Pipeline cache D3D12 backend impl

Add D3D12 pipeline caching impl: store cachedPSO blob in cached blob.
Record root signature ID3DBlob in cache key together with
D3D_SHADER_BYTECODE, D3D12_GRAPHICS_PIPELINE_STATE_DESC or
D3D12_COMPUTE_PIPELINE_STATE_DESC.

Shader caching is not added.

Add some pipeline caching negative tests.

Bug: dawn:549
Change-Id: Id1cb560b49f1cf495860e2e0bcf92d8d988c5379
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/91180
Auto-Submit: Shrek Shao <shrekshao@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This commit is contained in:
shrekshao 2022-06-02 15:16:20 +00:00 committed by Dawn LUCI CQ
parent c0af5c5c9c
commit 4313dba514
22 changed files with 601 additions and 73 deletions

2
.gitattributes vendored
View File

@ -7,3 +7,5 @@
*.sh eol=lf
*.spvasm eol=lf
*.wgsl eol=lf
*.h eol=lf
*.cpp eol=lf

View File

@ -378,6 +378,7 @@ source_set("sources") {
"d3d12/BufferD3D12.h",
"d3d12/CPUDescriptorHeapAllocationD3D12.cpp",
"d3d12/CPUDescriptorHeapAllocationD3D12.h",
"d3d12/CacheKeyD3D12.cpp",
"d3d12/CommandAllocatorManager.cpp",
"d3d12/CommandAllocatorManager.h",
"d3d12/CommandBufferD3D12.cpp",
@ -406,6 +407,7 @@ source_set("sources") {
"d3d12/NativeSwapChainImplD3D12.h",
"d3d12/PageableD3D12.cpp",
"d3d12/PageableD3D12.h",
"d3d12/PipelineCacheD3D12.cpp",
"d3d12/PipelineLayoutD3D12.cpp",
"d3d12/PipelineLayoutD3D12.h",
"d3d12/PlatformFunctions.cpp",

View File

@ -21,39 +21,47 @@
namespace dawn::native {
CachedBlob::CachedBlob(size_t size) {
if (size != 0) {
Reset(size);
// static
CachedBlob CachedBlob::Create(size_t size) {
if (size > 0) {
uint8_t* data = new uint8_t[size];
return CachedBlob(data, size, [=]() { delete[] data; });
} else {
return CachedBlob();
}
}
CachedBlob::CachedBlob() : mData(nullptr), mSize(0), mDeleter({}) {}
CachedBlob::CachedBlob(uint8_t* data, size_t size, std::function<void()> deleter)
: mData(data), mSize(size), mDeleter(deleter) {}
CachedBlob::CachedBlob(CachedBlob&&) = default;
CachedBlob::~CachedBlob() = default;
CachedBlob& CachedBlob::operator=(CachedBlob&&) = default;
CachedBlob::~CachedBlob() {
if (mDeleter) {
mDeleter();
}
}
bool CachedBlob::Empty() const {
return mSize == 0;
}
const uint8_t* CachedBlob::Data() const {
return mData.get();
return mData;
}
uint8_t* CachedBlob::Data() {
return mData.get();
return mData;
}
size_t CachedBlob::Size() const {
return mSize;
}
void CachedBlob::Reset(size_t size) {
mSize = size;
mData = std::make_unique<uint8_t[]>(size);
}
BlobCache::BlobCache(dawn::platform::CachingInterface* cachingInterface)
: mCache(cachingInterface) {}
@ -72,18 +80,19 @@ void BlobCache::Store(const CacheKey& key, const CachedBlob& value) {
}
CachedBlob BlobCache::LoadInternal(const CacheKey& key) {
CachedBlob result;
if (mCache == nullptr) {
return result;
return CachedBlob();
}
const size_t expectedSize = mCache->LoadData(key.data(), key.size(), nullptr, 0);
if (expectedSize > 0) {
result.Reset(expectedSize);
// Need to put this inside to trigger copy elision.
CachedBlob result = CachedBlob::Create(expectedSize);
const size_t actualSize =
mCache->LoadData(key.data(), key.size(), result.Data(), expectedSize);
ASSERT(expectedSize == actualSize);
}
return result;
}
return CachedBlob();
}
void BlobCache::StoreInternal(const CacheKey& key, size_t valueSize, const void* value) {

View File

@ -15,9 +15,16 @@
#ifndef SRC_DAWN_NATIVE_BLOBCACHE_H_
#define SRC_DAWN_NATIVE_BLOBCACHE_H_
#include <functional>
#include <memory>
#include <mutex>
#include "dawn/common/Platform.h"
#if defined(DAWN_PLATFORM_WINDOWS)
#include "dawn/native/d3d12/d3d12_platform.h"
#endif // DAWN_PLATFORM_WINDOWS
namespace dawn::platform {
class CachingInterface;
}
@ -30,21 +37,34 @@ class InstanceBase;
class CachedBlob {
public:
explicit CachedBlob(size_t size = 0);
CachedBlob(CachedBlob&&);
~CachedBlob();
static CachedBlob Create(size_t size);
#if defined(DAWN_PLATFORM_WINDOWS)
static CachedBlob Create(Microsoft::WRL::ComPtr<ID3DBlob> blob);
#endif // DAWN_PLATFORM_WINDOWS
CachedBlob(const CachedBlob&) = delete;
CachedBlob& operator=(const CachedBlob&) = delete;
CachedBlob(CachedBlob&&);
CachedBlob& operator=(CachedBlob&&);
~CachedBlob();
bool Empty() const;
const uint8_t* Data() const;
uint8_t* Data();
size_t Size() const;
void Reset(size_t size);
CachedBlob();
private:
std::unique_ptr<uint8_t[]> mData = nullptr;
size_t mSize = 0;
explicit CachedBlob(uint8_t* data, size_t size, std::function<void()> deleter);
uint8_t* mData;
size_t mSize;
std::function<void()> mDeleter;
};
// This class should always be thread-safe because it may be called asynchronously. Its purpose

