Implement buffer lazy initialization before writeBuffer
This patch implements buffer lazy initialization before writeBuffer(): if the buffer is not initialized and writeBuffer() doesn't cover the whole buffer, the buffer will be cleared to 0, otherwise the buffer shouldn't be cleared. This patch also introduces a toggle LazyClearBufferOnFirstUse for the development of buffer lazy initialization: before buffer lazy initialization being completely supported, all the related code will only be enabled behind this toggle to prevent the buffers with valid content being unexpectedly cleared. BUG=dawn:414 TEST=dawn_end2end_tests Change-Id: I99a2aa98ca4b9b21d69c6b32080afb525e2c4ad3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24041 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
parent
59ccb1f6de
commit
80f927d763
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@ -488,6 +488,10 @@ namespace dawn_native {
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mState = BufferState::Destroyed;
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}
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bool BufferBase::IsMapped() const {
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return mState == BufferState::Mapped;
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}
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void BufferBase::OnMapCommandSerialFinished(uint32_t mapSerial, bool isWrite) {
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void* data = GetMappedPointerImpl();
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if (isWrite) {
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@ -497,4 +501,16 @@ namespace dawn_native {
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}
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}
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bool BufferBase::IsDataInitialized() const {
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return mIsDataInitialized;
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}
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void BufferBase::SetIsDataInitialized() {
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mIsDataInitialized = true;
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}
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bool BufferBase::IsFullBufferRange(uint64_t offset, uint64_t size) const {
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return offset == 0 && size == GetSize();
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}
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} // namespace dawn_native
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@ -40,8 +40,6 @@ namespace dawn_native {
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};
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public:
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enum class ClearValue { Zero, NonZero };
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BufferBase(DeviceBase* device, const BufferDescriptor* descriptor);
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static BufferBase* MakeError(DeviceBase* device);
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@ -57,6 +55,10 @@ namespace dawn_native {
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MaybeError ValidateCanUseOnQueueNow() const;
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bool IsFullBufferRange(uint64_t offset, uint64_t size) const;
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bool IsDataInitialized() const;
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void SetIsDataInitialized();
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// Dawn API
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void SetSubData(uint64_t start, uint64_t count, const void* data);
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void MapReadAsync(WGPUBufferMapReadCallback callback, void* userdata);
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@ -81,6 +83,8 @@ namespace dawn_native {
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void DestroyInternal();
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bool IsMapped() const;
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private:
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virtual MaybeError MapAtCreationImpl(uint8_t** mappedPointer) = 0;
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virtual MaybeError MapReadAsyncImpl(uint32_t serial) = 0;
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@ -109,6 +113,8 @@ namespace dawn_native {
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std::unique_ptr<StagingBufferBase> mStagingBuffer;
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BufferState mState;
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bool mIsDataInitialized = false;
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};
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} // namespace dawn_native
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@ -29,111 +29,116 @@ namespace dawn_native {
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using ToggleEnumAndInfoList =
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std::array<ToggleEnumAndInfo, static_cast<size_t>(Toggle::EnumCount)>;
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static constexpr ToggleEnumAndInfoList kToggleNameAndInfoList = {{
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{Toggle::EmulateStoreAndMSAAResolve,
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{"emulate_store_and_msaa_resolve",
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"Emulate storing into multisampled color attachments and doing MSAA resolve "
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"simultaneously. This workaround is enabled by default on the Metal drivers that do "
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"not support MTLStoreActionStoreAndMultisampleResolve. To support StoreOp::Store on "
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"those platforms, we should do MSAA resolve in another render pass after ending the "
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"previous one.",
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"https://crbug.com/dawn/56"}},
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{Toggle::NonzeroClearResourcesOnCreationForTesting,
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{"nonzero_clear_resources_on_creation_for_testing",
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"Clears texture to full 1 bits as soon as they are created, but doesn't update "
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"the tracking state of the texture. This way we can test the logic of clearing "
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"textures that use recycled memory.",
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"https://crbug.com/dawn/145"}},
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{Toggle::AlwaysResolveIntoZeroLevelAndLayer,
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{"always_resolve_into_zero_level_and_layer",
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"When the resolve target is a texture view that is created on the non-zero level or "
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"layer of a texture, we first resolve into a temporarily 2D texture with only one "
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"mipmap level and one array layer, and copy the result of MSAA resolve into the "
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"true resolve target. This workaround is enabled by default on the Metal drivers "
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"that have bugs when setting non-zero resolveLevel or resolveSlice.",
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"https://crbug.com/dawn/56"}},
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{Toggle::LazyClearResourceOnFirstUse,
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{"lazy_clear_resource_on_first_use",
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"Clears resource to zero on first usage. This initializes the resource "
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"so that no dirty bits from recycled memory is present in the new resource.",
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"https://crbug.com/dawn/145"}},
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{Toggle::TurnOffVsync,
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{"turn_off_vsync",
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"Turn off vsync when rendering. In order to do performance test or run perf tests, "
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"turn off vsync so that the fps can exeed 60.",
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"https://crbug.com/dawn/237"}},
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{Toggle::UseTemporaryBufferInCompressedTextureToTextureCopy,
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{"use_temporary_buffer_in_texture_to_texture_copy",
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"Split texture-to-texture copy into two copies: copy from source texture into a "
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"temporary buffer, and copy from the temporary buffer into the destination texture "
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"when copying between compressed textures that don't have block-aligned sizes. This "
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"workaround is enabled by default on all Vulkan drivers to solve an issue in the "
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"Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 "
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"(https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.",
