GLSL: add .expected.glsl files for all tests.

Bug: tint:1301
Change-Id: Id3a591a2fa0dfdb112046d5c57defbae07483e0d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69480
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White
2021-11-16 15:15:36 +00:00
committed by Tint LUCI CQ
parent 2551458aef
commit 2fe0f4b42b
1138 changed files with 70238 additions and 0 deletions

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#version 310 es
precision mediump float;
layout (binding = 0) uniform UBO_1 {
int dynamic_idx;
} ubo;
struct S {
int data[64];
};
layout (binding = 1) buffer Result_1 {
int tint_symbol;
} result;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void f() {
S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
result.tint_symbol = s.data[ubo.dynamic_idx];
return;
}
void main() {
f();
}

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#version 310 es
precision mediump float;
layout (binding = 0) uniform UBO_1 {
int dynamic_idx;
} ubo;
struct S {
int data[64];
};
layout (binding = 1) buffer Result_1 {
int tint_symbol;
} result;
S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void f() {
result.tint_symbol = s.data[ubo.dynamic_idx];
return;
}
void main() {
f();
}

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#version 310 es
precision mediump float;
layout (binding = 0) uniform UBO_1 {
int dynamic_idx;
} ubo;
layout (binding = 2) buffer Result_1 {
int tint_symbol;
} result;
layout (binding = 1) buffer SSBO_1 {
int data[4];
} ssbo;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void f() {
result.tint_symbol = ssbo.data[ubo.dynamic_idx];
return;
}
void main() {
f();
}

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#version 310 es
precision mediump float;
struct tint_padded_array_element {
int el;
};
layout (binding = 0) uniform UBO_1 {
tint_padded_array_element data[4];
int dynamic_idx;
} ubo;
layout (binding = 2) buffer Result_1 {
int tint_symbol;
} result;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void f() {
result.tint_symbol = ubo.data[ubo.dynamic_idx].el;
return;
}
void main() {
f();
}

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SKIP: FAILED
#version 310 es
precision mediump float;
layout (binding = 0) uniform UBO_1 {
int dynamic_idx;
} ubo;
struct S {
int data[64];
};
layout (binding = 1) buffer Result_1 {
int tint_symbol;
} result;
groupshared S s;
struct tint_symbol_2 {
uint local_invocation_index;
};
void f_inner(uint local_invocation_index) {
{
for(uint idx = local_invocation_index; (idx < 64u); idx = (idx + 1u)) {
uint i = idx;
s.data[i] = 0;
}
}
GroupMemoryBarrierWithGroupSync();
result.tint_symbol = s.data[ubo.dynamic_idx];
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void f(tint_symbol_2 tint_symbol_1) {
f_inner(tint_symbol_1.local_invocation_index);
return;
}
void main() {
tint_symbol_2 inputs;
inputs.local_invocation_index = uint(gl_LocalInvocationIndex);
f(inputs);
}
Error parsing GLSL shader:
ERROR: 0:16: '' : syntax error, unexpected IDENTIFIER
ERROR: 1 compilation errors. No code generated.

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#version 310 es
precision mediump float;
layout (binding = 0) uniform UBO_1 {
int dynamic_idx;
} ubo;
struct S {
int data[64];
};
layout (binding = 1) buffer Result_1 {
int tint_symbol;
} result;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void f() {
S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
s.data[ubo.dynamic_idx] = 1;
result.tint_symbol = s.data[3];
return;
}
void main() {
f();
}

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#version 310 es
precision mediump float;
layout (binding = 0) uniform UBO_1 {
int dynamic_idx;
} ubo;
struct S {
int data[64];
};
layout (binding = 1) buffer Result_1 {
int tint_symbol;
} result;
void x(inout S p) {
p.data[ubo.dynamic_idx] = 1;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void f() {
S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
x(s);
result.tint_symbol = s.data[3];
return;
}
void main() {
f();
}

