgba8unorm, write>;
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@ -1037,8 +1037,8 @@ TEST_P(BufferZeroInitTest, BoundAsReadonlyStorageBuffer) {
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constexpr uint32_t kBoundBufferSize = 16u;
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wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
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struct SSBO {
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value : vec4<u32>;
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};
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value : vec4<u32>
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}
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@group(0) @binding(0) var<storage, read> ssbo : SSBO;
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@group(0) @binding(1) var outImage : texture_storage_2d<rgba8unorm, write>;
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@ -1076,8 +1076,8 @@ TEST_P(BufferZeroInitTest, BoundAsStorageBuffer) {
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constexpr uint32_t kBoundBufferSize = 32u;
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wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
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struct SSBO {
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value : array<vec4<u32>, 2>;
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};
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value : array<vec4<u32>, 2>
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}
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@group(0) @binding(0) var<storage, read_write> ssbo : SSBO;
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@group(0) @binding(1) var outImage : texture_storage_2d<rgba8unorm, write>;
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@ -1150,9 +1150,9 @@ TEST_P(BufferZeroInitTest, PaddingInitialized) {
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wgpu::RenderPipeline renderPipeline =
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CreateRenderPipelineForTest(R"(
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struct VertexOut {
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@location(0) color : vec4<f32>;
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@builtin(position) position : vec4<f32>;
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};
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@location(0) color : vec4<f32>,
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@builtin(position) position : vec4<f32>,
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}
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@stage(vertex) fn main(@location(0) pos : vec2<f32>) -> VertexOut {
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var output : VertexOut;
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@ -62,8 +62,8 @@ class ColorStateTest : public DawnTest {
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void SetupSingleSourcePipelines(wgpu::ColorTargetState colorTargetState) {
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wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
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struct MyBlock {
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color : vec4<f32>;
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};
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color : vec4<f32>
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}
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@group(0) @binding(0) var<uniform> myUbo : MyBlock;
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@ -792,20 +792,20 @@ TEST_P(ColorStateTest, IndependentColorState) {
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wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
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struct MyBlock {
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color0 : vec4<f32>;
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color1 : vec4<f32>;
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color2 : vec4<f32>;
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color3 : vec4<f32>;
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};
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color0 : vec4<f32>,
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color1 : vec4<f32>,
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color2 : vec4<f32>,
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color3 : vec4<f32>,
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}
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@group(0) @binding(0) var<uniform> myUbo : MyBlock;
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struct FragmentOut {
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@location(0) fragColor0 : vec4<f32>;
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@location(1) fragColor1 : vec4<f32>;
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@location(2) fragColor2 : vec4<f32>;
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@location(3) fragColor3 : vec4<f32>;
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};
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@location(0) fragColor0 : vec4<f32>,
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@location(1) fragColor1 : vec4<f32>,
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@location(2) fragColor2 : vec4<f32>,
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@location(3) fragColor3 : vec4<f32>,
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}
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@stage(fragment) fn main() -> FragmentOut {
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var output : FragmentOut;
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@ -916,8 +916,8 @@ TEST_P(ColorStateTest, IndependentColorState) {
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TEST_P(ColorStateTest, DefaultBlendColor) {
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wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
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struct MyBlock {
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color : vec4<f32>;
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};
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color : vec4<f32>
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}
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@group(0) @binding(0) var<uniform> myUbo : MyBlock;
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@ -1042,8 +1042,8 @@ TEST_P(ColorStateTest, DefaultBlendColor) {
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TEST_P(ColorStateTest, ColorWriteMaskDoesNotAffectRenderPassLoadOpClear) {
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wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
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struct MyBlock {
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color : vec4<f32>;
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};
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color : vec4<f32>
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}
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@group(0) @binding(0) var<uniform> myUbo : MyBlock;
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@ -1100,8 +1100,8 @@ TEST_P(ColorStateTest, SparseAttachmentsDifferentColorMask) {
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wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
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struct Outputs {
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@location(1) o1 : vec4<f32>;
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@location(3) o3 : vec4<f32>;
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@location(1) o1 : vec4<f32>,
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@location(3) o3 : vec4<f32>,
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}
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@stage(fragment) fn main() -> Outputs {
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@ -165,9 +165,9 @@ class CompressedTextureFormatTest : public DawnTestWithParams<CompressedTextureF
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utils::ComboRenderPipelineDescriptor renderPipelineDescriptor;
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wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
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struct VertexOut {
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@location(0) texCoord : vec2 <f32>;
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@builtin(position) position : vec4<f32>;
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};
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@location(0) texCoord : vec2 <f32>,
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@builtin(position) position : vec4<f32>,
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}
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@stage(vertex)
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fn main(@builtin(vertex_index) VertexIndex : u32) -> VertexOut {
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@ -89,8 +89,8 @@ void ComputeCopyStorageBufferTests::BasicTest(const char* shader) {
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TEST_P(ComputeCopyStorageBufferTests, SizedArrayOfBasic) {
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BasicTest(R"(
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struct Buf {
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s : array<vec4<u32>, 4>;
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};
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s : array<vec4<u32>, 4>
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}
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@group(0) @binding(0) var<storage, read_write> src : Buf;
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@group(0) @binding(1) var<storage, read_write> dst : Buf;
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@ -107,13 +107,13 @@ TEST_P(ComputeCopyStorageBufferTests, SizedArrayOfBasic) {
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TEST_P(ComputeCopyStorageBufferTests, SizedArrayOfStruct) {
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BasicTest(R"(
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struct S {
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a : vec2<u32>;
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b : vec2<u32>;
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};
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a : vec2<u32>,
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b : vec2<u32>,
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}
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struct Buf {
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s : array<S, 4>;
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};
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s : array<S, 4>
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}
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@group(0) @binding(0) var<storage, read_write> src : Buf;
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@group(0) @binding(1) var<storage, read_write> dst : Buf;
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||||
|
@ -130,8 +130,8 @@ TEST_P(ComputeCopyStorageBufferTests, SizedArrayOfStruct) {
|
|||
TEST_P(ComputeCopyStorageBufferTests, UnsizedArrayOfBasic) {
|
||||
BasicTest(R"(
|
||||
struct Buf {
|
||||
s : array<vec4<u32>>;
|
||||
};
|
||||
s : array<vec4<u32>>
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<storage, read_write> src : Buf;
|
||||
@group(0) @binding(1) var<storage, read_write> dst : Buf;
|
||||
|
|
|
@ -29,8 +29,8 @@ class ComputeDispatchTests : public DawnTest {
|
|||
// To make sure the dispatch was not called, write maximum u32 value for 0 dispatches
|
||||
wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
|
||||
struct OutputBuf {
|
||||
workGroups : vec3<u32>;
|
||||
};
|
||||
workGroups : vec3<u32>
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<storage, read_write> output : OutputBuf;
|
||||
|
||||
|
@ -55,11 +55,11 @@ class ComputeDispatchTests : public DawnTest {
|
|||
// Test the use of the compute pipelines without using @num_workgroups
|
||||