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"https://crbug.com/dawn/42"}},
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{Toggle::UseD3D12ResourceHeapTier2,
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{"use_d3d12_resource_heap_tier2",
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"Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of "
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"texture and buffers in the same heap. This allows better heap re-use and reduces "
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"fragmentation.",
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"https://crbug.com/dawn/27"}},
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{Toggle::UseD3D12RenderPass,
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{"use_d3d12_render_pass",
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"Use the D3D12 render pass API introduced in Windows build 1809 by default. On "
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"versions of Windows prior to build 1809, or when this toggle is turned off, Dawn "
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"will emulate a render pass.",
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"https://crbug.com/dawn/36"}},
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{Toggle::UseD3D12ResidencyManagement,
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{"use_d3d12_residency_management",
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"Enable residency management. This allows page-in and page-out of resource heaps in "
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"GPU memory. This component improves overcommitted performance by keeping the most "
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"recently used resources local to the GPU. Turning this component off can cause "
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"allocation failures when application memory exceeds physical device memory.",
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"https://crbug.com/dawn/193"}},
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{Toggle::SkipValidation,
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{"skip_validation", "Skip expensive validation of Dawn commands.",
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"https://crbug.com/dawn/271"}},
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{Toggle::UseSpvc,
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{"use_spvc",
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"Enable use of spvc for shader compilation, instead of accessing spirv_cross "
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"directly.",
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"https://crbug.com/dawn/288"}},
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{Toggle::UseSpvcParser,
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{"use_spvc_parser",
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"Enable usage of spvc's internal parsing and IR generation code, instead of "
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"spirv_cross's.",
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"https://crbug.com/dawn/288"}},
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{Toggle::VulkanUseD32S8,
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{"vulkan_use_d32s8",
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"Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the "
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"backend will use D32S8 (toggle to on) but setting the toggle to off will make it"
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"use the D24S8 format when possible.",
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"https://crbug.com/dawn/286"}},
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{Toggle::MetalDisableSamplerCompare,
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{"metal_disable_sampler_compare",
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"Disables the use of sampler compare on Metal. This is unsupported before A9 "
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"processors.",
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"https://crbug.com/dawn/342"}},
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{Toggle::DisableBaseVertex,
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{"disable_base_vertex",
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"Disables the use of non-zero base vertex which is unsupported on some platforms.",
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"https://crbug.com/dawn/343"}},
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{Toggle::DisableBaseInstance,
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{"disable_base_instance",
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"Disables the use of non-zero base instance which is unsupported on some "
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"platforms.",
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"https://crbug.com/dawn/343"}},
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{Toggle::UseD3D12SmallShaderVisibleHeapForTesting,
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{"use_d3d12_small_shader_visible_heap",
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"Enable use of a small D3D12 shader visible heap, instead of using a large one by "
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"default. This setting is used to test bindgroup encoding.",
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"https://crbug.com/dawn/155"}},
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{Toggle::UseDXC,
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{"use_dxc", "Use DXC instead of FXC for compiling HLSL",
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"https://crbug.com/dawn/402"}},
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{Toggle::DisableRobustness,
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{"disable_robustness", "Disable robust buffer access", "https://crbug.com/dawn/480"}},
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}};
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static constexpr ToggleEnumAndInfoList kToggleNameAndInfoList = {
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{{Toggle::EmulateStoreAndMSAAResolve,
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{"emulate_store_and_msaa_resolve",
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"Emulate storing into multisampled color attachments and doing MSAA resolve "
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"simultaneously. This workaround is enabled by default on the Metal drivers that do "
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"not support MTLStoreActionStoreAndMultisampleResolve. To support StoreOp::Store on "
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"those platforms, we should do MSAA resolve in another render pass after ending the "
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"previous one.",
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"https://crbug.com/dawn/56"}},
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{Toggle::NonzeroClearResourcesOnCreationForTesting,
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{"nonzero_clear_resources_on_creation_for_testing",
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"Clears texture to full 1 bits as soon as they are created, but doesn't update "
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"the tracking state of the texture. This way we can test the logic of clearing "
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"textures that use recycled memory.",
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"https://crbug.com/dawn/145"}},
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{Toggle::AlwaysResolveIntoZeroLevelAndLayer,
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{"always_resolve_into_zero_level_and_layer",
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"When the resolve target is a texture view that is created on the non-zero level or "
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"layer of a texture, we first resolve into a temporarily 2D texture with only one "
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"mipmap level and one array layer, and copy the result of MSAA resolve into the "
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"true resolve target. This workaround is enabled by default on the Metal drivers "
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"that have bugs when setting non-zero resolveLevel or resolveSlice.",
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"https://crbug.com/dawn/56"}},
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{Toggle::LazyClearResourceOnFirstUse,
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{"lazy_clear_resource_on_first_use",
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"Clears resource to zero on first usage. This initializes the resource "
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"so that no dirty bits from recycled memory is present in the new resource.",
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"https://crbug.com/dawn/145"}},
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{Toggle::TurnOffVsync,
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{"turn_off_vsync",
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"Turn off vsync when rendering. In order to do performance test or run perf tests, "
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"turn off vsync so that the fps can exeed 60.",
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"https://crbug.com/dawn/237"}},
