Vulkan: clear nonrenderable texture color formats
Clears nonrenderable color formats and adds a clearValue enum to help share the code path between zero and nonzero clears. Bug: dawn:145 Change-Id: I285521cae0ee71625602b949888b21481a05fb8e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/10021 Commit-Queue: Natasha Lee <natlee@microsoft.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
parent
c072fc2653
commit
5f8a8aadb9
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@ -43,7 +43,7 @@ namespace dawn_native {
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class TextureBase : public ObjectBase {
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class TextureBase : public ObjectBase {
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public:
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public:
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enum class TextureState { OwnedInternal, OwnedExternal, Destroyed };
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enum class TextureState { OwnedInternal, OwnedExternal, Destroyed };
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enum class ClearValue { Zero, NonZero };
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TextureBase(DeviceBase* device, const TextureDescriptor* descriptor, TextureState state);
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TextureBase(DeviceBase* device, const TextureDescriptor* descriptor, TextureState state);
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static TextureBase* MakeError(DeviceBase* device);
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static TextureBase* MakeError(DeviceBase* device);
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@ -27,6 +27,7 @@
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#include "dawn_native/vulkan/RenderPassCache.h"
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#include "dawn_native/vulkan/RenderPassCache.h"
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#include "dawn_native/vulkan/RenderPipelineVk.h"
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#include "dawn_native/vulkan/RenderPipelineVk.h"
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#include "dawn_native/vulkan/TextureVk.h"
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#include "dawn_native/vulkan/TextureVk.h"
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#include "dawn_native/vulkan/UtilsVulkan.h"
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namespace dawn_native { namespace vulkan {
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namespace dawn_native { namespace vulkan {
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@ -43,59 +44,6 @@ namespace dawn_native { namespace vulkan {
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}
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}
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}
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}
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// Vulkan SPEC requires the source/destination region specified by each element of
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// pRegions must be a region that is contained within srcImage/dstImage. Here the size of
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// the image refers to the virtual size, while Dawn validates texture copy extent with the
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// physical size, so we need to re-calculate the texture copy extent to ensure it should fit
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// in the virtual size of the subresource.
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Extent3D ComputeTextureCopyExtent(const TextureCopy& textureCopy,
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const Extent3D& copySize) {
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Extent3D validTextureCopyExtent = copySize;
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const TextureBase* texture = textureCopy.texture.Get();
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Extent3D virtualSizeAtLevel = texture->GetMipLevelVirtualSize(textureCopy.mipLevel);
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if (textureCopy.origin.x + copySize.width > virtualSizeAtLevel.width) {
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ASSERT(texture->GetFormat().isCompressed);
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validTextureCopyExtent.width = virtualSizeAtLevel.width - textureCopy.origin.x;
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}
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if (textureCopy.origin.y + copySize.height > virtualSizeAtLevel.height) {
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ASSERT(texture->GetFormat().isCompressed);
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validTextureCopyExtent.height = virtualSizeAtLevel.height - textureCopy.origin.y;
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}
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return validTextureCopyExtent;
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}
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VkBufferImageCopy ComputeBufferImageCopyRegion(const BufferCopy& bufferCopy,
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const TextureCopy& textureCopy,
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const Extent3D& copySize) {
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const Texture* texture = ToBackend(textureCopy.texture.Get());
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VkBufferImageCopy region;
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region.bufferOffset = bufferCopy.offset;
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// In Vulkan the row length is in texels while it is in bytes for Dawn
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const Format& format = texture->GetFormat();
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ASSERT(bufferCopy.rowPitch % format.blockByteSize == 0);
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region.bufferRowLength = bufferCopy.rowPitch / format.blockByteSize * format.blockWidth;
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region.bufferImageHeight = bufferCopy.imageHeight;