View File

@ -247,6 +247,7 @@ if (DAWN_ENABLE_D3D12)
"d3d12/CPUDescriptorHeapAllocationD3D12.h"
"d3d12/CommandAllocatorManager.cpp"
"d3d12/CommandAllocatorManager.h"
"d3d12/CacheKeyD3D12.cpp"
"d3d12/CommandBufferD3D12.cpp"
"d3d12/CommandBufferD3D12.h"
"d3d12/CommandRecordingContext.cpp"
@ -273,6 +274,7 @@ if (DAWN_ENABLE_D3D12)
"d3d12/NativeSwapChainImplD3D12.h"
"d3d12/PageableD3D12.cpp"
"d3d12/PageableD3D12.h"
"d3d12/PipelineCacheD3D12.cpp"
"d3d12/PipelineLayoutD3D12.cpp"
"d3d12/PipelineLayoutD3D12.h"
"d3d12/PlatformFunctions.cpp"

View File

@ -628,6 +628,23 @@ BlobCache* DeviceBase::GetBlobCache() {
return nullptr;
}
CachedBlob DeviceBase::LoadCachedBlob(const CacheKey& key) {
BlobCache* blobCache = GetBlobCache();
if (!blobCache) {
return CachedBlob();
}
return blobCache->Load(key);
}
void DeviceBase::StoreCachedBlob(const CacheKey& key, const CachedBlob& blob) {
if (!blob.Empty()) {
BlobCache* blobCache = GetBlobCache();
if (blobCache) {
blobCache->Store(key, blob);
}
}
}
MaybeError DeviceBase::ValidateObject(const ApiObjectBase* object) const {
ASSERT(object != nullptr);
DAWN_INVALID_IF(object->GetDevice() != this,

View File

@ -22,6 +22,7 @@
#include <utility>
#include <vector>
#include "dawn/native/BlobCache.h"
#include "dawn/native/CacheKey.h"
#include "dawn/native/Commands.h"
#include "dawn/native/ComputePipeline.h"
@ -47,7 +48,6 @@ namespace dawn::native {
class AsyncTaskManager;
class AttachmentState;
class AttachmentStateBlueprint;
class BlobCache;
class CallbackTaskManager;
class DynamicUploader;
class ErrorScopeStack;
@ -284,6 +284,8 @@ class DeviceBase : public RefCountedWithExternalCount {
MaybeError ValidateIsAlive() const;
BlobCache* GetBlobCache();
CachedBlob LoadCachedBlob(const CacheKey& key);
void StoreCachedBlob(const CacheKey& key, const CachedBlob& blob);
virtual ResultOrError<std::unique_ptr<StagingBufferBase>> CreateStagingBuffer(size_t size) = 0;
virtual MaybeError CopyFromStagingToBuffer(StagingBufferBase* source,

View File

@ -38,7 +38,7 @@ MaybeError PipelineCacheBase::Flush() {
}
// Try to write the data out to the persistent cache.
CachedBlob blob;
DAWN_TRY_ASSIGN(blob, SerializeToBlobImpl());
DAWN_TRY(SerializeToBlobImpl(&blob));
if (blob.Size() > 0) {
// Using a simple heuristic to decide whether to write out the blob right now. May need
// smarter tracking when we are dealing with monolithic caches.

View File

@ -45,9 +45,10 @@ class PipelineCacheBase : public RefCounted {
CachedBlob Initialize();
private:
// Backend implementation of serialization of the cache into a blob. Note that an empty
// blob may be returned.
virtual ResultOrError<CachedBlob> SerializeToBlobImpl() = 0;
// Backend implementation of serialization of the cache into a blob.
// Note: given that no local cached blob should be destructed and copy elision has strict
// requirement cached blob is passed in as a pointer to be assigned.
virtual MaybeError SerializeToBlobImpl(CachedBlob* blob) = 0;
// The blob cache is owned by the Adapter and pipeline caches are owned/created by devices
// or adapters. Since the device owns a reference to the Instance which owns the Adapter,