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{Toggle::UseTemporaryBufferInCompressedTextureToTextureCopy,
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{"use_temporary_buffer_in_texture_to_texture_copy",
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"Split texture-to-texture copy into two copies: copy from source texture into a "
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"temporary buffer, and copy from the temporary buffer into the destination texture "
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"when copying between compressed textures that don't have block-aligned sizes. This "
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"workaround is enabled by default on all Vulkan drivers to solve an issue in the "
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"Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 "
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"(https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.",
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"https://crbug.com/dawn/42"}},
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{Toggle::UseD3D12ResourceHeapTier2,
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{"use_d3d12_resource_heap_tier2",
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"Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of "
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"texture and buffers in the same heap. This allows better heap re-use and reduces "
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"fragmentation.",
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"https://crbug.com/dawn/27"}},
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{Toggle::UseD3D12RenderPass,
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{"use_d3d12_render_pass",
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"Use the D3D12 render pass API introduced in Windows build 1809 by default. On "
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"versions of Windows prior to build 1809, or when this toggle is turned off, Dawn "
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"will emulate a render pass.",
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"https://crbug.com/dawn/36"}},
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{Toggle::UseD3D12ResidencyManagement,
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{"use_d3d12_residency_management",
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"Enable residency management. This allows page-in and page-out of resource heaps in "
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"GPU memory. This component improves overcommitted performance by keeping the most "
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"recently used resources local to the GPU. Turning this component off can cause "
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"allocation failures when application memory exceeds physical device memory.",
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"https://crbug.com/dawn/193"}},
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{Toggle::SkipValidation,
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{"skip_validation", "Skip expensive validation of Dawn commands.",
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"https://crbug.com/dawn/271"}},
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{Toggle::UseSpvc,
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{"use_spvc",
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"Enable use of spvc for shader compilation, instead of accessing spirv_cross "
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"directly.",
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"https://crbug.com/dawn/288"}},
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{Toggle::UseSpvcParser,
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{"use_spvc_parser",
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"Enable usage of spvc's internal parsing and IR generation code, instead of "
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"spirv_cross's.",
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"https://crbug.com/dawn/288"}},
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{Toggle::VulkanUseD32S8,
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{"vulkan_use_d32s8",
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"Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the "
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"backend will use D32S8 (toggle to on) but setting the toggle to off will make it"
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"use the D24S8 format when possible.",
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"https://crbug.com/dawn/286"}},
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{Toggle::MetalDisableSamplerCompare,
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{"metal_disable_sampler_compare",
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"Disables the use of sampler compare on Metal. This is unsupported before A9 "
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"processors.",
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"https://crbug.com/dawn/342"}},
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{Toggle::DisableBaseVertex,
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{"disable_base_vertex",
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"Disables the use of non-zero base vertex which is unsupported on some platforms.",
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"https://crbug.com/dawn/343"}},
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{Toggle::DisableBaseInstance,
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{"disable_base_instance",
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"Disables the use of non-zero base instance which is unsupported on some "
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"platforms.",
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"https://crbug.com/dawn/343"}},
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{Toggle::UseD3D12SmallShaderVisibleHeapForTesting,
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{"use_d3d12_small_shader_visible_heap",
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"Enable use of a small D3D12 shader visible heap, instead of using a large one by "
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"default. This setting is used to test bindgroup encoding.",
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"https://crbug.com/dawn/155"}},
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{Toggle::UseDXC,
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{"use_dxc", "Use DXC instead of FXC for compiling HLSL",
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"https://crbug.com/dawn/402"}},
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{Toggle::DisableRobustness,
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{"disable_robustness", "Disable robust buffer access", "https://crbug.com/dawn/480"}},
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{Toggle::LazyClearBufferOnFirstUse,
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{"lazy_clear_buffer_on_first_use",
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"Clear buffers on their first use. This is a temporary toggle only for the "
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"development of buffer lazy initialization and will be removed after buffer lazy "
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"initialization is completely implemented.",
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"https://crbug.com/dawn/414"}}}};
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} // anonymous namespace
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@ -43,6 +43,7 @@ namespace dawn_native {
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UseD3D12SmallShaderVisibleHeapForTesting,
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UseDXC,
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DisableRobustness,
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LazyClearBufferOnFirstUse,
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EnumCount,
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InvalidEnum = EnumCount,
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@ -123,7 +123,11 @@ namespace dawn_native { namespace d3d12 {
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ToBackend(GetDevice())->AllocateMemory(heapType, resourceDescriptor, bufferUsage));
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if (GetDevice()->IsToggleEnabled(Toggle::NonzeroClearResourcesOnCreationForTesting)) {
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DAWN_TRY(ClearBuffer(ClearValue::NonZero));
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CommandRecordingContext* commandRecordingContext;
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DAWN_TRY_ASSIGN(commandRecordingContext,
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ToBackend(GetDevice())->GetPendingCommandContext());
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DAWN_TRY(ClearBuffer(commandRecordingContext, uint8_t(1u)));
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}
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return {};
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@ -310,18 +314,25 @@ namespace dawn_native { namespace d3d12 {
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return mResourceAllocation.GetInfo().mMethod == allocationMethod;
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}
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MaybeError Buffer::ClearBuffer(ClearValue clearValue) {
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// TODO(jiawei.shao@intel.com): support buffer lazy-initialization to 0.
