Skip StorageTextureTests.WriteonlyStorageTextureIn*Shader on OpenGL ES.
Bug: dawn:647 dawn:580 Change-Id: I0e31482eba31409711c2465943f8a41f33096ada Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38821 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
parent
2fe8cab10a
commit
9806dc6de9
|
@ -807,6 +807,9 @@ TEST_P(StorageTextureTests, ReadonlyStorageTextureInFragmentShader) {
|
||||||
|
|
||||||
// Test that write-only storage textures are supported in compute shader.
|
// Test that write-only storage textures are supported in compute shader.
|
||||||
TEST_P(StorageTextureTests, WriteonlyStorageTextureInComputeShader) {
|
TEST_P(StorageTextureTests, WriteonlyStorageTextureInComputeShader) {
|
||||||
|
// TODO(crbug.com/dawn/647): diagnose and fix this OpenGL ES failure.
|
||||||
|
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
||||||
|
|
||||||
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
|
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
|
||||||
if (!utils::TextureFormatSupportsStorageTexture(format)) {
|
if (!utils::TextureFormatSupportsStorageTexture(format)) {
|
||||||
continue;
|
continue;
|
||||||
|
@ -875,6 +878,9 @@ TEST_P(StorageTextureTests, ReadWriteDifferentStorageTextureInOneDispatchInCompu
|
||||||
|
|
||||||
// Test that write-only storage textures are supported in fragment shader.
|
// Test that write-only storage textures are supported in fragment shader.
|
||||||
TEST_P(StorageTextureTests, WriteonlyStorageTextureInFragmentShader) {
|
TEST_P(StorageTextureTests, WriteonlyStorageTextureInFragmentShader) {
|
||||||
|
// TODO(crbug.com/dawn/647): diagnose and fix this OpenGL ES failure.
|
||||||
|
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
||||||
|
|
||||||
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
|
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
|
||||||
if (!utils::TextureFormatSupportsStorageTexture(format)) {
|
if (!utils::TextureFormatSupportsStorageTexture(format)) {
|
||||||
continue;
|
continue;
|
||||||
|
|
Loading…
Reference in New Issue