View File

@ -0,0 +1,139 @@
// Copyright 2022 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn/common/Assert.h"
#include "dawn/common/Constants.h"
#include "dawn/native/CacheKey.h"
#include "dawn/native/d3d12/d3d12_platform.h"
namespace dawn::native {
template <>
void CacheKeySerializer<D3D12_COMPUTE_PIPELINE_STATE_DESC>::Serialize(
CacheKey* key,
const D3D12_COMPUTE_PIPELINE_STATE_DESC& t) {
// Don't record pRootSignature as we already record the signature blob in pipline layout.
key->Record(t.CS).Record(t.NodeMask).Record(t.Flags);
}
template <>
void CacheKeySerializer<D3D12_RENDER_TARGET_BLEND_DESC>::Serialize(
CacheKey* key,
const D3D12_RENDER_TARGET_BLEND_DESC& t) {
key->Record(t.BlendEnable, t.LogicOpEnable, t.SrcBlend, t.DestBlend, t.BlendOp, t.SrcBlendAlpha,
t.DestBlendAlpha, t.BlendOpAlpha, t.LogicOp, t.RenderTargetWriteMask);
}
template <>
void CacheKeySerializer<D3D12_BLEND_DESC>::Serialize(CacheKey* key, const D3D12_BLEND_DESC& t) {
key->Record(t.AlphaToCoverageEnable, t.IndependentBlendEnable).Record(t.RenderTarget);
}
template <>
void CacheKeySerializer<D3D12_DEPTH_STENCILOP_DESC>::Serialize(
CacheKey* key,
const D3D12_DEPTH_STENCILOP_DESC& t) {
key->Record(t.StencilFailOp, t.StencilDepthFailOp, t.StencilPassOp, t.StencilFunc);
}
template <>
void CacheKeySerializer<D3D12_DEPTH_STENCIL_DESC>::Serialize(CacheKey* key,
const D3D12_DEPTH_STENCIL_DESC& t) {
key->Record(t.DepthEnable, t.DepthWriteMask, t.DepthFunc, t.StencilEnable, t.StencilReadMask,
t.StencilWriteMask, t.FrontFace, t.BackFace);
}
template <>
void CacheKeySerializer<D3D12_RASTERIZER_DESC>::Serialize(CacheKey* key,
const D3D12_RASTERIZER_DESC& t) {
key->Record(t.FillMode, t.CullMode, t.FrontCounterClockwise, t.DepthBias, t.DepthBiasClamp,
t.SlopeScaledDepthBias, t.DepthClipEnable, t.MultisampleEnable,
t.AntialiasedLineEnable, t.ForcedSampleCount, t.ConservativeRaster);
}
template <>
void CacheKeySerializer<D3D12_INPUT_ELEMENT_DESC>::Serialize(CacheKey* key,
const D3D12_INPUT_ELEMENT_DESC& t) {
key->Record(t.SemanticName, t.SemanticIndex, t.Format, t.InputSlot, t.AlignedByteOffset,
t.InputSlotClass, t.InstanceDataStepRate);
}
template <>
void CacheKeySerializer<D3D12_INPUT_LAYOUT_DESC>::Serialize(CacheKey* key,
const D3D12_INPUT_LAYOUT_DESC& t) {
key->RecordIterable(t.pInputElementDescs, t.NumElements);
}
template <>
void CacheKeySerializer<D3D12_SO_DECLARATION_ENTRY>::Serialize(
CacheKey* key,
const D3D12_SO_DECLARATION_ENTRY& t) {
key->Record(t.Stream, t.SemanticName, t.SemanticIndex, t.StartComponent, t.ComponentCount,
t.OutputSlot);
}
template <>
void CacheKeySerializer<D3D12_STREAM_OUTPUT_DESC>::Serialize(CacheKey* key,
const D3D12_STREAM_OUTPUT_DESC& t) {
key->RecordIterable(t.pSODeclaration, t.NumEntries)
.RecordIterable(t.pBufferStrides, t.NumStrides)
.Record(t.RasterizedStream);
}
template <>
void CacheKeySerializer<DXGI_SAMPLE_DESC>::Serialize(CacheKey* key, const DXGI_SAMPLE_DESC& t) {
key->Record(t.Count, t.Quality);
}
template <>
void CacheKeySerializer<D3D12_SHADER_BYTECODE>::Serialize(CacheKey* key,
const D3D12_SHADER_BYTECODE& t) {
key->RecordIterable(reinterpret_cast<const uint8_t*>(t.pShaderBytecode), t.BytecodeLength);
}
template <>
void CacheKeySerializer<D3D12_GRAPHICS_PIPELINE_STATE_DESC>::Serialize(
CacheKey* key,
const D3D12_GRAPHICS_PIPELINE_STATE_DESC& t) {
// Don't record pRootSignature as we already record the signature blob in pipline layout.
// Don't record CachedPSO as it is in the cached blob.
key->Record(t.VS)
.Record(t.PS)
.Record(t.DS)
.Record(t.HS)
.Record(t.GS)
.Record(t.StreamOutput)
.Record(t.BlendState)
.Record(t.SampleMask)
.Record(t.RasterizerState)
.Record(t.DepthStencilState)
.Record(t.InputLayout)
.Record(t.IBStripCutValue)
.Record(t.PrimitiveTopologyType)
.RecordIterable(t.RTVFormats, t.NumRenderTargets)
.Record(t.DSVFormat)
.Record(t.SampleDesc)
.Record(t.NodeMask)
.Record(t.Flags);
}
template <>
void CacheKeySerializer<ID3DBlob>::Serialize(CacheKey* key, const ID3DBlob& t) {
// Workaround: GetBufferPointer and GetbufferSize are not marked as const
ID3DBlob* pBlob = const_cast<ID3DBlob*>(&t);
key->RecordIterable(reinterpret_cast<uint8_t*>(pBlob->GetBufferPointer()),
pBlob->GetBufferSize());
}
} // namespace dawn::native

View File

@ -55,15 +55,36 @@ MaybeError ComputePipeline::Initialize() {
D3D12_COMPUTE_PIPELINE_STATE_DESC d3dDesc = {};
d3dDesc.pRootSignature = ToBackend(GetLayout())->GetRootSignature();
// TODO(dawn:549): Compile shader everytime before we implement compiled shader cache
CompiledShader compiledShader;
DAWN_TRY_ASSIGN(compiledShader, module->Compile(computeStage, SingleShaderStage::Compute,
ToBackend(GetLayout()), compileFlags));
d3dDesc.CS = compiledShader.GetD3D12ShaderBytecode();
mCacheKey.Record(d3dDesc, ToBackend(GetLayout())->GetRootSignatureBlob());
// Try to see if we have anything in the blob cache.
CachedBlob blob = device->LoadCachedBlob(GetCacheKey());
const bool cacheHit = !blob.Empty();
if (cacheHit) {
// Cache hits, attach cached blob to descriptor.
d3dDesc.CachedPSO.pCachedBlob = blob.Data();
d3dDesc.CachedPSO.CachedBlobSizeInBytes = blob.Size();
}
auto* d3d12Device = device->GetD3D12Device();
DAWN_TRY(CheckHRESULT(
d3d12Device->CreateComputePipelineState(&d3dDesc, IID_PPV_ARGS(&mPipelineState)),
"D3D12 creating pipeline state"));
if (!cacheHit) {
// Cache misses, need to get pipeline cached blob and store.
ComPtr<ID3DBlob> d3dBlob;
DAWN_TRY(CheckHRESULT(GetPipelineState()->GetCachedBlob(&d3dBlob),
"D3D12 compute pipeline state get cached blob"));
device->StoreCachedBlob(GetCacheKey(), CachedBlob::Create(std::move(d3dBlob)));
}
SetLabelImpl();
return {};

View File

@ -441,6 +441,9 @@ ResultOrError<Ref<TextureViewBase>> Device::CreateTextureViewImpl(
const TextureViewDescriptor* descriptor) {
return TextureView::Create(texture, descriptor);
}
Ref<PipelineCacheBase> Device::GetOrCreatePipelineCacheImpl(const CacheKey& key) {
UNREACHABLE();
}
void Device::InitializeComputePipelineAsyncImpl(Ref<ComputePipelineBase> computePipeline,
WGPUCreateComputePipelineAsyncCallback callback,
void* userdata) {

View File

@ -188,6 +188,7 @@ class Device final : public DeviceBase {
const ComputePipelineDescriptor* descriptor) override;
Ref<RenderPipelineBase> CreateUninitializedRenderPipelineImpl(
const RenderPipelineDescriptor* descriptor) override;
Ref<PipelineCacheBase> GetOrCreatePipelineCacheImpl(const CacheKey& key) override;
void InitializeComputePipelineAsyncImpl(Ref<ComputePipelineBase> computePipeline,
WGPUCreateComputePipelineAsyncCallback callback,
void* userdata) override;