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ASSERT(clearValue == BufferBase::ClearValue::NonZero);
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constexpr uint8_t kClearBufferValue = 1u;
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MaybeError Buffer::ClearBufferContentsToZero(CommandRecordingContext* commandContext) {
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ASSERT(GetDevice()->IsToggleEnabled(Toggle::LazyClearBufferOnFirstUse));
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ASSERT(!IsDataInitialized());
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DAWN_TRY(ClearBuffer(commandContext, uint8_t(0u)));
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SetIsDataInitialized();
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GetDevice()->IncrementLazyClearCountForTesting();
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return {};
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}
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MaybeError Buffer::ClearBuffer(CommandRecordingContext* commandContext, uint8_t clearValue) {
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Device* device = ToBackend(GetDevice());
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// The state of the buffers on UPLOAD heap must always be GENERIC_READ and cannot be
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// changed away, so we can only clear such buffer with buffer mapping.
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if (D3D12HeapType(GetUsage()) == D3D12_HEAP_TYPE_UPLOAD) {
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DAWN_TRY(MapInternal(true, "D3D12 map at clear buffer"));
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memset(mMappedData, kClearBufferValue, GetSize());
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memset(mMappedData, clearValue, GetSize());
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UnmapImpl();
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} else {
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// TODO(jiawei.shao@intel.com): use ClearUnorderedAccessView*() when the buffer usage
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@ -331,10 +342,10 @@ namespace dawn_native { namespace d3d12 {
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DAWN_TRY_ASSIGN(uploadHandle,
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uploader->Allocate(GetSize(), device->GetPendingCommandSerial()));
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memset(uploadHandle.mappedBuffer, kClearBufferValue, GetSize());
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memset(uploadHandle.mappedBuffer, clearValue, GetSize());
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DAWN_TRY(device->CopyFromStagingToBuffer(uploadHandle.stagingBuffer,
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uploadHandle.startOffset, this, 0, GetSize()));
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device->CopyFromStagingToBufferImpl(commandContext, uploadHandle.stagingBuffer,
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uploadHandle.startOffset, this, 0, GetSize());
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}
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return {};
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@ -44,6 +44,8 @@ namespace dawn_native { namespace d3d12 {
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bool CheckAllocationMethodForTesting(AllocationMethod allocationMethod) const;
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bool CheckIsResidentForTesting() const;
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MaybeError ClearBufferContentsToZero(CommandRecordingContext* commandContext);
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private:
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~Buffer() override;
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// Dawn API
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@ -61,7 +63,7 @@ namespace dawn_native { namespace d3d12 {
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D3D12_RESOURCE_BARRIER* barrier,
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wgpu::BufferUsage newUsage);
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MaybeError ClearBuffer(ClearValue clearValue);
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MaybeError ClearBuffer(CommandRecordingContext* commandContext, uint8_t clearValue);
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ResourceHeapAllocation mResourceAllocation;
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bool mFixedResourceState = false;
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@ -336,16 +336,39 @@ namespace dawn_native { namespace d3d12 {
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DAWN_TRY_ASSIGN(commandRecordingContext, GetPendingCommandContext());
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Buffer* dstBuffer = ToBackend(destination);
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StagingBuffer* srcBuffer = ToBackend(source);
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dstBuffer->TrackUsageAndTransitionNow(commandRecordingContext, wgpu::BufferUsage::CopyDst);
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|
||||
commandRecordingContext->GetCommandList()->CopyBufferRegion(
|
||||
dstBuffer->GetD3D12Resource(), destinationOffset, srcBuffer->GetResource(),
|
||||
sourceOffset, size);
|
||||
// TODO(jiawei.shao@intel.com): use Toggle::LazyClearResourceOnFirstUse when the support of
|
||||
// buffer lazy initialization is completed.
