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https://github.com/encounter/dawn-cmake.git
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Reorder minBufferBindingSize to match upstream webgpu.h
Bug: dawn:22 Change-Id: I409a2de9f1704613d1cdbda976c3ab50eff48d46 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24603 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@@ -303,14 +303,9 @@ TEST_F(BindGroupValidationTest, TextureUsage) {
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// Check that a texture must have the correct component type
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TEST_F(BindGroupValidationTest, TextureComponentType) {
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wgpu::BindGroupLayout layout =
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utils::MakeBindGroupLayout(device, {{0,
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wgpu::ShaderStage::Fragment,
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wgpu::BindingType::SampledTexture,
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false,
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false,
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wgpu::TextureViewDimension::e2D,
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wgpu::TextureComponentType::Float}});
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wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
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false, wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
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// Control case: setting a Float typed texture view works.
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utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}});
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@@ -325,14 +320,9 @@ TEST_F(BindGroupValidationTest, TextureComponentType) {
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// Check that a texture must have the correct dimension
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TEST_F(BindGroupValidationTest, TextureDimension) {
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wgpu::BindGroupLayout layout =
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utils::MakeBindGroupLayout(device, {{0,
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wgpu::ShaderStage::Fragment,
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wgpu::BindingType::SampledTexture,
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false,
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false,
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wgpu::TextureViewDimension::e2D,
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wgpu::TextureComponentType::Float}});
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wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
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false, wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
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// Control case: setting a 2D texture view works.
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utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}});
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@@ -770,50 +760,50 @@ TEST_F(BindGroupLayoutValidationTest, MultisampledTextures) {
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// Multisampled 2D texture works.
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utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, true,
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wgpu::TextureViewDimension::e2D},
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
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true, wgpu::TextureViewDimension::e2D},
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});
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// Multisampled 2D (defaulted) texture works.
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utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, true,
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wgpu::TextureViewDimension::Undefined},
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
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true, wgpu::TextureViewDimension::Undefined},
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});
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// Multisampled 2D storage texture is invalid.
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
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false, true, wgpu::TextureViewDimension::e2D},
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false, 0, true, wgpu::TextureViewDimension::e2D},
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}));
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// Multisampled 2D array texture is invalid.
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, true,
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wgpu::TextureViewDimension::e2DArray},
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
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true, wgpu::TextureViewDimension::e2DArray},
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}));
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// Multisampled cube texture is invalid.
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, true,
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wgpu::TextureViewDimension::Cube},
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
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true, wgpu::TextureViewDimension::Cube},
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}));
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// Multisampled cube array texture is invalid.
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, true,
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wgpu::TextureViewDimension::CubeArray},
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
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true, wgpu::TextureViewDimension::CubeArray},
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}));
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// Multisampled 3D texture is invalid.
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, true,
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wgpu::TextureViewDimension::e3D},
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
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true, wgpu::TextureViewDimension::e3D},
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}));
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}
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@@ -822,26 +812,28 @@ TEST_F(BindGroupLayoutValidationTest, MultisampledMustBeTexture) {
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// Base: Multisampled 2D texture works.
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utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, true,
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wgpu::TextureViewDimension::e2D},
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
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true, wgpu::TextureViewDimension::e2D},
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});
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// Multisampled uniform buffer binding is invalid
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer, false, true},
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}));
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device,
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{
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer, false, 0, true},
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}));
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// Multisampled storage buffer binding is invalid
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer, false, true},
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}));
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device,
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{
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer, false, 0, true},
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}));
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// Multisampled sampler binding is invalid
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::Sampler, false, true},
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::Sampler, false, 0, true},
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}));
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}
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@@ -1613,28 +1605,28 @@ TEST_F(BindGroupLayoutCompatibilityTest, TextureViewDimension) {
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CreateFSRenderPipeline(
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kTexture2DShader,
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{utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false,
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
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false, wgpu::TextureViewDimension::e2D}})});
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// Render: Test that 2D texture with 2D array view dimension is invalid
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ASSERT_DEVICE_ERROR(CreateFSRenderPipeline(
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kTexture2DShader,
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{utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false,
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
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false, wgpu::TextureViewDimension::e2DArray}})}));
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// Compute: Test that 2D texture with 2D view dimension works
