Reorder minBufferBindingSize to match upstream webgpu.h
Bug: dawn:22 Change-Id: I409a2de9f1704613d1cdbda976c3ab50eff48d46 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24603 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
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479689912e
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@ -92,11 +92,11 @@
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{"name": "visibility", "type": "shader stage"},
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{"name": "visibility", "type": "shader stage"},
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{"name": "type", "type": "binding type"},
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{"name": "type", "type": "binding type"},
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{"name": "has dynamic offset", "type": "bool", "default": "false"},
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{"name": "has dynamic offset", "type": "bool", "default": "false"},
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{"name": "min buffer binding size", "type": "uint64_t", "default": "0"},
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{"name": "multisampled", "type": "bool", "default": "false"},
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{"name": "multisampled", "type": "bool", "default": "false"},
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{"name": "view dimension", "type": "texture view dimension", "default": "undefined"},
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{"name": "view dimension", "type": "texture view dimension", "default": "undefined"},
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{"name": "texture component type", "type": "texture component type", "default": "float"},
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{"name": "texture component type", "type": "texture component type", "default": "float"},
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{"name": "storage texture format", "type": "texture format", "default": "undefined"},
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{"name": "storage texture format", "type": "texture format", "default": "undefined"}
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{"name": "min buffer binding size", "type": "uint64_t", "default": "0"}
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]
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]
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},
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},
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"bind group layout descriptor": {
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"bind group layout descriptor": {
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@ -48,30 +48,15 @@ TEST_P(ObjectCachingTest, BindGroupLayoutDynamic) {
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// Test that two similar bind group layouts won't refer to the same one if they differ by
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// Test that two similar bind group layouts won't refer to the same one if they differ by
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// textureComponentType
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// textureComponentType
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TEST_P(ObjectCachingTest, BindGroupLayoutTextureComponentType) {
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TEST_P(ObjectCachingTest, BindGroupLayoutTextureComponentType) {
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wgpu::BindGroupLayout bgl =
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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utils::MakeBindGroupLayout(device, {{1,
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
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wgpu::ShaderStage::Fragment,
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false, wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
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wgpu::BindingType::SampledTexture,
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wgpu::BindGroupLayout sameBgl = utils::MakeBindGroupLayout(
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false,
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
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false,
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false, wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
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wgpu::TextureViewDimension::e2D,
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wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
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wgpu::TextureComponentType::Float}});
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
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wgpu::BindGroupLayout sameBgl =
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false, wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Uint}});
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utils::MakeBindGroupLayout(device, {{1,
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wgpu::ShaderStage::Fragment,
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wgpu::BindingType::SampledTexture,
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false,
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false,
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wgpu::TextureViewDimension::e2D,
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wgpu::TextureComponentType::Float}});
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wgpu::BindGroupLayout otherBgl =
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utils::MakeBindGroupLayout(device, {{1,
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wgpu::ShaderStage::Fragment,
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wgpu::BindingType::SampledTexture,
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false,
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false,
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wgpu::TextureViewDimension::e2D,
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wgpu::TextureComponentType::Uint}});
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EXPECT_NE(bgl.Get(), otherBgl.Get());
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EXPECT_NE(bgl.Get(), otherBgl.Get());
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EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire());
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EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire());
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@ -80,30 +65,15 @@ TEST_P(ObjectCachingTest, BindGroupLayoutTextureComponentType) {
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// Test that two similar bind group layouts won't refer to the same one if they differ by
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// Test that two similar bind group layouts won't refer to the same one if they differ by
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// viewDimension
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// viewDimension
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TEST_P(ObjectCachingTest, BindGroupLayoutViewDimension) {
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TEST_P(ObjectCachingTest, BindGroupLayoutViewDimension) {
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wgpu::BindGroupLayout bgl =
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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utils::MakeBindGroupLayout(device, {{1,
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
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wgpu::ShaderStage::Fragment,
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false, wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
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wgpu::BindingType::SampledTexture,
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wgpu::BindGroupLayout sameBgl = utils::MakeBindGroupLayout(
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false,
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
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false,
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false, wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
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wgpu::TextureViewDimension::e2D,
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wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
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wgpu::TextureComponentType::Float}});
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
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wgpu::BindGroupLayout sameBgl =
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false, wgpu::TextureViewDimension::e2DArray, wgpu::TextureComponentType::Float}});
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utils::MakeBindGroupLayout(device, {{1,
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wgpu::ShaderStage::Fragment,
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wgpu::BindingType::SampledTexture,
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false,
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false,
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wgpu::TextureViewDimension::e2D,
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wgpu::TextureComponentType::Float}});
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wgpu::BindGroupLayout otherBgl =
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utils::MakeBindGroupLayout(device, {{1,
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wgpu::ShaderStage::Fragment,
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wgpu::BindingType::SampledTexture,
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false,
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false,
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wgpu::TextureViewDimension::e2DArray,
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wgpu::TextureComponentType::Float}});
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EXPECT_NE(bgl.Get(), otherBgl.Get());
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EXPECT_NE(bgl.Get(), otherBgl.Get());
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EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire());
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EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire());
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@ -303,14 +303,9 @@ TEST_F(BindGroupValidationTest, TextureUsage) {
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// Check that a texture must have the correct component type
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// Check that a texture must have the correct component type
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TEST_F(BindGroupValidationTest, TextureComponentType) {
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TEST_F(BindGroupValidationTest, TextureComponentType) {
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wgpu::BindGroupLayout layout =
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wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
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utils::MakeBindGroupLayout(device, {{0,
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
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wgpu::ShaderStage::Fragment,
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false, wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
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wgpu::BindingType::SampledTexture,
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false,
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false,
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wgpu::TextureViewDimension::e2D,
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wgpu::TextureComponentType::Float}});
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// Control case: setting a Float typed texture view works.