|
||||
if (IsToggleEnabled(Toggle::LazyClearBufferOnFirstUse) && !dstBuffer->IsDataInitialized()) {
|
||||
if (dstBuffer->IsFullBufferRange(destinationOffset, size)) {
|
||||
dstBuffer->SetIsDataInitialized();
|
||||
} else {
|
||||
DAWN_TRY(dstBuffer->ClearBufferContentsToZero(commandRecordingContext));
|
||||
}
|
||||
}
|
||||
|
||||
CopyFromStagingToBufferImpl(commandRecordingContext, source, sourceOffset, destination,
|
||||
destinationOffset, size);
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
void Device::CopyFromStagingToBufferImpl(CommandRecordingContext* commandContext,
|
||||
StagingBufferBase* source,
|
||||
uint64_t sourceOffset,
|
||||
BufferBase* destination,
|
||||
uint64_t destinationOffset,
|
||||
uint64_t size) {
|
||||
ASSERT(commandContext != nullptr);
|
||||
Buffer* dstBuffer = ToBackend(destination);
|
||||
StagingBuffer* srcBuffer = ToBackend(source);
|
||||
dstBuffer->TrackUsageAndTransitionNow(commandContext, wgpu::BufferUsage::CopyDst);
|
||||
|
||||
commandContext->GetCommandList()->CopyBufferRegion(
|
||||
dstBuffer->GetD3D12Resource(), destinationOffset, srcBuffer->GetResource(),
|
||||
sourceOffset, size);
|
||||
}
|
||||
|
||||
void Device::DeallocateMemory(ResourceHeapAllocation& allocation) {
|
||||
mResourceAllocatorManager->DeallocateMemory(allocation);
|
||||
}
|
||||
|
|
|
@ -91,6 +91,13 @@ namespace dawn_native { namespace d3d12 {
|
|||
uint64_t destinationOffset,
|
||||
uint64_t size) override;
|
||||
|
||||
void CopyFromStagingToBufferImpl(CommandRecordingContext* commandContext,
|
||||
StagingBufferBase* source,
|
||||
uint64_t sourceOffset,
|
||||
BufferBase* destination,
|
||||
uint64_t destinationOffset,
|
||||
uint64_t size);
|
||||
|
||||
ResultOrError<ResourceHeapAllocation> AllocateMemory(
|
||||
D3D12_HEAP_TYPE heapType,
|
||||
const D3D12_RESOURCE_DESC& resourceDescriptor,
|
||||
|
|
|
@ -22,6 +22,7 @@
|
|||
|
||||
namespace dawn_native { namespace metal {
|
||||
|
||||
class CommandRecordingContext;
|
||||
class Device;
|
||||
|
||||
class Buffer : public BufferBase {
|
||||
|
@ -29,6 +30,8 @@ namespace dawn_native { namespace metal {
|
|||
static ResultOrError<Buffer*> Create(Device* device, const BufferDescriptor* descriptor);
|
||||
id<MTLBuffer> GetMTLBuffer() const;
|
||||
|
||||
void ClearBufferContentsToZero(CommandRecordingContext* commandContext);
|
||||
|
||||
private:
|
||||
using BufferBase::BufferBase;
|
||||
MaybeError Initialize();
|
||||
|
@ -43,7 +46,7 @@ namespace dawn_native { namespace metal {
|
|||
bool IsMapWritable() const override;
|
||||
MaybeError MapAtCreationImpl(uint8_t** mappedPointer) override;
|
||||
|
||||
void ClearBuffer(BufferBase::ClearValue clearValue);
|
||||
void ClearBuffer(CommandRecordingContext* commandContext, uint8_t clearValue);
|
||||
|
||||
id<MTLBuffer> mMtlBuffer = nil;
|
||||
};
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
#include "dawn_native/metal/BufferMTL.h"
|
||||
|
||||
#include "common/Math.h"
|
||||
#include "dawn_native/metal/CommandRecordingContext.h"
|
||||
#include "dawn_native/metal/DeviceMTL.h"
|
||||
|
||||
#include <limits>
|
||||
|
@ -87,7 +88,9 @@ namespace dawn_native { namespace metal {
|
|||
}
|
||||
|
||||
if (GetDevice()->IsToggleEnabled(Toggle::NonzeroClearResourcesOnCreationForTesting)) {
|
||||
ClearBuffer(BufferBase::ClearValue::NonZero);
|
||||
CommandRecordingContext* commandContext =
|
||||
ToBackend(GetDevice())->GetPendingCommandContext();
|
||||
ClearBuffer(commandContext, uint8_t(1u));
|
||||
}
|
||||
|
||||
return {};
|
||||
|
@ -132,16 +135,21 @@ namespace dawn_native { namespace metal {
|
|||
mMtlBuffer = nil;
|
||||
}
|
||||
|
||||
void Buffer::ClearBuffer(BufferBase::ClearValue clearValue) {
|
||||
// TODO(jiawei.shao@intel.com): support buffer lazy-initialization to 0.
|
||||
ASSERT(clearValue == BufferBase::ClearValue::NonZero);
|
||||
const uint8_t clearBufferValue = 1;
|
||||
void Buffer::ClearBufferContentsToZero(CommandRecordingContext* commandContext) {
|
||||
ASSERT(GetDevice()->IsToggleEnabled(Toggle::LazyClearBufferOnFirstUse));
|
||||
ASSERT(!IsDataInitialized());
|
||||
|
||||
Device* device = ToBackend(GetDevice());
|
||||
CommandRecordingContext* commandContext = device->GetPendingCommandContext();
|
||||
ClearBuffer(commandContext, uint8_t(0u));
|
||||
|
||||
SetIsDataInitialized();
|
||||
GetDevice()->IncrementLazyClearCountForTesting();
|
||||
}
|
||||
|
||||
void Buffer::ClearBuffer(CommandRecordingContext* commandContext, uint8_t clearValue) {
|
||||
ASSERT(commandContext != nullptr);
|
||||
[commandContext->EnsureBlit() fillBuffer:mMtlBuffer
|
||||
range:NSMakeRange(0, GetSize())
|
||||
value:clearBufferValue];
|
||||
value:clearValue];
|
||||
}
|
||||
|
||||
}} // namespace dawn_native::metal
|
||||
|
|
|
@ -254,6 +254,17 @@ namespace dawn_native { namespace metal {
|
|||
// this function.