wgpu::ShaderModule moduleWithoutNumWorkgroups = utils::CreateShaderModule(device, R"(
|
||||
struct InputBuf {
|
||||
expectedDispatch : vec3<u32>;
|
||||
};
|
||||
expectedDispatch : vec3<u32>
|
||||
}
|
||||
struct OutputBuf {
|
||||
workGroups : vec3<u32>;
|
||||
};
|
||||
workGroups : vec3<u32>
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<uniform> input : InputBuf;
|
||||
@group(0) @binding(1) var<storage, read_write> output : OutputBuf;
|
||||
|
|
|
@ -169,24 +169,24 @@ TEST_P(ComputeLayoutMemoryBufferTests, Fields) {
|
|||
|
||||
std::string shader = R"(
|
||||
struct Data {
|
||||
header : u32;
|
||||
@align({field_align}) @size({field_size}) field : {field_type};
|
||||
footer : u32;
|
||||
};
|
||||
header : u32,
|
||||
@align({field_align}) @size({field_size}) field : {field_type},
|
||||
footer : u32,
|
||||
}
|
||||
|
||||
struct Input {
|
||||
header : u32;
|
||||
{data_align}data : Data;
|
||||
{footer_align}footer : u32;
|
||||
};
|
||||
header : u32,
|
||||
{data_align}data : Data,
|
||||
{footer_align}footer : u32,
|
||||
}
|
||||
|
||||
struct Output {
|
||||
data : {field_type};
|
||||
};
|
||||
data : {field_type}
|
||||
}
|
||||
|
||||
struct Status {
|
||||
code : u32;
|
||||
};
|
||||
code : u32
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<{input_qualifiers}> input : Input;
|
||||
@group(0) @binding(1) var<storage, read_write> output : Output;
|
||||
|
|
|
@ -75,8 +75,8 @@ TEST_P(ComputeSharedMemoryTests, Basic) {
|
|||
let kInstances : u32 = 11u;
|
||||
|
||||
struct Dst {
|
||||
x : u32;
|
||||
};
|
||||
x : u32
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<storage, write> dst : Dst;
|
||||
var<workgroup> tmp : u32;
|
||||
|
@ -107,15 +107,15 @@ TEST_P(ComputeSharedMemoryTests, AssortedTypes) {
|
|||
wgpu::ComputePipelineDescriptor csDesc;
|
||||
csDesc.compute.module = utils::CreateShaderModule(device, R"(
|
||||
struct StructValues {
|
||||
m: mat2x2<f32>;
|
||||
};
|
||||
m: mat2x2<f32>
|
||||
}
|
||||
|
||||
struct Dst {
|
||||
d_struct : StructValues;
|
||||
d_matrix : mat2x2<f32>;
|
||||
d_array : array<u32, 4>;
|
||||
d_vector : vec4<f32>;
|
||||
};
|
||||
d_struct : StructValues,
|
||||
d_matrix : mat2x2<f32>,
|
||||
d_array : array<u32, 4>,
|
||||
d_vector : vec4<f32>,
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<storage, write> dst : Dst;
|
||||
|
||||
|
|
|
@ -33,8 +33,8 @@ TEST_P(ComputeStorageBufferBarrierTests, AddIncrement) {
|
|||
|
||||
wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
|
||||
struct Buf {
|
||||
data : array<u32, 100>;
|
||||
};
|
||||
data : array<u32, 100>
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<storage, read_write> buf : Buf;
|
||||
|
||||
|
@ -83,8 +83,8 @@ TEST_P(ComputeStorageBufferBarrierTests, AddPingPong) {
|
|||
|
||||
wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
|
||||
struct Buf {
|
||||
data : array<u32, 100>;
|
||||
};
|
||||
data : array<u32, 100>
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<storage, read_write> src : Buf;
|
||||
@group(0) @binding(1) var<storage, read_write> dst : Buf;
|
||||
|
@ -149,8 +149,8 @@ TEST_P(ComputeStorageBufferBarrierTests, StorageAndReadonlyStoragePingPongInOneP
|
|||
|
||||
wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
|
||||
struct Buf {
|
||||
data : array<u32, 100>;
|
||||
};
|
||||
data : array<u32, 100>
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<storage, read> src : Buf;
|
||||
@group(0) @binding(1) var<storage, read_write> dst : Buf;
|
||||
|
@ -217,8 +217,8 @@ TEST_P(ComputeStorageBufferBarrierTests, UniformToStorageAddPingPong) {
|
|||
|
||||
wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
|
||||
struct Buf {
|
||||
data : array<vec4<u32>, 25>;
|
||||
};
|
||||
data : array<vec4<u32>, 25>
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<uniform> src : Buf;
|
||||
@group(0) @binding(1) var<storage, read_write> dst : Buf;
|
||||
|
@ -285,8 +285,8 @@ TEST_P(ComputeStorageBufferBarrierTests, UniformToStorageAddPingPongInOnePass) {
|
|||
|
||||
wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
|
||||
struct Buf {
|
||||
data : array<vec4<u32>, 25>;
|
||||
};
|
||||
data : array<vec4<u32>, 25>
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<uniform> src : Buf;
|
||||
@group(0) @binding(1) var<storage, read_write> dst : Buf;
|
||||
|
@ -343,8 +343,8 @@ TEST_P(ComputeStorageBufferBarrierTests, IndirectBufferCorrectBarrier) {
|
|||
step2PipelineDesc.compute.entryPoint = "main";
|
||||
step2PipelineDesc.compute.module = utils::CreateShaderModule(device, R"(
|
||||
struct Buf {
|
||||
data : array<u32, 3>;
|
||||
};
|
||||
data : array<u32, 3>
|
||||
}
|
||||
@group(0) @binding(0) var<storage, read_write> buf : Buf;
|
||||
|
||||
@stage(compute) @workgroup_size(1) fn main() {
|
||||
|
@ -357,13 +357,13 @@ TEST_P(ComputeStorageBufferBarrierTests, IndirectBufferCorrectBarrier) {
|
|||
step3PipelineDesc.compute.entryPoint = "main";
|
||||
step3PipelineDesc.compute.module = utils::CreateShaderModule(device, R"(
|
||||
struct Buf {
|
||||
data : array<u32, 3>;
|
||||
};
|
||||
data : array<u32, 3>
|
||||
}
|
||||
@group(0) @binding(0) var<storage, read> buf : Buf;
|
||||
|
||||
struct Result {
|
||||
data : u32;
|
||||
};
|
||||
data : u32
|
||||
}
|
||||
@group(0) @binding(1) var<storage, read_write> result : Result;
|
||||
|
||||
@stage(compute) @workgroup_size(1) fn main() {
|
||||
|
|
|
@ -247,17 +247,17 @@ class CopyTextureForBrowserTests : public Parent {
|
|||
wgpu::ComputePipeline MakeTestPipeline() {
|
||||
wgpu::ShaderModule csModule = utils::CreateShaderModule(this->device, R"(
|
||||
struct Uniforms {
|
||||
dstTextureFlipY : u32;
|
||||
channelCount : u32;
|
||||
srcCopyOrigin : vec2<u32>;
|
||||
dstCopyOrigin : vec2<u32>;
|
||||
copySize : vec2<u32>;
|
||||
srcAlphaMode : u32;
|
||||
dstAlphaMode : u32;
|
||||
};
|
||||
dstTextureFlipY : u32,
|
||||
channelCount : u32,
|
||||
srcCopyOrigin : vec2<u32>,
|
||||
dstCopyOrigin : vec2<u32>,
|
||||
copySize : vec2<u32>,
|
||||
srcAlphaMode : u32,
|
||||
dstAlphaMode : u32,
|
||||
}
|
||||
struct OutputBuf {
|
||||
result : array<u32>;
|
||||
};
|
||||
result : array<u32>
|
||||
}
|
||||
@group(0) @binding(0) var src : texture_2d<f32>;
|
||||
@group(0) @binding(1) var dst : texture_2d<f32>;
|
||||
@group(0) @binding(2) var<storage, read_write> output : OutputBuf;
|
||||
|
|
|
@ -134,8 +134,8 @@ TEST_P(CreatePipelineAsyncTest, BasicUseOfCreateComputePipelineAsync) {
|
|||
wgpu::ComputePipelineDescriptor csDesc;
|
||||
csDesc.compute.module = utils::CreateShaderModule(device, R"(
|
||||
struct SSBO {
|
||||
value : u32;
|
||||
};
|
||||
value : u32
|
||||
}
|
||||
@group(0) @binding(0) var<storage, read_write> ssbo : SSBO;
|
||||
|
||||
@stage(compute) @workgroup_size(1) fn main() {
|
||||
|
@ -164,8 +164,8 @@ TEST_P(CreatePipelineAsyncTest, ReleaseEntryPointAfterCreatComputePipelineAsync)
|
|||
wgpu::ComputePipelineDescriptor csDesc;
|
||||
csDesc.compute.module = utils::CreateShaderModule(device, R"(
|
||||
struct SSBO {
|
||||
value : u32;
|
||||
};
|
||||
value : u32
|
||||
}
|
||||
@group(0) @binding(0) var<storage, read_write> ssbo : SSBO;
|
||||
|
||||
@stage(compute) @workgroup_size(1) fn main() {
|
||||
|
@ -203,8 +203,8 @@ TEST_P(CreatePipelineAsyncTest, CreateComputePipelineFailed) {
|
|||
wgpu::ComputePipelineDescriptor csDesc;
|
||||
csDesc.compute.module = utils::CreateShaderModule(device, R"(
|
||||
struct SSBO {
|
||||
value : u32;
|
||||
};
|
||||
value : u32
|
||||
}
|
||||
@group(0) @binding(0) var<storage, read_write> ssbo : SSBO;
|
||||
|
||||
@stage(compute) @workgroup_size(1) fn main() {
|
||||
|
@ -483,8 +483,8 @@ TEST_P(CreatePipelineAsyncTest, CreateSameComputePipelineTwice) {
|
|||
wgpu::ComputePipelineDescriptor csDesc;
|
||||
csDesc.compute.module = utils::CreateShaderModule(device, R"(
|
||||
struct SSBO {
|
||||
value : u32;
|
||||
};
|
||||
value : u32
|
||||
}
|
||||
@group(0) @binding(0) var<storage, read_write> ssbo : SSBO;
|
||||
|
||||
@stage(compute) @workgroup_size(1) fn main() {
|
||||
|
@ -542,8 +542,8 @@ TEST_P(CreatePipelineAsyncTest, CreateSameComputePipelineTwiceAtSameTime) {
|
|||
csDesc.layout = pipelineLayout;
|
||||
csDesc.compute.module = utils::CreateShaderModule(device, R"(
|
||||
struct SSBO {
|
||||
value : u32;
|
||||
};
|
||||
value : u32
|
||||
}
|
||||
@group(0) @binding(0) var<storage, read_write> ssbo : SSBO;
|
||||
|
||||
@stage(compute) @workgroup_size(1) fn main() {
|
||||
|
@ -635,14 +635,14 @@ TEST_P(CreatePipelineAsyncTest, CreateRenderPipelineAsyncWithVertexBufferLayouts
|
|||
utils::ComboRenderPipelineDescriptor renderPipelineDescriptor;
|
||||
renderPipelineDescriptor.vertex.module = utils::CreateShaderModule(device, R"(
|
||||
struct VertexInput {
|
||||
@location(0) input0: u32;
|
||||
@location(1) input1: u32;
|
||||
};
|
||||
@location(0) input0: u32,
|
||||
@location(1) input1: u32,
|
||||
}
|
||||
|
||||
struct VertexOutput {
|
||||
@location(0) vertexColorOut: vec4<f32>;
|
||||
@builtin(position) position: vec4<f32>;
|
||||
};
|
||||
@location(0) vertexColorOut: vec4<f32>,
|
||||
@builtin(position) position: vec4<f32>,
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn main(vertexInput : VertexInput) -> VertexOutput {
|
||||
|
@ -886,9 +886,9 @@ TEST_P(CreatePipelineAsyncTest, CreateRenderPipelineAsyncWithBlendState) {
|
|||
})");
|
||||
renderPipelineDescriptor.cFragment.module = utils::CreateShaderModule(device, R"(
|
||||
struct FragmentOut {
|
||||
@location(0) fragColor0 : vec4<f32>;
|
||||
@location(1) fragColor1 : vec4<f32>;
|
||||
};
|
||||
@location(0) fragColor0 : vec4<f32>,
|
||||
@location(1) fragColor1 : vec4<f32>,
|
||||
}
|
||||
|
||||
@stage(fragment) fn main() -> FragmentOut {
|
||||
var output : FragmentOut;
|
||||
|
|
|
@ -209,8 +209,8 @@ TEST_P(D3D12CachingTests, ReuseShaderWithMultipleEntryPointsPerStage) {
|
|||
TEST_P(D3D12CachingTests, ReuseShaderWithMultipleEntryPoints) {
|
||||
wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
|
||||
struct Data {
|
||||
data : u32;
|
||||
};
|
||||
data : u32
|
||||
}
|
||||
@binding(0) @group(0) var<storage, read_write> data : Data;
|
||||
|
||||
@stage(compute) @workgroup_size(1) fn write1() {
|
||||
|
|
|
@ -84,11 +84,11 @@ class DepthStencilSamplingTest : public DawnTestWithParams<DepthStencilSamplingT
|
|||
shaderSource << "type StencilValues = array<u32, " << components.size() << ">;\n";
|
||||
shaderSource << R"(
|
||||
struct DepthResult {
|
||||
value : f32;
|
||||
};
|
||||
value : f32
|
||||
}
|
||||
struct StencilResult {
|
||||
values : StencilValues;
|
||||
};)";
|
||||
values : StencilValues
|
||||
})";
|
||||
shaderSource << "\n";
|
||||
|
||||
uint32_t index = 0;
|
||||
|
@ -195,8 +195,8 @@ class DepthStencilSamplingTest : public DawnTestWithParams<DepthStencilSamplingT
|
|||
@group(0) @binding(0) var samp : sampler_comparison;
|
||||
@group(0) @binding(1) var tex : texture_depth_2d;
|
||||
struct Uniforms {
|
||||
compareRef : f32;
|
||||
};
|
||||
compareRef : f32
|
||||
}
|
||||
@group(0) @binding(2) var<uniform> uniforms : Uniforms;
|
||||
|
||||
@stage(fragment) fn main() -> @location(0) f32 {
|
||||
|
@ -217,13 +217,13 @@ class DepthStencilSamplingTest : public DawnTestWithParams<DepthStencilSamplingT
|
|||
@group(0) @binding(0) var samp : sampler_comparison;
|
||||
@group(0) @binding(1) var tex : texture_depth_2d;
|
||||
struct Uniforms {
|
||||
compareRef : f32;
|
||||
};
|
||||
compareRef : f32
|
||||
}
|
||||
@group(0) @binding(2) var<uniform> uniforms : Uniforms;
|
||||
|
||||
struct SamplerResult {
|
||||
value : f32;
|
||||
};
|
||||
value : f32
|
||||
}
|
||||
@group(0) @binding(3) var<storage, read_write> samplerResult : SamplerResult;
|
||||
|
||||
@stage(compute) @workgroup_size(1) fn main() {
|
||||
|
|
|
@ -57,9 +57,9 @@ class DepthStencilStateTest : public DawnTest {
|
|||
|
||||
vsModule = utils::CreateShaderModule(device, R"(
|
||||
struct UBO {
|
||||
color : vec3<f32>;
|
||||
depth : f32;
|
||||
};
|
||||
color : vec3<f32>,
|
||||
depth : f32,
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> ubo : UBO;
|
||||
|
||||
@stage(vertex)
|
||||
|
@ -76,9 +76,9 @@ class DepthStencilStateTest : public DawnTest {
|
|||
|
||||
fsModule = utils::CreateShaderModule(device, R"(
|
||||
struct UBO {
|
||||
color : vec3<f32>;
|
||||
depth : f32;
|
||||
};
|
||||
color : vec3<f32>,
|
||||
depth : f32,
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> ubo : UBO;
|
||||
|
||||
@stage(fragment) fn main() -> @location(0) vec4<f32> {
|
||||
|
|
|