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// Control case: setting a Float typed texture view works.
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utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}});
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utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}});
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@ -325,14 +320,9 @@ TEST_F(BindGroupValidationTest, TextureComponentType) {
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// Check that a texture must have the correct dimension
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// Check that a texture must have the correct dimension
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TEST_F(BindGroupValidationTest, TextureDimension) {
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TEST_F(BindGroupValidationTest, TextureDimension) {
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wgpu::BindGroupLayout layout =
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wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
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utils::MakeBindGroupLayout(device, {{0,
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
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wgpu::ShaderStage::Fragment,
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false, wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
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wgpu::BindingType::SampledTexture,
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false,
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false,
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wgpu::TextureViewDimension::e2D,
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wgpu::TextureComponentType::Float}});
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// Control case: setting a 2D texture view works.
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// Control case: setting a 2D texture view works.
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utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}});
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utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}});
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@ -770,50 +760,50 @@ TEST_F(BindGroupLayoutValidationTest, MultisampledTextures) {
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// Multisampled 2D texture works.
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// Multisampled 2D texture works.
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utils::MakeBindGroupLayout(
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utils::MakeBindGroupLayout(
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device, {
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, true,
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
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wgpu::TextureViewDimension::e2D},
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true, wgpu::TextureViewDimension::e2D},
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});
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});
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// Multisampled 2D (defaulted) texture works.
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// Multisampled 2D (defaulted) texture works.
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utils::MakeBindGroupLayout(
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utils::MakeBindGroupLayout(
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device, {
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, true,
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
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wgpu::TextureViewDimension::Undefined},
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true, wgpu::TextureViewDimension::Undefined},
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});
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});
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// Multisampled 2D storage texture is invalid.
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// Multisampled 2D storage texture is invalid.
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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device, {
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
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false, true, wgpu::TextureViewDimension::e2D},
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false, 0, true, wgpu::TextureViewDimension::e2D},
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}));
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}));
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// Multisampled 2D array texture is invalid.
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// Multisampled 2D array texture is invalid.
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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device, {
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, true,
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
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wgpu::TextureViewDimension::e2DArray},
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true, wgpu::TextureViewDimension::e2DArray},
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}));
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}));
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// Multisampled cube texture is invalid.
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// Multisampled cube texture is invalid.
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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device, {
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, true,
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
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wgpu::TextureViewDimension::Cube},
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true, wgpu::TextureViewDimension::Cube},
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}));
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}));
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// Multisampled cube array texture is invalid.
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// Multisampled cube array texture is invalid.
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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device, {
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, true,
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
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wgpu::TextureViewDimension::CubeArray},
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true, wgpu::TextureViewDimension::CubeArray},
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}));
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}));
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// Multisampled 3D texture is invalid.
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// Multisampled 3D texture is invalid.
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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device, {
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, true,
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
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wgpu::TextureViewDimension::e3D},
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true, wgpu::TextureViewDimension::e3D},
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}));
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}));
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}
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}
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@ -822,26 +812,28 @@ TEST_F(BindGroupLayoutValidationTest, MultisampledMustBeTexture) {
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// Base: Multisampled 2D texture works.
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// Base: Multisampled 2D texture works.
