Skip StorageTextureTests.WriteonlyStorageTextureIn*Shader on OpenGL ES.

Bug: dawn:647 dawn:580
Change-Id: I0e31482eba31409711c2465943f8a41f33096ada
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38821
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White 2021-01-26 18:03:01 +00:00 committed by Commit Bot service account
parent 2fe8cab10a
commit 9806dc6de9
1 changed files with 6 additions and 0 deletions

View File

@ -807,6 +807,9 @@ TEST_P(StorageTextureTests, ReadonlyStorageTextureInFragmentShader) {
// Test that write-only storage textures are supported in compute shader. // Test that write-only storage textures are supported in compute shader.
TEST_P(StorageTextureTests, WriteonlyStorageTextureInComputeShader) { TEST_P(StorageTextureTests, WriteonlyStorageTextureInComputeShader) {
// TODO(crbug.com/dawn/647): diagnose and fix this OpenGL ES failure.
DAWN_SKIP_TEST_IF(IsOpenGLES());
for (wgpu::TextureFormat format : utils::kAllTextureFormats) { for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
if (!utils::TextureFormatSupportsStorageTexture(format)) { if (!utils::TextureFormatSupportsStorageTexture(format)) {
continue; continue;
@ -875,6 +878,9 @@ TEST_P(StorageTextureTests, ReadWriteDifferentStorageTextureInOneDispatchInCompu
// Test that write-only storage textures are supported in fragment shader. // Test that write-only storage textures are supported in fragment shader.
TEST_P(StorageTextureTests, WriteonlyStorageTextureInFragmentShader) { TEST_P(StorageTextureTests, WriteonlyStorageTextureInFragmentShader) {
// TODO(crbug.com/dawn/647): diagnose and fix this OpenGL ES failure.
DAWN_SKIP_TEST_IF(IsOpenGLES());
for (wgpu::TextureFormat format : utils::kAllTextureFormats) { for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
if (!utils::TextureFormatSupportsStorageTexture(format)) { if (!utils::TextureFormatSupportsStorageTexture(format)) {
continue; continue;