|
||||
ASSERT(size != 0);
|
||||
|
||||
// TODO(jiawei.shao@intel.com): use Toggle::LazyClearResourceOnFirstUse when the support of
|
||||
// buffer lazy initialization is completed.
|
||||
if (IsToggleEnabled(Toggle::LazyClearBufferOnFirstUse) &&
|
||||
!destination->IsDataInitialized()) {
|
||||
if (destination->IsFullBufferRange(destinationOffset, size)) {
|
||||
destination->SetIsDataInitialized();
|
||||
} else {
|
||||
ToBackend(destination)->ClearBufferContentsToZero(GetPendingCommandContext());
|
||||
}
|
||||
}
|
||||
|
||||
id<MTLBuffer> uploadBuffer = ToBackend(source)->GetBufferHandle();
|
||||
id<MTLBuffer> buffer = ToBackend(destination)->GetMTLBuffer();
|
||||
[GetPendingCommandContext()->EnsureBlit() copyFromBuffer:uploadBuffer
|
||||
|
|
|
@ -197,6 +197,10 @@ namespace dawn_native { namespace null {
|
|||
BufferBase* destination,
|
||||
uint64_t destinationOffset,
|
||||
uint64_t size) {
|
||||
if (IsToggleEnabled(Toggle::LazyClearBufferOnFirstUse)) {
|
||||
destination->SetIsDataInitialized();
|
||||
}
|
||||
|
||||
auto operation = std::make_unique<CopyFromStagingToBufferOperation>();
|
||||
operation->staging = source;
|
||||
operation->destination = ToBackend(destination);
|
||||
|
|
|
@ -24,7 +24,7 @@ namespace dawn_native { namespace opengl {
|
|||
: BufferBase(device, descriptor) {
|
||||
// TODO(cwallez@chromium.org): Have a global "zero" buffer instead of creating a new 4-byte
|
||||
// buffer?
|
||||
uint64_t size = std::max(GetSize(), uint64_t(4u));
|
||||
uint64_t size = GetAppliedSize();
|
||||
|
||||
device->gl.GenBuffers(1, &mBuffer);
|
||||
device->gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer);
|
||||
|
@ -45,6 +45,27 @@ namespace dawn_native { namespace opengl {
|
|||
return mBuffer;
|
||||
}
|
||||
|
||||
uint64_t Buffer::GetAppliedSize() const {
|
||||
// TODO(cwallez@chromium.org): Have a global "zero" buffer instead of creating a new 4-byte
|
||||
// buffer?
|
||||
return std::max(GetSize(), uint64_t(4u));
|
||||
}
|
||||
|
||||
void Buffer::ClearBufferContentsToZero() {
|
||||
ASSERT(GetDevice()->IsToggleEnabled(Toggle::LazyClearBufferOnFirstUse));
|
||||
ASSERT(!IsDataInitialized());
|
||||
|
||||
const uint64_t size = GetAppliedSize();
|
||||
Device* device = ToBackend(GetDevice());
|
||||
|
||||
const std::vector<uint8_t> clearValues(size, 0u);
|
||||
device->gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer);
|
||||
device->gl.BufferSubData(GL_ARRAY_BUFFER, 0, size, clearValues.data());
|
||||
|
||||
SetIsDataInitialized();
|
||||
device->IncrementLazyClearCountForTesting();
|
||||
}
|
||||
|
||||
bool Buffer::IsMapWritable() const {
|
||||
// TODO(enga): All buffers in GL can be mapped. Investigate if mapping them will cause the
|
||||
// driver to migrate it to shared memory.
|
||||
|
|
|
@ -29,6 +29,8 @@ namespace dawn_native { namespace opengl {
|
|||
|
||||
GLuint GetHandle() const;
|
||||
|
||||
void ClearBufferContentsToZero();
|
||||
|
||||
private:
|
||||
~Buffer() override;
|
||||
// Dawn API
|
||||
|
@ -40,6 +42,7 @@ namespace dawn_native { namespace opengl {
|
|||
bool IsMapWritable() const override;
|
||||
MaybeError MapAtCreationImpl(uint8_t** mappedPointer) override;
|
||||
void* GetMappedPointerImpl() override;
|
||||
uint64_t GetAppliedSize() const;
|
||||
|
||||
GLuint mBuffer = 0;
|
||||
void* mMappedData = nullptr;
|
||||
|
|
|
@ -44,6 +44,17 @@ namespace dawn_native { namespace opengl {
|
|||
size_t size) {
|
||||
const OpenGLFunctions& gl = ToBackend(GetDevice())->gl;
|
||||
|
||||
// TODO(jiawei.shao@intel.com): use Toggle::LazyClearResourceOnFirstUse when the support of
|
||||
// buffer lazy initialization is completed.