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utils::MakeBindGroupLayout(
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utils::MakeBindGroupLayout(
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device, {
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, true,
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
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wgpu::TextureViewDimension::e2D},
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true, wgpu::TextureViewDimension::e2D},
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});
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});
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// Multisampled uniform buffer binding is invalid
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// Multisampled uniform buffer binding is invalid
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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device, {
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device,
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer, false, true},
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{
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}));
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer, false, 0, true},
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}));
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// Multisampled storage buffer binding is invalid
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// Multisampled storage buffer binding is invalid
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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device, {
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device,
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer, false, true},
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{
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}));
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer, false, 0, true},
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}));
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// Multisampled sampler binding is invalid
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// Multisampled sampler binding is invalid
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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device, {
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::Sampler, false, true},
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::Sampler, false, 0, true},
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}));
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}));
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}
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}
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@ -1613,28 +1605,28 @@ TEST_F(BindGroupLayoutCompatibilityTest, TextureViewDimension) {
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CreateFSRenderPipeline(
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CreateFSRenderPipeline(
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kTexture2DShader,
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kTexture2DShader,
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{utils::MakeBindGroupLayout(
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{utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false,
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
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false, wgpu::TextureViewDimension::e2D}})});
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false, wgpu::TextureViewDimension::e2D}})});
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// Render: Test that 2D texture with 2D array view dimension is invalid
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// Render: Test that 2D texture with 2D array view dimension is invalid
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ASSERT_DEVICE_ERROR(CreateFSRenderPipeline(
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ASSERT_DEVICE_ERROR(CreateFSRenderPipeline(
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kTexture2DShader,
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kTexture2DShader,
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{utils::MakeBindGroupLayout(
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{utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false,
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
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false, wgpu::TextureViewDimension::e2DArray}})}));
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false, wgpu::TextureViewDimension::e2DArray}})}));
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// Compute: Test that 2D texture with 2D view dimension works
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// Compute: Test that 2D texture with 2D view dimension works
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CreateComputePipeline(
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CreateComputePipeline(
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kTexture2DShader,
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kTexture2DShader,
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{utils::MakeBindGroupLayout(
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{utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false,
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device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
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false, wgpu::TextureViewDimension::e2D}})});
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false, wgpu::TextureViewDimension::e2D}})});
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// Compute: Test that 2D texture with 2D array view dimension is invalid
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// Compute: Test that 2D texture with 2D array view dimension is invalid
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ASSERT_DEVICE_ERROR(CreateComputePipeline(
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ASSERT_DEVICE_ERROR(CreateComputePipeline(
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kTexture2DShader,
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kTexture2DShader,
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{utils::MakeBindGroupLayout(
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{utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false,
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device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
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false, wgpu::TextureViewDimension::e2DArray}})}));
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false, wgpu::TextureViewDimension::e2DArray}})}));
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constexpr char kTexture2DArrayShader[] = R"(
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constexpr char kTexture2DArrayShader[] = R"(
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@ -1647,28 +1639,28 @@ TEST_F(BindGroupLayoutCompatibilityTest, TextureViewDimension) {
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CreateFSRenderPipeline(
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CreateFSRenderPipeline(
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kTexture2DArrayShader,
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kTexture2DArrayShader,