@ -113,8 +113,8 @@ TEST_P(DeviceLostTest, CreateBindGroupLayoutFails) {
|
|||
TEST_P(DeviceLostTest, GetBindGroupLayoutFails) {
|
||||
wgpu::ShaderModule csModule = utils::CreateShaderModule(device, R"(
|
||||
struct UniformBuffer {
|
||||
pos : vec4<f32>;
|
||||
};
|
||||
pos : vec4<f32>
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> ubo : UniformBuffer;
|
||||
@stage(compute) @workgroup_size(1) fn main() {
|
||||
})");
|
||||
|
|
|
@ -647,12 +647,12 @@ TEST_P(DrawIndexedIndirectTest, ValidateReusedBundleWithChangingParams) {
|
|||
|
||||
wgpu::ShaderModule paramWriterModule = utils::CreateShaderModule(device,
|
||||
R"(
|
||||
struct Input { firstIndex: u32; };
|
||||
struct Input { firstIndex: u32 }
|
||||
struct Params {
|
||||
indexCount: u32;
|
||||
instanceCount: u32;
|
||||
firstIndex: u32;
|
||||
};
|
||||
indexCount: u32,
|
||||
instanceCount: u32,
|
||||
firstIndex: u32,
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> input: Input;
|
||||
@group(0) @binding(1) var<storage, write> params: Params;
|
||||
@stage(compute) @workgroup_size(1) fn main() {
|
||||
|
|
|
@ -116,8 +116,8 @@ class DynamicBufferOffsetTests : public DawnTest {
|
|||
std::string multipleNumber = isInheritedPipeline ? "2" : "1";
|
||||
fs << R"(
|
||||
struct Buf {
|
||||
value : vec2<u32>;
|
||||
};
|
||||
value : vec2<u32>
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<uniform> uBufferNotDynamic : Buf;
|
||||
@group(0) @binding(1) var<storage, read_write> sBufferNotDynamic : Buf;
|
||||
|
@ -166,8 +166,8 @@ class DynamicBufferOffsetTests : public DawnTest {
|
|||
std::string multipleNumber = isInheritedPipeline ? "2" : "1";
|
||||
cs << R"(
|
||||
struct Buf {
|
||||
value : vec2<u32>;
|
||||
};
|
||||
value : vec2<u32>
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<uniform> uBufferNotDynamic : Buf;
|
||||
@group(0) @binding(1) var<storage, read_write> sBufferNotDynamic : Buf;
|
||||
|
@ -454,16 +454,16 @@ TEST_P(ClampedOOBDynamicBufferOffsetTests, CheckOOBAccess) {
|
|||
case wgpu::BufferUsage::Uniform:
|
||||
shader << R"(
|
||||
struct Src {
|
||||
values : array<vec4<u32>, kArrayLength>;
|
||||
};
|
||||
values : array<vec4<u32>, kArrayLength>
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> src : Src;
|
||||
)";
|
||||
break;
|
||||
case wgpu::BufferUsage::Storage:
|
||||
shader << R"(
|
||||
struct Src {
|
||||
values : array<vec4<u32>>;
|
||||
};
|
||||
values : array<vec4<u32>>
|
||||
}
|
||||
@group(0) @binding(0) var<storage, read> src : Src;
|
||||
)";
|
||||
break;
|
||||
|
@ -473,8 +473,8 @@ TEST_P(ClampedOOBDynamicBufferOffsetTests, CheckOOBAccess) {
|
|||
|
||||
shader << R"(
|
||||
struct Dst {
|
||||
values : array<vec4<u32>>;
|
||||
};
|
||||
values : array<vec4<u32>>
|
||||
}
|
||||
@group(0) @binding(1) var<storage, read_write> dst : Dst;
|
||||
)";
|
||||
shader << R"(
|
||||
|
|
|
@ -79,8 +79,8 @@ TEST_P(EntryPointTests, TwoComputeInModule) {
|
|||
|
||||
wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
|
||||
struct Data {
|
||||
data : u32;
|
||||
};
|
||||
data : u32
|
||||
}
|
||||
@binding(0) @group(0) var<storage, read_write> data : Data;
|
||||
|
||||
@stage(compute) @workgroup_size(1) fn write1() {
|
||||
|
|
|
@ -92,33 +92,33 @@ void FirstIndexOffsetTests::TestImpl(DrawMode mode,
|
|||
std::stringstream fragmentInputs;
|
||||
std::stringstream fragmentBody;
|
||||
|
||||
vertexInputs << " @location(0) position : vec4<f32>;\n";
|
||||
vertexOutputs << " @builtin(position) position : vec4<f32>;\n";
|
||||
vertexInputs << " @location(0) position : vec4<f32>,\n";
|
||||
vertexOutputs << " @builtin(position) position : vec4<f32>,\n";
|
||||
|
||||
if ((checkIndex & CheckIndex::Vertex) != 0) {
|
||||
vertexInputs << " @builtin(vertex_index) vertex_index : u32;\n";
|
||||
vertexOutputs << " @location(1) @interpolate(flat) vertex_index : u32;\n";
|
||||
vertexInputs << " @builtin(vertex_index) vertex_index : u32,\n";
|
||||
vertexOutputs << " @location(1) @interpolate(flat) vertex_index : u32,\n";
|
||||
vertexBody << " output.vertex_index = input.vertex_index;\n";
|
||||
|
||||
fragmentInputs << " @location(1) @interpolate(flat) vertex_index : u32;\n";
|
||||
fragmentInputs << " @location(1) @interpolate(flat) vertex_index : u32,\n";
|
||||
fragmentBody << " _ = atomicMin(&idx_vals.vertex_index, input.vertex_index);\n";
|
||||
}
|
||||
if ((checkIndex & CheckIndex::Instance) != 0) {
|
||||
vertexInputs << " @builtin(instance_index) instance_index : u32;\n";
|
||||
vertexOutputs << " @location(2) @interpolate(flat) instance_index : u32;\n";
|
||||
vertexInputs << " @builtin(instance_index) instance_index : u32,\n";
|
||||
vertexOutputs << " @location(2) @interpolate(flat) instance_index : u32,\n";
|
||||
vertexBody << " output.instance_index = input.instance_index;\n";
|
||||
|
||||
fragmentInputs << " @location(2) @interpolate(flat) instance_index : u32;\n";
|
||||
fragmentInputs << " @location(2) @interpolate(flat) instance_index : u32,\n";
|
||||
fragmentBody << " _ = atomicMin(&idx_vals.instance_index, input.instance_index);\n";
|
||||
}
|
||||
|
||||
std::string vertexShader = R"(
|
||||
struct VertexInputs {
|
||||
)" + vertexInputs.str() + R"(
|
||||
};
|
||||
}
|
||||
struct VertexOutputs {
|
||||
)" + vertexOutputs.str() + R"(
|
||||
};
|
||||
}
|
||||
@stage(vertex) fn main(input : VertexInputs) -> VertexOutputs {
|
||||
var output : VertexOutputs;
|
||||
)" + vertexBody.str() + R"(
|
||||
|
@ -128,14 +128,14 @@ struct VertexOutputs {
|
|||
|
||||
std::string fragmentShader = R"(
|
||||
struct IndexVals {
|
||||
vertex_index : atomic<u32>;
|
||||
instance_index : atomic<u32>;
|
||||
};
|
||||
vertex_index : atomic<u32>,
|
||||
instance_index : atomic<u32>,
|
||||
}
|
||||
@group(0) @binding(0) var<storage, read_write> idx_vals : IndexVals;
|
||||
|
||||
struct FragInputs {
|
||||
)" + fragmentInputs.str() + R"(
|
||||
};
|
||||
}
|
||||
@stage(fragment) fn main(input : FragInputs) {
|
||||
)" + fragmentBody.str() + R"(
|
||||
})";
|
||||
|
|
|
@ -37,8 +37,8 @@ class GpuMemorySyncTests : public DawnTest {
|
|||
const wgpu::Buffer& buffer) {
|
||||
wgpu::ShaderModule csModule = utils::CreateShaderModule(device, R"(
|
||||
struct Data {
|
||||
a : i32;
|
||||
};
|
||||
a : i32
|
||||
}
|
||||
@group(0) @binding(0) var<storage, read_write> data : Data;
|
||||
@stage(compute) @workgroup_size(1) fn main() {
|
||||
data.a = data.a + 1;
|
||||
|
@ -64,8 +64,8 @@ class GpuMemorySyncTests : public DawnTest {
|
|||
|
||||
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
|
||||
struct Data {
|
||||
i : i32;
|
||||
};
|
||||
i : i32
|
||||
}
|
||||
@group(0) @binding(0) var<storage, read_write> data : Data;
|
||||
@stage(fragment) fn main() -> @location(0) vec4<f32> {
|
||||
data.i = data.i + 1;
|
||||
|
@ -229,8 +229,8 @@ class StorageToUniformSyncTests : public DawnTest {
|
|||
std::tuple<wgpu::ComputePipeline, wgpu::BindGroup> CreatePipelineAndBindGroupForCompute() {
|
||||
wgpu::ShaderModule csModule = utils::CreateShaderModule(device, R"(
|
||||
struct Data {
|
||||
a : f32;
|
||||
};
|
||||
a : f32
|
||||
}
|
||||
@group(0) @binding(0) var<storage, read_write> data : Data;
|
||||
@stage(compute) @workgroup_size(1) fn main() {
|
||||
data.a = 1.0;
|
||||
|
@ -255,8 +255,8 @@ class StorageToUniformSyncTests : public DawnTest {
|
|||
|
||||
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
|
||||
struct Contents {
|
||||
color : f32;
|
||||
};
|
||||
color : f32
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> contents : Contents;
|
||||
|
||||
@stage(fragment) fn main() -> @location(0) vec4<f32> {
|
||||
|
@ -414,18 +414,18 @@ TEST_P(MultipleWriteThenMultipleReadTests, SeparateBuffers) {
|
|||
// Create pipeline, bind group, and different buffers for compute pass.
|
||||
wgpu::ShaderModule csModule = utils::CreateShaderModule(device, R"(
|
||||
struct VBContents {
|
||||
pos : array<vec4<f32>, 4>;
|
||||
};
|
||||
pos : array<vec4<f32>, 4>
|
||||
}
|
||||
@group(0) @binding(0) var<storage, read_write> vbContents : VBContents;
|
||||
|
||||
struct IBContents {
|
||||
indices : array<vec4<i32>, 2>;
|
||||
};
|
||||
indices : array<vec4<i32>, 2>
|
||||
}
|
||||
@group(0) @binding(1) var<storage, read_write> ibContents : IBContents;
|
||||
|
||||
struct ColorContents {
|
||||
color : f32;
|
||||
};
|
||||
color : f32
|
||||
}
|
||||
@group(0) @binding(2) var<storage, read_write> uniformContents : ColorContents;
|
||||
@group(0) @binding(3) var<storage, read_write> storageContents : ColorContents;
|
||||
|
||||
|
@ -477,8 +477,8 @@ TEST_P(MultipleWriteThenMultipleReadTests, SeparateBuffers) {
|
|||
|
||||
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
|
||||
struct Buf {
|
||||
color : f32;
|
||||
};
|
||||
color : f32
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<uniform> uniformBuffer : Buf;
|
||||
@group(0) @binding(1) var<storage, read> storageBuffer : Buf;
|
||||
|
@ -536,11 +536,11 @@ TEST_P(MultipleWriteThenMultipleReadTests, OneBuffer) {
|
|||
// Create pipeline, bind group, and a complex buffer for compute pass.
|
||||
wgpu::ShaderModule csModule = utils::CreateShaderModule(device, R"(
|
||||
struct Contents {
|
||||
@align(256) pos : array<vec4<f32>, 4>;
|
||||
@align(256) indices : array<vec4<i32>, 2>;
|
||||
@align(256) color0 : f32;
|
||||
@align(256) color1 : f32;
|
||||
};
|
||||
@align(256) pos : array<vec4<f32>, 4>,
|
||||
@align(256) indices : array<vec4<i32>, 2>,
|
||||
@align(256) color0 : f32,
|
||||
@align(256) color1 : f32,
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<storage, read_write> contents : Contents;
|
||||
|
||||
|
@ -594,8 +594,8 @@ TEST_P(MultipleWriteThenMultipleReadTests, OneBuffer) {
|
|||
|
||||
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
|
||||
struct Buf {
|
||||
color : f32;
|
||||
};
|
||||
color : f32
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> uniformBuffer : Buf;
|
||||
@group(0) @binding(1) var<storage, read> storageBuffer : Buf;
|
||||
|
||||
|
|
|
@ -231,9 +231,9 @@ class IOSurfaceUsageTests : public IOSurfaceTestBase {
|
|||
{
|
||||
wgpu::ShaderModule vs = utils::CreateShaderModule(device, R"(
|
||||
struct VertexOut {
|
||||
@location(0) texCoord : vec2<f32>;
|
||||
@builtin(position) position : vec4<f32>;
|
||||
};
|
||||
@location(0) texCoord : vec2<f32>,
|
||||
@builtin(position) position : vec4<f32>,
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn main(@builtin(vertex_index) VertexIndex : u32) -> VertexOut {
|
||||
|
|
|
@ -35,9 +35,9 @@ class IndexFormatTest : public DawnTest {
|
|||
wgpu::PrimitiveTopology primitiveTopology = wgpu::PrimitiveTopology::TriangleStrip) {
|
||||
wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
|
||||
struct VertexIn {
|
||||
@location(0) pos : vec4<f32>;
|
||||
@builtin(vertex_index) idx : u32;
|
||||
};
|
||||
@location(0) pos : vec4<f32>,
|
||||
@builtin(vertex_index) idx : u32,
|
||||
}
|
||||
|
||||
@stage(vertex) fn main(input : VertexIn) -> @builtin(position) vec4<f32> {
|
||||
// 0xFFFFFFFE is a designated invalid index used by some tests.
|
||||
|
|
|
@ -34,19 +34,19 @@ TEST_P(MaxLimitTests, MaxComputeWorkgroupStorageSize) {
|
|||
|
||||
std::string shader = R"(
|
||||
struct Dst {
|
||||
value0 : u32;
|
||||
value1 : u32;
|
||||
};
|
||||
value0 : u32,
|
||||
value1 : u32,
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<storage, write> dst : Dst;
|
||||
|
||||
struct WGData {
|
||||
value0 : u32;
|
||||
value0 : u32,
|
||||
// padding such that value0 and value1 are the first and last bytes of the memory.
|
||||
@size()" + std::to_string(maxComputeWorkgroupStorageSize / 4 - 2) +
|
||||
R"() padding : u32;
|
||||
value1 : u32;
|
||||
};
|
||||
R"() padding : u32,
|
||||
value1 : u32,
|
||||
}
|
||||
var<workgroup> wg_data : WGData;
|
||||
|
||||
@stage(compute) @workgroup_size(2,1,1)
|
||||
|
@ -130,13 +130,13 @@ TEST_P(MaxLimitTests, MaxBufferBindingSize) {
|
|||
}
|
||||
shader = R"(
|
||||
struct Buf {
|
||||
values : array<u32>;
|
||||
};
|
||||
values : array<u32>
|
||||
}
|
||||
|
||||
struct Result {
|
||||
value0 : u32;
|
||||
value1 : u32;
|
||||
};
|
||||
value0 : u32,
|
||||
value1 : u32,
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<storage, read> buf : Buf;
|
||||
@group(0) @binding(1) var<storage, write> result : Result;
|
||||
|
@ -157,17 +157,17 @@ TEST_P(MaxLimitTests, MaxBufferBindingSize) {
|
|||
|
||||
shader = R"(
|
||||
struct Buf {
|
||||
value0 : u32;
|
||||
value0 : u32,
|
||||
// padding such that value0 and value1 are the first and last bytes of the memory.