|
||||
if (GetDevice()->IsToggleEnabled(Toggle::LazyClearBufferOnFirstUse) &&
|
||||
!buffer->IsDataInitialized()) {
|
||||
if (buffer->IsFullBufferRange(bufferOffset, size)) {
|
||||
buffer->SetIsDataInitialized();
|
||||
} else {
|
||||
ToBackend(buffer)->ClearBufferContentsToZero();
|
||||
}
|
||||
}
|
||||
|
||||
gl.BindBuffer(GL_ARRAY_BUFFER, ToBackend(buffer)->GetHandle());
|
||||
gl.BufferSubData(GL_ARRAY_BUFFER, bufferOffset, size, data);
|
||||
return {};
|
||||
|
|
|
@ -166,7 +166,7 @@ namespace dawn_native { namespace vulkan {
|
|||
"vkBindBufferMemory"));
|
||||
|
||||
if (device->IsToggleEnabled(Toggle::NonzeroClearResourcesOnCreationForTesting)) {
|
||||
ClearBuffer(device->GetPendingRecordingContext(), ClearValue::NonZero);
|
||||
ClearBuffer(device->GetPendingRecordingContext(), 0x01010101);
|
||||
}
|
||||
|
||||
return {};
|
||||
|
@ -287,20 +287,25 @@ namespace dawn_native { namespace vulkan {
|
|||
}
|
||||
}
|
||||
|
||||
void Buffer::ClearBuffer(CommandRecordingContext* recordingContext, ClearValue clearValue) {
|
||||
void Buffer::ClearBufferContentsToZero(CommandRecordingContext* recordingContext) {
|
||||
ASSERT(GetDevice()->IsToggleEnabled(Toggle::LazyClearBufferOnFirstUse));
|
||||
ASSERT(!IsDataInitialized());
|
||||
|
||||
ClearBuffer(recordingContext, 0u);
|
||||
|
||||
SetIsDataInitialized();
|
||||
GetDevice()->IncrementLazyClearCountForTesting();
|
||||
}
|
||||
|
||||
void Buffer::ClearBuffer(CommandRecordingContext* recordingContext, uint32_t clearValue) {
|
||||
ASSERT(recordingContext != nullptr);
|
||||
|
||||
// TODO(jiawei.shao@intel.com): support buffer lazy-initialization to 0.
|
||||
ASSERT(clearValue == BufferBase::ClearValue::NonZero);
|
||||
|
||||
constexpr uint32_t kClearBufferValue = 0x01010101;
|
||||
|
||||
TransitionUsageNow(recordingContext, wgpu::BufferUsage::CopyDst);
|
||||
|
||||
Device* device = ToBackend(GetDevice());
|
||||
// TODO(jiawei.shao@intel.com): find out why VK_WHOLE_SIZE doesn't work on old Windows Intel
|
||||
// Vulkan drivers.
|
||||
device->fn.CmdFillBuffer(recordingContext->commandBuffer, mHandle, 0, GetSize(),
|
||||
kClearBufferValue);
|
||||
clearValue);
|
||||
}
|
||||
}} // namespace dawn_native::vulkan
|
||||
|
|
|
@ -45,11 +45,13 @@ namespace dawn_native { namespace vulkan {
|
|||
VkPipelineStageFlags* srcStages,
|
||||
VkPipelineStageFlags* dstStages);
|
||||
|
||||
void ClearBufferContentsToZero(CommandRecordingContext* recordingContext);
|
||||
|
||||
private:
|
||||
~Buffer() override;
|
||||
using BufferBase::BufferBase;
|
||||
MaybeError Initialize();
|
||||
void ClearBuffer(CommandRecordingContext* recordingContext, ClearValue clearValue);
|
||||
void ClearBuffer(CommandRecordingContext* recordingContext, uint32_t clearValue);
|
||||
|
||||
// Dawn API
|
||||
MaybeError MapReadAsyncImpl(uint32_t serial) override;
|
||||
|
|
|
@ -590,6 +590,19 @@ namespace dawn_native { namespace vulkan {
|
|||
// calling this function.
|
||||
ASSERT(size != 0);
|
||||
|
||||
CommandRecordingContext* recordingContext = GetPendingRecordingContext();
|
||||
|
||||
// TODO(jiawei.shao@intel.com): use Toggle::LazyClearResourceOnFirstUse when the support of
|
||||
// buffer lazy initialization is completed.
|
||||
if (IsToggleEnabled(Toggle::LazyClearBufferOnFirstUse) &&
|
||||
!destination->IsDataInitialized()) {
|
||||
if (destination->IsFullBufferRange(destinationOffset, size)) {
|
||||
destination->SetIsDataInitialized();
|
||||
} else {
|
||||
ToBackend(destination)->ClearBufferContentsToZero(recordingContext);
|
||||
}
|
||||
}
|
||||
|
||||
// Insert memory barrier to ensure host write operations are made visible before
|
||||
// copying from the staging buffer. However, this barrier can be removed (see note below).
|
||||
//
|
||||
|
@ -599,7 +612,6 @@ namespace dawn_native { namespace vulkan {
|
|||
|
||||
// Insert pipeline barrier to ensure correct ordering with previous memory operations on the
|
||||
// buffer.