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region.imageSubresource.aspectMask = texture->GetVkAspectMask();
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region.imageSubresource.mipLevel = textureCopy.mipLevel;
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region.imageSubresource.baseArrayLayer = textureCopy.arrayLayer;
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region.imageSubresource.layerCount = 1;
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region.imageOffset.x = textureCopy.origin.x;
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region.imageOffset.y = textureCopy.origin.y;
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region.imageOffset.z = textureCopy.origin.z;
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Extent3D imageExtent = ComputeTextureCopyExtent(textureCopy, copySize);
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region.imageExtent.width = imageExtent.width;
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region.imageExtent.height = imageExtent.height;
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region.imageExtent.depth = copySize.depth;
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return region;
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}
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VkImageCopy ComputeImageCopyRegion(const TextureCopy& srcCopy,
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VkImageCopy ComputeImageCopyRegion(const TextureCopy& srcCopy,
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const TextureCopy& dstCopy,
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const TextureCopy& dstCopy,
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const Extent3D& copySize) {
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const Extent3D& copySize) {
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@ -16,9 +16,11 @@
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#include "dawn_native/VulkanBackend.h"
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#include "dawn_native/VulkanBackend.h"
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#include "dawn_native/vulkan/AdapterVk.h"
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#include "dawn_native/vulkan/AdapterVk.h"
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#include "dawn_native/vulkan/BufferVk.h"
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#include "dawn_native/vulkan/CommandRecordingContext.h"
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#include "dawn_native/vulkan/CommandRecordingContext.h"
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#include "dawn_native/vulkan/DeviceVk.h"
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#include "dawn_native/vulkan/DeviceVk.h"
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#include "dawn_native/vulkan/FencedDeleter.h"
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#include "dawn_native/vulkan/FencedDeleter.h"
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#include "dawn_native/vulkan/UtilsVulkan.h"
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namespace dawn_native { namespace vulkan {
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namespace dawn_native { namespace vulkan {
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@ -453,33 +455,8 @@ namespace dawn_native { namespace vulkan {
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ASSERT(false);
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ASSERT(false);
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}
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}
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if (device->IsToggleEnabled(Toggle::NonzeroClearResourcesOnCreationForTesting)) {
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if (device->IsToggleEnabled(Toggle::NonzeroClearResourcesOnCreationForTesting)) {
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VkImageSubresourceRange range = {};
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ClearTexture(ToBackend(GetDevice())->GetPendingRecordingContext(), 0, GetNumMipLevels(),
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range.aspectMask = GetVkAspectMask();
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0, GetArrayLayers(), TextureBase::ClearValue::NonZero);
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range.baseMipLevel = 0;
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range.levelCount = GetNumMipLevels();
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range.baseArrayLayer = 0;
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range.layerCount = GetArrayLayers();
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TransitionUsageNow(ToBackend(GetDevice())->GetPendingRecordingContext(),
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dawn::TextureUsageBit::CopyDst);
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if (GetFormat().HasDepthOrStencil()) {
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VkClearDepthStencilValue clear_color[1];
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clear_color[0].depth = 1.0f;
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clear_color[0].stencil = 1u;
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ToBackend(GetDevice())
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->fn.CmdClearDepthStencilImage(
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ToBackend(GetDevice())->GetPendingCommandBuffer(), GetHandle(),
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, clear_color, 1, &range);
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} else {
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// TODO(natlee@microsoft.com): use correct union member depending on the texture
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// format
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VkClearColorValue clear_color = {{1.0, 1.0, 1.0, 1.0}};
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ToBackend(GetDevice())
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->fn.CmdClearColorImage(ToBackend(GetDevice())->GetPendingCommandBuffer(),
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GetHandle(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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&clear_color, 1, &range);