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{utils::MakeBindGroupLayout(
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{utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false,
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
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false, wgpu::TextureViewDimension::e2DArray}})});
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false, wgpu::TextureViewDimension::e2DArray}})});
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// Render: Test that 2D texture array with 2D view dimension is invalid
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// Render: Test that 2D texture array with 2D view dimension is invalid
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ASSERT_DEVICE_ERROR(CreateFSRenderPipeline(
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ASSERT_DEVICE_ERROR(CreateFSRenderPipeline(
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kTexture2DArrayShader,
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kTexture2DArrayShader,
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{utils::MakeBindGroupLayout(
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{utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false,
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
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false, wgpu::TextureViewDimension::e2D}})}));
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false, wgpu::TextureViewDimension::e2D}})}));
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// Compute: Test that 2D texture array with 2D array view dimension works
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// Compute: Test that 2D texture array with 2D array view dimension works
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CreateComputePipeline(
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CreateComputePipeline(
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kTexture2DArrayShader,
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kTexture2DArrayShader,
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{utils::MakeBindGroupLayout(
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{utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false,
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device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
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false, wgpu::TextureViewDimension::e2DArray}})});
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false, wgpu::TextureViewDimension::e2DArray}})});
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// Compute: Test that 2D texture array with 2D view dimension is invalid
|
// Compute: Test that 2D texture array with 2D view dimension is invalid
|
||||||
ASSERT_DEVICE_ERROR(CreateComputePipeline(
|
ASSERT_DEVICE_ERROR(CreateComputePipeline(
|
||||||
kTexture2DArrayShader,
|
kTexture2DArrayShader,
|
||||||
{utils::MakeBindGroupLayout(
|
{utils::MakeBindGroupLayout(
|
||||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false,
|
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
|
||||||
false, wgpu::TextureViewDimension::e2D}})}));
|
false, wgpu::TextureViewDimension::e2D}})}));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -393,9 +393,9 @@ TEST_F(MinBufferSizeBindGroupCreationTests, BindingTooSmall) {
|
||||||
TEST_F(MinBufferSizeBindGroupCreationTests, LayoutEquality) {
|
TEST_F(MinBufferSizeBindGroupCreationTests, LayoutEquality) {
|
||||||
auto MakeLayout = [&](uint64_t size) {
|
auto MakeLayout = [&](uint64_t size) {
|
||||||
return utils::MakeBindGroupLayout(
|
return utils::MakeBindGroupLayout(
|
||||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer, false, false,
|
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer, false, size,
|
||||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
|
false, wgpu::TextureViewDimension::Undefined,
|
||||||
wgpu::TextureFormat::Undefined, size}});
|
wgpu::TextureComponentType::Float, wgpu::TextureFormat::Undefined}});
|
||||||
};
|
};
|
||||||
|
|
||||||
EXPECT_EQ(MakeLayout(0).Get(), MakeLayout(0).Get());
|
EXPECT_EQ(MakeLayout(0).Get(), MakeLayout(0).Get());
|
||||||
|
|
|
@ -392,14 +392,9 @@ TEST_F(RenderPipelineValidationTest, TextureComponentTypeCompatibility) {
|
||||||
descriptor.cFragmentStage.module = utils::CreateShaderModule(
|
descriptor.cFragmentStage.module = utils::CreateShaderModule(
|
||||||
device, utils::SingleShaderStage::Fragment, stream.str().c_str());
|
device, utils::SingleShaderStage::Fragment, stream.str().c_str());
|
||||||
|
|
||||||
wgpu::BindGroupLayout bgl =
|
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||||
utils::MakeBindGroupLayout(device, {{0,
|
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false,
|
||||||
wgpu::ShaderStage::Fragment,
|
0, false, wgpu::TextureViewDimension::e2D, kTextureComponentTypes[j]}});
|
||||||
wgpu::BindingType::SampledTexture,
|
|
||||||
false,
|
|
||||||
false,
|
|
||||||
wgpu::TextureViewDimension::e2D,
|
|
||||||
kTextureComponentTypes[j]}});
|
|
||||||
descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
|
descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
|
||||||
|
|
||||||
if (i == j) {
|
if (i == j) {
|
||||||
|
@ -447,14 +442,9 @@ TEST_F(RenderPipelineValidationTest, TextureViewDimensionCompatibility) {
|
||||||
descriptor.cFragmentStage.module = utils::CreateShaderModule(
|
descriptor.cFragmentStage.module = utils::CreateShaderModule(
|
||||||
device, utils::SingleShaderStage::Fragment, stream.str().c_str());
|
device, utils::SingleShaderStage::Fragment, stream.str().c_str());
|
||||||
|
|
||||||
wgpu::BindGroupLayout bgl =
|
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||||
utils::MakeBindGroupLayout(device, {{0,
|
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false,
|
||||||
wgpu::ShaderStage::Fragment,
|
0, false, kTextureViewDimensions[j], wgpu::TextureComponentType::Float}});
|
||||||
wgpu::BindingType::SampledTexture,
|
|
||||||
false,
|
|
||||||
false,
|
|
||||||
kTextureViewDimensions[j],
|
|
||||||
wgpu::TextureComponentType::Float}});
|
|
||||||
descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
|
descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
|
||||||
|
|
||||||
if (i == j) {
|
if (i == j) {
|
||||||
|
|
|
@ -867,7 +867,7 @@ namespace {
|
||||||
{{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
|
{{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
|
||||||
wgpu::BindingType::SampledTexture},
|
wgpu::BindingType::SampledTexture},
|
||||||
{1, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
|
{1, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
|
||||||
wgpu::BindingType::ReadonlyStorageTexture, false, false,
|
wgpu::BindingType::ReadonlyStorageTexture, false, 0, false,
|
||||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
||||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
|
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
|
||||||
|
|
||||||
|
@ -930,7 +930,7 @@ namespace {
|
||||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture},
|
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture},
|
||||||
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
||||||
false, false, wgpu::TextureViewDimension::Undefined,
|
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||||
wgpu::TextureComponentType::Float, kFormat}});
|