View File

@ -27,6 +27,7 @@ class CommandBuffer;
class ComputePipeline;
class Device;
class Heap;
class PipelineCache;
class PipelineLayout;
class QuerySet;
class Queue;
@ -46,6 +47,7 @@ struct D3D12BackendTraits {
using CommandBufferType = CommandBuffer;
using ComputePipelineType = ComputePipeline;
using DeviceType = Device;
using PipelineCacheType = PipelineCache;
using PipelineLayoutType = PipelineLayout;
using QuerySetType = QuerySet;
using QueueType = Queue;

View File

@ -0,0 +1,33 @@
// Copyright 2022 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn/native/BlobCache.h"
#include "dawn/native/d3d12/d3d12_platform.h"
namespace dawn::native {
// static
CachedBlob CachedBlob::Create(ComPtr<ID3DBlob> blob) {
// Detach so the deleter callback can "own" the reference
ID3DBlob* ptr = blob.Detach();
return CachedBlob(reinterpret_cast<uint8_t*>(ptr->GetBufferPointer()), ptr->GetBufferSize(),
[=]() {
// Reattach and drop to delete it.
ComPtr<ID3DBlob> b;
b.Attach(ptr);
b = nullptr;
});
}
} // namespace dawn::native

View File

@ -252,10 +252,9 @@ MaybeError PipelineLayout::Initialize() {
rootSignatureDescriptor.pStaticSamplers = nullptr;
rootSignatureDescriptor.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
ComPtr<ID3DBlob> signature;
ComPtr<ID3DBlob> error;
HRESULT hr = device->GetFunctions()->d3d12SerializeRootSignature(
&rootSignatureDescriptor, D3D_ROOT_SIGNATURE_VERSION_1, &signature, &error);
&rootSignatureDescriptor, D3D_ROOT_SIGNATURE_VERSION_1, &mRootSignatureBlob, &error);
if (DAWN_UNLIKELY(FAILED(hr))) {
std::ostringstream messageStream;
if (error) {
@ -269,9 +268,10 @@ MaybeError PipelineLayout::Initialize() {
DAWN_TRY(CheckHRESULT(hr, messageStream.str().c_str()));
}
DAWN_TRY(CheckHRESULT(device->GetD3D12Device()->CreateRootSignature(
0, signature->GetBufferPointer(), signature->GetBufferSize(),
IID_PPV_ARGS(&mRootSignature)),
0, mRootSignatureBlob->GetBufferPointer(),
mRootSignatureBlob->GetBufferSize(), IID_PPV_ARGS(&mRootSignature)),
"D3D12 create root signature"));
mCacheKey.Record(mRootSignatureBlob.Get());
return {};
}
@ -310,6 +310,10 @@ ID3D12RootSignature* PipelineLayout::GetRootSignature() const {
return mRootSignature.Get();
}
ID3DBlob* PipelineLayout::GetRootSignatureBlob() const {
return mRootSignatureBlob.Get();
}
const PipelineLayout::DynamicStorageBufferLengthInfo&
PipelineLayout::GetDynamicStorageBufferLengthInfo() const {
return mDynamicStorageBufferLengthInfo;

View File

@ -52,6 +52,8 @@ class PipelineLayout final : public PipelineLayoutBase {
ID3D12RootSignature* GetRootSignature() const;
ID3DBlob* GetRootSignatureBlob() const;
ID3D12CommandSignature* GetDispatchIndirectCommandSignatureWithNumWorkgroups();
ID3D12CommandSignature* GetDrawIndirectCommandSignatureWithInstanceVertexOffsets();
@ -98,6 +100,8 @@ class PipelineLayout final : public PipelineLayoutBase {
uint32_t mNumWorkgroupsParameterIndex;
uint32_t mDynamicStorageBufferLengthsParameterIndex;
ComPtr<ID3D12RootSignature> mRootSignature;
// Store the root signature blob to put in pipeline cachekey
ComPtr<ID3DBlob> mRootSignatureBlob;
ComPtr<ID3D12CommandSignature> mDispatchIndirectCommandSignatureWithNumWorkgroups;
ComPtr<ID3D12CommandSignature> mDrawIndirectCommandSignatureWithInstanceVertexOffsets;
ComPtr<ID3D12CommandSignature> mDrawIndexedIndirectCommandSignatureWithInstanceVertexOffsets;

View File

@ -429,10 +429,29 @@ MaybeError RenderPipeline::Initialize() {
mD3d12PrimitiveTopology = D3D12PrimitiveTopology(GetPrimitiveTopology());
mCacheKey.Record(descriptorD3D12, *layout->GetRootSignatureBlob());
// Try to see if we have anything in the blob cache.
CachedBlob blob = device->LoadCachedBlob(GetCacheKey());
const bool cacheHit = !blob.Empty();
if (cacheHit) {
// Cache hits, attach cached blob to descriptor.
descriptorD3D12.CachedPSO.pCachedBlob = blob.Data();
descriptorD3D12.CachedPSO.CachedBlobSizeInBytes = blob.Size();
}
DAWN_TRY(CheckHRESULT(device->GetD3D12Device()->CreateGraphicsPipelineState(
&descriptorD3D12, IID_PPV_ARGS(&mPipelineState)),
"D3D12 create graphics pipeline state"));
if (!cacheHit) {
// Cache misses, need to get pipeline cached blob and store.
ComPtr<ID3DBlob> d3dBlob;
DAWN_TRY(CheckHRESULT(GetPipelineState()->GetCachedBlob(&d3dBlob),
"D3D12 render pipeline state get cached blob"));
device->StoreCachedBlob(GetCacheKey(), CachedBlob::Create(std::move(d3dBlob)));
}
SetLabelImpl();
return {};

View File

@ -53,6 +53,8 @@ uint64_t Buffer::QueryMaxBufferLength(id<MTLDevice> mtlDevice) {
if (@available(macOS 10.11, *)) {
return 256 * 1024 * 1024;
}
// 256Mb for other platform if any. (Need to have a return for all branches).
return 256 * 1024 * 1024;
#else
// macOS / tvOS: 256Mb limit in versions without [MTLDevice maxBufferLength]
return 256 * 1024 * 1024;