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CreateComputePipeline(
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kTexture2DShader,
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{utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false,
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device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
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false, wgpu::TextureViewDimension::e2D}})});
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// Compute: Test that 2D texture with 2D array view dimension is invalid
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ASSERT_DEVICE_ERROR(CreateComputePipeline(
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kTexture2DShader,
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{utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false,
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device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
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false, wgpu::TextureViewDimension::e2DArray}})}));
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constexpr char kTexture2DArrayShader[] = R"(
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@@ -1647,28 +1639,28 @@ TEST_F(BindGroupLayoutCompatibilityTest, TextureViewDimension) {
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CreateFSRenderPipeline(
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kTexture2DArrayShader,
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{utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false,
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
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false, wgpu::TextureViewDimension::e2DArray}})});
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// Render: Test that 2D texture array with 2D view dimension is invalid
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ASSERT_DEVICE_ERROR(CreateFSRenderPipeline(
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kTexture2DArrayShader,
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{utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false,
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
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false, wgpu::TextureViewDimension::e2D}})}));
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// Compute: Test that 2D texture array with 2D array view dimension works
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CreateComputePipeline(
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kTexture2DArrayShader,
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{utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false,
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device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
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false, wgpu::TextureViewDimension::e2DArray}})});
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// Compute: Test that 2D texture array with 2D view dimension is invalid
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ASSERT_DEVICE_ERROR(CreateComputePipeline(
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kTexture2DArrayShader,
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{utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false,
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device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
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false, wgpu::TextureViewDimension::e2D}})}));
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}
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@@ -393,9 +393,9 @@ TEST_F(MinBufferSizeBindGroupCreationTests, BindingTooSmall) {
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TEST_F(MinBufferSizeBindGroupCreationTests, LayoutEquality) {
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auto MakeLayout = [&](uint64_t size) {
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return utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer, false, false,
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wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
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wgpu::TextureFormat::Undefined, size}});
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device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer, false, size,
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false, wgpu::TextureViewDimension::Undefined,
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wgpu::TextureComponentType::Float, wgpu::TextureFormat::Undefined}});
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};
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EXPECT_EQ(MakeLayout(0).Get(), MakeLayout(0).Get());
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@@ -392,14 +392,9 @@ TEST_F(RenderPipelineValidationTest, TextureComponentTypeCompatibility) {
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descriptor.cFragmentStage.module = utils::CreateShaderModule(
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device, utils::SingleShaderStage::Fragment, stream.str().c_str());
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wgpu::BindGroupLayout bgl =
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utils::MakeBindGroupLayout(device, {{0,
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wgpu::ShaderStage::Fragment,
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wgpu::BindingType::SampledTexture,
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false,
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false,
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wgpu::TextureViewDimension::e2D,
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kTextureComponentTypes[j]}});
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false,
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0, false, wgpu::TextureViewDimension::e2D, kTextureComponentTypes[j]}});
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descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
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if (i == j) {
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@@ -447,14 +442,9 @@ TEST_F(RenderPipelineValidationTest, TextureViewDimensionCompatibility) {
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descriptor.cFragmentStage.module = utils::CreateShaderModule(
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device, utils::SingleShaderStage::Fragment, stream.str().c_str());
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wgpu::BindGroupLayout bgl =
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utils::MakeBindGroupLayout(device, {{0,
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wgpu::ShaderStage::Fragment,
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wgpu::BindingType::SampledTexture,
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false,
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false,
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kTextureViewDimensions[j],
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wgpu::TextureComponentType::Float}});
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false,
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0, false, kTextureViewDimensions[j], wgpu::TextureComponentType::Float}});
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descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
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if (i == j) {
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@@ -867,7 +867,7 @@ namespace {
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{{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
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wgpu::BindingType::SampledTexture},
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{1, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
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wgpu::BindingType::ReadonlyStorageTexture, false, false,
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wgpu::BindingType::ReadonlyStorageTexture, false, 0, false,
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wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
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wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
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@@ -930,7 +930,7 @@ namespace {
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture},
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{1, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
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false, false, wgpu::TextureViewDimension::Undefined,
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false, 0, false, wgpu::TextureViewDimension::Undefined,
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wgpu::TextureComponentType::Float, kFormat}});
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wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
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@@ -976,8 +976,8 @@ namespace {
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device,
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{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, false,
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false, wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
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kFormat}});
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0, false, wgpu::TextureViewDimension::Undefined,
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wgpu::TextureComponentType::Float, kFormat}});
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wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}});
