dawn-cmake/src/dawn/native/d3d12/PipelineCacheD3D12.cpp

34 lines
1.2 KiB
C++

// Copyright 2022 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn/native/BlobCache.h"
#include "dawn/native/d3d12/d3d12_platform.h"
namespace dawn::native {
// static
CachedBlob CachedBlob::Create(ComPtr<ID3DBlob> blob) {
// Detach so the deleter callback can "own" the reference
ID3DBlob* ptr = blob.Detach();
return CachedBlob(reinterpret_cast<uint8_t*>(ptr->GetBufferPointer()), ptr->GetBufferSize(),
[=]() {
// Reattach and drop to delete it.
ComPtr<ID3DBlob> b;
b.Attach(ptr);
b = nullptr;
});
}
} // namespace dawn::native