|
||||
CommandRecordingContext* recordingContext = GetPendingRecordingContext();
|
||||
ToBackend(destination)->TransitionUsageNow(recordingContext, wgpu::BufferUsage::CopyDst);
|
||||
|
||||
VkBufferCopy copy;
|
||||
|
|
|
@ -259,6 +259,7 @@ source_set("dawn_end2end_tests_sources") {
|
|||
"end2end/BasicTests.cpp",
|
||||
"end2end/BindGroupTests.cpp",
|
||||
"end2end/BufferTests.cpp",
|
||||
"end2end/BufferZeroInitTests.cpp",
|
||||
"end2end/ClipSpaceTests.cpp",
|
||||
"end2end/ColorStateTests.cpp",
|
||||
"end2end/CompressedTextureFormatTests.cpp",
|
||||
|
|
|
@ -0,0 +1,98 @@
|
|||
// Copyright 2020 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "tests/DawnTest.h"
|
||||
|
||||
#include "utils/WGPUHelpers.h"
|
||||
|
||||
#define EXPECT_LAZY_CLEAR(N, statement) \
|
||||
do { \
|
||||
if (UsesWire()) { \
|
||||
statement; \
|
||||
} else { \
|
||||
size_t lazyClearsBefore = dawn_native::GetLazyClearCountForTesting(device.Get()); \
|
||||
statement; \
|
||||
size_t lazyClearsAfter = dawn_native::GetLazyClearCountForTesting(device.Get()); \
|
||||
EXPECT_EQ(N, lazyClearsAfter - lazyClearsBefore); \
|
||||
} \
|
||||
} while (0)
|
||||
|
||||
class BufferZeroInitTest : public DawnTest {
|
||||
public:
|
||||
wgpu::Buffer CreateBuffer(uint64_t size, wgpu::BufferUsage usage) {
|
||||
wgpu::BufferDescriptor descriptor;
|
||||
descriptor.size = size;
|
||||
descriptor.usage = usage;
|
||||
return device.CreateBuffer(&descriptor);
|
||||
}
|
||||
};
|
||||
|
||||
// Test that calling writeBuffer to overwrite the entire buffer doesn't need to lazily initialize
|
||||
// the destination buffer.
|
||||
TEST_P(BufferZeroInitTest, WriteBufferToEntireBuffer) {
|
||||
constexpr uint32_t kBufferSize = 8u;
|
||||
constexpr wgpu::BufferUsage kBufferUsage =
|
||||
wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
|
||||
wgpu::Buffer buffer = CreateBuffer(kBufferSize, kBufferUsage);
|
||||
|
||||
constexpr std::array<uint32_t, kBufferSize / sizeof(uint32_t)> kExpectedData = {
|
||||
{0x02020202u, 0x02020202u}};
|
||||
EXPECT_LAZY_CLEAR(0u, queue.WriteBuffer(buffer, 0, kExpectedData.data(), kBufferSize));
|
||||
|
||||
EXPECT_BUFFER_U32_RANGE_EQ(kExpectedData.data(), buffer, 0, kBufferSize / sizeof(uint32_t));
|
||||
}
|
||||
|
||||
// Test that calling writeBuffer to overwrite a part of buffer needs to lazily initialize the
|
||||
// destination buffer.
|
||||
TEST_P(BufferZeroInitTest, WriteBufferToSubBuffer) {
|
||||
constexpr uint32_t kBufferSize = 8u;
|
||||
constexpr wgpu::BufferUsage kBufferUsage =
|
||||
wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
|
||||
|
||||
constexpr uint32_t kCopyValue = 0x02020202u;
|
||||
|
||||
// offset == 0
|
||||
{
|
||||
wgpu::Buffer buffer = CreateBuffer(kBufferSize, kBufferUsage);
|
||||
|
||||
constexpr uint32_t kCopyOffset = 0u;
|
||||
EXPECT_LAZY_CLEAR(1u,
|
||||
queue.WriteBuffer(buffer, kCopyOffset, &kCopyValue, sizeof(kCopyValue)));
|
||||
|
||||
EXPECT_BUFFER_U32_EQ(kCopyValue, buffer, kCopyOffset);
|
||||
EXPECT_BUFFER_U32_EQ(0, buffer, kBufferSize - sizeof(kCopyValue));
|
||||
}
|
||||
|
||||
// offset > 0
|
||||
{
|
||||
wgpu::Buffer buffer = CreateBuffer(kBufferSize, kBufferUsage);
|
||||
|
||||
constexpr uint32_t kCopyOffset = 4u;
|
||||
EXPECT_LAZY_CLEAR(1u,
|
||||
queue.WriteBuffer(buffer, kCopyOffset, &kCopyValue, sizeof(kCopyValue)));
|
||||
|
||||
EXPECT_BUFFER_U32_EQ(0, buffer, 0);
|
||||
EXPECT_BUFFER_U32_EQ(kCopyValue, buffer, kCopyOffset);
|
||||
}
|
||||
}
|
||||
|
||||
DAWN_INSTANTIATE_TEST(BufferZeroInitTest,
|
||||
D3D12Backend({"nonzero_clear_resources_on_creation_for_testing",
|
||||
"lazy_clear_buffer_on_first_use"}),
|
||||
MetalBackend({"nonzero_clear_resources_on_creation_for_testing",
|
||||
"lazy_clear_buffer_on_first_use"}),
|
||||
OpenGLBackend({"nonzero_clear_resources_on_creation_for_testing",
|
||||
"lazy_clear_buffer_on_first_use"}),
|
||||
VulkanBackend({"nonzero_clear_resources_on_creation_for_testing",
|
||||
"lazy_clear_buffer_on_first_use"}));
|
Loading…
Reference in New Issue