|
||||
@size()" +
|
||||
std::to_string(maxBufferBindingSize - 8) + R"() padding : u32;
|
||||
value1 : u32;
|
||||
};
|
||||
std::to_string(maxBufferBindingSize - 8) + R"() padding : u32,
|
||||
value1 : u32,
|
||||
}
|
||||
|
||||
struct Result {
|
||||
value0 : u32;
|
||||
value1 : u32;
|
||||
};
|
||||
value0 : u32,
|
||||
value1 : u32,
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<uniform> buf : Buf;
|
||||
@group(0) @binding(1) var<storage, write> result : Result;
|
||||
|
|
|
@ -46,15 +46,15 @@ class MultisampledRenderingTest : public DawnTest {
|
|||
bool flipTriangle = false) {
|
||||
const char* kFsOneOutputWithDepth = R"(
|
||||
struct U {
|
||||
color : vec4<f32>;
|
||||
depth : f32;
|
||||
};
|
||||
color : vec4<f32>,
|
||||
depth : f32,
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> uBuffer : U;
|
||||
|
||||
struct FragmentOut {
|
||||
@location(0) color : vec4<f32>;
|
||||
@builtin(frag_depth) depth : f32;
|
||||
};
|
||||
@location(0) color : vec4<f32>,
|
||||
@builtin(frag_depth) depth : f32,
|
||||
}
|
||||
|
||||
@stage(fragment) fn main() -> FragmentOut {
|
||||
var output : FragmentOut;
|
||||
|
@ -65,8 +65,8 @@ class MultisampledRenderingTest : public DawnTest {
|
|||
|
||||
const char* kFsOneOutputWithoutDepth = R"(
|
||||
struct U {
|
||||
color : vec4<f32>;
|
||||
};
|
||||
color : vec4<f32>
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> uBuffer : U;
|
||||
|
||||
@stage(fragment) fn main() -> @location(0) vec4<f32> {
|
||||
|
@ -84,15 +84,15 @@ class MultisampledRenderingTest : public DawnTest {
|
|||
bool alphaToCoverageEnabled = false) {
|
||||
const char* kFsTwoOutputs = R"(
|
||||
struct U {
|
||||
color0 : vec4<f32>;
|
||||
color1 : vec4<f32>;
|
||||
};
|
||||
color0 : vec4<f32>,
|
||||
color1 : vec4<f32>,
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> uBuffer : U;
|
||||
|
||||
struct FragmentOut {
|
||||
@location(0) color0 : vec4<f32>;
|
||||
@location(1) color1 : vec4<f32>;
|
||||
};
|
||||
@location(0) color0 : vec4<f32>,
|
||||
@location(1) color1 : vec4<f32>,
|
||||
}
|
||||
|
||||
@stage(fragment) fn main() -> FragmentOut {
|
||||
var output : FragmentOut;
|
||||
|
@ -751,14 +751,14 @@ TEST_P(MultisampledRenderingTest, ResolveInto2DTextureWithSampleMaskAndShaderOut
|
|||
constexpr uint32_t kSampleMask = kFirstSampleMaskBit | kThirdSampleMaskBit;
|
||||
const char* fs = R"(
|
||||
struct U {
|
||||
color : vec4<f32>;
|
||||
};
|
||||
color : vec4<f32>
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> uBuffer : U;
|
||||
|
||||
struct FragmentOut {
|
||||
@location(0) color : vec4<f32>;
|
||||
@builtin(sample_mask) sampleMask : u32;
|
||||
};
|
||||
@location(0) color : vec4<f32>,
|
||||
@builtin(sample_mask) sampleMask : u32,
|
||||
}
|
||||
|
||||
@stage(fragment) fn main() -> FragmentOut {
|
||||
var output : FragmentOut;
|
||||
|
@ -812,16 +812,16 @@ TEST_P(MultisampledRenderingTest, ResolveIntoMultipleResolveTargetsWithShaderOut
|
|||
constexpr float kMSAACoverage = 0.25f;
|
||||
const char* fs = R"(
|
||||
struct U {
|
||||
color0 : vec4<f32>;
|
||||
color1 : vec4<f32>;
|
||||
};
|
||||
color0 : vec4<f32>,
|
||||
color1 : vec4<f32>,
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> uBuffer : U;
|
||||
|
||||
struct FragmentOut {
|
||||
@location(0) color0 : vec4<f32>;
|
||||
@location(1) color1 : vec4<f32>;
|
||||
@builtin(sample_mask) sampleMask : u32;
|
||||
};
|
||||
@location(0) color0 : vec4<f32>,
|
||||
@location(1) color1 : vec4<f32>,
|
||||
@builtin(sample_mask) sampleMask : u32,
|
||||
}
|
||||
|
||||
@stage(fragment) fn main() -> FragmentOut {
|
||||
var output : FragmentOut;
|
||||
|
|
|
@ -64,9 +64,9 @@ class MultisampledSamplingTest : public DawnTest {
|
|||
|
||||
desc.cFragment.module = utils::CreateShaderModule(device, R"(
|
||||
struct FragmentOut {
|
||||
@location(0) color : f32;
|
||||
@builtin(frag_depth) depth : f32;
|
||||
};
|
||||
@location(0) color : f32,
|
||||
@builtin(frag_depth) depth : f32,
|
||||
}
|
||||
|
||||
@stage(fragment) fn main() -> FragmentOut {
|
||||
var output : FragmentOut;
|
||||
|
@ -100,9 +100,9 @@ class MultisampledSamplingTest : public DawnTest {
|
|||
@group(0) @binding(1) var texture1 : texture_depth_multisampled_2d;
|
||||
|
||||
struct Results {
|
||||
colorSamples : array<f32, 4>;
|
||||
depthSamples : array<f32, 4>;
|
||||
};
|
||||
colorSamples : array<f32, 4>,
|
||||
depthSamples : array<f32, 4>,
|
||||
}
|
||||
@group(0) @binding(2) var<storage, read_write> results : Results;
|
||||
|
||||
@stage(compute) @workgroup_size(1) fn main() {
|
||||
|
|
|
@ -54,8 +54,8 @@ class OpArrayLengthTest : public DawnTest {
|
|||
// 0.
|
||||
mShaderInterface = R"(
|
||||
struct DataBuffer {
|
||||
data : array<f32>;
|
||||
};
|
||||
data : array<f32>
|
||||
}
|
||||
|
||||
// The length should be 1 because the buffer is 4-byte long.
|
||||
@group(0) @binding(0) var<storage, read> buffer1 : DataBuffer;
|
||||
|
@ -66,14 +66,14 @@ class OpArrayLengthTest : public DawnTest {
|
|||
// The length should be (512 - 16*4) / 8 = 56 because the buffer is 512 bytes long
|
||||
// and the structure is 8 bytes big.
|
||||
struct Buffer3Data {
|
||||
a : f32;
|
||||
b : i32;
|
||||
};
|
||||
a : f32,
|
||||
b : i32,
|
||||
}
|
||||
|
||||
struct Buffer3 {
|
||||
@size(64) garbage : mat4x4<f32>;
|
||||
data : array<Buffer3Data>;
|
||||
};
|
||||
@size(64) garbage : mat4x4<f32>,
|
||||
data : array<Buffer3Data>,
|
||||
}
|
||||
@group(0) @binding(2) var<storage, read> buffer3 : Buffer3;
|
||||
)";
|
||||
|
||||
|
@ -125,8 +125,8 @@ TEST_P(OpArrayLengthTest, Compute) {
|
|||
pipelineDesc.compute.entryPoint = "main";
|
||||
pipelineDesc.compute.module = utils::CreateShaderModule(device, (R"(
|
||||
struct ResultBuffer {
|
||||
data : array<u32, 3>;
|
||||
};
|
||||
data : array<u32, 3>
|
||||
}
|
||||
@group(1) @binding(0) var<storage, read_write> result : ResultBuffer;
|
||||
)" + mShaderInterface + R"(
|
||||
@stage(compute) @workgroup_size(1) fn main() {
|
||||
|
@ -224,9 +224,9 @@ TEST_P(OpArrayLengthTest, Vertex) {
|
|||
// pass pixel.
|
||||
wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, (mShaderInterface + R"(
|
||||
struct VertexOut {
|
||||
@location(0) color : vec4<f32>;
|
||||
@builtin(position) position : vec4<f32>;
|
||||
};
|
||||
@location(0) color : vec4<f32>,
|
||||
@builtin(position) position : vec4<f32>,
|
||||
}
|
||||
|
||||
@stage(vertex) fn main() -> VertexOut {
|
||||
var output : VertexOut;
|
||||
|
|
|
@ -46,9 +46,9 @@ class DepthClampingTest : public DawnTest {
|
|||
|
||||
vsModule = utils::CreateShaderModule(device, R"(
|
||||
struct UBO {
|
||||
color : vec3<f32>;
|
||||
depth : f32;
|
||||
};
|
||||
color : vec3<f32>,
|
||||
depth : f32,
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> ubo : UBO;
|
||||
|
||||
@stage(vertex) fn main() -> @builtin(position) vec4<f32> {
|
||||
|
@ -57,9 +57,9 @@ class DepthClampingTest : public DawnTest {
|
|||
|
||||
fsModule = utils::CreateShaderModule(device, R"(
|
||||
struct UBO {
|
||||
color : vec3<f32>;
|
||||
depth : f32;
|
||||
};
|
||||
color : vec3<f32>,
|
||||
depth : f32,
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> ubo : UBO;
|
||||
|
||||
@stage(fragment) fn main() -> @location(0) vec4<f32> {
|
||||
|
|
|
@ -30,11 +30,11 @@ TEST_P(RenderAttachmentTest, MoreFragmentOutputsThanAttachments) {
|
|||
|
||||
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
|
||||
struct Output {
|
||||
@location(0) color0 : vec4<f32>;
|
||||
@location(1) color1 : vec4<f32>;
|
||||
@location(2) color2 : vec4<f32>;
|
||||
@location(3) color3 : vec4<f32>;
|
||||
};
|
||||
@location(0) color0 : vec4<f32>,
|
||||
@location(1) color1 : vec4<f32>,
|
||||
@location(2) color2 : vec4<f32>,
|
||||
@location(3) color3 : vec4<f32>,
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn main() -> Output {
|
||||
|
|
|
@ -39,8 +39,8 @@ class RenderBundleTest : public DawnTest {
|
|||
|
||||
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
|
||||
struct Ubo {
|
||||
color : vec4<f32>;
|
||||
};
|
||||
color : vec4<f32>
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> fragmentUniformBuffer : Ubo;
|
||||
|
||||
@stage(fragment) fn main() -> @location(0) vec4<f32> {
|
||||
|
|
|
@ -39,20 +39,20 @@ class SamplerFilterAnisotropicTest : public DawnTest {
|
|||
|
||||
wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
|
||||
struct Uniforms {
|
||||
matrix : mat4x4<f32>;
|
||||
};
|
||||
matrix : mat4x4<f32>
|
||||
}
|
||||
|
||||
struct VertexIn {
|
||||
@location(0) position : vec4<f32>;
|
||||
@location(1) uv : vec2<f32>;
|
||||
};
|
||||
@location(0) position : vec4<f32>,
|
||||
@location(1) uv : vec2<f32>,
|
||||
}
|
||||
|
||||
@group(0) @binding(2) var<uniform> uniforms : Uniforms;
|
||||
|
||||
struct VertexOut {
|
||||
@location(0) uv : vec2<f32>;
|
||||
@builtin(position) position : vec4<f32>;
|
||||
};
|
||||
@location(0) uv : vec2<f32>,
|
||||
@builtin(position) position : vec4<f32>,
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn main(input : VertexIn) -> VertexOut {
|
||||
|
@ -67,9 +67,9 @@ class SamplerFilterAnisotropicTest : public DawnTest {
|
|||
@group(0) @binding(1) var texture0 : texture_2d<f32>;
|
||||
|
||||
struct FragmentIn {
|
||||
@location(0) uv: vec2<f32>;
|
||||
@builtin(position) fragCoord : vec4<f32>;
|
||||
};
|
||||
@location(0) uv: vec2<f32>,
|
||||
@builtin(position) fragCoord : vec4<f32>,
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn main(input : FragmentIn) -> @location(0) vec4<f32> {
|
||||
|
|
|
@ -51,8 +51,8 @@ TEST_P(ShaderTests, ComputeLog2) {
|
|||
|
||||
std::string shader = R"(
|
||||
struct Buf {
|
||||
data : array<u32, 19>;
|
||||
};
|
||||
data : array<u32, 19>
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<storage, read_write> buf : Buf;
|
||||
|
||||
|
@ -143,14 +143,14 @@ fn main(@builtin(position) fragCoord : vec4<f32>) -> @location(0) vec4<f32> {
|
|||
TEST_P(ShaderTests, WGSLMixedStructParamIO) {
|
||||
std::string vertexShader = R"(
|
||||
struct VertexIn {
|
||||
@location(0) position : vec3<f32>;
|
||||
@location(1) color : vec4<f32>;
|
||||
};
|
||||
@location(0) position : vec3<f32>,
|
||||
@location(1) color : vec4<f32>,
|
||||
}
|
||||
|
||||
struct VertexOut {
|
||||
@location(0) color : vec4<f32>;
|
||||
@builtin(position) position : vec4<f32>;
|
||||
};
|
||||
@location(0) color : vec4<f32>,
|
||||
@builtin(position) position : vec4<f32>,
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn main(input : VertexIn) -> VertexOut {
|
||||
|
@ -186,14 +186,14 @@ fn main(@location(0) color : vec4<f32>) -> @location(0) vec4<f32> {
|
|||
TEST_P(ShaderTests, WGSLStructIO) {
|
||||
std::string vertexShader = R"(
|
||||
struct VertexIn {
|
||||
@location(0) position : vec3<f32>;
|
||||
@location(1) color : vec4<f32>;
|
||||
};
|
||||
@location(0) position : vec3<f32>,
|
||||
@location(1) color : vec4<f32>,
|
||||
}
|
||||
|
||||
struct VertexOut {
|
||||
@location(0) color : vec4<f32>;
|
||||
@builtin(position) position : vec4<f32>;
|
||||
};
|
||||
@location(0) color : vec4<f32>,
|
||||
@builtin(position) position : vec4<f32>,
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn main(input : VertexIn) -> VertexOut {
|
||||
|
@ -206,9 +206,9 @@ fn main(input : VertexIn) -> VertexOut {
|
|||
|
||||
std::string fragmentShader = R"(
|
||||
struct FragmentIn {
|