View File

@ -50,10 +50,10 @@ VkPipelineCache PipelineCache::GetHandle() const {
return mHandle;
}
ResultOrError<CachedBlob> PipelineCache::SerializeToBlobImpl() {
CachedBlob emptyBlob;
MaybeError PipelineCache::SerializeToBlobImpl(CachedBlob* blob) {
if (mHandle == VK_NULL_HANDLE) {
return emptyBlob;
// Pipeline cache isn't created successfully
return {};
}
size_t bufferSize;
@ -61,12 +61,13 @@ ResultOrError<CachedBlob> PipelineCache::SerializeToBlobImpl() {
DAWN_TRY(CheckVkSuccess(
device->fn.GetPipelineCacheData(device->GetVkDevice(), mHandle, &bufferSize, nullptr),
"GetPipelineCacheData"));
CachedBlob blob(bufferSize);
DAWN_TRY(CheckVkSuccess(
device->fn.GetPipelineCacheData(device->GetVkDevice(), mHandle, &bufferSize, blob.Data()),
if (bufferSize > 0) {
*blob = CachedBlob::Create(bufferSize);
DAWN_TRY(CheckVkSuccess(device->fn.GetPipelineCacheData(device->GetVkDevice(), mHandle,
&bufferSize, blob->Data()),
"GetPipelineCacheData"));
return blob;
}
return {};
}
void PipelineCache::Initialize() {

View File

@ -38,7 +38,7 @@ class PipelineCache final : public PipelineCacheBase {
~PipelineCache() override;
void Initialize();
ResultOrError<CachedBlob> SerializeToBlobImpl() override;
MaybeError SerializeToBlobImpl(CachedBlob* blob) override;
DeviceBase* mDevice;
VkPipelineCache mHandle = VK_NULL_HANDLE;