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#version 310 es
precision mediump float;
layout (binding = 0) uniform UBO_1 {
int dynamic_idx;
} ubo;
struct S {
int data[64];
};
layout (binding = 1) buffer Result_1 {
int tint_symbol;
} result;
S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void f() {
s.data[ubo.dynamic_idx] = 1;
result.tint_symbol = s.data[3];
return;
}
void main() {
f();
}

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#version 310 es
precision mediump float;
layout (binding = 0) uniform UBO_1 {
int dynamic_idx;
} ubo;
struct S {
int data[64];
};
layout (binding = 1) buffer Result_1 {
int tint_symbol;
} result;
S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
void x(inout S p) {
p.data[ubo.dynamic_idx] = 1;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void f() {
x(s);
result.tint_symbol = s.data[3];
return;
}
void main() {
f();
}

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#version 310 es
precision mediump float;
layout (binding = 0) uniform UBO_1 {
int dynamic_idx;
} ubo;
layout (binding = 2) buffer Result_1 {
int tint_symbol;
} result;
layout (binding = 1) buffer SSBO_1 {
int data[4];
} ssbo;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void f() {
ssbo.data[ubo.dynamic_idx] = 1;
result.tint_symbol = ssbo.data[3];
return;
}
void main() {
f();
}

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SKIP: FAILED
#version 310 es
precision mediump float;
layout (binding = 0) uniform UBO_1 {
int dynamic_idx;
} ubo;
struct S {
int data[64];
};
layout (binding = 1) buffer Result_1 {
int tint_symbol;
} result;
groupshared S s;
struct tint_symbol_2 {
uint local_invocation_index;
};
void f_inner(uint local_invocation_index) {
{
for(uint idx = local_invocation_index; (idx < 64u); idx = (idx + 1u)) {
uint i = idx;
s.data[i] = 0;
}
}
GroupMemoryBarrierWithGroupSync();
s.data[ubo.dynamic_idx] = 1;
result.tint_symbol = s.data[3];
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void f(tint_symbol_2 tint_symbol_1) {
f_inner(tint_symbol_1.local_invocation_index);
return;
}
void main() {
tint_symbol_2 inputs;
inputs.local_invocation_index = uint(gl_LocalInvocationIndex);
f(inputs);
}
Error parsing GLSL shader:
ERROR: 0:16: '' : syntax error, unexpected IDENTIFIER
ERROR: 1 compilation errors. No code generated.

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#version 310 es
precision mediump float;
vec2 v2f = vec2(0.0f, 0.0f);
ivec3 v3i = ivec3(0, 0, 0);
uvec4 v4u = uvec4(0u, 0u, 0u, 0u);
bvec2 v2b = bvec2(false, false);
void foo() {
{
for(int i = 0; (i < 2); i = (i + 1)) {
v2f[i] = 1.0f;
v3i[i] = 1;
v4u[i] = 1u;
v2b[i] = true;
}
}
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
{
for(int i = 0; (i < 2); i = (i + 1)) {
foo();
}
}
return;
}
void main() {
tint_symbol();
}

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#version 310 es
precision mediump float;
vec2 v2f = vec2(0.0f, 0.0f);
ivec3 v3i = ivec3(0, 0, 0);
uvec4 v4u = uvec4(0u, 0u, 0u, 0u);
bvec2 v2b = bvec2(false, false);
void foo() {
int i = 0;
v2f[i] = 1.0f;
v3i[i] = 1;
v4u[i] = 1u;
v2b[i] = true;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
{
for(int i = 0; (i < 2); i = (i + 1)) {
foo();
}
}
return;
}
void main() {
tint_symbol();
}

