CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Austin Eng 505e1a9368 Revert "Make it invalid to use sampleType "float" with multisampled textures"
This reverts commit 9b2f273d36.

Reason for revert: Breaking change needs deprecation period.

Original change's description:
> Make it invalid to use sampleType "float" with multisampled textures
>
> Fixed: dawn:1540
> Change-Id: I31f197d802c20ed7e6ef2ae00d4e107ab6f94278
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102420
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Commit-Queue: Austin Eng <enga@chromium.org>

TBR=cwallez@chromium.org,enga@chromium.org,shrekshao@google.com,noreply+kokoro@google.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com

Change-Id: I5ac4b5691b0c4fb0ce76223c1997855e1b3485f3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102500
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Bot-Commit: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com>
2022-09-16 01:14:28 +00:00
.vscode .vscode/tasks.json - Add 'cmake gen' 2022-04-07 19:22:21 +00:00
build_overrides Roll vulkan-deps from fb10489972ad to fc12bd106db5 (12 revisions) 2022-09-15 23:04:18 +00:00
docs tint/intrinsics.def: Implement saturate() 2022-09-13 22:57:52 +00:00
generator Declare nextInChain as ChainedStructOut when extensible is out 2022-09-10 01:38:59 +00:00
include Add AHardwareBuffer support 2022-09-08 23:03:28 +00:00
infra kokoro: Update DXC to v1.7.2207 - 2022/07/18 2022-07-26 13:17:06 +00:00
scripts Add Vulkan extensions for AHardwareBuffer support 2022-09-06 22:40:13 +00:00
src Revert "Make it invalid to use sampleType "float" with multisampled textures" 2022-09-16 01:14:28 +00:00
test tint/spirv-reader: add support for GLSLstd450MatrixInverse 2022-09-15 17:22:25 +00:00
third_party Roll third_party/webgpu-cts/ a6451cc67..5e70787c4 (7 commits) 2022-09-14 16:01:37 +00:00
tools CTS: Handle may_exonerate tag 2022-09-14 14:29:07 +00:00
webgpu-cts Revert "Make it invalid to use sampleType "float" with multisampled textures" 2022-09-16 01:14:28 +00:00
.clang-format Add InsertBraces: true to .clang-format 2022-05-19 20:08:19 +00:00
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AUTHORS Merge remote-tracking branch 'tint/main' into HEAD 2022-04-06 15:37:27 -04:00
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CMakeLists.txt Fix the Chinese windows system encoding problem. 2022-09-14 16:41:07 +00:00
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CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
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CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
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README.chromium Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
README.md Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json dawn: Refactor device creation and add shader-f16 feature 2022-09-08 00:11:04 +00:00
dawn_wire.json Add DeviceBase::APIGetAdapter 2022-08-18 18:02:00 +00:00
go.mod tools: Add the 'cts export' sub-command 2022-05-02 20:44:21 +00:00
go.sum tools: Add the 'cts export' sub-command 2022-05-02 20:44:21 +00:00
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tint_overrides_with_defaults.gni Move tint unittest behind a build flag. 2022-06-22 12:40:43 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.