||||
@location(0) color : vec4<f32>;
|
||||
@builtin(position) fragCoord : vec4<f32>;
|
||||
};
|
||||
@location(0) color : vec4<f32>,
|
||||
@builtin(position) fragCoord : vec4<f32>,
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn main(input : FragmentIn) -> @location(0) vec4<f32> {
|
||||
|
@ -233,14 +233,14 @@ fn main(input : FragmentIn) -> @location(0) vec4<f32> {
|
|||
TEST_P(ShaderTests, WGSLUnsortedStructIO) {
|
||||
std::string vertexShader = R"(
|
||||
struct VertexIn {
|
||||
@location(0) position : vec3<f32>;
|
||||
@location(1) color : vec4<f32>;
|
||||
};
|
||||
@location(0) position : vec3<f32>,
|
||||
@location(1) color : vec4<f32>,
|
||||
}
|
||||
|
||||
struct VertexOut {
|
||||
@builtin(position) position : vec4<f32>;
|
||||
@location(0) color : vec4<f32>;
|
||||
};
|
||||
@builtin(position) position : vec4<f32>,
|
||||
@location(0) color : vec4<f32>,
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn main(input : VertexIn) -> VertexOut {
|
||||
|
@ -253,9 +253,9 @@ fn main(input : VertexIn) -> VertexOut {
|
|||
|
||||
std::string fragmentShader = R"(
|
||||
struct FragmentIn {
|
||||
@location(0) color : vec4<f32>;
|
||||
@builtin(position) fragCoord : vec4<f32>;
|
||||
};
|
||||
@location(0) color : vec4<f32>,
|
||||
@builtin(position) fragCoord : vec4<f32>,
|
||||
}
|
||||
|
||||
@stage(fragment)
|
||||
fn main(input : FragmentIn) -> @location(0) vec4<f32> {
|
||||
|
@ -280,14 +280,14 @@ fn main(input : FragmentIn) -> @location(0) vec4<f32> {
|
|||
TEST_P(ShaderTests, WGSLSharedStructIO) {
|
||||
std::string shader = R"(
|
||||
struct VertexIn {
|
||||
@location(0) position : vec3<f32>;
|
||||
@location(1) color : vec4<f32>;
|
||||
};
|
||||
@location(0) position : vec3<f32>,
|
||||
@location(1) color : vec4<f32>,
|
||||
}
|
||||
|
||||
struct VertexOut {
|
||||
@location(0) color : vec4<f32>;
|
||||
@builtin(position) position : vec4<f32>;
|
||||
};
|
||||
@location(0) color : vec4<f32>,
|
||||
@builtin(position) position : vec4<f32>,
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn vertexMain(input : VertexIn) -> VertexOut {
|
||||
|
@ -329,13 +329,13 @@ TEST_P(ShaderTests, FirstIndexOffsetRegisterConflictInHLSLTransforms) {
|
|||
// Dumped WGSL:
|
||||
|
||||
struct Inputs {
|
||||
@location(1) attrib1 : u32;
|
||||
@location(1) attrib1 : u32,
|
||||
// The extra register added to handle base_vertex for vertex_index conflicts with [1]
|
||||
@builtin(vertex_index) vertexIndex: u32;
|
||||
};
|
||||
@builtin(vertex_index) vertexIndex: u32,
|
||||
}
|
||||
|
||||
// [1] a binding point that conflicts with the regitster
|
||||
struct S1 { data : array<vec4<u32>, 20>; };
|
||||
struct S1 { data : array<vec4<u32>, 20> }
|
||||
@group(0) @binding(1) var<uniform> providedData1 : S1;
|
||||
|
||||
@stage(vertex) fn vsMain(input : Inputs) -> @builtin(position) vec4<f32> {
|
||||
|
@ -413,8 +413,8 @@ override c9: u32 = 0u; // default override
|
|||
override c10: u32 = 10u; // default
|
||||
|
||||
struct Buf {
|
||||
data : array<u32, 11>;
|
||||
};
|
||||
data : array<u32, 11>
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<storage, read_write> buf : Buf;
|
||||
|
||||
|
@ -483,8 +483,8 @@ TEST_P(ShaderTests, OverridableConstantsNumericIdentifiers) {
|
|||
@id(1004) override c4: u32; // default unspecified
|
||||
|
||||
struct Buf {
|
||||
data : array<u32, 4>;
|
||||
};
|
||||
data : array<u32, 4>
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<storage, read_write> buf : Buf;
|
||||
|
||||
|
@ -540,8 +540,8 @@ TEST_P(ShaderTests, OverridableConstantsPrecision) {
|
|||
@id(1002) override c2: f32;
|
||||
|
||||
struct Buf {
|
||||
data : array<f32, 2>;
|
||||
};
|
||||
data : array<f32, 2>
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<storage, read_write> buf : Buf;
|
||||
|
||||
|
@ -594,8 +594,8 @@ TEST_P(ShaderTests, OverridableConstantsMultipleEntryPoints) {
|
|||
@id(1002) override c2: u32;
|
||||
|
||||
struct Buf {
|
||||
data : array<u32, 1>;
|
||||
};
|
||||
data : array<u32, 1>
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<storage, read_write> buf : Buf;
|
||||
|
||||
|
|
|
@ -228,9 +228,9 @@ TEST_P(SwapChainValidationTests, ReturnedViewCharacteristics) {
|
|||
})");
|
||||
pipelineDesc.cFragment.module = utils::CreateShaderModule(device, R"(
|
||||
struct FragmentOut {
|
||||
@location(0) target0 : vec4<f32>;
|
||||
@location(1) target1 : f32;
|
||||
};
|
||||
@location(0) target0 : vec4<f32>,
|
||||
@location(1) target1 : f32,
|
||||
}
|
||||
@stage(fragment) fn main() -> FragmentOut {
|
||||
var out : FragmentOut;
|
||||
out.target0 = vec4<f32>(0.0, 1.0, 0.0, 1.0);
|
||||
|
|
|
@ -159,8 +159,8 @@ class TextureFormatTest : public DawnTest {
|
|||
std::ostringstream fsSource;
|
||||
fsSource << "@group(0) @binding(0) var myTexture : texture_2d<" << type << ">;\n";
|
||||
fsSource << "struct FragmentOut {\n";
|
||||
fsSource << " @location(0) color : vec4<" << type << ">;\n";
|
||||
fsSource << R"(};
|
||||
fsSource << " @location(0) color : vec4<" << type << ">\n";
|
||||
fsSource << R"(}
|
||||
@stage(fragment)
|
||||
fn main(@builtin(position) FragCoord : vec4<f32>) -> FragmentOut {
|
||||
var output : FragmentOut;
|
||||
|
|
|
@ -62,9 +62,9 @@ namespace {
|
|||
wgpu::ShaderModule CreateDefaultVertexShaderModule(wgpu::Device device) {
|
||||
return utils::CreateShaderModule(device, R"(
|
||||
struct VertexOut {
|
||||
@location(0) texCoord : vec2<f32>;
|
||||
@builtin(position) position : vec4<f32>;
|
||||
};
|
||||
@location(0) texCoord : vec2<f32>,
|
||||
@builtin(position) position : vec4<f32>,
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn main(@builtin(vertex_index) VertexIndex : u32) -> VertexOut {
|
||||
|
|
|
@ -102,8 +102,8 @@ class TextureZeroInitTest : public DawnTest {
|
|||
return utils::CreateShaderModule(device, R"(
|
||||
@group(0) @binding(0) var texture0 : texture_2d<f32>;
|
||||
struct FragmentOut {
|
||||
@location(0) color : vec4<f32>;
|
||||
};
|
||||
@location(0) color : vec4<f32>
|
||||
}
|
||||
@stage(fragment)
|
||||
fn main(@builtin(position) FragCoord : vec4<f32>) -> FragmentOut {
|
||||
var output : FragmentOut;
|
||||
|
@ -981,8 +981,8 @@ TEST_P(TextureZeroInitTest, ComputePassSampledTextureClear) {
|
|||
const char* cs = R"(
|
||||
@group(0) @binding(0) var tex : texture_2d<f32>;
|
||||
struct Result {
|
||||
value : vec4<f32>;
|
||||
};
|
||||
value : vec4<f32>
|
||||
}
|
||||
@group(0) @binding(1) var<storage, read_write> result : Result;
|
||||
@stage(compute) @workgroup_size(1) fn main() {
|
||||
result.value = textureLoad(tex, vec2<i32>(0,0), 0);
|
||||
|
|
|
@ -236,9 +236,9 @@ class VertexFormatTest : public DawnTest {
|
|||
|
||||
std::ostringstream vs;
|
||||
vs << "struct VertexIn {\n";
|
||||
vs << " @location(0) test : " << variableType << ";\n";
|
||||
vs << " @builtin(vertex_index) VertexIndex : u32;\n";
|
||||
vs << "};\n";
|
||||
vs << " @location(0) test : " << variableType << ",\n";
|
||||
vs << " @builtin(vertex_index) VertexIndex : u32,\n";
|
||||
vs << "}\n";
|
||||
|
||||
// Because x86 CPU using "extended
|
||||
// precision"(https://en.wikipedia.org/wiki/Extended_precision) during float
|
||||
|
@ -270,9 +270,9 @@ class VertexFormatTest : public DawnTest {
|
|||
}
|
||||
|
||||
struct VertexOut {
|
||||
@location(0) color : vec4<f32>;
|
||||
@builtin(position) position : vec4<f32>;
|
||||
};
|
||||
@location(0) color : vec4<f32>,
|
||||
@builtin(position) position : vec4<f32>,
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn main(input : VertexIn) -> VertexOut {
|
||||
|
|
|
@ -77,18 +77,18 @@ class VertexStateTest : public DawnTest {
|
|||
// @location(1) input1 : vec4<f32>;
|
||||
for (const auto& input : testSpec) {
|
||||
vs << "@location(" << input.location << ") input" << input.location
|
||||
<< " : vec4<f32>;\n";
|
||||
<< " : vec4<f32>,\n";
|
||||
}
|
||||
|
||||
vs << R"(
|
||||
@builtin(vertex_index) VertexIndex : u32;
|
||||
@builtin(instance_index) InstanceIndex : u32;
|
||||
};
|
||||
@builtin(vertex_index) VertexIndex : u32,
|
||||
@builtin(instance_index) InstanceIndex : u32,
|
||||
}
|
||||
|
||||
struct VertexOut {
|
||||
@location(0) color : vec4<f32>;
|
||||
@builtin(position) position : vec4<f32>;
|
||||
};
|
||||
@location(0) color : vec4<f32>,
|
||||
@builtin(position) position : vec4<f32>,
|
||||
}
|
||||
|
||||
@stage(vertex) fn main(input : VertexIn) -> VertexOut {
|
||||
var output : VertexOut;
|
||||
|
@ -586,16 +586,16 @@ TEST_P(VertexStateTest, OverlappingVertexAttributes) {
|
|||
utils::ComboRenderPipelineDescriptor pipelineDesc;
|
||||
pipelineDesc.vertex.module = utils::CreateShaderModule(device, R"(
|
||||
struct VertexIn {
|
||||
@location(0) attr0 : vec4<f32>;
|
||||
@location(1) attr1 : vec2<u32>;
|
||||
@location(2) attr2 : vec4<f32>;
|
||||
@location(3) attr3 : f32;
|
||||
};
|
||||
@location(0) attr0 : vec4<f32>,
|
||||
@location(1) attr1 : vec2<u32>,
|
||||
@location(2) attr2 : vec4<f32>,
|
||||
@location(3) attr3 : f32,
|
||||
}
|
||||
|
||||
struct VertexOut {
|
||||
@location(0) color : vec4<f32>;
|
||||
@builtin(position) position : vec4<f32>;
|
||||
};
|
||||
@location(0) color : vec4<f32>,
|
||||
@builtin(position) position : vec4<f32>,
|
||||
}
|
||||
|
||||
@stage(vertex) fn main(input : VertexIn) -> VertexOut {
|
||||
var output : VertexOut;
|
||||
|
|
|
@ -173,9 +173,9 @@ std::vector<uint8_t> VideoViewsTests::GetTestTextureDataWithPlaneIndex(size_t pl
|
|||
wgpu::ShaderModule VideoViewsTests::GetTestVertexShaderModule() const {
|
||||
return utils::CreateShaderModule(device, R"(
|
||||
struct VertexOut {
|
||||
@location(0) texCoord : vec2 <f32>;
|
||||
@builtin(position) position : vec4<f32>;
|
||||
};
|
||||
@location(0) texCoord : vec2 <f32>,
|
||||
@builtin(position) position : vec4<f32>,
|
||||
}
|
||||
|
||||
@stage(vertex)
|
||||
fn main(@builtin(vertex_index) VertexIndex : u32) -> VertexOut {
|
||||
|
|
|
@ -40,8 +40,8 @@ namespace {
|
|||
|
||||
constexpr char kFragmentShaderA[] = R"(
|
||||
struct Uniforms {
|
||||
color : vec3<f32>;
|
||||
};
|
||||
color : vec3<f32>
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> uniforms : Uniforms;
|
||||
@stage(fragment) fn main() -> @location(0) vec4<f32> {
|
||||
return vec4<f32>(uniforms.color * (1.0 / 5000.0), 1.0);
|
||||
|
@ -49,11 +49,11 @@ namespace {
|
|||
|
||||
constexpr char kFragmentShaderB[] = R"(
|
||||
struct Constants {
|
||||
color : vec3<f32>;
|
||||
};
|
||||
color : vec3<f32>
|
||||
}
|
||||
struct Uniforms {
|
||||
color : vec3<f32>;
|
||||
};
|
||||
color : vec3<f32>
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> constants : Constants;
|
||||
@group(1) @binding(0) var<uniform> uniforms : Uniforms;
|
||||
|
||||
|
|
|
@ -21,13 +21,13 @@ namespace {
|
|||
|
||||
const std::string& kMatMulFloatHeader = R"(
|
||||
struct Uniforms {
|
||||
dimAOuter : u32;
|
||||
dimInner : u32;
|
||||
dimBOuter : u32;
|
||||
};
|
||||
dimAOuter : u32,
|
||||
dimInner : u32,
|
||||
dimBOuter : u32,
|
||||
}
|
||||
struct Matrix {
|
||||
numbers: array<f32>;
|
||||
};
|
||||
numbers: array<f32>
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<storage, read> firstMatrix : Matrix;
|
||||
@group(0) @binding(1) var<storage, read> secondMatrix : Matrix;
|
||||
|
@ -188,13 +188,13 @@ namespace {
|
|||
// The vec4 version requires that dimInner and dimBOuter are divisible by 4.
