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Add StencilStateFaceDescriptor, in order to match web idl
BUG=dawn:31 Change-Id: I52f95ed134ae5afdf4fc872d5cfc5f36ec1a7a69 Reviewed-on: https://dawn-review.googlesource.com/c/3302 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
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@@ -21,13 +21,18 @@ class DepthStencilStateValidationTest : public ValidationTest {
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TEST_F(DepthStencilStateValidationTest, CreationSuccess) {
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// Success for setting all properties
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{
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dawn::DepthStencilState ds = AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
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.SetDepthCompareFunction(dawn::CompareFunction::Less)
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.SetDepthWriteEnabled(true)
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.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Greater,
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dawn::StencilOperation::Keep, dawn::StencilOperation::Keep, dawn::StencilOperation::Replace)
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.SetStencilMask(0x0, 0x1)
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.GetResult();
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dawn::StencilStateFaceDescriptor stencilFaceDescriptor;
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stencilFaceDescriptor.compare = dawn::CompareFunction::Greater;
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stencilFaceDescriptor.stencilFailOp = dawn::StencilOperation::Keep;
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stencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep;
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stencilFaceDescriptor.passOp = dawn::StencilOperation::Replace;
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dawn::DepthStencilState ds =
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AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
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.SetDepthCompareFunction(dawn::CompareFunction::Less)
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.SetDepthWriteEnabled(true)
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.SetStencilFunction(dawn::Face::Both, &stencilFaceDescriptor)
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.SetStencilMask(0x0, 0x1)
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.GetResult();
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}
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// Success for empty builder
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@@ -38,12 +43,21 @@ TEST_F(DepthStencilStateValidationTest, CreationSuccess) {
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// Test success when setting stencil function on separate faces
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{
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dawn::DepthStencilState ds = AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
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.SetStencilFunction(dawn::Face::Front, dawn::CompareFunction::Less,
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dawn::StencilOperation::Replace, dawn::StencilOperation::Replace, dawn::StencilOperation::Replace)
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.SetStencilFunction(dawn::Face::Back, dawn::CompareFunction::Greater,
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dawn::StencilOperation::Replace, dawn::StencilOperation::Replace, dawn::StencilOperation::Replace)
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.GetResult();
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dawn::StencilStateFaceDescriptor stencilFrontDescriptor;
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stencilFrontDescriptor.compare = dawn::CompareFunction::Less;
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stencilFrontDescriptor.stencilFailOp = dawn::StencilOperation::Replace;
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stencilFrontDescriptor.depthFailOp = dawn::StencilOperation::Replace;
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stencilFrontDescriptor.passOp = dawn::StencilOperation::Replace;
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dawn::StencilStateFaceDescriptor stencilBackDescriptor;
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stencilBackDescriptor.compare = dawn::CompareFunction::Greater;
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stencilBackDescriptor.stencilFailOp = dawn::StencilOperation::Replace;
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stencilBackDescriptor.depthFailOp = dawn::StencilOperation::Replace;
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stencilBackDescriptor.passOp = dawn::StencilOperation::Replace;
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dawn::DepthStencilState ds =
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AssertWillBeSuccess(device.CreateDepthStencilStateBuilder())
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.SetStencilFunction(dawn::Face::Front, &stencilFrontDescriptor)
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.SetStencilFunction(dawn::Face::Back, &stencilBackDescriptor)
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.GetResult();
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}
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}
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@@ -75,21 +89,39 @@ TEST_F(DepthStencilStateValidationTest, CreationDuplicates) {
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// Test failure when directly setting stencil function on a face multiple times
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{
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dawn::DepthStencilState ds = AssertWillBeError(device.CreateDepthStencilStateBuilder())
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.SetStencilFunction(dawn::Face::Back, dawn::CompareFunction::Less,
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dawn::StencilOperation::Replace, dawn::StencilOperation::Replace, dawn::StencilOperation::Replace)
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.SetStencilFunction(dawn::Face::Back, dawn::CompareFunction::Greater,
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dawn::StencilOperation::Replace, dawn::StencilOperation::Replace, dawn::StencilOperation::Replace)
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.GetResult();
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dawn::StencilStateFaceDescriptor stencilBackDescriptor1;
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stencilBackDescriptor1.compare = dawn::CompareFunction::Less;
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stencilBackDescriptor1.stencilFailOp = dawn::StencilOperation::Replace;
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stencilBackDescriptor1.depthFailOp = dawn::StencilOperation::Replace;
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stencilBackDescriptor1.passOp = dawn::StencilOperation::Replace;
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dawn::StencilStateFaceDescriptor stencilBackDescriptor2;
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stencilBackDescriptor2.compare = dawn::CompareFunction::Greater;
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stencilBackDescriptor2.stencilFailOp = dawn::StencilOperation::Replace;
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stencilBackDescriptor2.depthFailOp = dawn::StencilOperation::Replace;
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stencilBackDescriptor2.passOp = dawn::StencilOperation::Replace;
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dawn::DepthStencilState ds =
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AssertWillBeError(device.CreateDepthStencilStateBuilder())
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.SetStencilFunction(dawn::Face::Back, &stencilBackDescriptor1)
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.SetStencilFunction(dawn::Face::Back, &stencilBackDescriptor2)
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.GetResult();
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}
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// Test failure when indirectly setting stencil function on a face multiple times
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{
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dawn::DepthStencilState ds = AssertWillBeError(device.CreateDepthStencilStateBuilder())
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.SetStencilFunction(dawn::Face::Both, dawn::CompareFunction::Less,
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dawn::StencilOperation::Replace, dawn::StencilOperation::Replace, dawn::StencilOperation::Replace)
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.SetStencilFunction(dawn::Face::Back, dawn::CompareFunction::Greater,
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dawn::StencilOperation::Replace, dawn::StencilOperation::Replace, dawn::StencilOperation::Replace)
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.GetResult();
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dawn::StencilStateFaceDescriptor stencilBothDescriptor;
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stencilBothDescriptor.compare = dawn::CompareFunction::Less;
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stencilBothDescriptor.stencilFailOp = dawn::StencilOperation::Replace;
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stencilBothDescriptor.depthFailOp = dawn::StencilOperation::Replace;
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stencilBothDescriptor.passOp = dawn::StencilOperation::Replace;
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dawn::StencilStateFaceDescriptor stencilBackDescriptor;
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stencilBackDescriptor.compare = dawn::CompareFunction::Greater;
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stencilBackDescriptor.stencilFailOp = dawn::StencilOperation::Replace;
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stencilBackDescriptor.depthFailOp = dawn::StencilOperation::Replace;
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stencilBackDescriptor.passOp = dawn::StencilOperation::Replace;
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dawn::DepthStencilState ds =
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AssertWillBeError(device.CreateDepthStencilStateBuilder())
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.SetStencilFunction(dawn::Face::Both, &stencilBothDescriptor)
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.SetStencilFunction(dawn::Face::Back, &stencilBackDescriptor)
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.GetResult();
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}
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}
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