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}
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}
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}
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}
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}
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@ -679,36 +656,80 @@ namespace dawn_native { namespace vulkan {
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uint32_t baseMipLevel,
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uint32_t baseMipLevel,
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uint32_t levelCount,
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uint32_t levelCount,
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uint32_t baseArrayLayer,
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uint32_t baseArrayLayer,
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uint32_t layerCount) {
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uint32_t layerCount,
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TextureBase::ClearValue clearValue) {
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VkImageSubresourceRange range = {};
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VkImageSubresourceRange range = {};
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range.aspectMask = GetVkAspectMask();
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range.aspectMask = GetVkAspectMask();
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range.baseMipLevel = baseMipLevel;
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range.baseMipLevel = baseMipLevel;
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range.levelCount = levelCount;
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range.levelCount = levelCount;
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range.baseArrayLayer = baseArrayLayer;
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range.baseArrayLayer = baseArrayLayer;
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range.layerCount = layerCount;
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range.layerCount = layerCount;
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uint8_t clearColor = (clearValue == TextureBase::ClearValue::Zero) ? 0 : 1;
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TransitionUsageNow(recordingContext, dawn::TextureUsageBit::CopyDst);
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TransitionUsageNow(recordingContext, dawn::TextureUsageBit::CopyDst);
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if (GetFormat().HasDepthOrStencil()) {
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if (GetFormat().HasDepthOrStencil()) {
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VkClearDepthStencilValue clear_color[1];
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VkClearDepthStencilValue clearDepthStencilValue[1];
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clear_color[0].depth = 0.0f;
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clearDepthStencilValue[0].depth = clearColor;
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clear_color[0].stencil = 0u;
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clearDepthStencilValue[0].stencil = clearColor;
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ToBackend(GetDevice())
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ToBackend(GetDevice())
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->fn.CmdClearDepthStencilImage(recordingContext->commandBuffer, GetHandle(),
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->fn.CmdClearDepthStencilImage(recordingContext->commandBuffer, GetHandle(),
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, clear_color, 1,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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&range);
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clearDepthStencilValue, 1, &range);
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} else {
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} else if (GetFormat().isRenderable) {
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VkClearColorValue clear_color[1];
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VkClearColorValue clearColorValue = {{clearColor, clearColor, clearColor, clearColor}};
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clear_color[0].float32[0] = 0.0f;
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clear_color[0].float32[1] = 0.0f;
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clear_color[0].float32[2] = 0.0f;
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clear_color[0].float32[3] = 0.0f;
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ToBackend(GetDevice())
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ToBackend(GetDevice())
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->fn.CmdClearColorImage(recordingContext->commandBuffer, GetHandle(),
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->fn.CmdClearColorImage(recordingContext->commandBuffer, GetHandle(),
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, clear_color, 1,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clearColorValue, 1,
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&range);
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&range);
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} else {
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// TODO(natlee@microsoft.com): test compressed textures are cleared
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// create temp buffer with clear color to copy to the texture image
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dawn_native::vulkan::Device* device =
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reinterpret_cast<dawn_native::vulkan::Device*>(GetDevice());
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dawn_native::BufferDescriptor descriptor;
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descriptor.size = (GetSize().width / GetFormat().blockWidth) *
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(GetSize().height / GetFormat().blockHeight) *
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GetFormat().blockByteSize;