wgpu::TextureComponentType::Float, kFormat}});
|
||||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
|
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
|
||||||
|
|
||||||
|
@ -976,8 +976,8 @@ namespace {
|
||||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||||
device,
|
device,
|
||||||
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, false,
|
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, false,
|
||||||
false, wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
|
0, false, wgpu::TextureViewDimension::Undefined,
|
||||||
kFormat}});
|
wgpu::TextureComponentType::Float, kFormat}});
|
||||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}});
|
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}});
|
||||||
|
|
||||||
// It is invalid to use the texture as both writeonly storage and render target in
|
// It is invalid to use the texture as both writeonly storage and render target in
|
||||||
|
@ -1016,10 +1016,10 @@ namespace {
|
||||||
// Create a bind group to use the texture as sampled and writeonly bindings
|
// Create a bind group to use the texture as sampled and writeonly bindings
|
||||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
||||||
false, false, wgpu::TextureViewDimension::Undefined,
|
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||||
wgpu::TextureComponentType::Float, kFormat},
|
wgpu::TextureComponentType::Float, kFormat},
|
||||||
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
||||||
false, false, wgpu::TextureViewDimension::Undefined,
|
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||||
wgpu::TextureComponentType::Float, kFormat}});
|
wgpu::TextureComponentType::Float, kFormat}});
|
||||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
|
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
|
||||||
|
|
||||||
|
@ -1098,11 +1098,11 @@ namespace {
|
||||||
// Create bind groups to use the texture as readonly and writeonly bindings
|
// Create bind groups to use the texture as readonly and writeonly bindings
|
||||||
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
||||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
|
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
|
||||||
false, false, wgpu::TextureViewDimension::Undefined,
|
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||||
wgpu::TextureComponentType::Float, kFormat}});
|
wgpu::TextureComponentType::Float, kFormat}});
|
||||||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
||||||
false, false, wgpu::TextureViewDimension::Undefined,
|
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||||
wgpu::TextureComponentType::Float, kFormat}});
|
wgpu::TextureComponentType::Float, kFormat}});
|
||||||
wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}});
|
wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}});
|
||||||
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
|
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
|
||||||
|
@ -1130,11 +1130,11 @@ namespace {
|
||||||
// Create bind groups to use the texture as readonly and writeonly bindings
|
// Create bind groups to use the texture as readonly and writeonly bindings
|
||||||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
||||||
false, false, wgpu::TextureViewDimension::Undefined,
|
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||||
wgpu::TextureComponentType::Float, kFormat}});
|
wgpu::TextureComponentType::Float, kFormat}});
|
||||||
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
||||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture,
|
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture,
|
||||||
false, false, wgpu::TextureViewDimension::Undefined,
|
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||||
wgpu::TextureComponentType::Float, kFormat}});
|
wgpu::TextureComponentType::Float, kFormat}});
|
||||||
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
|
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
|
||||||
wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}});
|
wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}});
|
||||||
|
@ -1173,8 +1173,8 @@ namespace {
|
||||||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||||
device,
|
device,
|
||||||
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, false,
|
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, false,
|
||||||
false, wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
|
0, false, wgpu::TextureViewDimension::Undefined,
|
||||||
kFormat}});
|
wgpu::TextureComponentType::Float, kFormat}});
|
||||||
wgpu::BindGroup sampledBG = utils::MakeBindGroup(device, sampledBGL, {{0, view}});
|
wgpu::BindGroup sampledBG = utils::MakeBindGroup(device, sampledBGL, {{0, view}});
|
||||||
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
|
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
|
||||||
|
|
||||||
|
@ -1203,11 +1203,11 @@ namespace {
|
||||||
// Create bind groups to use the texture as readonly and writeonly storage bindings
|
// Create bind groups to use the texture as readonly and writeonly storage bindings
|
||||||
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
||||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
|
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
|
||||||
false, false, wgpu::TextureViewDimension::Undefined,
|
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||||
wgpu::TextureComponentType::Float, kFormat}});
|
wgpu::TextureComponentType::Float, kFormat}});
|
||||||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
||||||
false, false, wgpu::TextureViewDimension::Undefined,
|
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||||
wgpu::TextureComponentType::Float, kFormat}});
|
wgpu::TextureComponentType::Float, kFormat}});
|
||||||
wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}});
|
wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}});
|
||||||
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
|
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
|
||||||
|
@ -1248,8 +1248,8 @@ namespace {
|
||||||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||||
device,
|
device,
|
||||||
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, false,
|
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, false,
|
||||||
false, wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
|
0, false, wgpu::TextureViewDimension::Undefined,
|
||||||
kFormat}});
|
wgpu::TextureComponentType::Float, kFormat}});
|
||||||
wgpu::BindGroup sampledBG = utils::MakeBindGroup(device, sampledBGL, {{0, view}});
|
wgpu::BindGroup sampledBG = utils::MakeBindGroup(device, sampledBGL, {{0, view}});
|
||||||
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
|
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
|
||||||
|
|
||||||
|
@ -1276,11 +1276,11 @@ namespace {
|
||||||
// Create the bind group to use the texture as readonly and writeonly storage bindings
|
// Create the bind group to use the texture as readonly and writeonly storage bindings
|
||||||
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
||||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
|
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
|
||||||
false, false, wgpu::TextureViewDimension::Undefined,
|
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||||
wgpu::TextureComponentType::Float, kFormat}});
|
wgpu::TextureComponentType::Float, kFormat}});
|