|
||||
const std::string& kMatMulVec4Header = R"(
|
||||
struct Uniforms {
|
||||
dimAOuter : u32;
|
||||
dimInner : u32;
|
||||
dimBOuter : u32;
|
||||
};
|
||||
dimAOuter : u32,
|
||||
dimInner : u32,
|
||||
dimBOuter : u32,
|
||||
}
|
||||
struct Matrix {
|
||||
numbers: array<vec4<f32>>;
|
||||
};
|
||||
numbers: array<vec4<f32>>
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<storage, read> firstMatrix : Matrix;
|
||||
@group(0) @binding(1) var<storage, read> secondMatrix : Matrix;
|
||||
|
|
|
@ -1448,8 +1448,8 @@ class SetBindGroupValidationTest : public ValidationTest {
|
|||
|
||||
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
|
||||
struct S {
|
||||
value : vec2<f32>;
|
||||
};
|
||||
value : vec2<f32>
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<uniform> uBufferDynamic : S;
|
||||
@group(0) @binding(1) var<uniform> uBuffer : S;
|
||||
|
@ -1472,8 +1472,8 @@ class SetBindGroupValidationTest : public ValidationTest {
|
|||
wgpu::ComputePipeline CreateComputePipeline() {
|
||||
wgpu::ShaderModule csModule = utils::CreateShaderModule(device, R"(
|
||||
struct S {
|
||||
value : vec2<f32>;
|
||||
};
|
||||
value : vec2<f32>
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<uniform> uBufferDynamic : S;
|
||||
@group(0) @binding(1) var<uniform> uBuffer : S;
|
||||
|
@ -1899,7 +1899,7 @@ class SetBindGroupPersistenceValidationTest : public ValidationTest {
|
|||
device.CreatePipelineLayout(&pipelineLayoutDescriptor);
|
||||
|
||||
std::stringstream ss;
|
||||
ss << "struct S { value : vec2<f32>; };";
|
||||
ss << "struct S { value : vec2<f32> }";
|
||||
|
||||
// Build a shader which has bindings that match the pipeline layout.
|
||||
for (uint32_t l = 0; l < layouts.size(); ++l) {
|
||||
|
@ -2074,8 +2074,8 @@ class BindGroupLayoutCompatibilityTest : public ValidationTest {
|
|||
wgpu::RenderPipeline CreateRenderPipeline(std::vector<wgpu::BindGroupLayout> bindGroupLayouts) {
|
||||
return CreateFSRenderPipeline(R"(
|
||||
struct S {
|
||||
value : vec2<f32>;
|
||||
};
|
||||
value : vec2<f32>
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<storage, read_write> sBufferDynamic : S;
|
||||
@group(1) @binding(0) var<storage, read> sReadonlyBufferDynamic : S;
|
||||
|
@ -2109,8 +2109,8 @@ class BindGroupLayoutCompatibilityTest : public ValidationTest {
|
|||
std::vector<wgpu::BindGroupLayout> bindGroupLayouts) {
|
||||
return CreateComputePipeline(R"(
|
||||
struct S {
|
||||
value : vec2<f32>;
|
||||
};
|
||||
value : vec2<f32>
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<storage, read_write> sBufferDynamic : S;
|
||||
@group(1) @binding(0) var<storage, read> sReadonlyBufferDynamic : S;
|
||||
|
|
|
@ -47,8 +47,8 @@ TEST_F(GetBindGroupLayoutTests, SameObject) {
|
|||
|
||||
wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
|
||||
struct S {
|
||||
pos : vec4<f32>;
|
||||
};
|
||||
pos : vec4<f32>
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> uniform0 : S;
|
||||
@group(1) @binding(0) var<uniform> uniform1 : S;
|
||||
|
||||
|
@ -60,13 +60,13 @@ TEST_F(GetBindGroupLayoutTests, SameObject) {
|
|||
|
||||
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
|
||||
struct S2 {
|
||||
pos : vec4<f32>;
|
||||
};
|
||||
pos : vec4<f32>
|
||||
}
|
||||
@group(2) @binding(0) var<uniform> uniform2 : S2;
|
||||
|
||||
struct S3 {
|
||||
pos : mat4x4<f32>;
|
||||
};
|
||||
pos : mat4x4<f32>
|
||||
}
|
||||
@group(3) @binding(0) var<storage, read_write> storage3 : S3;
|
||||
|
||||
@stage(fragment) fn main() {
|
||||
|
@ -99,8 +99,8 @@ TEST_F(GetBindGroupLayoutTests, SameObject) {
|
|||
TEST_F(GetBindGroupLayoutTests, DefaultBindGroupLayoutPipelineCompatibility) {
|
||||
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
|
||||
struct S {
|
||||
pos : vec4<f32>;
|
||||
};
|
||||
pos : vec4<f32>
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> uniforms : S;
|
||||
|
||||
@stage(fragment) fn main() {
|
||||
|
@ -121,8 +121,8 @@ TEST_F(GetBindGroupLayoutTests, DefaultShaderStageAndDynamicOffsets) {
|
|||
|
||||
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
|
||||
struct S {
|
||||
pos : vec4<f32>;
|
||||
};
|
||||
pos : vec4<f32>
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> uniforms : S;
|
||||
|
||||
@stage(fragment) fn main() {
|
||||
|
@ -291,8 +291,8 @@ TEST_F(GetBindGroupLayoutTests, ComputePipeline) {
|
|||
|
||||
wgpu::ShaderModule csModule = utils::CreateShaderModule(device, R"(
|
||||
struct S {
|
||||
pos : vec4<f32>;
|
||||
};
|
||||
pos : vec4<f32>
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> uniforms : S;
|
||||
|
||||
@stage(compute) @workgroup_size(1) fn main() {
|
||||
|
@ -344,8 +344,8 @@ TEST_F(GetBindGroupLayoutTests, BindingType) {
|
|||
binding.buffer.type = wgpu::BufferBindingType::Storage;
|
||||
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
|
||||
struct S {
|
||||
pos : vec4<f32>;
|
||||
};
|
||||
pos : vec4<f32>
|
||||
}
|
||||
@group(0) @binding(0) var<storage, read_write> ssbo : S;
|
||||
|
||||
@stage(fragment) fn main() {
|
||||
|
@ -358,8 +358,8 @@ TEST_F(GetBindGroupLayoutTests, BindingType) {
|
|||
binding.buffer.type = wgpu::BufferBindingType::Uniform;
|
||||
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
|
||||
struct S {
|
||||
pos : vec4<f32>;
|
||||
};
|
||||
pos : vec4<f32>
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> uniforms : S;
|
||||
|
||||
@stage(fragment) fn main() {
|
||||
|
@ -373,8 +373,8 @@ TEST_F(GetBindGroupLayoutTests, BindingType) {
|
|||
binding.buffer.type = wgpu::BufferBindingType::ReadOnlyStorage;
|
||||
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
|
||||
struct S {
|
||||
pos : vec4<f32>;
|
||||
};
|
||||
pos : vec4<f32>
|
||||
}
|
||||
@group(0) @binding(0) var<storage, read> ssbo : S;
|
||||
|
||||
@stage(fragment) fn main() {
|
||||
|
@ -613,8 +613,8 @@ TEST_F(GetBindGroupLayoutTests, BindingIndices) {
|
|||
binding.binding = 0;
|
||||
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
|
||||
struct S {
|
||||
pos : vec4<f32>;
|
||||
};
|
||||
pos : vec4<f32>
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> uniforms : S;
|
||||
|
||||
@stage(fragment) fn main() {
|
||||
|
@ -628,8 +628,8 @@ TEST_F(GetBindGroupLayoutTests, BindingIndices) {
|
|||
binding.binding = 1;
|
||||
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
|
||||
struct S {
|
||||
pos : vec4<f32>;
|
||||
};
|
||||
pos : vec4<f32>
|
||||
}
|
||||
@group(0) @binding(1) var<uniform> uniforms : S;
|
||||
|
||||
@stage(fragment) fn main() {
|
||||
|
@ -643,8 +643,8 @@ TEST_F(GetBindGroupLayoutTests, BindingIndices) {
|
|||
binding.binding = 2;
|
||||
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
|
||||
struct S {
|
||||
pos : vec4<f32>;
|
||||
};
|
||||
pos : vec4<f32>
|
||||
}
|
||||
@group(0) @binding(1) var<uniform> uniforms : S;
|
||||
|
||||
@stage(fragment) fn main() {
|
||||
|
@ -659,8 +659,8 @@ TEST_F(GetBindGroupLayoutTests, BindingIndices) {
|
|||
TEST_F(GetBindGroupLayoutTests, DuplicateBinding) {
|
||||
wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
|
||||
struct S {
|
||||
pos : vec4<f32>;
|
||||
};
|
||||
pos : vec4<f32>
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> uniform0 : S;
|
||||
@group(1) @binding(0) var<uniform> uniform1 : S;
|
||||
|
||||
|
@ -672,8 +672,8 @@ TEST_F(GetBindGroupLayoutTests, DuplicateBinding) {
|
|||
|
||||
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
|
||||
struct S {
|
||||
pos : vec4<f32>;
|
||||
};
|
||||
pos : vec4<f32>
|
||||
}
|
||||
@group(1) @binding(0) var<uniform> uniforms : S;
|
||||
|
||||
@stage(fragment) fn main() {
|
||||
|
@ -698,8 +698,8 @@ TEST_F(GetBindGroupLayoutTests, MinBufferSize) {
|
|||
|
||||
wgpu::ShaderModule vsModule4 = utils::CreateShaderModule(device, R"(
|
||||
struct S {
|
||||
pos : f32;
|
||||
};
|
||||
pos : f32
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> uniforms : S;
|
||||
|
||||
@stage(vertex) fn main() -> @builtin(position) vec4<f32> {
|
||||
|
@ -709,8 +709,8 @@ TEST_F(GetBindGroupLayoutTests, MinBufferSize) {
|
|||
|
||||
wgpu::ShaderModule vsModule64 = utils::CreateShaderModule(device, R"(
|
||||
struct S {
|
||||
pos : mat4x4<f32>;
|
||||
};
|
||||
pos : mat4x4<f32>
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> uniforms : S;
|
||||
|
||||
@stage(vertex) fn main() -> @builtin(position) vec4<f32> {
|
||||
|
@ -720,8 +720,8 @@ TEST_F(GetBindGroupLayoutTests, MinBufferSize) {
|
|||
|
||||
wgpu::ShaderModule fsModule4 = utils::CreateShaderModule(device, R"(
|
||||
struct S {
|
||||
pos : f32;
|
||||
};
|
||||
pos : f32
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> uniforms : S;
|
||||
|
||||
@stage(fragment) fn main() {
|
||||
|
@ -730,8 +730,8 @@ TEST_F(GetBindGroupLayoutTests, MinBufferSize) {
|
|||
|
||||
wgpu::ShaderModule fsModule64 = utils::CreateShaderModule(device, R"(
|
||||
struct S {
|
||||
pos : mat4x4<f32>;
|
||||
};
|
||||
pos : mat4x4<f32>
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> uniforms : S;
|
||||
|
||||
@stage(fragment) fn main() {
|
||||
|
@ -865,8 +865,8 @@ TEST_F(GetBindGroupLayoutTests, StageAggregation) {
|
|||
TEST_F(GetBindGroupLayoutTests, ConflictingBindingType) {
|
||||
wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
|
||||
struct S {
|
||||
pos : vec4<f32>;
|
||||
};
|
||||
pos : vec4<f32>
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> ubo : S;
|
||||
|
||||
@stage(vertex) fn main() -> @builtin(position) vec4<f32> {
|
||||
|
@ -876,8 +876,8 @@ TEST_F(GetBindGroupLayoutTests, ConflictingBindingType) {
|
|||
|
||||
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
|
||||
struct S {
|
||||
pos : vec4<f32>;
|
||||
};
|
||||
pos : vec4<f32>
|
||||
}
|
||||
@group(0) @binding(0) var<storage, read_write> ssbo : S;
|
||||
|
||||
@stage(fragment) fn main() {
|
||||
|
@ -989,8 +989,8 @@ TEST_F(GetBindGroupLayoutTests, UnusedIndex) {
|
|||
|
||||
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
|
||||
struct S {
|
||||
pos : vec4<f32>;
|
||||
};
|
||||
pos : vec4<f32>
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> uniforms0 : S;
|
||||
@group(2) @binding(0) var<uniform> uniforms2 : S;
|
||||
|
||||
|
@ -1042,8 +1042,8 @@ TEST_F(GetBindGroupLayoutTests, Reflection) {
|
|||
|
||||
wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
|
||||
struct S {
|
||||
pos : vec4<f32>;
|
||||
};
|
||||
pos : vec4<f32>