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descriptor.nextInChain = nullptr;
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descriptor.usage = dawn::BufferUsageBit::CopySrc | dawn::BufferUsageBit::MapWrite;
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std::unique_ptr<Buffer> srcBuffer =
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std::make_unique<dawn_native::vulkan::Buffer>(device, &descriptor);
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uint8_t* clearBuffer = nullptr;
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device->ConsumedError(srcBuffer->MapAtCreation(&clearBuffer));
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std::fill(reinterpret_cast<uint32_t*>(clearBuffer),
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reinterpret_cast<uint32_t*>(clearBuffer + descriptor.size), clearColor);
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// compute the buffer image copy to set the clear region of entire texture
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dawn_native::BufferCopy bufferCopy;
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bufferCopy.buffer = srcBuffer.get();
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bufferCopy.imageHeight = 0;
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bufferCopy.offset = 0;
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bufferCopy.rowPitch = 0;
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dawn_native::TextureCopy textureCopy;
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textureCopy.texture = this;
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textureCopy.origin = {0, 0, 0};
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textureCopy.mipLevel = baseMipLevel;
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textureCopy.arrayLayer = baseArrayLayer;
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Extent3D copySize = {GetSize().width, GetSize().height, 1};
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VkBufferImageCopy region =
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ComputeBufferImageCopyRegion(bufferCopy, textureCopy, copySize);
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// copy the clear buffer to the texture image
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srcBuffer->TransitionUsageNow(recordingContext, dawn::BufferUsageBit::CopySrc);
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ToBackend(GetDevice())
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->fn.CmdCopyBufferToImage(recordingContext->commandBuffer, srcBuffer->GetHandle(),
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GetHandle(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1,
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®ion);
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}
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if (clearValue == TextureBase::ClearValue::Zero) {
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SetIsSubresourceContentInitialized(baseMipLevel, levelCount, baseArrayLayer,
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layerCount);
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GetDevice()->IncrementLazyClearCountForTesting();
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}
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}
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SetIsSubresourceContentInitialized(baseMipLevel, levelCount, baseArrayLayer, layerCount);
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GetDevice()->IncrementLazyClearCountForTesting();
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}
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}
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void Texture::EnsureSubresourceContentInitialized(CommandRecordingContext* recordingContext,
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void Texture::EnsureSubresourceContentInitialized(CommandRecordingContext* recordingContext,
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@ -729,7 +750,8 @@ namespace dawn_native { namespace vulkan {
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// If subresource has not been initialized, clear it to black as it could contain dirty
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// If subresource has not been initialized, clear it to black as it could contain dirty
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// bits from recycled memory
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// bits from recycled memory
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ClearTexture(recordingContext, baseMipLevel, levelCount, baseArrayLayer, layerCount);
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ClearTexture(recordingContext, baseMipLevel, levelCount, baseArrayLayer, layerCount,
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TextureBase::ClearValue::Zero);
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}
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}
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}
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}
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uint32_t baseMipLevel,
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uint32_t baseMipLevel,
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uint32_t levelCount,
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uint32_t levelCount,
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uint32_t baseArrayLayer,
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uint32_t baseArrayLayer,
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uint32_t layerCount);
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uint32_t layerCount,
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TextureBase::ClearValue);
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VkImage mHandle = VK_NULL_HANDLE;
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VkImage mHandle = VK_NULL_HANDLE;
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DeviceMemoryAllocation mMemoryAllocation;
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DeviceMemoryAllocation mMemoryAllocation;
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#include "dawn_native/vulkan/UtilsVulkan.h"