View File

@ -26,18 +26,49 @@ using ::testing::NiceMock;
// TODO(dawn:549) Add some sort of pipeline descriptor repository to test more caching.
static constexpr std::string_view kComputeShader = R"(
static constexpr std::string_view kComputeShaderDefault = R"(
@stage(compute) @workgroup_size(1) fn main() {}
)";
static constexpr std::string_view kVertexShader = R"(
static constexpr std::string_view kComputeShaderMultipleEntryPoints = R"(
@stage(compute) @workgroup_size(16) fn main() {}
@stage(compute) @workgroup_size(64) fn main2() {}
)";
static constexpr std::string_view kVertexShaderDefault = R"(
@stage(vertex) fn main() -> @builtin(position) vec4<f32> {
return vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
)";
static constexpr std::string_view kFragmentShader = R"(
@stage(fragment) fn main() {}
static constexpr std::string_view kVertexShaderMultipleEntryPoints = R"(
@stage(vertex) fn main() -> @builtin(position) vec4<f32> {
return vec4<f32>(1.0, 0.0, 0.0, 1.0);
}
@stage(vertex) fn main2() -> @builtin(position) vec4<f32> {
return vec4<f32>(0.5, 0.5, 0.5, 1.0);
}
)";
static constexpr std::string_view kFragmentShaderDefault = R"(
@stage(fragment) fn main() -> @location(0) vec4<f32> {
return vec4<f32>(0.1, 0.2, 0.3, 0.4);
}
)";
static constexpr std::string_view kFragmentShaderMultipleOutput = R"(
struct FragmentOut {
@location(0) fragColor0 : vec4<f32>,
@location(1) fragColor1 : vec4<f32>,
}
@stage(fragment) fn main() -> FragmentOut {
var output : FragmentOut;
output.fragColor0 = vec4<f32>(0.1, 0.2, 0.3, 0.4);
output.fragColor1 = vec4<f32>(0.5, 0.6, 0.7, 0.8);
return output;
}
)";
class PipelineCachingTests : public DawnTest {
@ -62,7 +93,7 @@ TEST_P(SinglePipelineCachingTests, ComputePipelineNoCache) {
{
wgpu::Device device = CreateDevice();
wgpu::ComputePipelineDescriptor desc;
desc.compute.module = utils::CreateShaderModule(device, kComputeShader.data());
desc.compute.module = utils::CreateShaderModule(device, kComputeShaderDefault.data());
desc.compute.entryPoint = "main";
EXPECT_CACHE_HIT(mMockCache, 0u, device.CreateComputePipeline(&desc));
}
@ -72,7 +103,7 @@ TEST_P(SinglePipelineCachingTests, ComputePipelineNoCache) {
{
wgpu::Device device = CreateDevice();
wgpu::ComputePipelineDescriptor desc;
desc.compute.module = utils::CreateShaderModule(device, kComputeShader.data());
desc.compute.module = utils::CreateShaderModule(device, kComputeShaderDefault.data());
desc.compute.entryPoint = "main";
EXPECT_CACHE_HIT(mMockCache, 0u, device.CreateComputePipeline(&desc));
}
@ -82,7 +113,7 @@ TEST_P(SinglePipelineCachingTests, ComputePipelineNoCache) {
// Tests that pipeline creation on the same device uses frontend cache when possible.
TEST_P(SinglePipelineCachingTests, ComputePipelineFrontedCache) {
wgpu::ComputePipelineDescriptor desc;
desc.compute.module = utils::CreateShaderModule(device, kComputeShader.data());
desc.compute.module = utils::CreateShaderModule(device, kComputeShaderDefault.data());
desc.compute.entryPoint = "main";
// First creation should create a cache entry.
@ -106,7 +137,7 @@ TEST_P(SinglePipelineCachingTests, ComputePipelineBlobCache) {
{
wgpu::Device device = CreateDevice();
wgpu::ComputePipelineDescriptor desc;
desc.compute.module = utils::CreateShaderModule(device, kComputeShader.data());
desc.compute.module = utils::CreateShaderModule(device, kComputeShaderDefault.data());
desc.compute.entryPoint = "main";
EXPECT_CACHE_HIT(mMockCache, 0u, device.CreateComputePipeline(&desc));
}
@ -116,13 +147,74 @@ TEST_P(SinglePipelineCachingTests, ComputePipelineBlobCache) {
{
wgpu::Device device = CreateDevice();
wgpu::ComputePipelineDescriptor desc;
desc.compute.module = utils::CreateShaderModule(device, kComputeShader.data());
desc.compute.module = utils::CreateShaderModule(device, kComputeShaderDefault.data());
desc.compute.entryPoint = "main";
EXPECT_CACHE_HIT(mMockCache, 1u, device.CreateComputePipeline(&desc));
}
EXPECT_EQ(mMockCache.GetNumEntries(), 1u);
}
// Tests that pipeline creation hits the cache when using the same pipeline but with explicit
// layout.
TEST_P(SinglePipelineCachingTests, ComputePipelineBlobCacheExplictLayout) {
// First time should create and write out to the cache.
{
wgpu::Device device = CreateDevice();
wgpu::ComputePipelineDescriptor desc;
desc.compute.module = utils::CreateShaderModule(device, kComputeShaderDefault.data());
desc.compute.entryPoint = "main";
EXPECT_CACHE_HIT(mMockCache, 0u, device.CreateComputePipeline(&desc));
}
EXPECT_EQ(mMockCache.GetNumEntries(), 1u);
// Cache should hit: use the same pipeline but with explicit pipeline layout.
{
wgpu::Device device = CreateDevice();
wgpu::ComputePipelineDescriptor desc;
desc.compute.module = utils::CreateShaderModule(device, kComputeShaderDefault.data());
desc.compute.entryPoint = "main";
desc.layout = utils::MakeBasicPipelineLayout(device, {});
EXPECT_CACHE_HIT(mMockCache, 1u, device.CreateComputePipeline(&desc));
}
EXPECT_EQ(mMockCache.GetNumEntries(), 1u);
}
// Tests that pipeline creation wouldn't hit the cache if the pipelines are not exactly the same.
TEST_P(SinglePipelineCachingTests, ComputePipelineBlobCacheShaderNegativeCases) {
size_t numCacheEntries = 0u;
// First time should create and write out to the cache.
{
wgpu::Device device = CreateDevice();
wgpu::ComputePipelineDescriptor desc;
desc.compute.module = utils::CreateShaderModule(device, kComputeShaderDefault.data());
desc.compute.entryPoint = "main";
EXPECT_CACHE_HIT(mMockCache, 0u, device.CreateComputePipeline(&desc));
}
EXPECT_EQ(mMockCache.GetNumEntries(), ++numCacheEntries);
// Cache should not hit: different shader module.
{
wgpu::Device device = CreateDevice();
wgpu::ComputePipelineDescriptor desc;
desc.compute.module =
utils::CreateShaderModule(device, kComputeShaderMultipleEntryPoints.data());
desc.compute.entryPoint = "main";
EXPECT_CACHE_HIT(mMockCache, 0u, device.CreateComputePipeline(&desc));
}
EXPECT_EQ(mMockCache.GetNumEntries(), ++numCacheEntries);
// Cache should not hit: same shader module but different shader entry point.
{
wgpu::Device device = CreateDevice();
wgpu::ComputePipelineDescriptor desc;
desc.compute.module =
utils::CreateShaderModule(device, kComputeShaderMultipleEntryPoints.data());
desc.compute.entryPoint = "main2";
EXPECT_CACHE_HIT(mMockCache, 0u, device.CreateComputePipeline(&desc));
}
EXPECT_EQ(mMockCache.GetNumEntries(), ++numCacheEntries);
}
// Tests that pipeline creation does not hits the cache when it is enabled but we use different
// isolation keys.
TEST_P(SinglePipelineCachingTests, ComputePipelineBlobCacheIsolationKey) {
@ -130,7 +222,7 @@ TEST_P(SinglePipelineCachingTests, ComputePipelineBlobCacheIsolationKey) {