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> uniforms : S;
|
||||
|
||||
@stage(vertex) fn main() -> @builtin(position) vec4<f32> {
|
||||
|
@ -1083,8 +1083,8 @@ TEST_F(GetBindGroupLayoutTests, Reflection) {
|
|||
TEST_F(GetBindGroupLayoutTests, FromCorrectEntryPoint) {
|
||||
wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
|
||||
struct Data {
|
||||
data : f32;
|
||||
};
|
||||
data : f32
|
||||
}
|
||||
@group(0) @binding(0) var<storage, read_write> data0 : Data;
|
||||
@group(0) @binding(1) var<storage, read_write> data1 : Data;
|
||||
|
||||
|
|
|
@ -73,7 +73,7 @@ namespace {
|
|||
std::ostringstream ostream;
|
||||
size_t index = 0;
|
||||
for (const BindingDescriptor& b : bindings) {
|
||||
ostream << "struct S" << index << " { " << b.decl << "};\n";
|
||||
ostream << "struct S" << index << " { " << b.decl << "}\n";
|
||||
ostream << "@group(" << b.group << ") @binding(" << b.binding << ") ";
|
||||
switch (b.type) {
|
||||
case wgpu::BufferBindingType::Uniform:
|
||||
|
@ -110,7 +110,7 @@ namespace {
|
|||
}
|
||||
|
||||
// Used for adding custom types available throughout the tests
|
||||
static const std::string kStructs = "struct ThreeFloats {f1 : f32; f2 : f32; f3 : f32;};\n";
|
||||
static const std::string kStructs = "struct ThreeFloats {f1 : f32, f2 : f32, f3 : f32,}\n";
|
||||
|
||||
// Creates a compute shader with given bindings
|
||||
std::string CreateComputeShaderWithBindings(const std::vector<BindingDescriptor>& bindings) {
|
||||
|
@ -323,8 +323,8 @@ class MinBufferSizePipelineCreationTests : public MinBufferSizeTestsBase {};
|
|||
|
||||
// Pipeline can be created if minimum buffer size in layout is specified as 0
|
||||
TEST_F(MinBufferSizePipelineCreationTests, ZeroMinBufferSize) {
|
||||
std::vector<BindingDescriptor> bindings = {{0, 0, "a : f32; b : f32;", "f32", "a", 8},
|
||||
{0, 1, "c : f32;", "f32", "c", 4}};
|
||||
std::vector<BindingDescriptor> bindings = {{0, 0, "a : f32, b : f32,", "f32", "a", 8},
|
||||
{0, 1, "c : f32,", "f32", "c", 4}};
|
||||
|
||||
std::string computeShader = CreateComputeShaderWithBindings(bindings);
|
||||
std::string vertexShader = CreateVertexShaderWithBindings({});
|
||||
|
@ -337,8 +337,8 @@ TEST_F(MinBufferSizePipelineCreationTests, ZeroMinBufferSize) {
|
|||
|
||||
// Fail if layout given has non-zero minimum sizes smaller than shader requirements
|
||||
TEST_F(MinBufferSizePipelineCreationTests, LayoutSizesTooSmall) {
|
||||
std::vector<BindingDescriptor> bindings = {{0, 0, "a : f32; b : f32;", "f32", "a", 8},
|
||||
{0, 1, "c : f32;", "f32", "c", 4}};
|
||||
std::vector<BindingDescriptor> bindings = {{0, 0, "a : f32, b : f32,", "f32", "a", 8},
|
||||
{0, 1, "c : f32,", "f32", "c", 4}};
|
||||
|
||||
std::string computeShader = CreateComputeShaderWithBindings(bindings);
|
||||
std::string vertexShader = CreateVertexShaderWithBindings({});
|
||||
|
@ -358,11 +358,11 @@ TEST_F(MinBufferSizePipelineCreationTests, LayoutSizesTooSmall) {
|
|||
|
||||
// Fail if layout given has non-zero minimum sizes smaller than shader requirements
|
||||
TEST_F(MinBufferSizePipelineCreationTests, LayoutSizesTooSmallMultipleGroups) {
|
||||
std::vector<BindingDescriptor> bg0Bindings = {{0, 0, "a : f32; b : f32;", "f32", "a", 8},
|
||||
{0, 1, "c : f32;", "f32", "c", 4}};
|
||||
std::vector<BindingDescriptor> bg0Bindings = {{0, 0, "a : f32, b : f32,", "f32", "a", 8},
|
||||
{0, 1, "c : f32,", "f32", "c", 4}};
|
||||
std::vector<BindingDescriptor> bg1Bindings = {
|
||||
{1, 0, "d : f32; e : f32; f : f32;", "f32", "e", 12},
|
||||
{1, 1, "g : mat2x2<f32>;", "mat2x2<f32>", "g", 16}};
|
||||
{1, 0, "d : f32, e : f32, f : f32,", "f32", "e", 12},
|
||||
{1, 1, "g : mat2x2<f32>,", "mat2x2<f32>", "g", 16}};
|
||||
std::vector<BindingDescriptor> bindings = CombineBindings({bg0Bindings, bg1Bindings});
|
||||
|
||||
std::string computeShader = CreateComputeShaderWithBindings(bindings);
|
||||
|
@ -387,8 +387,8 @@ class MinBufferSizeBindGroupCreationTests : public MinBufferSizeTestsBase {};
|
|||
|
||||
// Fail if a binding is smaller than minimum buffer size
|
||||
TEST_F(MinBufferSizeBindGroupCreationTests, BindingTooSmall) {
|
||||
std::vector<BindingDescriptor> bindings = {{0, 0, "a : f32; b : f32;", "f32", "a", 8},
|
||||
{0, 1, "c : f32;", "f32", "c", 4}};
|
||||
std::vector<BindingDescriptor> bindings = {{0, 0, "a : f32, b : f32,", "f32", "a", 8},
|
||||
{0, 1, "c : f32,", "f32", "c", 4}};
|
||||
wgpu::BindGroupLayout layout = CreateBindGroupLayout(bindings, {8, 4});
|
||||
|
||||
CheckSizeBounds({8, 4}, [&](const std::vector<uint64_t>& sizes, bool expectation) {
|
||||
|
@ -421,8 +421,8 @@ class MinBufferSizeDrawTimeValidationTests : public MinBufferSizeTestsBase {};
|
|||
|
||||
// Fail if binding sizes are too small at draw time
|
||||
TEST_F(MinBufferSizeDrawTimeValidationTests, ZeroMinSizeAndTooSmallBinding) {
|
||||
std::vector<BindingDescriptor> bindings = {{0, 0, "a : f32; b : f32;", "f32", "a", 8},
|
||||
{0, 1, "c : f32;", "f32", "c", 4}};
|
||||
std::vector<BindingDescriptor> bindings = {{0, 0, "a : f32, b : f32,", "f32", "a", 8},
|
||||
{0, 1, "c : f32,", "f32", "c", 4}};
|
||||
|
||||
std::string computeShader = CreateComputeShaderWithBindings(bindings);
|
||||
std::string vertexShader = CreateVertexShaderWithBindings({});
|
||||
|
@ -443,9 +443,9 @@ TEST_F(MinBufferSizeDrawTimeValidationTests, ZeroMinSizeAndTooSmallBinding) {
|
|||
// Draw time validation works for non-contiguous bindings
|
||||
TEST_F(MinBufferSizeDrawTimeValidationTests, UnorderedBindings) {
|
||||
std::vector<BindingDescriptor> bindings = {
|
||||
{0, 2, "a : f32; b : f32;", "f32", "a", 8},
|
||||
{0, 0, "c : f32;", "f32", "c", 4},
|
||||
{0, 4, "d : f32; e : f32; f : f32;", "f32", "e", 12}};
|
||||
{0, 2, "a : f32, b : f32,", "f32", "a", 8},
|
||||
{0, 0, "c : f32,", "f32", "c", 4},
|
||||
{0, 4, "d : f32, e : f32, f : f32,", "f32", "e", 12}};
|
||||
|
||||
std::string computeShader = CreateComputeShaderWithBindings(bindings);
|
||||
std::string vertexShader = CreateVertexShaderWithBindings({});
|
||||
|
@ -465,11 +465,11 @@ TEST_F(MinBufferSizeDrawTimeValidationTests, UnorderedBindings) {
|
|||
|
||||
// Draw time validation works for multiple bind groups
|
||||
TEST_F(MinBufferSizeDrawTimeValidationTests, MultipleGroups) {
|
||||
std::vector<BindingDescriptor> bg0Bindings = {{0, 0, "a : f32; b : f32;", "f32", "a", 8},
|
||||
{0, 1, "c : f32;", "f32", "c", 4}};
|
||||
std::vector<BindingDescriptor> bg0Bindings = {{0, 0, "a : f32, b : f32,", "f32", "a", 8},
|
||||
{0, 1, "c : f32,", "f32", "c", 4}};
|
||||
std::vector<BindingDescriptor> bg1Bindings = {
|
||||
{1, 0, "d : f32; e : f32; f : f32;", "f32", "e", 12},
|
||||
{1, 1, "g : mat2x2<f32>;", "mat2x2<f32>", "g", 16}};
|
||||
{1, 0, "d : f32, e : f32, f : f32,", "f32", "e", 12},
|
||||
{1, 1, "g : mat2x2<f32>,", "mat2x2<f32>", "g", 16}};
|
||||
std::vector<BindingDescriptor> bindings = CombineBindings({bg0Bindings, bg1Bindings});
|
||||
|
||||
std::string computeShader = CreateComputeShaderWithBindings(bindings);
|
||||
|
@ -537,52 +537,52 @@ class MinBufferSizeDefaultLayoutTests : public MinBufferSizeTestsBase {
|
|||
|
||||
// Test the minimum size computations for various WGSL types.
|
||||
TEST_F(MinBufferSizeDefaultLayoutTests, DefaultLayoutVariousWGSLTypes) {
|
||||
CheckShaderBindingSizeReflection({{{0, 0, "a : f32;", "f32", "a", 4},
|
||||
{0, 1, "b : array<f32>;", "f32", "b[0]", 4},
|
||||
{0, 2, "c : mat2x2<f32>;", "mat2x2<f32>", "c", 16}}});
|
||||
CheckShaderBindingSizeReflection({{{0, 3, "d : u32; e : array<f32>;", "u32", "d", 8},
|
||||
{0, 4, "f : ThreeFloats;", "f32", "f.f1", 12},
|
||||
{0, 5, "g : array<ThreeFloats>;", "f32", "g[0].f1", 12}}});
|
||||
CheckShaderBindingSizeReflection({{{0, 0, "a : f32,", "f32", "a", 4},
|
||||
{0, 1, "b : array<f32>,", "f32", "b[0]", 4},
|
||||
{0, 2, "c : mat2x2<f32>,", "mat2x2<f32>", "c", 16}}});
|
||||
CheckShaderBindingSizeReflection({{{0, 3, "d : u32; e : array<f32>,", "u32", "d", 8},
|
||||
{0, 4, "f : ThreeFloats,", "f32", "f.f1", 12},
|
||||
{0, 5, "g : array<ThreeFloats>,", "f32", "g[0].f1", 12}}});
|
||||
}
|
||||
|
||||
// Test the minimum size computations for various buffer binding types.
|
||||
TEST_F(MinBufferSizeDefaultLayoutTests, DefaultLayoutVariousBindingTypes) {
|
||||
CheckShaderBindingSizeReflection(
|
||||
{{{0, 0, "a : f32;", "f32", "a", 4, wgpu::BufferBindingType::Uniform},
|
||||
{0, 1, "a : f32; b : f32;", "f32", "a", 8, wgpu::BufferBindingType::Storage},
|
||||
{0, 2, "a : f32; b : f32; c: f32;", "f32", "a", 12,
|
||||
{{{0, 0, "a : f32,", "f32", "a", 4, wgpu::BufferBindingType::Uniform},
|
||||
{0, 1, "a : f32, b : f32,", "f32", "a", 8, wgpu::BufferBindingType::Storage},
|
||||
{0, 2, "a : f32, b : f32, c: f32,", "f32", "a", 12,
|
||||
wgpu::BufferBindingType::ReadOnlyStorage}}});
|
||||
}
|
||||
|
||||
// Test the minimum size computations works with multiple bind groups.
|
||||
TEST_F(MinBufferSizeDefaultLayoutTests, MultipleBindGroups) {
|
||||
CheckShaderBindingSizeReflection(
|
||||
{{{0, 0, "a : f32;", "f32", "a", 4, wgpu::BufferBindingType::Uniform}},
|
||||
{{1, 0, "a : f32; b : f32;", "f32", "a", 8, wgpu::BufferBindingType::Storage}},
|
||||
{{2, 0, "a : f32; b : f32; c : f32;", "f32", "a", 12,
|
||||
{{{0, 0, "a : f32,", "f32", "a", 4, wgpu::BufferBindingType::Uniform}},
|
||||
{{1, 0, "a : f32, b : f32,", "f32", "a", 8, wgpu::BufferBindingType::Storage}},
|
||||
{{2, 0, "a : f32, b : f32, c : f32,", "f32", "a", 12,
|
||||
wgpu::BufferBindingType::ReadOnlyStorage}}});
|
||||
}
|
||||
|
||||
// Test the minimum size computations with manual size/align attributes.
|
||||
TEST_F(MinBufferSizeDefaultLayoutTests, NonDefaultLayout) {
|
||||
CheckShaderBindingSizeReflection(
|
||||
{{{0, 0, "@size(256) a : u32; b : u32;", "u32", "a", 260},
|
||||
{0, 1, "c : u32; @align(16) d : u32;", "u32", "c", 20},
|
||||
{0, 2, "d : array<array<u32, 10>, 3>;", "u32", "d[0][0]", 120},
|
||||
{0, 3, "e : array<array<u32, 10>>;", "u32", "e[0][0]", 40}}});
|
||||
{{{0, 0, "@size(256) a : u32, b : u32,", "u32", "a", 260},
|
||||
{0, 1, "c : u32, @align(16) d : u32,", "u32", "c", 20},
|
||||
{0, 2, "d : array<array<u32, 10>, 3>,", "u32", "d[0][0]", 120},
|
||||
{0, 3, "e : array<array<u32, 10>>,", "u32", "e[0][0]", 40}}});
|
||||
}
|
||||
|
||||
// Minimum size should be the max requirement of both vertex and fragment stages.