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#include "dawn_native/vulkan/UtilsVulkan.h"
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#include "common/Assert.h"
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#include "common/Assert.h"
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#include "dawn_native/Format.h"
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#include "dawn_native/vulkan/Forward.h"
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#include "dawn_native/vulkan/TextureVk.h"
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namespace dawn_native { namespace vulkan {
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namespace dawn_native { namespace vulkan {
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@ -41,4 +44,55 @@ namespace dawn_native { namespace vulkan {
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}
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}
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}
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}
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// Vulkan SPEC requires the source/destination region specified by each element of
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// pRegions must be a region that is contained within srcImage/dstImage. Here the size of
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// the image refers to the virtual size, while Dawn validates texture copy extent with the
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// physical size, so we need to re-calculate the texture copy extent to ensure it should fit
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// in the virtual size of the subresource.
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Extent3D ComputeTextureCopyExtent(const TextureCopy& textureCopy, const Extent3D& copySize) {
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Extent3D validTextureCopyExtent = copySize;
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const TextureBase* texture = textureCopy.texture.Get();
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Extent3D virtualSizeAtLevel = texture->GetMipLevelVirtualSize(textureCopy.mipLevel);
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if (textureCopy.origin.x + copySize.width > virtualSizeAtLevel.width) {
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ASSERT(texture->GetFormat().isCompressed);
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validTextureCopyExtent.width = virtualSizeAtLevel.width - textureCopy.origin.x;
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}
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if (textureCopy.origin.y + copySize.height > virtualSizeAtLevel.height) {
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ASSERT(texture->GetFormat().isCompressed);
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validTextureCopyExtent.height = virtualSizeAtLevel.height - textureCopy.origin.y;
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}
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return validTextureCopyExtent;
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}
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VkBufferImageCopy ComputeBufferImageCopyRegion(const BufferCopy& bufferCopy,
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const TextureCopy& textureCopy,
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const Extent3D& copySize) {
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const Texture* texture = ToBackend(textureCopy.texture.Get());
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VkBufferImageCopy region;
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region.bufferOffset = bufferCopy.offset;
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// In Vulkan the row length is in texels while it is in bytes for Dawn
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const Format& format = texture->GetFormat();
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ASSERT(bufferCopy.rowPitch % format.blockByteSize == 0);
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region.bufferRowLength = bufferCopy.rowPitch / format.blockByteSize * format.blockWidth;
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region.bufferImageHeight = bufferCopy.imageHeight;
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region.imageSubresource.aspectMask = texture->GetVkAspectMask();
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region.imageSubresource.mipLevel = textureCopy.mipLevel;
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region.imageSubresource.baseArrayLayer = textureCopy.arrayLayer;
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region.imageSubresource.layerCount = 1;
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region.imageOffset.x = textureCopy.origin.x;
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region.imageOffset.y = textureCopy.origin.y;
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region.imageOffset.z = textureCopy.origin.z;
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Extent3D imageExtent = ComputeTextureCopyExtent(textureCopy, copySize);
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region.imageExtent.width = imageExtent.width;
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region.imageExtent.height = imageExtent.height;
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region.imageExtent.depth = copySize.depth;
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return region;
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}
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}} // namespace dawn_native::vulkan
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}} // namespace dawn_native::vulkan
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@ -16,12 +16,18 @@
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#define DAWNNATIVE_VULKAN_UTILSVULKAN_H_
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#define DAWNNATIVE_VULKAN_UTILSVULKAN_H_
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||||||
#include "common/vulkan_platform.h"
|
#include "common/vulkan_platform.h"
|
||||||
|
#include "dawn_native/Commands.h"
|
||||||
#include "dawn_native/dawn_platform.h"
|
#include "dawn_native/dawn_platform.h"