||||||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
||||||
false, false, wgpu::TextureViewDimension::Undefined,
|
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||||
wgpu::TextureComponentType::Float, kFormat}});
|
wgpu::TextureComponentType::Float, kFormat}});
|
||||||
wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}});
|
wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}});
|
||||||
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
|
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
|
||||||
|
@ -1403,12 +1403,12 @@ namespace {
|
||||||
// Create the bind group to use the texture as readonly and writeonly bindings
|
// Create the bind group to use the texture as readonly and writeonly bindings
|
||||||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
||||||
false, false, wgpu::TextureViewDimension::Undefined,
|
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||||
wgpu::TextureComponentType::Float, kFormat}});
|
wgpu::TextureComponentType::Float, kFormat}});
|
||||||
|
|
||||||
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
||||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
|
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
|
||||||
false, false, wgpu::TextureViewDimension::Undefined,
|
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||||
wgpu::TextureComponentType::Float, kFormat}});
|
wgpu::TextureComponentType::Float, kFormat}});
|
||||||
|
|
||||||
wgpu::BindGroup writeBG0 = utils::MakeBindGroup(device, writeBGL, {{0, view0}});
|
wgpu::BindGroup writeBG0 = utils::MakeBindGroup(device, writeBGL, {{0, view0}});
|
||||||
|
@ -1466,10 +1466,10 @@ namespace {
|
||||||
// Create a bind group whose bindings are not visible in render pass
|
// Create a bind group whose bindings are not visible in render pass
|
||||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
|
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
|
||||||
false, false, wgpu::TextureViewDimension::Undefined,
|
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||||
wgpu::TextureComponentType::Float, kFormat},
|
wgpu::TextureComponentType::Float, kFormat},
|
||||||
{1, wgpu::ShaderStage::None, wgpu::BindingType::WriteonlyStorageTexture,
|
{1, wgpu::ShaderStage::None, wgpu::BindingType::WriteonlyStorageTexture,
|
||||||
false, false, wgpu::TextureViewDimension::Undefined,
|
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||||
wgpu::TextureComponentType::Float, kFormat}});
|
wgpu::TextureComponentType::Float, kFormat}});
|
||||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
|
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
|
||||||
|
|
||||||
|
@ -1488,10 +1488,10 @@ namespace {
|
||||||
// Create a bind group whose bindings are not visible in compute pass
|
// Create a bind group whose bindings are not visible in compute pass
|
||||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture,
|
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture,
|
||||||
false, false, wgpu::TextureViewDimension::Undefined,
|
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||||
wgpu::TextureComponentType::Float, kFormat},
|
wgpu::TextureComponentType::Float, kFormat},
|
||||||
{1, wgpu::ShaderStage::None, wgpu::BindingType::WriteonlyStorageTexture,
|
{1, wgpu::ShaderStage::None, wgpu::BindingType::WriteonlyStorageTexture,
|
||||||
false, false, wgpu::TextureViewDimension::Undefined,
|
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||||
wgpu::TextureComponentType::Float, kFormat}});
|
wgpu::TextureComponentType::Float, kFormat}});
|
||||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
|
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
|
||||||
|
|
||||||
|
@ -1527,7 +1527,7 @@ namespace {
|
||||||
// Create a bind group which use the texture as readonly storage in compute stage
|
// Create a bind group which use the texture as readonly storage in compute stage
|
||||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
|
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
|
||||||
false, false, wgpu::TextureViewDimension::Undefined,
|
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||||
wgpu::TextureComponentType::Float, kFormat}});
|
wgpu::TextureComponentType::Float, kFormat}});
|
||||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}});
|
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}});
|
||||||
|
|
||||||
|
@ -1546,10 +1546,10 @@ namespace {
|
||||||
// Create a bind group which contains both fragment and compute stages
|
// Create a bind group which contains both fragment and compute stages
|
||||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture,
|
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture,
|
||||||
false, false, wgpu::TextureViewDimension::Undefined,
|
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||||
wgpu::TextureComponentType::Float, kFormat},
|
wgpu::TextureComponentType::Float, kFormat},
|
||||||
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
||||||
false, false, wgpu::TextureViewDimension::Undefined,
|
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||||
wgpu::TextureComponentType::Float, kFormat}});
|
wgpu::TextureComponentType::Float, kFormat}});
|
||||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
|
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
|
||||||
|
|
||||||
|
@ -1582,12 +1582,12 @@ namespace {
|
||||||
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
||||||
device,
|
device,
|
||||||
{{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
|
{{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
|
||||||
wgpu::BindingType::ReadonlyStorageTexture, false, false,
|
wgpu::BindingType::ReadonlyStorageTexture, false, 0, false,
|
||||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
||||||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||||
device,
|
device,
|
||||||
{{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
|
{{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
|
||||||
wgpu::BindingType::WriteonlyStorageTexture, false, false,
|
wgpu::BindingType::WriteonlyStorageTexture, false, 0, false,
|
||||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
||||||
wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}});
|
wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}});
|
||||||
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
|
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
|
||||||
|
|
|
@ -422,7 +422,7 @@ TEST_F(StorageTextureValidationTests, UnsupportedTextureViewDimensionInBindGroup
|
||||||
for (wgpu::BindingType bindingType : kSupportedStorageTextureBindingTypes) {
|
for (wgpu::BindingType bindingType : kSupportedStorageTextureBindingTypes) {
|
||||||
for (wgpu::TextureViewDimension dimension : kUnsupportedTextureViewDimensions) {
|
for (wgpu::TextureViewDimension dimension : kUnsupportedTextureViewDimensions) {
|
||||||
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
|
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
|
||||||
device, {{0, wgpu::ShaderStage::Compute, bindingType, false, false, dimension,
|
device, {{0, wgpu::ShaderStage::Compute, bindingType, false, 0, false, dimension,
|
||||||
wgpu::TextureComponentType::Float, kFormat}}));
|
wgpu::TextureComponentType::Float, kFormat}}));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -838,7 +838,7 @@ TEST_F(StorageTextureValidationTests, StorageTextureInRenderPass) {
|
||||||
// Create a bind group that contains a storage texture.