{
wgpu::Device device = CreateDevice("isolation key 1");
wgpu::ComputePipelineDescriptor desc;
desc.compute.module = utils::CreateShaderModule(device, kComputeShader.data());
desc.compute.module = utils::CreateShaderModule(device, kComputeShaderDefault.data());
desc.compute.entryPoint = "main";
EXPECT_CACHE_HIT(mMockCache, 0u, device.CreateComputePipeline(&desc));
}
@ -140,7 +232,7 @@ TEST_P(SinglePipelineCachingTests, ComputePipelineBlobCacheIsolationKey) {
{
wgpu::Device device = CreateDevice("isolation key 2");
wgpu::ComputePipelineDescriptor desc;
desc.compute.module = utils::CreateShaderModule(device, kComputeShader.data());
desc.compute.module = utils::CreateShaderModule(device, kComputeShaderDefault.data());
desc.compute.entryPoint = "main";
EXPECT_CACHE_HIT(mMockCache, 0u, device.CreateComputePipeline(&desc));
}
@ -158,10 +250,9 @@ TEST_P(SinglePipelineCachingTests, RenderPipelineNoCache) {
{
wgpu::Device device = CreateDevice();
utils::ComboRenderPipelineDescriptor desc;
desc.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
desc.vertex.module = utils::CreateShaderModule(device, kVertexShader.data());
desc.vertex.module = utils::CreateShaderModule(device, kVertexShaderDefault.data());
desc.vertex.entryPoint = "main";
desc.cFragment.module = utils::CreateShaderModule(device, kFragmentShader.data());
desc.cFragment.module = utils::CreateShaderModule(device, kFragmentShaderDefault.data());
desc.cFragment.entryPoint = "main";
EXPECT_CACHE_HIT(mMockCache, 0u, device.CreateRenderPipeline(&desc));
}
@ -171,10 +262,9 @@ TEST_P(SinglePipelineCachingTests, RenderPipelineNoCache) {
{
wgpu::Device device = CreateDevice();
utils::ComboRenderPipelineDescriptor desc;
desc.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
desc.vertex.module = utils::CreateShaderModule(device, kVertexShader.data());
desc.vertex.module = utils::CreateShaderModule(device, kVertexShaderDefault.data());
desc.vertex.entryPoint = "main";
desc.cFragment.module = utils::CreateShaderModule(device, kFragmentShader.data());
desc.cFragment.module = utils::CreateShaderModule(device, kFragmentShaderDefault.data());
desc.cFragment.entryPoint = "main";
EXPECT_CACHE_HIT(mMockCache, 0u, device.CreateRenderPipeline(&desc));
}
@ -184,10 +274,9 @@ TEST_P(SinglePipelineCachingTests, RenderPipelineNoCache) {
// Tests that pipeline creation on the same device uses frontend cache when possible.
TEST_P(SinglePipelineCachingTests, RenderPipelineFrontedCache) {
utils::ComboRenderPipelineDescriptor desc;
desc.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
desc.vertex.module = utils::CreateShaderModule(device, kVertexShader.data());
desc.vertex.module = utils::CreateShaderModule(device, kVertexShaderDefault.data());
desc.vertex.entryPoint = "main";
desc.cFragment.module = utils::CreateShaderModule(device, kFragmentShader.data());
desc.cFragment.module = utils::CreateShaderModule(device, kFragmentShaderDefault.data());
desc.cFragment.entryPoint = "main";
// First creation should create a cache entry.
@ -211,10 +300,9 @@ TEST_P(SinglePipelineCachingTests, RenderPipelineBlobCache) {
{
wgpu::Device device = CreateDevice();
utils::ComboRenderPipelineDescriptor desc;
desc.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
desc.vertex.module = utils::CreateShaderModule(device, kVertexShader.data());
desc.vertex.module = utils::CreateShaderModule(device, kVertexShaderDefault.data());
desc.vertex.entryPoint = "main";
desc.cFragment.module = utils::CreateShaderModule(device, kFragmentShader.data());
desc.cFragment.module = utils::CreateShaderModule(device, kFragmentShaderDefault.data());
desc.cFragment.entryPoint = "main";
EXPECT_CACHE_HIT(mMockCache, 0u, device.CreateRenderPipeline(&desc));
}
@ -224,16 +312,172 @@ TEST_P(SinglePipelineCachingTests, RenderPipelineBlobCache) {
{
wgpu::Device device = CreateDevice();
utils::ComboRenderPipelineDescriptor desc;
desc.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
desc.vertex.module = utils::CreateShaderModule(device, kVertexShader.data());
desc.vertex.module = utils::CreateShaderModule(device, kVertexShaderDefault.data());
desc.vertex.entryPoint = "main";
desc.cFragment.module = utils::CreateShaderModule(device, kFragmentShader.data());
desc.cFragment.module = utils::CreateShaderModule(device, kFragmentShaderDefault.data());
desc.cFragment.entryPoint = "main";
EXPECT_CACHE_HIT(mMockCache, 1u, device.CreateRenderPipeline(&desc));
}
EXPECT_EQ(mMockCache.GetNumEntries(), 1u);
}
// Tests that pipeline creation hits the cache when using the same pipeline but with explicit
// layout.
TEST_P(SinglePipelineCachingTests, RenderPipelineBlobCacheExplictLayout) {
// First time should create and write out to the cache.
{
wgpu::Device device = CreateDevice();
utils::ComboRenderPipelineDescriptor desc;
desc.vertex.module = utils::CreateShaderModule(device, kVertexShaderDefault.data());
desc.vertex.entryPoint = "main";
desc.cFragment.module = utils::CreateShaderModule(device, kFragmentShaderDefault.data());
desc.cFragment.entryPoint = "main";
EXPECT_CACHE_HIT(mMockCache, 0u, device.CreateRenderPipeline(&desc));
}
EXPECT_EQ(mMockCache.GetNumEntries(), 1u);
// Cache should hit: use the same pipeline but with explicit pipeline layout.
{
wgpu::Device device = CreateDevice();
utils::ComboRenderPipelineDescriptor desc;
desc.vertex.module = utils::CreateShaderModule(device, kVertexShaderDefault.data());
desc.vertex.entryPoint = "main";
desc.cFragment.module = utils::CreateShaderModule(device, kFragmentShaderDefault.data());
desc.cFragment.entryPoint = "main";
desc.layout = utils::MakeBasicPipelineLayout(device, {});
EXPECT_CACHE_HIT(mMockCache, 1u, device.CreateRenderPipeline(&desc));
}
EXPECT_EQ(mMockCache.GetNumEntries(), 1u);
}
// Tests that pipeline creation wouldn't hit the cache if the pipelines have different state set in
// the descriptor.
TEST_P(SinglePipelineCachingTests, RenderPipelineBlobCacheDescriptorNegativeCases) {
// First time should create and write out to the cache.
{
wgpu::Device device = CreateDevice();
utils::ComboRenderPipelineDescriptor desc;
desc.vertex.module = utils::CreateShaderModule(device, kVertexShaderDefault.data());
desc.vertex.entryPoint = "main";
desc.cFragment.module = utils::CreateShaderModule(device, kFragmentShaderDefault.data());
desc.cFragment.entryPoint = "main";
EXPECT_CACHE_HIT(mMockCache, 0u, device.CreateRenderPipeline(&desc));
}
EXPECT_EQ(mMockCache.GetNumEntries(), 1u);
// Cache should not hit: different pipeline descriptor state.
{
wgpu::Device device = CreateDevice();
utils::ComboRenderPipelineDescriptor desc;