|
||||
TEST_F(MinBufferSizeDefaultLayoutTests, RenderPassConsidersBothStages) {
|
||||
std::string vertexShader = CreateVertexShaderWithBindings(
|
||||
{{0, 0, "a : f32; b : f32;", "f32", "a", 8, wgpu::BufferBindingType::Uniform,
|
||||
{{0, 0, "a : f32, b : f32,", "f32", "a", 8, wgpu::BufferBindingType::Uniform,
|
||||
wgpu::ShaderStage::Vertex},
|
||||
{0, 1, "c : vec4<f32>;", "vec4<f32>", "c", 16, wgpu::BufferBindingType::Uniform,
|
||||
{0, 1, "c : vec4<f32>,", "vec4<f32>", "c", 16, wgpu::BufferBindingType::Uniform,
|
||||
wgpu::ShaderStage::Vertex}});
|
||||
std::string fragShader = CreateFragmentShaderWithBindings(
|
||||
{{0, 0, "a : f32;", "f32", "a", 4, wgpu::BufferBindingType::Uniform,
|
||||
{{0, 0, "a : f32,", "f32", "a", 4, wgpu::BufferBindingType::Uniform,
|
||||
wgpu::ShaderStage::Fragment},
|
||||
{0, 1, "b : f32; c : f32;", "f32", "b", 8, wgpu::BufferBindingType::Uniform,
|
||||
{0, 1, "b : f32, c : f32,", "f32", "b", 8, wgpu::BufferBindingType::Uniform,
|
||||
wgpu::ShaderStage::Fragment}});
|
||||
|
||||
wgpu::BindGroupLayout renderLayout = GetBGLFromRenderShaders(vertexShader, fragShader, 0);
|
||||
|
|
|
@ -29,8 +29,8 @@ namespace {
|
|||
|
||||
vsModule = utils::CreateShaderModule(device, R"(
|
||||
struct S {
|
||||
transform : mat2x2<f32>;
|
||||
};
|
||||
transform : mat2x2<f32>
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> uniforms : S;
|
||||
|
||||
@stage(vertex) fn main(@location(0) pos : vec2<f32>) -> @builtin(position) vec4<f32> {
|
||||
|
@ -39,13 +39,13 @@ namespace {
|
|||
|
||||
fsModule = utils::CreateShaderModule(device, R"(
|
||||
struct Uniforms {
|
||||
color : vec4<f32>;
|
||||
};
|
||||
color : vec4<f32>
|
||||
}
|
||||
@group(1) @binding(0) var<uniform> uniforms : Uniforms;
|
||||
|
||||
struct Storage {
|
||||
dummy : array<f32>;
|
||||
};
|
||||
dummy : array<f32>
|
||||
}
|
||||
@group(1) @binding(1) var<storage, read_write> ssbo : Storage;
|
||||
|
||||
@stage(fragment) fn main() {
|
||||
|
|
|
@ -856,8 +856,8 @@ TEST_F(RenderPipelineValidationTest, TextureViewDimensionCompatibility) {
|
|||
TEST_F(RenderPipelineValidationTest, StorageBufferInVertexShaderNoLayout) {
|
||||
wgpu::ShaderModule vsModuleWithStorageBuffer = utils::CreateShaderModule(device, R"(
|
||||
struct Dst {
|
||||
data : array<u32, 100>;
|
||||
};
|
||||
data : array<u32, 100>
|
||||
}
|
||||
@group(0) @binding(0) var<storage, read_write> dst : Dst;
|
||||
@stage(vertex) fn main(@builtin(vertex_index) VertexIndex : u32) -> @builtin(position) vec4<f32> {
|
||||
dst.data[VertexIndex] = 0x1234u;
|
||||
|
@ -1105,9 +1105,9 @@ TEST_F(RenderPipelineValidationTest, UnwrittenFragmentOutputsMask0) {
|
|||
|
||||
wgpu::ShaderModule fsModuleWriteBoth = utils::CreateShaderModule(device, R"(
|
||||
struct FragmentOut {
|
||||
@location(0) target0 : vec4<f32>;
|
||||
@location(1) target1 : vec4<f32>;
|
||||
};
|
||||
@location(0) target0 : vec4<f32>,
|
||||
@location(1) target1 : vec4<f32>,
|
||||
}
|
||||
@stage(fragment) fn main() -> FragmentOut {
|
||||
var out : FragmentOut;
|
||||
return out;
|
||||
|
@ -1215,8 +1215,8 @@ TEST_F(RenderPipelineValidationTest, UnwrittenFragmentOutputsMask0) {
|
|||
TEST_F(RenderPipelineValidationTest, BindingsFromCorrectEntryPoint) {
|
||||
wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
|
||||
struct Uniforms {
|
||||
data : vec4<f32>;
|
||||
};
|
||||
data : vec4<f32>
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> var0 : Uniforms;
|
||||
@group(0) @binding(1) var<uniform> var1 : Uniforms;
|
||||
|
||||
|
@ -1314,9 +1314,9 @@ class InterStageVariableMatchingValidationTest : public RenderPipelineValidation
|
|||
TEST_F(InterStageVariableMatchingValidationTest, MissingDeclarationAtSameLocation) {
|
||||
wgpu::ShaderModule vertexModuleOutputAtLocation0 = utils::CreateShaderModule(device, R"(
|
||||
struct A {
|
||||
@location(0) vout: f32;
|
||||
@builtin(position) pos: vec4<f32>;
|
||||
};
|
||||
@location(0) vout: f32,
|
||||
@builtin(position) pos: vec4<f32>,
|
||||
}
|
||||
@stage(vertex) fn main() -> A {
|
||||
var vertexOut: A;
|
||||
vertexOut.pos = vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
||||
|
@ -1324,23 +1324,23 @@ TEST_F(InterStageVariableMatchingValidationTest, MissingDeclarationAtSameLocatio
|
|||
})");
|
||||
wgpu::ShaderModule fragmentModuleAtLocation0 = utils::CreateShaderModule(device, R"(
|
||||
struct B {
|
||||
@location(0) fin: f32;
|
||||
};
|
||||
@location(0) fin: f32
|
||||
}
|
||||
@stage(fragment) fn main(fragmentIn: B) -> @location(0) vec4<f32> {
|
||||
return vec4<f32>(fragmentIn.fin, 0.0, 0.0, 1.0);
|
||||
})");
|
||||
wgpu::ShaderModule fragmentModuleInputAtLocation1 = utils::CreateShaderModule(device, R"(
|
||||
struct A {
|
||||
@location(1) vout: f32;
|
||||
};
|
||||
@location(1) vout: f32
|
||||
}
|
||||
@stage(fragment) fn main(vertexOut: A) -> @location(0) vec4<f32> {
|
||||
return vec4<f32>(vertexOut.vout, 0.0, 0.0, 1.0);
|
||||
})");
|
||||
wgpu::ShaderModule vertexModuleOutputAtLocation1 = utils::CreateShaderModule(device, R"(
|
||||
struct B {
|
||||
@location(1) fin: f32;
|
||||
@builtin(position) pos: vec4<f32>;
|
||||
};
|
||||
@location(1) fin: f32,
|
||||
@builtin(position) pos: vec4<f32>,
|
||||
}
|
||||
@stage(vertex) fn main() -> B {
|
||||
var fragmentIn: B;
|
||||
fragmentIn.pos = vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
||||
|
@ -1376,15 +1376,15 @@ TEST_F(InterStageVariableMatchingValidationTest, DifferentTypeAtSameLocation) {
|
|||
std::string interfaceDeclaration;
|
||||
{
|
||||
std::ostringstream sstream;
|
||||
sstream << "struct A { @location(0) @interpolate(flat) a: " << kTypes[i] << ";"
|
||||
sstream << "struct A { @location(0) @interpolate(flat) a: " << kTypes[i] << ","
|
||||
<< std::endl;
|
||||
interfaceDeclaration = sstream.str();
|
||||
}
|
||||
{
|
||||
std::ostringstream vertexStream;
|
||||
vertexStream << interfaceDeclaration << R"(
|
||||
@builtin(position) pos: vec4<f32>;
|
||||
};
|
||||
@builtin(position) pos: vec4<f32>,
|
||||
}
|
||||
@stage(vertex) fn main() -> A {
|
||||
var vertexOut: A;
|
||||
vertexOut.pos = vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
||||
|
@ -1395,7 +1395,7 @@ TEST_F(InterStageVariableMatchingValidationTest, DifferentTypeAtSameLocation) {
|
|||
{
|
||||
std::ostringstream fragmentStream;
|
||||
fragmentStream << interfaceDeclaration << R"(
|
||||
};
|
||||
}
|
||||
@stage(fragment) fn main(fragmentIn: A) -> @location(0) vec4<f32> {
|
||||
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
||||
})";
|
||||
|
@ -1475,14 +1475,14 @@ TEST_F(InterStageVariableMatchingValidationTest, DifferentInterpolationAttribute
|
|||
}
|
||||
sstream << ")";
|
||||
}
|
||||
sstream << " a : vec4<f32>;" << std::endl;
|
||||
sstream << " a : vec4<f32>," << std::endl;
|
||||
interfaceDeclaration = sstream.str();
|
||||
}
|
||||
{
|
||||
std::ostringstream vertexStream;
|
||||
vertexStream << interfaceDeclaration << R"(
|
||||
@builtin(position) pos: vec4<f32>;
|
||||
};
|
||||
@builtin(position) pos: vec4<f32>,
|
||||
}
|
||||
@stage(vertex) fn main() -> A {
|
||||
var vertexOut: A;
|
||||
vertexOut.pos = vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
||||
|
@ -1493,7 +1493,7 @@ TEST_F(InterStageVariableMatchingValidationTest, DifferentInterpolationAttribute
|
|||
{
|
||||
std::ostringstream fragmentStream;
|
||||
fragmentStream << interfaceDeclaration << R"(
|
||||
};
|
||||
}
|
||||
@stage(fragment) fn main(fragmentIn: A) -> @location(0) vec4<f32> {
|
||||
return fragmentIn.a;
|
||||
})";
|
||||
|
|
|
@ -762,8 +762,8 @@ namespace {
|
|||
|
||||
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
|
||||
struct RBuffer {
|
||||
value : f32;
|
||||
};
|
||||
value : f32
|
||||
}
|
||||
@group(0) @binding(0) var<storage, read> rBuffer : RBuffer;
|
||||
@stage(fragment) fn main() {
|
||||
})");
|
||||
|
|
|
@ -538,8 +538,8 @@ TEST_F(ShaderModuleValidationTest, OverridableConstantsNumericIDConflicts) {
|
|||
@id(1234) override c1: u32;
|
||||
|
||||
struct Buf {
|
||||
data : array<u32, 2>;
|
||||
};
|
||||
data : array<u32, 2>
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<storage, read_write> buf : Buf;
|
||||
|
||||
|
|
|
@ -54,8 +54,8 @@ class D3D12DescriptorHeapTests : public DawnTest {
|
|||
|
||||
mSimpleFSModule = utils::CreateShaderModule(device, R"(
|
||||
struct U {
|
||||
color : vec4<f32>;
|
||||
};
|
||||
color : vec4<f32>
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> colorBuffer : U;
|
||||
|
||||
@stage(fragment) fn main() -> @location(0) vec4<f32> {
|
||||
|
@ -445,8 +445,8 @@ TEST_P(D3D12DescriptorHeapTests, EncodeManyUBO) {
|
|||
|
||||
pipelineDescriptor.cFragment.module = utils::CreateShaderModule(device, R"(
|
||||
struct U {
|
||||
heapSize : f32;
|
||||
};
|
||||
heapSize : f32
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> buffer0 : U;
|
||||
|
||||
@stage(fragment) fn main() -> @location(0) vec4<f32> {
|
||||
|
@ -778,8 +778,8 @@ TEST_P(D3D12DescriptorHeapTests, EncodeManyUBOAndSamplers) {
|
|||
|
||||
pipelineDescriptor.vertex.module = utils::CreateShaderModule(device, R"(
|
||||
struct U {
|
||||
transform : mat2x2<f32>;
|
||||
};
|
||||
transform : mat2x2<f32>
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> buffer0 : U;
|
||||
|
||||
@stage(vertex) fn main(
|
||||
|
@ -794,8 +794,8 @@ TEST_P(D3D12DescriptorHeapTests, EncodeManyUBOAndSamplers) {
|
|||
})");
|
||||
pipelineDescriptor.cFragment.module = utils::CreateShaderModule(device, R"(
|
||||
struct U {
|
||||
color : vec4<f32>;
|
||||
};
|
||||
color : vec4<f32>
|
||||
}
|
||||
@group(0) @binding(1) var sampler0 : sampler;
|
||||
@group(0) @binding(2) var texture0 : texture_2d<f32>;
|
||||
@group(0) @binding(3) var<uniform> buffer0 : U;
|
||||
|
|
|
@ -354,8 +354,8 @@ TEST_P(D3D12DescriptorResidencyTests, SwitchedViewHeapResidency) {
|
|||
|
||||
renderPipelineDescriptor.cFragment.module = utils::CreateShaderModule(device, R"(
|
||||
struct U {
|
||||
color : vec4<f32>;
|
||||
};
|
||||
color : vec4<f32>
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> colorBuffer : U;
|
||||
|
||||
@stage(fragment) fn main() -> @location(0) vec4<f32> {
|
||||
|
|
|
@ -32,8 +32,8 @@ class InternalStorageBufferBindingTests : public DawnTest {
|
|||
wgpu::ComputePipeline CreateComputePipelineWithInternalStorage() {
|
||||
wgpu::ShaderModule module = utils::CreateShaderModule(device, R"(
|
||||
struct Buf {
|
||||
data : array<u32, 4>;
|
||||
};
|
||||
data : array<u32, 4>
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<storage, read_write> buf : Buf;
|
||||
|
||||
|
|
Loading…
Reference in New Issue