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Revert "Make it invalid to use sampleType "float" with multisampled textures"
This reverts commit 9b2f273d36.
Reason for revert: Breaking change needs deprecation period.
Original change's description:
> Make it invalid to use sampleType "float" with multisampled textures
>
> Fixed: dawn:1540
> Change-Id: I31f197d802c20ed7e6ef2ae00d4e107ab6f94278
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102420
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Commit-Queue: Austin Eng <enga@chromium.org>
TBR=cwallez@chromium.org,enga@chromium.org,shrekshao@google.com,noreply+kokoro@google.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com
Change-Id: I5ac4b5691b0c4fb0ce76223c1997855e1b3485f3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102500
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Bot-Commit: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com>
This commit is contained in:
@@ -113,11 +113,6 @@ MaybeError ValidateBindGroupLayoutEntry(DeviceBase* device,
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DAWN_INVALID_IF(texture.multisampled && viewDimension != wgpu::TextureViewDimension::e2D,
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"View dimension (%s) for a multisampled texture bindings was not %s.",
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viewDimension, wgpu::TextureViewDimension::e2D);
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DAWN_INVALID_IF(
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texture.multisampled && texture.sampleType == wgpu::TextureSampleType::Float,
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"Sample type for multisampled texture bindings must not be %s.",
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wgpu::TextureSampleType::Float);
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}
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if (entry.storageTexture.access != wgpu::StorageTextureAccess::Undefined) {
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@@ -781,7 +781,7 @@ TEST_F(BindGroupValidationTest, BufferOffsetAlignment) {
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// Tests constraints on the texture for MultisampledTexture bindings
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TEST_F(BindGroupValidationTest, MultisampledTexture) {
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wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::UnfilterableFloat,
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float,
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wgpu::TextureViewDimension::e2D, true}});
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wgpu::BindGroupEntry binding;
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@@ -1420,70 +1420,63 @@ TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) {
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// Test that multisampled textures must be 2D sampled textures
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TEST_F(BindGroupLayoutValidationTest, MultisampledTextureViewDimension) {
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// Multisampled 2D texture works.
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utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::UnfilterableFloat,
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wgpu::TextureViewDimension::e2D, true},
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});
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utils::MakeBindGroupLayout(device,
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{
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
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wgpu::TextureViewDimension::e2D, true},
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});
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// Multisampled 2D (defaulted) texture works.
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utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::UnfilterableFloat,
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wgpu::TextureViewDimension::Undefined, true},
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});
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utils::MakeBindGroupLayout(device,
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{
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
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wgpu::TextureViewDimension::Undefined, true},
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});
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// Multisampled 2D array texture is invalid.
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::UnfilterableFloat,
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
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wgpu::TextureViewDimension::e2DArray, true},
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}));
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// Multisampled cube texture is invalid.
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::UnfilterableFloat,
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
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wgpu::TextureViewDimension::Cube, true},
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}));
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// Multisampled cube array texture is invalid.
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::UnfilterableFloat,
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
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wgpu::TextureViewDimension::CubeArray, true},
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}));
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// Multisampled 3D texture is invalid.
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::UnfilterableFloat,
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
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wgpu::TextureViewDimension::e3D, true},
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}));
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// Multisampled 1D texture is invalid.
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::UnfilterableFloat,
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
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wgpu::TextureViewDimension::e1D, true},
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}));
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}
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// Test that multisampled texture bindings are valid
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TEST_F(BindGroupLayoutValidationTest, MultisampledTextureSampleType) {
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// Multisampled float sample type invalid.
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
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wgpu::TextureViewDimension::e2D, true},
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}));
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// Multisampled unfilterable float sample type works.
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utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::UnfilterableFloat,
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wgpu::TextureViewDimension::e2D, true},
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});
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// Multisampled float sample type works.
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utils::MakeBindGroupLayout(device,
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{
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
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wgpu::TextureViewDimension::e2D, true},
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});
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// Multisampled uint sample type works.
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utils::MakeBindGroupLayout(device,
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