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#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
vec2 v2f = vec2(0.0f, 0.0f);
vec3 v3f = vec3(0.0f, 0.0f, 0.0f);
vec4 v4f = vec4(0.0f, 0.0f, 0.0f, 0.0f);
ivec2 v2i = ivec2(0, 0);
ivec3 v3i = ivec3(0, 0, 0);
ivec4 v4i = ivec4(0, 0, 0, 0);
uvec2 v2u = uvec2(0u, 0u);
uvec3 v3u = uvec3(0u, 0u, 0u);
uvec4 v4u = uvec4(0u, 0u, 0u, 0u);
bvec2 v2b = bvec2(false, false);
bvec3 v3b = bvec3(false, false, false);
bvec4 v4b = bvec4(false, false, false, false);
{
for(int i = 0; (i < 2); i = (i + 1)) {
v2f[i] = 1.0f;
v3f[i] = 1.0f;
v4f[i] = 1.0f;
v2i[i] = 1;
v3i[i] = 1;
v4i[i] = 1;
v2u[i] = 1u;
v3u[i] = 1u;
v4u[i] = 1u;
v2b[i] = true;
v3b[i] = true;
v4b[i] = true;
}
}
return;
}
void main() {
tint_symbol();
}

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#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
vec2 v2f = vec2(0.0f, 0.0f);
vec2 v2f_2 = vec2(0.0f, 0.0f);
ivec3 v3i = ivec3(0, 0, 0);
ivec3 v3i_2 = ivec3(0, 0, 0);
uvec4 v4u = uvec4(0u, 0u, 0u, 0u);
uvec4 v4u_2 = uvec4(0u, 0u, 0u, 0u);
bvec2 v2b = bvec2(false, false);
bvec2 v2b_2 = bvec2(false, false);
{
for(int i = 0; (i < 2); i = (i + 1)) {
v2f[i] = 1.0f;
v3i[i] = 1;
v4u[i] = 1u;
v2b[i] = true;
v2f_2[i] = 1.0f;
v3i_2[i] = 1;
v4u_2[i] = 1u;
v2b_2[i] = true;
}
}
return;
}
void main() {
tint_symbol();
}

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#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
vec2 v2f = vec2(0.0f, 0.0f);
vec3 v3f = vec3(0.0f, 0.0f, 0.0f);
vec4 v4f = vec4(0.0f, 0.0f, 0.0f, 0.0f);
ivec2 v2i = ivec2(0, 0);
ivec3 v3i = ivec3(0, 0, 0);
ivec4 v4i = ivec4(0, 0, 0, 0);
uvec2 v2u = uvec2(0u, 0u);
uvec3 v3u = uvec3(0u, 0u, 0u);
uvec4 v4u = uvec4(0u, 0u, 0u, 0u);
bvec2 v2b = bvec2(false, false);
bvec3 v3b = bvec3(false, false, false);
bvec4 v4b = bvec4(false, false, false, false);
{
for(int i = 0; (i < 2); i = (i + 1)) {
v2f[i] = 1.0f;
v2i[i] = 1;
v2u[i] = 1u;
v2b[i] = true;
}
}
int i = 0;
v3f[i] = 1.0f;
v4f[i] = 1.0f;
v3i[i] = 1;
v4i[i] = 1;
v3u[i] = 1u;
v4u[i] = 1u;
v3b[i] = true;
v4b[i] = true;
return;
}
void main() {
tint_symbol();
}

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#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
vec2 v2f = vec2(0.0f, 0.0f);
vec3 v3f = vec3(0.0f, 0.0f, 0.0f);
vec4 v4f = vec4(0.0f, 0.0f, 0.0f, 0.0f);
ivec2 v2i = ivec2(0, 0);
ivec3 v3i = ivec3(0, 0, 0);
ivec4 v4i = ivec4(0, 0, 0, 0);
uvec2 v2u = uvec2(0u, 0u);
uvec3 v3u = uvec3(0u, 0u, 0u);
uvec4 v4u = uvec4(0u, 0u, 0u, 0u);
bvec2 v2b = bvec2(false, false);
bvec3 v3b = bvec3(false, false, false);
bvec4 v4b = bvec4(false, false, false, false);
int i = 0;
v2f[i] = 1.0f;
v3f[i] = 1.0f;
v4f[i] = 1.0f;
v2i[i] = 1;
v3i[i] = 1;
v4i[i] = 1;
v2u[i] = 1u;
v3u[i] = 1u;
v4u[i] = 1u;
v2b[i] = true;
v3b[i] = true;
v4b[i] = true;
return;
}
void main() {
tint_symbol();
}