dawn_node: Add binding/GPURenderBundleEncoder.cpp
Bug: dawn:1123 Change-Id: Id2d8e77456869562a680a5bd7eb2056b1e319311 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64912 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com>
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@ -45,6 +45,7 @@ add_library(dawn_node_binding STATIC
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"GPUQueue.h"
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"GPURenderBundle.cpp"
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"GPURenderBundle.h"
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"GPURenderBundleEncoder.cpp"
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"GPURenderBundleEncoder.h"
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"GPURenderPassEncoder.cpp"
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"GPURenderPassEncoder.h"
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@ -0,0 +1,231 @@
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// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/dawn_node/binding/GPURenderBundleEncoder.h"
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#include "src/dawn_node/binding/Converter.h"
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#include "src/dawn_node/binding/GPUBindGroup.h"
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#include "src/dawn_node/binding/GPUBuffer.h"
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#include "src/dawn_node/binding/GPURenderBundle.h"
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#include "src/dawn_node/binding/GPURenderPipeline.h"
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#include "src/dawn_node/utils/Debug.h"
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namespace wgpu { namespace binding {
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////////////////////////////////////////////////////////////////////////////////
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// wgpu::bindings::GPURenderBundleEncoder
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////////////////////////////////////////////////////////////////////////////////
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GPURenderBundleEncoder::GPURenderBundleEncoder(wgpu::RenderBundleEncoder enc)
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: enc_(std::move(enc)) {
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}
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interop::Interface<interop::GPURenderBundle> GPURenderBundleEncoder::finish(
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Napi::Env env,
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std::optional<interop::GPURenderBundleDescriptor> descriptor) {
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wgpu::RenderBundleDescriptor desc{};
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return interop::GPURenderBundle::Create<GPURenderBundle>(env, enc_.Finish(&desc));
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}
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void GPURenderBundleEncoder::setBindGroup(
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Napi::Env env,
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interop::GPUIndex32 index,
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interop::Interface<interop::GPUBindGroup> bindGroup,
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std::optional<std::vector<interop::GPUBufferDynamicOffset>> dynamicOffsets) {
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Converter conv(env);
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wgpu::BindGroup bg{};
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if (!conv(bg, bindGroup)) {
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return;
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}
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uint32_t* offsets = nullptr;
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uint32_t offset_count = 0;
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if (dynamicOffsets.has_value() && dynamicOffsets->size() > 0) {
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if (!conv(offsets, offset_count, dynamicOffsets.value())) {
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return;
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}
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}
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enc_.SetBindGroup(index, bg, offset_count, offsets);
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}
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void GPURenderBundleEncoder::setBindGroup(Napi::Env env,
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interop::GPUIndex32 index,
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interop::Interface<interop::GPUBindGroup> bindGroup,
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interop::Uint32Array dynamicOffsetsData,
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interop::GPUSize64 dynamicOffsetsDataStart,
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interop::GPUSize32 dynamicOffsetsDataLength) {
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Converter conv(env);
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wgpu::BindGroup bg{};
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if (!conv(bg, bindGroup)) {
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return;
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}
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enc_.SetBindGroup(index, bg, dynamicOffsetsDataLength,
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dynamicOffsetsData.Data() + dynamicOffsetsDataStart);
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}
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void GPURenderBundleEncoder::pushDebugGroup(Napi::Env, std::string groupLabel) {
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enc_.PushDebugGroup(groupLabel.c_str());
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}
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void GPURenderBundleEncoder::popDebugGroup(Napi::Env) {
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enc_.PopDebugGroup();
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}
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void GPURenderBundleEncoder::insertDebugMarker(Napi::Env, std::string markerLabel) {
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enc_.InsertDebugMarker(markerLabel.c_str());
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}
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void GPURenderBundleEncoder::setPipeline(
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Napi::Env env,
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interop::Interface<interop::GPURenderPipeline> pipeline) {
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Converter conv(env);
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wgpu::RenderPipeline p{};
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if (!conv(p, pipeline)) {
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return;
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}
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enc_.SetPipeline(p);
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}
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void GPURenderBundleEncoder::setIndexBuffer(Napi::Env env,
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interop::Interface<interop::GPUBuffer> buffer,
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interop::GPUIndexFormat indexFormat,
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std::optional<interop::GPUSize64> offset,
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std::optional<interop::GPUSize64> size) {
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Converter conv(env);
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wgpu::Buffer b{};