desc.primitive.topology = wgpu::PrimitiveTopology::PointList;
desc.vertex.module = utils::CreateShaderModule(device, kVertexShaderDefault.data());
desc.vertex.entryPoint = "main";
desc.cFragment.module = utils::CreateShaderModule(device, kFragmentShaderDefault.data());
desc.cFragment.entryPoint = "main";
EXPECT_CACHE_HIT(mMockCache, 0u, device.CreateRenderPipeline(&desc));
}
EXPECT_EQ(mMockCache.GetNumEntries(), 2u);
}
// Tests that pipeline creation wouldn't hit the cache if the pipelines are not exactly the same in
// terms of shader.
TEST_P(SinglePipelineCachingTests, RenderPipelineBlobCacheShaderNegativeCases) {
size_t numCacheEntries = 0u;
// First time should create and write out to the cache.
{
wgpu::Device device = CreateDevice();
utils::ComboRenderPipelineDescriptor desc;
desc.vertex.module = utils::CreateShaderModule(device, kVertexShaderDefault.data());
desc.vertex.entryPoint = "main";
desc.cFragment.module = utils::CreateShaderModule(device, kFragmentShaderDefault.data());
desc.cFragment.entryPoint = "main";
EXPECT_CACHE_HIT(mMockCache, 0u, device.CreateRenderPipeline(&desc));
}
EXPECT_EQ(mMockCache.GetNumEntries(), ++numCacheEntries);
// Cache should not hit: different shader module.
{
wgpu::Device device = CreateDevice();
utils::ComboRenderPipelineDescriptor desc;
desc.vertex.module =
utils::CreateShaderModule(device, kVertexShaderMultipleEntryPoints.data());
desc.vertex.entryPoint = "main";
desc.cFragment.module = utils::CreateShaderModule(device, kFragmentShaderDefault.data());
desc.cFragment.entryPoint = "main";
EXPECT_CACHE_HIT(mMockCache, 0u, device.CreateRenderPipeline(&desc));
}
EXPECT_EQ(mMockCache.GetNumEntries(), ++numCacheEntries);
// Cache should not hit: same shader module but different shader entry point.
{
wgpu::Device device = CreateDevice();
utils::ComboRenderPipelineDescriptor desc;
desc.vertex.module =
utils::CreateShaderModule(device, kVertexShaderMultipleEntryPoints.data());
desc.vertex.entryPoint = "main2";
desc.cFragment.module = utils::CreateShaderModule(device, kFragmentShaderDefault.data());
desc.cFragment.entryPoint = "main";
EXPECT_CACHE_HIT(mMockCache, 0u, device.CreateRenderPipeline(&desc));
}
EXPECT_EQ(mMockCache.GetNumEntries(), ++numCacheEntries);
}
// Tests that pipeline creation wouldn't hit the cache if the pipelines are not exactly the same
// (fragment color targets differences).
TEST_P(SinglePipelineCachingTests, RenderPipelineBlobCacheNegativeCasesFragmentColorTargets) {
size_t numCacheEntries = 0u;
// First time should create and write out to the cache.
{
wgpu::Device device = CreateDevice();
utils::ComboRenderPipelineDescriptor desc;
desc.cFragment.targetCount = 2;
desc.cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm;
desc.cTargets[1].writeMask = wgpu::ColorWriteMask::None;
desc.cTargets[1].format = wgpu::TextureFormat::RGBA8Unorm;
desc.vertex.module = utils::CreateShaderModule(device, kVertexShaderDefault.data());
desc.vertex.entryPoint = "main";
desc.cFragment.module =
utils::CreateShaderModule(device, kFragmentShaderMultipleOutput.data());
desc.cFragment.entryPoint = "main";
EXPECT_CACHE_HIT(mMockCache, 0u, device.CreateRenderPipeline(&desc));
}
EXPECT_EQ(mMockCache.GetNumEntries(), ++numCacheEntries);
// Cache should not hit: different fragment color target state (sparse).
{
wgpu::Device device = CreateDevice();
utils::ComboRenderPipelineDescriptor desc;
desc.cFragment.targetCount = 2;
desc.cTargets[0].format = wgpu::TextureFormat::Undefined;
desc.cTargets[1].writeMask = wgpu::ColorWriteMask::None;
desc.cTargets[1].format = wgpu::TextureFormat::RGBA8Unorm;
desc.vertex.module = utils::CreateShaderModule(device, kVertexShaderDefault.data());
desc.vertex.entryPoint = "main";
desc.cFragment.module =
utils::CreateShaderModule(device, kFragmentShaderMultipleOutput.data());
desc.cFragment.entryPoint = "main";
EXPECT_CACHE_HIT(mMockCache, 0u, device.CreateRenderPipeline(&desc));
}
EXPECT_EQ(mMockCache.GetNumEntries(), ++numCacheEntries);
// Cache should not hit: different fragment color target state (trailing empty).
{
wgpu::Device device = CreateDevice();
utils::ComboRenderPipelineDescriptor desc;
desc.cFragment.targetCount = 2;
desc.cTargets[0].format = wgpu::TextureFormat::RGBA8Unorm;
desc.cTargets[1].writeMask = wgpu::ColorWriteMask::None;
desc.cTargets[1].format = wgpu::TextureFormat::Undefined;
desc.vertex.module = utils::CreateShaderModule(device, kVertexShaderDefault.data());
desc.vertex.entryPoint = "main";
desc.cFragment.module =
utils::CreateShaderModule(device, kFragmentShaderMultipleOutput.data());
desc.cFragment.entryPoint = "main";
EXPECT_CACHE_HIT(mMockCache, 0u, device.CreateRenderPipeline(&desc));
}
EXPECT_EQ(mMockCache.GetNumEntries(), ++numCacheEntries);
}
// Tests that pipeline creation does not hits the cache when it is enabled but we use different
// isolation keys.
TEST_P(SinglePipelineCachingTests, RenderPipelineBlobCacheIsolationKey) {
@ -241,10 +485,9 @@ TEST_P(SinglePipelineCachingTests, RenderPipelineBlobCacheIsolationKey) {
{
wgpu::Device device = CreateDevice("isolation key 1");
utils::ComboRenderPipelineDescriptor desc;
desc.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
desc.vertex.module = utils::CreateShaderModule(device, kVertexShader.data());
desc.vertex.module = utils::CreateShaderModule(device, kVertexShaderDefault.data());
desc.vertex.entryPoint = "main";
desc.cFragment.module = utils::CreateShaderModule(device, kFragmentShader.data());
desc.cFragment.module = utils::CreateShaderModule(device, kFragmentShaderDefault.data());
desc.cFragment.entryPoint = "main";
EXPECT_CACHE_HIT(mMockCache, 0u, device.CreateRenderPipeline(&desc));
}
@ -254,16 +497,17 @@ TEST_P(SinglePipelineCachingTests, RenderPipelineBlobCacheIsolationKey) {
{
wgpu::Device device = CreateDevice("isolation key 2");
utils::ComboRenderPipelineDescriptor desc;
desc.cTargets[0].writeMask = wgpu::ColorWriteMask::None;
desc.vertex.module = utils::CreateShaderModule(device, kVertexShader.data());
desc.vertex.module = utils::CreateShaderModule(device, kVertexShaderDefault.data());
desc.vertex.entryPoint = "main";
desc.cFragment.module = utils::CreateShaderModule(device, kFragmentShader.data());
desc.cFragment.module = utils::CreateShaderModule(device, kFragmentShaderDefault.data());
desc.cFragment.entryPoint = "main";
EXPECT_CACHE_HIT(mMockCache, 0u, device.CreateRenderPipeline(&desc));
}
EXPECT_EQ(mMockCache.GetNumEntries(), 2u);
}
DAWN_INSTANTIATE_TEST(SinglePipelineCachingTests, VulkanBackend({"enable_blob_cache"}));
DAWN_INSTANTIATE_TEST(SinglePipelineCachingTests,
VulkanBackend({"enable_blob_cache"}),
D3D12Backend({"enable_blob_cache"}));
} // namespace