|
||||||
|
|
||||||
namespace dawn_native { namespace vulkan {
|
namespace dawn_native { namespace vulkan {
|
||||||
|
|
||||||
VkCompareOp ToVulkanCompareOp(dawn::CompareFunction op);
|
VkCompareOp ToVulkanCompareOp(dawn::CompareFunction op);
|
||||||
|
|
||||||
|
Extent3D ComputeTextureCopyExtent(const TextureCopy& textureCopy, const Extent3D& copySize);
|
||||||
|
VkBufferImageCopy ComputeBufferImageCopyRegion(const BufferCopy& bufferCopy,
|
||||||
|
const TextureCopy& textureCopy,
|
||||||
|
const Extent3D& copySize);
|
||||||
|
|
||||||
}} // namespace dawn_native::vulkan
|
}} // namespace dawn_native::vulkan
|
||||||
|
|
||||||
#endif // DAWNNATIVE_VULKAN_UTILSVULKAN_H_
|
#endif // DAWNNATIVE_VULKAN_UTILSVULKAN_H_
|
||||||
|
|
|
@ -94,6 +94,41 @@ TEST_P(NonzeroTextureCreationTests, ArrayLayerClears) {
|
||||||
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, 0, 0, kSize, kSize, 0, 2);
|
EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, 0, 0, kSize, kSize, 0, 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Test that nonrenderable texture formats clear to 1's because toggle is enabled
|
||||||
|
TEST_P(NonzeroTextureCreationTests, NonrenderableTextureFormat) {
|
||||||
|
// skip test for other backends since they are not implemented yet
|
||||||
|
DAWN_SKIP_TEST_IF(IsOpenGL() || IsD3D12());
|
||||||
|
dawn::TextureDescriptor descriptor;
|
||||||
|
descriptor.dimension = dawn::TextureDimension::e2D;
|
||||||
|
descriptor.size.width = kSize;
|
||||||
|
descriptor.size.height = kSize;
|
||||||
|
descriptor.size.depth = 1;
|
||||||
|
descriptor.arrayLayerCount = 1;
|
||||||
|
descriptor.sampleCount = 1;
|
||||||
|
descriptor.format = dawn::TextureFormat::RGBA16Snorm;
|
||||||
|
descriptor.mipLevelCount = 1;
|
||||||
|
descriptor.usage = dawn::TextureUsageBit::CopySrc;
|
||||||
|
dawn::Texture texture = device.CreateTexture(&descriptor);
|
||||||
|
|
||||||
|
// Set buffer with dirty data so we know it is cleared by the lazy cleared texture copy
|
||||||
|
uint32_t bufferSize = 8 * kSize * kSize;
|
||||||
|
std::vector<uint8_t> data(bufferSize, 100);
|
||||||
|
dawn::Buffer bufferDst = utils::CreateBufferFromData(
|
||||||
|
device, data.data(), static_cast<uint32_t>(data.size()), dawn::BufferUsageBit::CopySrc);
|
||||||
|
|
||||||
|
dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(bufferDst, 0, 0, 0);
|
||||||
|
dawn::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
|
||||||
|
dawn::Extent3D copySize = {kSize, kSize, 1};
|
||||||
|
|
||||||
|
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||||
|
encoder.CopyTextureToBuffer(&textureCopyView, &bufferCopyView, ©Size);
|
||||||
|
dawn::CommandBuffer commands = encoder.Finish();
|
||||||
|
queue.Submit(1, &commands);
|
||||||
|
|
||||||
|
std::vector<uint32_t> expected(bufferSize, 1);
|
||||||
|
EXPECT_BUFFER_U32_RANGE_EQ(expected.data(), bufferDst, 0, 8);
|
||||||
|
}
|
||||||
|
|
||||||
DAWN_INSTANTIATE_TEST(NonzeroTextureCreationTests,
|
DAWN_INSTANTIATE_TEST(NonzeroTextureCreationTests,
|
||||||
ForceWorkarounds(D3D12Backend,
|
ForceWorkarounds(D3D12Backend,
|
||||||
{"nonzero_clear_resources_on_creation_for_testing"},
|
{"nonzero_clear_resources_on_creation_for_testing"},
|
||||||
|
|
|
@ -86,6 +86,8 @@ class TextureZeroInitTest : public DawnTest {
|
||||||
constexpr static dawn::TextureFormat kColorFormat = dawn::TextureFormat::RGBA8Unorm;
|
constexpr static dawn::TextureFormat kColorFormat = dawn::TextureFormat::RGBA8Unorm;
|
||||||
constexpr static dawn::TextureFormat kDepthStencilFormat =
|
constexpr static dawn::TextureFormat kDepthStencilFormat =
|
||||||
dawn::TextureFormat::Depth24PlusStencil8;
|
dawn::TextureFormat::Depth24PlusStencil8;
|
||||||
|
constexpr static dawn::TextureFormat kNonrenderableColorFormat =
|
||||||
|
dawn::TextureFormat::RGBA16Snorm;
|
||||||
};
|
};
|
||||||
|
|
||||||
// This tests that the code path of CopyTextureToBuffer clears correctly to Zero after first usage
|
// This tests that the code path of CopyTextureToBuffer clears correctly to Zero after first usage
|
||||||
|
@ -563,6 +565,34 @@ TEST_P(TextureZeroInitTest, ComputePassSampledTextureClear) {
|
||||||
EXPECT_BUFFER_U32_RANGE_EQ(expectedWithZeros.data(), bufferTex, 0, 4);
|
EXPECT_BUFFER_U32_RANGE_EQ(expectedWithZeros.data(), bufferTex, 0, 4);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// This tests that the code path of CopyTextureToBuffer clears correctly for non-renderable textures
|
||||||
|
TEST_P(TextureZeroInitTest, NonRenderableTextureClear) {
|
||||||
|
// skip test for other backends since they are not implemented yet
|
||||||
|
DAWN_SKIP_TEST_IF(IsOpenGL() || IsD3D12());
|
||||||
|
|
||||||
|
dawn::TextureDescriptor descriptor =
|
||||||
|
CreateTextureDescriptor(1, 1, dawn::TextureUsageBit::CopySrc, kNonrenderableColorFormat);
|
||||||
|
dawn::Texture texture = device.CreateTexture(&descriptor);
|
||||||
|
|
||||||
|
// Set buffer with dirty data so we know it is cleared by the lazy cleared texture copy
|
||||||
|
uint32_t bufferSize = 8 * kSize * kSize;
|
||||||
|
std::vector<uint8_t> data(bufferSize, 100);
|
||||||
|
dawn::Buffer bufferDst = utils::CreateBufferFromData(
|
||||||
|
device, data.data(), static_cast<uint32_t>(data.size()), dawn::BufferUsageBit::CopySrc);
|
||||||
|
|
||||||
|
dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(bufferDst, 0, 0, 0);
|
||||||
|
dawn::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
|
||||||
|
dawn::Extent3D copySize = {kSize, kSize, 1};
|
||||||
|
|
||||||
|
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||||
|
encoder.CopyTextureToBuffer(&textureCopyView, &bufferCopyView, ©Size);
|
||||||
|
dawn::CommandBuffer commands = encoder.Finish();
|
||||||
|
EXPECT_LAZY_CLEAR(1u, queue.Submit(1, &commands));
|
||||||
|
|
||||||
|
std::vector<uint32_t> expectedWithZeros(bufferSize, 0);
|
||||||
|
EXPECT_BUFFER_U32_RANGE_EQ(expectedWithZeros.data(), bufferDst, 0, 8);
|
||||||
|
}
|
||||||
|
|
||||||
DAWN_INSTANTIATE_TEST(
|
DAWN_INSTANTIATE_TEST(
|
||||||
TextureZeroInitTest,
|
TextureZeroInitTest,
|
||||||
ForceWorkarounds(D3D12Backend, {"nonzero_clear_resources_on_creation_for_testing"}),
|
ForceWorkarounds(D3D12Backend, {"nonzero_clear_resources_on_creation_for_testing"}),
|
||||||
|
|
Loading…
Reference in New Issue