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// It is invalid to use the texture as both writeonly storage and render target in
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@@ -1016,10 +1016,10 @@ namespace {
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// Create a bind group to use the texture as sampled and writeonly bindings
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
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false, false, wgpu::TextureViewDimension::Undefined,
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false, 0, false, wgpu::TextureViewDimension::Undefined,
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wgpu::TextureComponentType::Float, kFormat},
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{1, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
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false, false, wgpu::TextureViewDimension::Undefined,
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false, 0, false, wgpu::TextureViewDimension::Undefined,
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wgpu::TextureComponentType::Float, kFormat}});
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wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
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@@ -1098,11 +1098,11 @@ namespace {
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// Create bind groups to use the texture as readonly and writeonly bindings
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wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
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false, false, wgpu::TextureViewDimension::Undefined,
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false, 0, false, wgpu::TextureViewDimension::Undefined,
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wgpu::TextureComponentType::Float, kFormat}});
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wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
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false, false, wgpu::TextureViewDimension::Undefined,
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false, 0, false, wgpu::TextureViewDimension::Undefined,
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wgpu::TextureComponentType::Float, kFormat}});
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wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}});
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wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
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@@ -1130,11 +1130,11 @@ namespace {
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// Create bind groups to use the texture as readonly and writeonly bindings
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wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
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false, false, wgpu::TextureViewDimension::Undefined,
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false, 0, false, wgpu::TextureViewDimension::Undefined,
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wgpu::TextureComponentType::Float, kFormat}});
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wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture,
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false, false, wgpu::TextureViewDimension::Undefined,
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false, 0, false, wgpu::TextureViewDimension::Undefined,
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wgpu::TextureComponentType::Float, kFormat}});
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wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
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wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}});
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@@ -1173,8 +1173,8 @@ namespace {
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wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
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device,
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{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, false,
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false, wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
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kFormat}});
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0, false, wgpu::TextureViewDimension::Undefined,
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wgpu::TextureComponentType::Float, kFormat}});
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wgpu::BindGroup sampledBG = utils::MakeBindGroup(device, sampledBGL, {{0, view}});
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wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
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@@ -1203,11 +1203,11 @@ namespace {
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// Create bind groups to use the texture as readonly and writeonly storage bindings
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wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
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false, false, wgpu::TextureViewDimension::Undefined,
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false, 0, false, wgpu::TextureViewDimension::Undefined,
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wgpu::TextureComponentType::Float, kFormat}});
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wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
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false, false, wgpu::TextureViewDimension::Undefined,
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false, 0, false, wgpu::TextureViewDimension::Undefined,
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wgpu::TextureComponentType::Float, kFormat}});
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wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}});
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wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
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@@ -1248,8 +1248,8 @@ namespace {
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wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
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device,
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{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, false,
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false, wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
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kFormat}});
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0, false, wgpu::TextureViewDimension::Undefined,
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wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroup sampledBG = utils::MakeBindGroup(device, sampledBGL, {{0, view}});
|
||||
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
|
||||
|
||||
@@ -1276,11 +1276,11 @@ namespace {
|
||||
// Create the bind group to use the texture as readonly and writeonly storage bindings
|
||||
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}});
|
||||
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
|
||||
@@ -1403,12 +1403,12 @@ namespace {
|
||||
// Create the bind group to use the texture as readonly and writeonly bindings
|
||||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
|
||||
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
|
||||
wgpu::BindGroup writeBG0 = utils::MakeBindGroup(device, writeBGL, {{0, view0}});
|
||||
@@ -1466,10 +1466,10 @@ namespace {
|
||||
// Create a bind group whose bindings are not visible in render pass
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat},
|
||||
{1, wgpu::ShaderStage::None, wgpu::BindingType::WriteonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
|
||||
|
||||
@@ -1488,10 +1488,10 @@ namespace {
|
||||
// Create a bind group whose bindings are not visible in compute pass
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat},
|
||||
{1, wgpu::ShaderStage::None, wgpu::BindingType::WriteonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
|
||||
|
||||
@@ -1527,7 +1527,7 @@ namespace {
|
||||
// Create a bind group which use the texture as readonly storage in compute stage
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}});
|
||||
|
||||
@@ -1546,10 +1546,10 @@ namespace {
|
||||
// Create a bind group which contains both fragment and compute stages
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat},
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
|
||||
|
||||
@@ -1582,12 +1582,12 @@ namespace {
|
||||
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
|
||||
wgpu::BindingType::ReadonlyStorageTexture, false, false,
|
||||
wgpu::BindingType::ReadonlyStorageTexture, false, 0, false,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
|
||||
wgpu::BindingType::WriteonlyStorageTexture, false, false,
|
||||
wgpu::BindingType::WriteonlyStorageTexture, false, 0, false,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}});
|
||||
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
|
||||
|
||||
@@ -422,7 +422,7 @@ TEST_F(StorageTextureValidationTests, UnsupportedTextureViewDimensionInBindGroup
|
||||
for (wgpu::BindingType bindingType : kSupportedStorageTextureBindingTypes) {
|
||||
for (wgpu::TextureViewDimension dimension : kUnsupportedTextureViewDimensions) {
|
||||
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, bindingType, false, false, dimension,
|
||||
device, {{0, wgpu::ShaderStage::Compute, bindingType, false, 0, false, dimension,
|
||||
wgpu::TextureComponentType::Float, kFormat}}));
|
||||
}
|
||||
}
|
||||
@@ -838,7 +838,7 @@ TEST_F(StorageTextureValidationTests, StorageTextureInRenderPass) {
|
||||
// Create a bind group that contains a storage texture.