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wgpu::IndexFormat f{};
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uint64_t o = 0;
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uint64_t s = 0;
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if (!conv(b, buffer) || //
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!conv(f, indexFormat) || //
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!conv(o, offset) || //
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!conv(s, size)) {
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return;
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}
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enc_.SetIndexBuffer(b, f, o, s);
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}
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void GPURenderBundleEncoder::setVertexBuffer(Napi::Env env,
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interop::GPUIndex32 slot,
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interop::Interface<interop::GPUBuffer> buffer,
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std::optional<interop::GPUSize64> offset,
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std::optional<interop::GPUSize64> size) {
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Converter conv(env);
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uint32_t s = 0;
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wgpu::Buffer b{};
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uint64_t o = 0;
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uint64_t sz = 0;
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if (!conv(s, slot) || //
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!conv(b, buffer) || //
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!conv(o, offset) || //
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!conv(sz, size)) {
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return;
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}
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enc_.SetVertexBuffer(s, b, o, sz);
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}
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void GPURenderBundleEncoder::draw(Napi::Env env,
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interop::GPUSize32 vertexCount,
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std::optional<interop::GPUSize32> instanceCount,
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std::optional<interop::GPUSize32> firstVertex,
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std::optional<interop::GPUSize32> firstInstance) {
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Converter conv(env);
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uint32_t vc = 0;
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uint32_t ic = 1;
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uint32_t fv = 0;
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uint32_t fi = 0;
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if (!conv(vc, vertexCount) || //
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!conv(ic, instanceCount) || //
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!conv(fv, firstVertex) || //
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!conv(fi, firstInstance)) {
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return;
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}
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enc_.Draw(vc, ic, fv, fi);
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}
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void GPURenderBundleEncoder::drawIndexed(Napi::Env env,
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interop::GPUSize32 indexCount,
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std::optional<interop::GPUSize32> instanceCount,
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std::optional<interop::GPUSize32> firstIndex,
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std::optional<interop::GPUSignedOffset32> baseVertex,
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std::optional<interop::GPUSize32> firstInstance) {
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Converter conv(env);
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uint32_t idx_c = 0;
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uint32_t ins_c = 1;
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uint32_t f_idx = 0;
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int32_t bv = 0;
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uint32_t f_ins = 0;
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if (!conv(idx_c, indexCount) || //
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!conv(ins_c, instanceCount) || //
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!conv(f_idx, firstIndex) || //
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!conv(bv, baseVertex) || //
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!conv(f_ins, firstInstance)) {
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return;
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}
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enc_.DrawIndexed(idx_c, ins_c, f_idx, bv, f_ins);
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}
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void GPURenderBundleEncoder::drawIndirect(Napi::Env env,
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interop::Interface<interop::GPUBuffer> indirectBuffer,
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interop::GPUSize64 indirectOffset) {
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Converter conv(env);
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wgpu::Buffer b{};
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uint32_t o = 0;
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if (!conv(b, indirectBuffer) || //
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!conv(o, indirectOffset)) {
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return;
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}
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enc_.DrawIndirect(b, o);
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}
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void GPURenderBundleEncoder::drawIndexedIndirect(
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Napi::Env env,
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interop::Interface<interop::GPUBuffer> indirectBuffer,
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interop::GPUSize64 indirectOffset) {
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Converter conv(env);
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wgpu::Buffer b{};
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uint32_t o = 0;
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if (!conv(b, indirectBuffer) || //
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!conv(o, indirectOffset)) {
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return;
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}
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enc_.DrawIndexedIndirect(b, o);
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}
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std::optional<std::string> GPURenderBundleEncoder::getLabel(Napi::Env) {
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UNIMPLEMENTED();
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}
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void GPURenderBundleEncoder::setLabel(Napi::Env, std::optional<std::string> value) {
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UNIMPLEMENTED();
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}
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}} // namespace wgpu::binding
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