|
// Create a bind group that contains a storage texture.
|
||||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||||
device,
|
device,
|
||||||
{{0, wgpu::ShaderStage::Fragment, storageTextureType, false, false,
|
{{0, wgpu::ShaderStage::Fragment, storageTextureType, false, 0, false,
|
||||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
||||||
|
|
||||||
wgpu::BindGroup bindGroupWithStorageTexture =
|
wgpu::BindGroup bindGroupWithStorageTexture =
|
||||||
|
@ -871,9 +871,9 @@ TEST_F(StorageTextureValidationTests, StorageTextureAndSampledTextureInOneRender
|
||||||
// texture.
|
// texture.
|
||||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||||
device,
|
device,
|
||||||
{{0, wgpu::ShaderStage::Fragment, storageTextureType, false, false,
|
{{0, wgpu::ShaderStage::Fragment, storageTextureType, false, 0, false,
|
||||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat},
|
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat},
|
||||||
{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, false,
|
{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0, false,
|
||||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
||||||
wgpu::BindGroup bindGroup = utils::MakeBindGroup(
|
wgpu::BindGroup bindGroup = utils::MakeBindGroup(
|
||||||
device, bindGroupLayout,
|
device, bindGroupLayout,
|
||||||
|
@ -912,7 +912,7 @@ TEST_F(StorageTextureValidationTests, StorageTextureAndOutputAttachmentInOneRend
|
||||||
// Create a bind group that contains a storage texture.
|
// Create a bind group that contains a storage texture.
|
||||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||||
device,
|
device,
|
||||||
{{0, wgpu::ShaderStage::Fragment, storageTextureType, false, false,
|
{{0, wgpu::ShaderStage::Fragment, storageTextureType, false, 0, false,
|
||||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
||||||
wgpu::BindGroup bindGroupWithStorageTexture =
|
wgpu::BindGroup bindGroupWithStorageTexture =
|
||||||
utils::MakeBindGroup(device, bindGroupLayout, {{0, storageTexture.CreateView()}});
|
utils::MakeBindGroup(device, bindGroupLayout, {{0, storageTexture.CreateView()}});
|
||||||
|
@ -937,10 +937,11 @@ TEST_F(StorageTextureValidationTests, ReadOnlyAndWriteOnlyStorageTextureInOneRen
|
||||||
// texture.
|
// texture.
|
||||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||||
device,
|
device,
|
||||||
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture, false, false,
|
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture, false, 0,
|
||||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat},
|
false, wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat},
|
||||||
{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, false, false,
|
{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, false, 0,
|
||||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
false, wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
|
||||||
|
kFormat}});
|
||||||
wgpu::BindGroup bindGroup =
|
wgpu::BindGroup bindGroup =
|
||||||
utils::MakeBindGroup(device, bindGroupLayout,
|
utils::MakeBindGroup(device, bindGroupLayout,
|
||||||
{{0, storageTexture.CreateView()}, {1, storageTexture.CreateView()}});
|
{{0, storageTexture.CreateView()}, {1, storageTexture.CreateView()}});
|
||||||
|
@ -968,9 +969,9 @@ TEST_F(StorageTextureValidationTests, StorageTextureAndSampledTextureInOneComput
|
||||||
// texture.
|
// texture.
|
||||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||||
device,
|
device,
|
||||||
{{0, wgpu::ShaderStage::Compute, storageTextureType, false, false,
|
{{0, wgpu::ShaderStage::Compute, storageTextureType, false, 0, false,
|
||||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat},
|
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat},
|
||||||
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, false,
|
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0, false,
|
||||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
||||||
wgpu::BindGroup bindGroup = utils::MakeBindGroup(
|
wgpu::BindGroup bindGroup = utils::MakeBindGroup(
|
||||||
device, bindGroupLayout,
|
device, bindGroupLayout,
|
||||||
|
@ -996,10 +997,11 @@ TEST_F(StorageTextureValidationTests, ReadOnlyAndWriteOnlyStorageTextureInOneCom
|
||||||
// texture.
|
// texture.