|
||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment, storageTextureType, false, false,
|
||||
{{0, wgpu::ShaderStage::Fragment, storageTextureType, false, 0, false,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
||||
|
||||
wgpu::BindGroup bindGroupWithStorageTexture =
|
||||
@@ -871,9 +871,9 @@ TEST_F(StorageTextureValidationTests, StorageTextureAndSampledTextureInOneRender
|
||||
// texture.
|
||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment, storageTextureType, false, false,
|
||||
{{0, wgpu::ShaderStage::Fragment, storageTextureType, false, 0, false,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat},
|
||||
{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, false,
|
||||
{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0, false,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroup bindGroup = utils::MakeBindGroup(
|
||||
device, bindGroupLayout,
|
||||
@@ -912,7 +912,7 @@ TEST_F(StorageTextureValidationTests, StorageTextureAndOutputAttachmentInOneRend
|
||||
// Create a bind group that contains a storage texture.
|
||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment, storageTextureType, false, false,
|
||||
{{0, wgpu::ShaderStage::Fragment, storageTextureType, false, 0, false,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroup bindGroupWithStorageTexture =
|
||||
utils::MakeBindGroup(device, bindGroupLayout, {{0, storageTexture.CreateView()}});
|
||||
@@ -937,10 +937,11 @@ TEST_F(StorageTextureValidationTests, ReadOnlyAndWriteOnlyStorageTextureInOneRen
|
||||
// texture.
|
||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture, false, false,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat},
|
||||
{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, false, false,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
||||
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture, false, 0,
|
||||
false, wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat},
|
||||
{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, false, 0,
|
||||
false, wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
|
||||
kFormat}});
|
||||
wgpu::BindGroup bindGroup =
|
||||
utils::MakeBindGroup(device, bindGroupLayout,
|
||||
{{0, storageTexture.CreateView()}, {1, storageTexture.CreateView()}});
|
||||
@@ -968,9 +969,9 @@ TEST_F(StorageTextureValidationTests, StorageTextureAndSampledTextureInOneComput
|
||||
// texture.
|
||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Compute, storageTextureType, false, false,
|
||||
{{0, wgpu::ShaderStage::Compute, storageTextureType, false, 0, false,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat},
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, false,
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0, false,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroup bindGroup = utils::MakeBindGroup(
|
||||
device, bindGroupLayout,
|
||||
@@ -996,10 +997,11 @@ TEST_F(StorageTextureValidationTests, ReadOnlyAndWriteOnlyStorageTextureInOneCom
|
||||
// texture.
|
||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture, false, false,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture, false, 0, false,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat},
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture, false, false,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture, false, 0,
|
||||
false, wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
|
||||
kFormat}});
|
||||
wgpu::BindGroup bindGroup =
|
||||
utils::MakeBindGroup(device, bindGroupLayout,
|
||||
{{0, storageTexture.CreateView()}, {1, storageTexture.CreateView()}});
|
||||
|
||||
@@ -75,7 +75,7 @@ namespace {
|
||||
wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
|
||||
wgpu::BindGroup bindGroup1 = utils::MakeBindGroup(device, bgl1, {{0, samplerView}});
|
||||
@@ -106,7 +106,7 @@ namespace {
|
||||
wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture,
|
||||
false, false, wgpu::TextureViewDimension::Undefined,
|
||||
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
wgpu::BindGroup bindGroup1 = utils::MakeBindGroup(device, bgl1, {{0, samplerView}});
|
||||
|
||||
|
||||
Reference in New Issue
Block a user