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GLSL: put std430 packing on all buffer variables.
This is not 100% correct (the exceptions for mat2 and friends are not implemented yet), but gets more tests passing in Dawn. Bug: tint:1415 Change-Id: Ia11c63a5236f35e724431a65ddb6ef3c598775d0 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79380 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
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Tint LUCI CQ
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c6d967b4dd
commit
46647f1c13
@@ -8,7 +8,7 @@ struct S {
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uint rtarr[];
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};
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layout(binding = 0) buffer S_1 {
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layout(binding = 0, std430) buffer S_1 {
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uint first;
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uint rtarr[];
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} myvar;
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@@ -8,7 +8,7 @@ struct S {
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uint rtarr[];
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};
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layout(binding = 0) buffer S_1 {
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layout(binding = 0, std430) buffer S_1 {
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uint first;
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uint rtarr[];
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} myvar;
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@@ -8,7 +8,7 @@ struct S {
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float age[];
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};
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layout(binding = 0) buffer S_1 {
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layout(binding = 0, std430) buffer S_1 {
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float field0;
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float age[];
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} myvar;
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@@ -8,7 +8,7 @@ struct S {
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uint field1[];
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};
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layout(binding = 0) buffer S_1 {
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layout(binding = 0, std430) buffer S_1 {
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uint field0;
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uint field1[];
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} myvar;
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@@ -8,7 +8,7 @@ struct S {
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uint field1[];
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};
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layout(binding = 0) buffer S_1 {
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layout(binding = 0, std430) buffer S_1 {
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uint field0;
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uint field1[];
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} myvar;
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@@ -8,7 +8,7 @@ struct S {
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uint field1[];
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};
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layout(binding = 0) buffer S_1 {
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layout(binding = 0, std430) buffer S_1 {
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uint field0;
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uint field1[];
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} myvar;
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