|
||||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||||
device,
|
device,
|
||||||
{{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture, false, false,
|
{{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture, false, 0, false,
|
||||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat},
|
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat},
|
||||||
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture, false, false,
|
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture, false, 0,
|
||||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
false, wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
|
||||||
|
kFormat}});
|
||||||
wgpu::BindGroup bindGroup =
|
wgpu::BindGroup bindGroup =
|
||||||
utils::MakeBindGroup(device, bindGroupLayout,
|
utils::MakeBindGroup(device, bindGroupLayout,
|
||||||
{{0, storageTexture.CreateView()}, {1, storageTexture.CreateView()}});
|
{{0, storageTexture.CreateView()}, {1, storageTexture.CreateView()}});
|
||||||
|
|
|
@ -75,7 +75,7 @@ namespace {
|
||||||
wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout(
|
wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout(
|
||||||
device,
|
device,
|
||||||
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture,
|
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture,
|
||||||
false, false, wgpu::TextureViewDimension::Undefined,
|
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||||
wgpu::TextureComponentType::Float, kFormat}});
|
wgpu::TextureComponentType::Float, kFormat}});
|
||||||
|
|
||||||
wgpu::BindGroup bindGroup1 = utils::MakeBindGroup(device, bgl1, {{0, samplerView}});
|
wgpu::BindGroup bindGroup1 = utils::MakeBindGroup(device, bgl1, {{0, samplerView}});
|
||||||
|
@ -106,7 +106,7 @@ namespace {
|
||||||
wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout(
|
wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout(
|
||||||
device,
|
device,
|
||||||
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture,
|
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture,
|
||||||
false, false, wgpu::TextureViewDimension::Undefined,
|
false, 0, false, wgpu::TextureViewDimension::Undefined,
|
||||||
wgpu::TextureComponentType::Float, kFormat}});
|
wgpu::TextureComponentType::Float, kFormat}});
|
||||||
wgpu::BindGroup bindGroup1 = utils::MakeBindGroup(device, bgl1, {{0, samplerView}});
|
wgpu::BindGroup bindGroup1 = utils::MakeBindGroup(device, bgl1, {{0, samplerView}});
|
||||||
|
|
||||||
|
|
|
@ -308,33 +308,13 @@ TEST_F(WireArgumentTests, StructureOfObjectArrayArgument) {
|
||||||
TEST_F(WireArgumentTests, StructureOfStructureArrayArgument) {
|
TEST_F(WireArgumentTests, StructureOfStructureArrayArgument) {
|
||||||
static constexpr int NUM_BINDINGS = 3;
|
static constexpr int NUM_BINDINGS = 3;
|
||||||
WGPUBindGroupLayoutEntry entries[NUM_BINDINGS]{
|
WGPUBindGroupLayoutEntry entries[NUM_BINDINGS]{
|
||||||
{0,
|
{0, WGPUShaderStage_Vertex, WGPUBindingType_Sampler, false, 0, false,
|
||||||
WGPUShaderStage_Vertex,
|
WGPUTextureViewDimension_2D, WGPUTextureComponentType_Float, WGPUTextureFormat_RGBA8Unorm},
|
||||||
WGPUBindingType_Sampler,
|
{1, WGPUShaderStage_Vertex, WGPUBindingType_SampledTexture, false, 0, false,
|
||||||
false,
|
WGPUTextureViewDimension_2D, WGPUTextureComponentType_Float, WGPUTextureFormat_RGBA8Unorm},
|
||||||
false,
|
{2, static_cast<WGPUShaderStage>(WGPUShaderStage_Vertex | WGPUShaderStage_Fragment),
|
||||||
WGPUTextureViewDimension_2D,
|
WGPUBindingType_UniformBuffer, false, 0, false, WGPUTextureViewDimension_2D,
|
||||||
WGPUTextureComponentType_Float,
|
WGPUTextureComponentType_Float, WGPUTextureFormat_RGBA8Unorm},
|
||||||
WGPUTextureFormat_RGBA8Unorm,
|
|
||||||
0},
|
|
||||||
{1,
|
|
||||||
WGPUShaderStage_Vertex,
|
|
||||||
WGPUBindingType_SampledTexture,
|
|
||||||
false,
|
|
||||||
false,
|
|
||||||
WGPUTextureViewDimension_2D,
|
|
||||||
WGPUTextureComponentType_Float,
|
|
||||||
WGPUTextureFormat_RGBA8Unorm,
|
|
||||||
0},
|
|
||||||
{2,
|
|
||||||
static_cast<WGPUShaderStage>(WGPUShaderStage_Vertex | WGPUShaderStage_Fragment),
|
|
||||||
WGPUBindingType_UniformBuffer,
|
|
||||||
false,
|
|
||||||
false,
|
|
||||||
WGPUTextureViewDimension_2D,
|
|
||||||
WGPUTextureComponentType_Float,
|
|
||||||
WGPUTextureFormat_RGBA8Unorm,
|
|
||||||
0},
|
|
||||||
};
|
};
|
||||||
WGPUBindGroupLayoutDescriptor bglDescriptor = {};
|
WGPUBindGroupLayoutDescriptor bglDescriptor = {};
|
||||||
bglDescriptor.entryCount = NUM_BINDINGS;
|
bglDescriptor.entryCount = NUM_BINDINGS;
|
||||||
|
|
Loading…
Reference in New Issue