GLSL: special-case BinaryOp::kModulo for floating point.

The '%' operator in GLSL is integer-only. Use the full OpFRem
expression: (a - b * trunc(a / b)).

Bug: tint:1270
Change-Id: I0a969983bef132e004ce456d4a738488e400a61b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/68760
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White
2022-02-28 21:15:02 +00:00
committed by Tint LUCI CQ
parent 9b152e655f
commit 59f1e8d06c
29 changed files with 246 additions and 235 deletions

View File

@@ -1,5 +1,3 @@
SKIP: FAILED
vk-gl-cts/graphicsfuzz/cov-mod-uint-bits-float/0-opt.wgsl:1:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
type Arr = @stride(16) array<f32, 3>;
^^^^^^
@@ -7,6 +5,11 @@ type Arr = @stride(16) array<f32, 3>;
#version 310 es
precision mediump float;
float tint_float_modulo(float lhs, float rhs) {
return (lhs - rhs * trunc(lhs / rhs));
}
layout(location = 0) out vec4 x_GLF_color_1_1;
struct tint_padded_array_element {
float el;
@@ -23,7 +26,7 @@ layout(binding = 0) uniform buf0_1 {
void main_1() {
float a = 0.0f;
a = (uintBitsToFloat(1u) % 1.0f);
a = tint_float_modulo(uintBitsToFloat(1u), 1.0f);
float x_29 = x_6.x_GLF_uniform_float_values[1].el;
x_GLF_color = vec4(x_29, x_29, x_29, x_29);
float x_31 = a;
@@ -53,10 +56,3 @@ void main() {
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
return;
}
Error parsing GLSL shader:
ERROR: 0:20: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' global highp float' and a right operand of type ' const float' (or there is no acceptable conversion)
ERROR: 0:20: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.